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Anachronox

Moby ID: 4499
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Description official descriptions

Sly Boots is a private investigator who is in a bit of trouble - money trouble that is. So his first priority is to earn some money; when a mysterious rich man unexpectedly turns up with a tempting offer, Sly begins to think that his troubles are a thing of the past. Naturally, he couldn't have been more wrong, as he soon slides into something much, much bigger: he will discover a great mystery which may cause the destruction of the universe.

Anachronox is a sci-fi role-playing game that predominantly follows the Japanese template, though also incorporating elements from Western-style RPGs. Though its plot is serious in nature, the game features humorous dialogue and many bizarre situations.

The combat system has many similarities to the Final Fantasy series: it is turn-based in principle, but every character has an action bar. After every action it is depleted, and when it is filled again the next action can be started - no matter if the enemy has attacked or not. Important differences are the ability to move around on the battlefield in restricted ways and the non-random battles. Another similarity is the character development which automatically increases the character's stats.

However, the game is less combat-oriented than most Japanese-style RPGs. Most of the time is spent exploring the hub areas, solving (side) quests and conversing with people.

At first Sly is alone, save for his electronic secretary Fatima, but during the course of the game he recruits six party members to help him out, some of which are rather eccentric. Every party member has a special ability, played out in action-based mini-games, which are needed to solve quests, e.g. Sly can lockpick doors. There are also other mini-games to be found, partly needed to solve quests and partly optional. Sometimes there are traditional logic puzzles to solve.

Spellings

  • 아나크로녹스 - Korean spelling

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Credits (Windows version)

157 People (141 developers, 16 thanks) · View all

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Reviews

Critics

Average score: 80% (based on 48 ratings)

Players

Average score: 4.1 out of 5 (based on 101 ratings with 13 reviews)

Anachronox rocks my socks.

The Good
This is a very funny, very interesting, and very fun console style RPG. It opens at a slow start on the planet Anachronox, but eventually rises in action very very much. The characters are loveable and funny all the way. A large part of the game plays like an old Lucasarts point-and-click adventure game, which is a VERY good thing. The battles are well done, with some rampantly awesome camera work (also seen in the well-worked-out in-game cutscenes), which is reminicent of such games as the recent Final Fantasy games and Chrono-Trigger.

The Bad
The first half's battles are very, very easy. There are some bugs, some very bad bugs, but nothing that can't be fixed by a small patch that is already released. The game looks a bit dated with the almost 4 year old Quake 2 engine. (But they did an incredibly good job with it, making it look very good.)

The Bottom Line
This is the real deal. A great console flavored RPG with lovely adventure elements and loads of clever humor for the PC. It is destined to be an under appreciated classic of our time. Give a good game a home, will ya?

Windows · by Yeah No (23) · 2001

U as in Anachronox, duh.

The Good
'Tis one of the finest role-playing games I've ever had pleasure to encounter. It doesn't require utterly-silly long period of time for upgrades, and you can follow the story without having to do some extra tasks if you will. The setting of this game is quite imaginative and gives you fine character backgrounds to explore and their stories to unfold. The entire Anachronox place is very likable and gives a constant thought "How cool would be to be there with Sly as he solves the cases, side by side." and all the levels are incredibly interesting and intriguing to explore. Dialogues are smartly written and overly humorous on occasion which boost up your spirit and don't let you get bored even for a second. Game runs very fast and has one of the finest mouse+keyboard combination for gameplay. The background music is relaxing and could loop infinitely without bothering you, yet creating a unique experience and compensates for all those vast dialogues you may take on for whatever side-quests you may be interested in.

The Bad
Nothing much unless you go to extreme technicalities and start comparing its graphic to nowadays levels. You may have a slight loss on graphic quality, but rest assured speed is heavily gained.

The Bottom Line
A detective game with sci-fi and mystery elements made into helluva combination of light adventure and role-playing without troubling the player with some complicated learning curve.

The game features:

  • the ultra-cool main protagonist that always pulls the shortest straw in the fight... or love, being extremely funny especially when he's not aware of it
  • very unique and cool set of party members, each having interesting background story, and very easy to grow on you
  • lightning-fast controls (no, I didn't have my current configuration back then) and very easy navigable gameplay
  • intriguing storyline that will keep some turnover in the least expecting moment
  • very rich and detailed places to explore, people to talk to, and troubles to get into
  • one of the coolest striptease dance you'll ever see (though it doesn't beat how Sly wins the audience with his secret moves)
  • relaxing soundtrack working marvelously as a BGM
  • jokes and humorous hexes you'll remember for a lifetime
  • very interesting, yet not impossible SquareSoft-alike, final boss battle
  • Windows · by MAT (240968) · 2012

    Remember When Games Were Fun?

    The Good
    This game is utterly amazing. IonStorm took the Quake II engine and modified so much that it looks nothing like its predecessor. The particle system, the plasma effects, the increased palette of colors. Its all so cool!

    The designers took great care to design elaborate levels, with deft architecture and remarkable detail. The twisted levels on Anachronox alone were a tribute to Escher. I especially liked the interiors of several buildings such as the hotel on Sender One.

    Sound and dialogue were well done and perfectly fit the loopy attitude of the game. The music was slightly repetitive but otherwise effectively contributed to the game play by setting the mood.

    Game play took a little to get use to. Ananchronox isn't a FPS, its an adventure game with upgradable weapons. Main quests are either fairly easy to complete or have an alternate methods if one way is too difficult. The side quests aren't required, but completing them enhances your party by providing skills, supplies or upgrades. You can easily play this game a couple times and not complete all the quests.

    Combat involves a little puzzle solving and strategy. Encounters are done in turns, with each character having a cycle of time between each action. You can set up a que of actions in your party so you can watch it unfold. The variety of moves add a measure of challenge. You can move, heal yourself or another party member, invoke a defensive tactic, chose a special attack, or stick with a standard attack.

    One of the major aspects of the game is the weapons and attacks. Arms can be swapped, sold, upgraded or replaced. The attacks can be based on the Mystech thats collected. Each character has an affinity for certain Mystech and the effects of the attack generated by the rocks. During fight encounters, mystech plays a major part in fighting off adversaries as they engage in more powerful attacks in return.

    The story is the heart of the game. There is a compelling mixture of loopiness and drama, adding the sense of moving forward in the game. You're not just wandering around another dungeon, fighting off generic monsters. You're accomplishing goals and unlocking chapters that make you want to play for just "10 more minutes." Interaction with NPCs is always interesting and quite funny. NPC interaction is also necessary for accomplishing most main quests and all sub quests.

    The quality of the body models vary. The IonStorm team took great pains to include textures that bring 'character' the the models. Some models are overly repeated, but once in a while you'll catch an elaborate alien model that was carefully constructed.


    The Bad
    Even with the unofficial 1.02 patch, the game is slightly buggy. There are movement issues, especially when you gather a party. Stuttering game play, having to move your players around to position them to solve puzzles.

    There are a couple arcade games built in to the game that can't be avoided, and are somewhat difficult.

    Since the game wasn't totally completed by Ionstorm before they shut down, there are some broken aspects of the game. So saving often is required to complete it.

    The Bottom Line
    If you are a PC gamer only, this will prove to be a very new experience for you. Try it out and be converted.

    Windows · by Scott Monster (986) · 2007

    [ View all 13 player reviews ]

    Discussion

    Subject By Date
    Bipidri collectables reward Klaster_1 (57612) Jun 3, 2011

    Trivia

    Arcade

    When you land on Hephaestus, try the arcade. You'll find Bugaboo, a Galaga clone. The artwork is even in the same green style of the original coin eaters.

    You'll also find Pooper, a quasi Pac-Man clone. Both games were developed with the APE, built in to the game engine.

    Credits

    In the ending-credits, which are longer than the regular ones, there are some hilarious texts and greetings from the developers.

    Development

    In the development process of Anachronox, nearly half of the game had to be cut off to reduce production time. The half that was cut off was going to be put together as a sequel, but with Ion Storm shut down, and lukewarm sales, it never happened.

    Development Tools

    Ion Storm did a couple neat tricks for Anachronox. * APE stands for Anachronox Programing Environment. Its a programing language that was used to create all the interaction and gameplay. It was also used to create the minigames that you could play. * Magpie: Magpie was a program designed to process MP3s and create .lip files that the game engine could use to lip-sync dialogue. The lip files were simple text files that would load with the MP3s during cut scenes.

    Engine

    Ion Storm heavily modified the Quake II engine for this game. They added several features, including a refined particle effect, a mini game scripting language, and facial animation modification that allows lip syncing to dialogue.

    The developers used the facial animation to good effect, letting the characters express their emotions with facial expressions.

    Influence

    Anachronox was influenced by the popular Japanese RPG Chrono Trigger, one of Tom Hall's favorite games. The game's title also alludes to that.

    Machinima

    Jake Hughes, the cutscene director of the fabulous Anachronox cutscenes, published a very special goody on Machinima.com.

    It's a 1 Gigabyte collection of all cutscenes, edited to a 2 1/2 hour Anachronox movie.

    References: Dopefish

    id software's famed Dopefish makes a cameo in Anachronox. You can find him in ones of the water tanks in the lair of the Orange Roughies, located on Rictus's ship. Just follow the burping noise. The Dopefish can also be seen in a tank in Rho's lab and (allegedly) at the Moon Burger restaurant on Hephaestus.

    References: Games

    • In the Red Lights District of the Sender Station, you can order a special treatment called "Deus Sex"... The object of this pun is, of course, Deus Ex, also developed by Ion Storm.

    • Many references to Tom Hall's past games can be found throughout the game. One of the more obvious ones is in the Tenement Area; if you look at the other names for the directory, you can see "B. Blaze" in a room, a clear reference to Commander Keen games.

    References

    • Located in Sender Station is Jawnn, Pawl, Jorj and Ree'ngo, who form the teen rock sensation, The Meatles! Talk to them and they'll recite lyrics from popular Beatles songs.

    • One of the customers in the bar at the beginning of the game is Dim Jose. Swap the front letters and you'll get Jim Dose. Jim Dose used to work on the sound engine on previous Apogee games along with Tom Hall.

    • Two guys you can talk to on Democrates are discussing an opera written by the Czech composer Leoš Janáček (1854-1928).

    Secrets

    If you wait and press nothing at the start screen the Anachronox symbol will eventually fall down and two repair bots will appear to put it back in it's place. Wait a little more and PAL-18 will also appear and start looking at you through the monitor. This rotating logo can also be viewed as another Deus Ex reference/parody.

    Awards

    • Computer Gaming World
      • April 2002 (Issue #213) – Best Use of Humor of the Year

    Information also contributed by hydra9, Karthik KANE, kbmb, Scott Monster, tarion, Unicorn Lynx, xofdre and Zovni

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    Contributors to this Entry

    Game added by Unicorn Lynx.

    Additional contributors: xroox, Yeah No, Jeanne, Chentzilla, AdminBB, Patrick Bregger, Zhuzha.

    Game added July 27, 2001. Last modified March 16, 2024.