Star Trek: Voyager - Elite Force

aka: STEF
Moby ID: 2536
Windows Specs
Buy on PlayStation 2
$19.00 used on eBay
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Description official descriptions

On its course to the Alpha Quadrant, the U.S.S. Voyager is attacked by an unknown ship and is transported to a graveyard of ships with a giant space station in the middle. The player is Ensign Alex Munro (male or female, according to the player's choice), second in command of the newly formed Hazard Team, an elite force of Voyager security personnel. It's up to the player and their team to find out why the Voyager was brought here and to find a way to escape. To do so, they will have to complete several missions on different ships and space stations.

Star Trek: Voyager - Elite Force is a first-person shooter that uses the Quake III engine. The different types of missions range from pure combat to stealth missions. The enemies include many well-known Star Trek races like the Borg or the Klingons, but also other alien races and creatures invented specifically for this game. All the weapons have a futuristic design, ranging from the low-damage hand phaser to stasis weapons and grenade launchers. The weapons either gradually recharge ammunition automatically, or require ammunition that can be collected from other weapons or terminals.

Though the player directly controls only Munroe, up to three teammates usually accompany him (or her) during the missions and fight the enemies, controlled by the AI. Scripted events and cutscenes often involve actions committed by these teammates. When not on a mission, Munroe can explore the space ship, talking to characters directly or overhearing their conversations with each other. A few decisions can be made by the player during the course of the game, which may influence the subsequent events.

A multiplayer mode called "Holomatch" is also available.

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Credits (Windows version)

243 People (188 developers, 55 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 84% (based on 45 ratings)

Players

Average score: 3.9 out of 5 (based on 80 ratings with 9 reviews)

Good but needs to be longer

The Good
I'm a Trekie. My favourite Episodes of Star Trek are Voyager. It isn't just a shoot em' up: there are puzzles to be solved, and some missions require a lot of stealth in order to be passed. The team interaction is extraodinarly good. The levels are self-contained and there are plenty of them.

The Bad
I didn't like the short annoyed answers that you get every time you try to speak to anyone like your team members or any of the crew, and the fact that they disappear into thin air if you follow them. It is still essentially a shoot em' up.

The Bottom Line
It is a fun game worth playing but a bit short.

Windows · by ewan anderson (3) · 2003

Best Star Trek shooter ever, though a wee bit short

The Good
Great atmosphere, everything about Voyager is "right on", so it sure won't disappoint Trekkers. On the other hand, the wide variety of weapons with alternate fire modes for each keeps even the hardcore shooters happy. With the Holodeck you have infinite map possibilities, and indeed many fans are working on multiplayer maps based on the various memorable missions.

The Bad
The game is a bit short. A shooter is not exactly in the Star Trek spirit of exploration and such. At its heart, it's really still just Quake.

The Bottom Line
Star Trek Voyager: Elite Force is a first-person shooter that allows you to take control of Alex (either male or female) Munro, XO of Hazard Team, an elite force of security personnel chosen for the most hazardous missions. You can think of it as Star Trek Quake, though that would not be giving enough credit to Raven, its creator.

EF is an excellent adaptation of STV to a game, because everything fits right in. Usually in a theme-based shooter the theme was subordinated to the action. Not this game. You are tasked to help solve various problems onboard Voyager at the start, then you will have to invade enemy ships, sneak around and gather information, and ultimately shoot plenty of aliens, everything from Borg and Specie 8472 to Klingons and Hirogens.

On the other hand, this is NOT a Star Trek game where you need to whip out a tricorder every once in a while to get readings. The emphasis is action, and that means you'll be using your weapons most of the time. You'll have to flip a switch every now and then, destroy a few things here and there, and figure how to get there from here (the way isn't always THAT obvious). You'll climb into crawlways, climb up ladders, ride turbolifts and elevators, jump in low-gravity, and more. There are a wide variety of missions, from stealth to jump to puzzle to shoot-everything.

The wide variety weapons all have their equivalent in the typical shooter arsenal, but all with a Star Trek touch. Phaser rifle have sniper mode. Regular phaser recharges automatically. You also get special weapons like personal photon burst (think mini photon torpedo!), Tetryon Disruptor, and "the dreadnaught weapon" which is equivalent to Quake's Lightning gun). All weapons have alternate firing modes, and many use differen types of ammo.

The missions are pretty involving and some even have time limits, though you can take your time on most of them. The final encounter is hard as you are simply surrounded on all sides.

You are usually accompanied by teammates, and they will engage the enemy (though doesn't seem to do any damage). They also have excellent path finding and have no problem catching up to you.

The Holomatch multiplayer component is at least as good as Quake III, and many gamers are working on mods to enhance that even further.

All in all, this may be one of the best Star Trek games ever. If you like a bit of background story to go with your first-person shooter, or if you are a Star Trek fan, you should definitely get this title. You would NOT be disappointed.

Windows · by Kasey Chang (4598) · 2001

A fantastic if short 3D Shooter

The Good
Elite Force (EF) is probably the best licensed Star Trek game since 25th Anniversary and Judgement Rites.

You play Ensign Alexander Munro (or Alexandria if you play as a female), second in command of the "Hazard Team" - a newly formed unit onboard Voyager. The game starts out onboard a Borg cube, with you on point while downing Borg left and right. After accidentally blowing up your team, the holodeck appears. It was a training scenario. Thus begins the game, which actually looks like an episode of Voyager. From "Opening Credits" that looks like the TV show to the end credits.

The games graphics look absolutely great. Raven had access to the set, and the blueprints of the sets themselves so they could accurately recreate Voyager. They went as far as taking picture of the carpet to get the color right for textures. Using the Quake III engine and it's ability to create curved surfaces, Raven faithfully created the bridge, shuttlebay, mess hall, and engine room. The alien ships are also rendered true-to life, curved and very fluid looking.

The sound is very impressive. Again using SFX from the show (probably first-generation SFX, the actual effects used in the show, not secondary recordings), it immerses you in the game. Original music by the developers sounds like the background music to an episode.

The controls are standard FPS shooting fare, with the exception of reloading. Since there are no clip weapons (they are all engery weapons), you never have to worry about reloading. Although you need to keep an eye on your energy ammo.

The gameplay is varied. A lot of different logical puzzles are thrown into the game, and some really require you to think about where to go. Cutscenes further along the story much like when are watching an episode of Voyager. And being able to test out new weapons on the holodeck BEFORE going into a game situation is really cool. Especially the personal photon torpedo weapon.)

The Bad
On normal mode, the game is really easy to defeat. I've come to expect a lot more challenge to a FPS (especially after playing games like Return to Wolfenstein and Half-Life) on their respective Normal modes of play. This game just didn't challenge me, it really frustrated me on some levels. One instance is when the harvesters attack and you are killing them off one by one in the corridors. The number is so overwhelming (think of the bugs in the movie "Starship Troopers") it gets frustating when you run out of ammo.

The AI of the crewman that are on your side isn't the best. I can't begin to count how many times a crewman has stepped into my line of fire. And the AI of the enemies is pathetic as well. It seems that any enemy automattically concentrate ALL their attacks on you, even when there are THREE OTHER crewman firing at them? Granted I'm shooting at them, but others are as well.

And I'd have like to see more interactivity with other people. Between "Missions" you are required to go and talk with others in order to get the next part of the story going.

And I like action in the game. Granted your supposed to "be" a Ensign, but there was too much "lag time" between missions.

The Bottom Line
Not quite a must-play FPS, but well worth checking out for the unbelievable job Raven did with re-creating Voyager and the Star Trek look. Argueably the best Star Trek game in years, despite it's flaws.

Windows · by Chris Martin (1155) · 2003

[ View all 9 player reviews ]

Trivia

Actors

  • When the game was first released, Jeri Ryan wasn't available to do the voice-overs, and a sound-alike was used. All other TV cast members contributed their own voice to their cyber-counterparts. Jeri's voice was added in the latest official V1.2 patch.
  • Devon Raymond, the woman who does the voice for Alexandria Munroe, also appears in the Voyager TV series finale as a cadet.

AI

In the Gamasutra Postmortem for Elite Force, the developers note the challenges behind tweaking the PC-controlled Elite Force members' AI. Initially, the Elite Force was too good, killing most of the enemies and leaving little for the player to do. Then they made the team less effective, but this resulted in the enemies killing them off unless the player protected them. The solution was to have the Elite Force be less effective, but have the enemies target the player more than the rest of the team.

Characters

While most of the hazard team characters were invented specifically for the game, Chell the paranoid bolian is actually a minor character from the Voyager TV show who appears in the episodes "Repression" and "Learning Curve". He's also played by the same guy who does his voice in the game.

Cut content

As told by project lead Brian Pelletier, originally if you left Foster to be assimilated by the Borg, he would appear in the end to help you fight the Forge Boss (in fact, the Borg were supposed to help you anyway) however this final team-up was scrapped from the game at the last moment because of time constraints and AI problems, so Foster had to go.

Desktop

The game actually installs two icons to your desktop: one for the single-player campaign, and a separate icon for the multi-player Holomatch.

Development

Because of Paramount licensing requirements, The game was developed so none of the TV characters would be killed. Raven opted to create the Elite Force in compliance of the requirement.

Friendly fire

If you fire on a fellow officer, you'll quickly find yourself being targeted by numerous other personnel. If you actually survive the attack for 30 seconds, you are shown to be in the brig, being lectured by a cast member. The cast members actually follow a list, so if you quicksave before you kill a shipmate, you can hear all the crew members lecture you about your criminal actions.

References

  • During the "R & R" mission, after visiting the mess hall, you can visit your quarters. Inside, you'll find a PADD with "Vulcan Love Slave 3: P'orn Farr" as the content... No, you can't really read it.
  • Some members of the Elite Force are named after employees of Raven. For example, Rick Biessman is named after Eric Biessman, who did Holomatch Level Design for the game. Other examples include Odell, Foster and Munro.
  • The alternate federation you encounter mid-game is taken from the "Mirror, Mirror" episode of the original Star Trek series, in which captain Kirk got trapped in an alternate universe where the federation is actually an evil dictatorial conglomerate.

Sexuality

Whether you play as a man or a woman, you end up being flirted with by a female character. This is almost certainly an oversight by the programmers, and is ironic as the Star Trek lineage has usually shied away from having overtly homosexual characters. The series' original creator Gene Roddenberry was reportedly in favor of the idea, note that the various Star Trek series have often been ahead of their time in having a multiracial cast. Other members of the staff (especially Executive Producer Rick Berman) had ruled against diverse orientations.

Awards

  • Computer Gaming World
    • April 2001 (Issue #201) – Best Opening Scene of the Year
  • GameSpy
    • 2000 – Action Game of the Year
    • 2000 – Special Award for Best Use of a Franchise
  • PC Player (Germany)
    • Issue 01/2001 - Best Action Game in 2000
    • Issue 01/2001 - Best Star Trek Game in 2000

Information also contributed by Alan Chan, Dr. Elementary, Istari, Kasey Chang, Martin Smith; Scott Monster, Terrence Bosky and Zovni

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Related Sites +

  • Elite Force Universe
    Tons of resources for the Elite Force series.
  • The elite force homepage
    This wonderful little websites offer's you game infomation, as well as screen shot aided walkthrough's and stuff regarding Elite Force.

Identifiers +

  • MobyGames ID: 2536
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Contributors to this Entry

Game added by Terok Nor.

PlayStation 2 added by Kartanym. Macintosh added by Kabushi.

Additional contributors: Apogee IV, paul cairey, Patrick Bregger, Plok.

Game added October 23, 2000. Last modified March 14, 2024.