Heretic

Moby ID: 21987

Description official description

The world has been attacked by the three Serpent Riders from the Abyss. Their mysterious power makes people obey and follow them like sheep. Only the ancient Sidhe elves are immune to the Riders' influence, which led to them being branded heretics. With most of their work done, the two elder Riders leave, leaving only D'Sparil, the youngest and weakest Rider, behind to oversee the oppression. He sends the armies of the Seven Kings against the Sidhe, who have no choice but to extinguish the Seven Candles, vanquishing the armies. The retribution is swift and hard, and most of the elves are destroyed. Now, one of the last remaining Sidhe must take the fight to D'Sparil himself, being the only hope his world has left.

Heretic is the first game in the Heretic / Hexen franchise. It uses the engine from id Software's DOOM and transplants that game's first person shooter gameplay into a fantasy setting.

Like DOOM, Heretic consists of three distinct episodes, playable in any order, the first being available as shareware. The hunt for D'Sparil begins in the City of the Damned, continues in the alternate dimension of the Hell's Maw and comes to an end in The Dome of D'Sparil. Every episode consists of nine levels, one of them a hidden one. The goal in each level is to find the exit, killing everything standing in one's way. Keys must be found and buttons pressed to advance. Enemies include gargoyles, golems, undead knights, sorcerers, ophidian beasts and more. Most enemies exist in several varieties: some have additional range attacks, others have ghost forms and are impervious to certain weapons.

The weapon arsenal is large and varied: the basic weapons are a wooden staff and the Elvenwand that shoots low-damage magic bullets. More powerful equipment must be found: the Ethereal Crossbow dispenses a spread of arrows doing high damage, but at a low firing rate. The Dragon's Claw and Hellstaff shoot with a higher frequency: the Claw hits enemies instantly, the Staff's energy bullets need to travel to them first. The Phoenix Rod fires explosive charges and must be handled with care. The Firemace unleashes steel metal projectiles that bounce across the room towards the enemy. A better melee weapon than the wooden staff are the Gauntlets of the Necromancer, which dispense deadly energy.

Heretic goes beyond DOOM in certain aspects. The engine has been enhanced with the ability to look up and down and the ability to fly, and wind currents pushing the player in (often unwanted) directions have been added. Also new is an inventory system. Many different power-ups can be collected and then be used at the correct time. These include health flasks, invisibility and invincibility upgrades, time bombs, and torches to light dark rooms. The Morph Ovum transforms enemies into chickens for easier dispatching, the Wings of Wrath allow one to fly, and the Tome of Power gives all weapons a substantial upgrade: projectiles become more powerful or split up upon impact; the Phoenix Rod becomes a flamethrower and the Gauntlets remove life force from an enemy and transfer it to the player.

Heretic includes the same multiplayer options as DOOM: both cooperative team play and competitive deathmatch are included.

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Credits (DOS version)

16 People

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Executive Producer
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Package Design by
  • Louis Saekow Design

Reviews

Critics

Average score: 81% (based on 16 ratings)

Players

Average score: 4.0 out of 5 (based on 61 ratings with 7 reviews)

Fantasy Doom? What more could a fantasy/action devotee ask for?

The Good
Its Doom in a fantasy universe!! This is the first of the so-called "Doom Clones" I've played that I thought came very close to mimmicking Doom's feel when it comes to running around slaughtering hordes of monsters. I guess that given the engine this shouldn't be surprising. I thought the inventory and the ability to look up and down and to fly added a LOT to the genre. Some of the powerups like the Morph Ovum (a.k.a. the Chikennator) were very inventive. The Tome of Power, being much more than a simple damage amplifier, effectively DOUBLES the number of weapons!

The level design was also a step up from most FPS's of the time. Where other games would send you into military base after military base after prison after millitary base, Heretic had castles, cathedrals, towns, and caves. The music is pretty good, by MIDI standards, and provides the perfect mood for the game.

I personally really liked the graphics. I think the complaints some people have in this area stem from the fact that the Doom engine wasn't made specifically for large open spaces, and Heretic has a lot more of these the Doom.

The Bad
This was before mouse-look, so in order too look up and down you had to use the keyboard. The un-powered weapons bear an uncanny resemblence, in use if not in look, to Doom's arsenal. Eventually the game becomes repetitive, especially by the fourth and fifth episode where no new monsters, weapons, or items are introduced.

The Bottom Line
If you like Doom, you'll like Heretic. If you like Doom and are a fantasy buff, you owe it to yourself to get this game.

DOS · by Kalirion (565) · 2024

A decent and fun game.

The Good
Heretic is indeed a good game. Based on id Software's famous Doom engine, Heretic is built on a similar kind of gameplay but in a completely different setting: a fantasy world, as opposed to a futuristic horror/sci-fi universe.

To put it simply, Heretic features:

  • Decent graphics. Although I fail to see how the guys at Raven so-called improved the Doom engine (as quite frankly Heretic doesn't look nearly as good as the Doom series).
  • Great controls and reasonable inventory management.
  • Good level design; the game does not get tedious.
  • Reasonable music. 'nuff said.



The Bad
Again, it doesn't look nearly as good as Doom does; also, the variety (or lack thereof) of weapons is quite possibly the game's least positive aspect.

The Bottom Line
A fun game to play and replay. If you liked Doom, you will more than probably like this one as well.

DOS · by Tomer Gabel (4538) · 2000

Innovative and original 'shoot-em-up' game in very imaginative environments

The Good
This game may just be another 1st person action game, but it has themes and level designs that are rarely found. Heretic focuses on the destruction of D'Sparil, and the monsters that bar your way are highly original. Unlike most games, once you encounter D'Sparil, he is actually one of the smallest of the enemies, making him a hard target to kill. The most likable part of this game is the levels in which you play, which are labyrinthine and are hard to navigate as you need to complete certain tasks in a specific order to make gates open, etc. Makes for a long game play, if you are interested in finding all the secret areas.

The Bad
For its time, it may have broken barriers with its graphics, but it is slightly outdated now. The pixelations may annoy you if you play this for too long. The default gamma/brightness settings may be a bit strainful for some people's eyes, but there are ways of adjusting this. One good way of over coming this is spawning the Torch for yourself: type G I M M E F 9

The Bottom Line
Only if you have a lot of time to spare. It is slightly pointless if you can't be bothered to find out all the secret areas - as the game plan is to rid your homeworld of all the minions of D'Sparil. You will have a good laugh at some of the weapons you use. Think about what the fourth weapon (your hand and the Dragon Claw) actually looks like. PS - don't stand too close to the enemies if you are going to use the Phoenix Rod, as its potency rebounds on you and damages you own health.

DOS · by Derek Reker (1) · 2004

[ View all 7 player reviews ]

Discussion

Subject By Date
Macintosh RaVeN RaVeN (32) Dec 15, 2010

Trivia

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #3 Best Way To Die In Computer Gaming (being turned into a chicken)

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  • MobyGames ID: 21987
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Contributors to this Entry

Game added by John Romero.

Additional contributors: Jeanne, Patrick Bregger.

Game added April 9, 2006. Last modified November 23, 2023.