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Red Faction

Moby ID: 4194
PlayStation 2 Specs
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$3.49 used, $29.96 new on Amazon
Buy on Windows
$9.99 new on Steam
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Description official descriptions

The Ultor Corporation of Mars is successful because of the mineral wealth of that planet. It employs a number of miners and scientists to mine the Noachite ores far underground. The miners are constantly pressured by the guards to work harder and faster, while at the same time being forced to share their meager resources. While the mines itself are dangerous, so too is the mysterious plague that has broken out among the ranks of miners, killing many. Into this low morale situation, propaganda against Ultor has begun appearing, signed only by "Eos". These pamphlets and posters urge the miners to rise up against their oppressors and take a stand, also recruiting members into their secretive "Red Faction". As a result of Eos' efforts, tensions are rising high between the Ultor corporation and its workers, any little incident could ignite...

Red Faction is a first-person shooter. Players take the role of Parker, a miner working underground for the Ultor Corporation. Equipped in an environment suit, Parker is protected from various hazards and able to breathe deep in the mines and in airless locations. At times, Parker also needs to travel undercover in a less protective disguise. Parker defends himself with a variety of weapons, most of which feature a primary and secondary firing mode. The weapons are divided into: hand weapons such as riot shields and flamethrowers, light arms which include pistols and shotguns, heavy arms featuring rocket launchers and sub-machine guns and finally weapons that are thrown or placed such as grenades and explosives. The game features a variety of vehicles to drive in first-person; including jeeps, drillers, flying craft and submarines. In order to survive, Parker must link up and aid his fellow miners, receiving direction and objectives via com-link messages.

Red Faction features a game engine called Geo-Mod. It allows holes to be blasted into all manner of terrain including floors, walls and ceilings. While limited to certain surfaces, such as rock, ice and concrete, this nonetheless results in a more destructible environment where deviation from the level design is encouraged. Players are able to at multiple points, create their own paths, tunneling past obstacles and into new environments. Only heavy explosives; such as missiles, torpedoes, grenades and plastique will allow the terrain destruction of this sort.

Spellings

  • Red Faction :สงครามแดงเดือด - Thai spelling
  • 红色派系 - Simplified Chinese spelling

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Credits (PlayStation 2 version)

127 People (103 developers, 24 thanks) · View all

Reviews

Critics

Average score: 80% (based on 58 ratings)

Players

Average score: 3.5 out of 5 (based on 151 ratings with 17 reviews)

Geo-Mod and great multiplayer make up for all the single player dullness!

The Good
I bought Red Faction for the same reason as anybody else: because of the "Geo-Mod Engine". This piece of software allows you to alter the game's environment by shooting holes into walls and rock structures and letting glass break with the most detailed splinter-effects you've ever seen. The feature is just as amazing as it sounds and everyone ends up spending hours digging tunnels through the martian underground simply because it's so much fun.

You could now expect the game to only concentrate on the geo-modding without any attention to other aspects of gameplay but it's totally the other way round! In fact you badly miss the Geo-Mod in single player missions while you will find enough other features most of which you hardly ever see in other games. There are many drivable vehicles including a stylish sub-marine, a driller and an APC. Infra-red devices let you see people through walls. Bullets ricochet from metal surfaces and riot shields can be used to fend off enemy fire.

Unlike many others I even liked the enemy AI in single player. The guards will take cover, wait for you around a corner and and even try to shoot remote charges from a save distance instead of running into them blindly.

I didn't expect this game to have full Geo-Mod support in multiplayer but, well... I was wrong. Sooo wrong. In fact multiplayer makes much better use of Geo-Mod than single player. The 27 maps, including 7 CTF ones are all very well designed and deliver some of the best multiplayer-gameplay I know and I've played quite a few FPS games.

Last but not least Volition also was smart enough to put the RED level editor on the disk. RED is very easy to use and there is a huge mapping and modding community that is keeping RF fresh and alive.

The Bad
The single player of RF is simply not that good. There are some nice ideas including stealth-gameplay and underwater-fights but you never really feel like being involved in the crude "martian miner-revolt" story. I love secret-agent style gameplay (Goldeneye/PefectDark-veteran :D ) but there was a map in RF where I had to sneak through an office-complex without using a gun and at some point I felt like "what am I doing here? Give me a rocket launcher and I'll shoot my way right into Mr Gryphon's office..." For reasons I do not understand there are only very few places in single player were the Geo-Mod engine is actually used!

Also some rather edgy maps, repetitive fights and stiff animations didn't add anything to the atmosphere.

The Bottom Line
There is a great game hiding behind some ideas that simply didn't turn out that well. Honestly, the Geo-Mod engine alone is reason enough to get this game. I would also recommend to take a look at the RF section over at www.levels4you.com to get an overview of the RF mapping and modding community which is surprisingly big. This game has it's flaws but the RF-bashing like you hear it from some gamers that were disappointed with the single player (just like me) simply isn't fair.

This game shortened my waiting time for Half-Life 2 and if you give it a try I'm sure you will learn to like it as much as I do.

Windows · by Lumpi (189) · 2004

Minor problems, but an overall good package for PS2 shooter fans

The Good
All 1st person shooters try to out do the previous standard. Take Half-Life or Counterstrike. When they were released, very few games had the same amount of action and playability to them. But have a look at today, and see how many games have tried to emulate both titles. The only game, to my mind, that has tried something different, not just in looks but in gameplay, is Red Faction. And the reason why is simple: Geo-Mod.

The inclusion of this graphical beast has allowed not just a new way to design the graphics engine and to include more detailed terrain, but to allow a more interactive environment, which in turn changes the style of the gameplay into a more tactical style then just run shoot (as in Quake 3). For example, instead of taking out the many guards waiting in your path on a bridge, just take out the bridge. Of course, some limitations had to be made, otherwise you could blow up Mars itself, but just having that ability is a major step in the development of first person shooters.

The other major task that I believe has been captured well is the mix of serious combat and laugh out load moments. There are plenty of moments with the guards that will get you laughing (at times, the guards will shout out "I don't want to die" just as shoot them). This adds a bit of fun to the serious nature of the storyline.

The Bad
Put simply, multiplayer support. These days, you can't have a shooter without a 4 player mode. Quake 3 and Timesplitters accomplished this well on the PS2, but the lack of 4 player support here hurts the the overall package. I can, however, understand why. It would have been very difficult to have 4 on together, as well as having a smooth game, Geo-Mod and all.

Some may also have problems with the control system. I have this down to a fine art, but others will hate the lack of Keyboard and Mouse support (especially when the PS2 sports two USB ports).

The Bottom Line
For those who have a PC and PS2, I would suggest the PC version mainly because of better multiplayer support.

But besides what I have mentioned, Red Faction is still a worth while purchase for the PS2. Two player multiplayer games are still plenty of fun, and the single player game will take a lot out of you. The Geo-Mod technology is a reason in itself to take a chance on this.

PlayStation 2 · by Kartanym (12418) · 2006

Just misses my expectations

The Good
PRESENTATION: The game's menu were well presented, easy to read and pretty funky with the mars landscape scrolling at the back.

STORY: You are Parker, that's it for a name, you thought working with Ultor would be cool, how wrong are you. In fact the opening dialouge is spoken with surprise. Anyhow the conditons are bad, and the miners revolt. The story kinda trails off from there but remains through the game, in one way or another. It's ok but....you'll have to play to see what I mean. In a way it's just recycled from other story lines.

CONTROLS: All of them can be remapped, thank god, the default key configuration is too far paced across the keyboard for one hand, so remapping the enter key for operating doors is must.

GRAPHICS: Fairly good, the people/things in the game are well done, not perfect but enough to get things rolling. The GeoMod engine is lacking when it comes to curvy walls so some corners looks a little rough and jagged. The textures are also a bit lacking, the game WAS taken from the PS2, so that's one problem. The set pieces (desks clocks) are well done as well, there is even a little pencil on a desk, and the clock hands move, nice touch of details there. Lighting is fairly well done as well with a few ok shadow effects thrown in, and the light glare from flying craft is well done as well. Underwater is well animated as well with little particles (fish food?) floating about, and bubbles from gun shots are also included. The animations are fairly well done, keep an eye out for the shotgun death animation.

SOUND: All the gun effects work just perfect, the reload effects for the Persision rifle and the Sub Macheine gun are really fun. The game also notices little things like crunching glass when you walk over it. Foot steps are a little off set and the voice is not really that good. But it works.

GEO-MOD This has been given a section because it is different from GAMEPLAY. Firstly you all know what GEOMOD is? For the people who don't know, GEOMOD, is the first gaming engine to utilise a realtime world destruction engine. In other words, you can make a level swiss cheese with time and a rocket launcher. This also means you can make a cieling collapse by taking out the support struts, or make APCs plummet into a abyss by taking out the bridge. And if you have time, carve out large sections of the cieling and watch them fall onto people. All the effects that I have mentioned are possible. Glass is well done as well. Fire at a pane from a distance with a pistol and you will only get a little bullet hole. From close range with a rifle, and the glass will shatter from where it is hit. And the pieces fall down every where as well as get thrown about with an explosion. Perfect.

GAMEPLAY: Ok a mixed bag. Firstly the A.I in this game is GOOD. The enemy run to cover to reload as well as call in others and dodge their way around you. The weapons are wonderful to play with. The pistol has a nice silencer screw on animation and the heavy machiene gun has a really cool reload action. The only bad bit about the weapons is the uselessness of the close combat weapons. The riot shield only deflects so much in terms of bullets. The rail driver on the other hand is a weapon of mass fear, even in the hands of the enemy. Firstly it can drive a charge through the wall into somebody, or you. The levels are interesting, a bit boring at some points, mainly with the missions in the mines, but it really shines in the space station mission, with low gravity and interesting recol effects.

Multiplayer is interesting as well as chaotic. People try their best to terraform the enviroment to their advantage and other's disadvatage. In this game the floor can vanish below your feet with no warning. Fun.

The Bad
Ok time to dish out the diss.

Firstly the GEO MOD engine. The programmers offered us this new technology and do not let us use it fully. For examples all doors cannot be destroyed and the wall around them cannot be carved into with a rocket launcher. On top of all that the office levels walls are stronger than mars rock.

Apart from that major niggle, the game is a well thought out game.

The Bottom Line
Yes it is worth your $89.00 (Aus). The multiplayer levels are a dream and the single player, while lacking still is a good challenge. It may not be the next Half-Life, but it is very close.

Windows · by Sam Hardy (80) · 2001

[ View all 17 player reviews ]

Trivia

Game engine

Although hailed as its main feature, the GEOMOD engine is really the SECOND 3-D engine to allow deformable realtime terrain. The first engine was part of an independent game, Tread Marks

German PC version

On March 29, 2003, Red Faction (PS2) was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games. The German PC version of Red Faction is heavily cut. The flame thrower is missing and there is no blood at all. The game still got an "Age 18+" rating.

Hidden movie

There's a hidden movie in the game's data\movies\ folder. It's a executable file named technochunk.exe,and running it gives you a short movie of various game characters dancing to techno music.

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Related Sites +

  • Red Faction Section at Levels 4 You
    The biggest map and mod database for Red Faction containing thousands of files some of which are real gems.
  • redtechnologies
    Everything you need to know about the RED level editor for Red Faction. This site also has a forum for RF mappers and mod-makers.

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  • MobyGames ID: 4194
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Contributors to this Entry

Game added by Kartanym.

PlayStation 4 added by Charly2.0. PlayStation 3 added by Sciere. Macintosh added by Kabushi. Windows added by MAT.

Additional contributors: Unicorn Lynx, phlux, Alaka, Lumpi, Abhisit Chanmana.

Game added May 29, 2001. Last modified March 30, 2024.