The Legend of Zelda: Majora's Mask

aka: The Legend of Zelda: Mask of Majora, Zelda Gaiden, Zelda no Densetsu: Mujura no Kamen, Zelda: Majora's Mask
Moby ID: 3550
Nintendo 64 Specs
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Description official descriptions

After having fulfilled Princess Zelda's request and saved the land of Hyrule from grave danger, Link departs on his horse Epona. In the Lost Woods he is ambushed by Skull Kid, an imp who dons a mysterious mask, accompanied by the fairies Tael and Tatl. Skull Kid turns Link into a small plant-like creature known as Deku Scrub and takes away his horse and his magical ocarina. Shortly afterward Tatl joins Link and agrees to help him revert to his native form. A meeting with a wandering mask salesman reveals that the Skull Kid is wearing Majora's Mask, an ancient item used in hexing rituals, which calls forth a menacing moon hovering over the land of Termina. Link has exactly three days to find a way to prevent this from happening.

Majora's Mask is a direct sequel to Ocarina of Time. It utilizes the same engine and visual style, and virtually identical interface. The game retains the traditional elements of Zelda games (dungeon exploration, sword fighting, bows, bombs, heart containers, etc.) as well as those introduced in its immediate predecessor, such as active blocking with a shield, various throwing items, and the usage of melodies played on the ocarina to solve puzzles. Compared to the previous Zelda games, this installment is more oriented towards interaction with NPCs and has a larger variety of items, optional quests, and mini-games.

Also unique to this entry is its time system. The game has an internal clock, with one hour roughly corresponding to one real-life minute. If the player hasn't completed all the objectives within three in-game days, the moon falls on Termina, annihilating everyone and ending the game. However, the player can return to the first day at any time by playing a song on the ocarina, saving all quest-related progress and inventory but losing other items such as ammunition or money (unless stored in a bank). It is also possible to learn melodies that slow the time passage significantly or advance the clock instantly to the next day. Some events happen only at specific times, and many characters follow their own schedules throughout the three days. Owl statues scattered across the land provide quick-save points and serve as teleporters between areas when discovered.

Collection and usage of masks play an important role in the game. Most of the twenty-four masks that can be found in the game are optional, and usually serve to solve side quests or enhance Link's abilities, allowing him, for example, to run faster or to become invisible. Transformation masks can be used to turn Link into a Deku Scrub, a Goron, or a Zora. Each of these forms has access to unique abilities, many of which are essential to the completion of the game. Among other skills, Deku Link can shoot bubbles from his mouth and float between flowers; Goron Link can operate heavy switches and walk through lava without taking damage, and weigh down heavy switches; Zora Link can swim fast and generate force fields.

Spellings

  • ゼルダの伝説 ムジュラの仮面 - Japanese spelling

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Credits (Nintendo 64 version)

106 People (100 developers, 6 thanks) · View all

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Reviews

Critics

Average score: 93% (based on 57 ratings)

Players

Average score: 4.1 out of 5 (based on 154 ratings with 6 reviews)

An innovative "Zelda" game

The Good
Although I never finished the game, I thought that the three day clock was one of the most innovative features of this or any game. It was fun trying to help the characters; I spent most of my time helping people. From what I saw of the dungeons, I thought they were challenging but not too difficult. There were many new enemies. The fighting system remained the same as "Ocarina of Time" which is a good thing.

The Bad
Although some call it "darker", I didn't think it was. The minor characters would say the same thing after you returned to the first day. I hate that I never finished the game.

The Bottom Line
I could't describe the whole game to you since I never completed the game. However, of what I played, I thought it looked a lot like "Ocarina of Time" with a different story.

Nintendo 64 · by gamewarrior (5040) · 2004

An innovative and wholly clever yet cumbersome Zelda game.

The Good
In 1998 Nintendo released upon the world a Nintendo 64 game so epic, so stunningly beautiful and so carefully crafted it wowed gamers across the globe and gained tremendous praise from gamers and critics alike.

This game was The Legend of Zelda: Ocarina of Time. For its time it was revolutionary. With its large, stunning and open ended 3D world, its loveable characters and the innovative lock-on system Shigeru Miyamoto and his team proved they could translate their awesome Zelda series into 3D without sacrificing anything that made previous titles in the series such a delight to play.

To live up to the expectations made by that game Nintendo had to come up with something very interesting for a new sequel. The result was a game that both succeeded in doing so tremendously well while it also had some frustrating and annoying elements. It's kind of a divisive game among Zelda fans and they hold an ongoing debate whether it or Ocarina of Time is the better game. I am off course talking about one of the most unique and quirky Zelda games: The Legend of Zelda: Majora's Mask.

Released in 2000 it was a game that hit the Nintendo 64 late on in its life cycle. It came out around the same time when Sony released its wildly successful and much wanted PlayStation 2. Some people may have missed it because of this. A shame, really, as it is an incredibly clever and well thought out game, though not without flaws.

It starts only a few months after Ocarina of Time. Protagonist Link is looking for his old fairy buddy Navi when he stumbles upon the mysterious Skull Kid who lures him into a trap and uses the powers of a strange mask, the titular Majora's Mask, to transform Link into a Deku Scrub, a plant-like creature that first appeared in Ocarina of Time. Not only does Link need to find a way to become human again, he also needs to find his way back home as he has been sucked into the mysterious new land of Termina, robbed of his Ocarina of Time.

While walking around as a tiny Deku Scrub in Termina's main town, Clock Town, Link meets the Happy Mask Salesman, a character from the previous game, who urges him to get back Majora's Mask from Skull Kid to prevent its evil powers to spread across the world. He soon discovers there is some serious trouble going on in Termina. The moon, as in: an evil-looking moon with red eyes, is about to crash into Termina within three days, wiping it of the map and all its living creatures with it.

This is all because of the dark powers of the Mask, in which the ancient demon Majora resides. Link soon finds his Ocarina in the hands of the Skull Kid. After playing his healing song to become human again, Link will have to use the Ocarina's time travel capabilities to return to the first day he arrived in Termina to save himself from being crushed by the moon. This is totally different from the usual save-the-princess story seen so many times before and it allows for an unusually dark Zelda game with the constant sense of impending doom looming over everything Link does. Majora is by far the most story-driven Zelda game.

Time travel, that's basically what this game is all about. You play the Song of Time and you go back to day one. This way you can save yourself over and over. Don't have enough time left to beat that dungeon? Just go back in time to restore your time and use warp points to get back to where you ended quickly. You can also play the Song of Time differently to greatly slow down the flow of time or to travel to the future. The downside of this is that your actions never happened if you go back so most of the game will be reset, although you usually can get an item to solve problems in an easier way the next time around.

At first you will be totally confused and not really sure what to do. But after a bit of exploration your main objectives become clear. To get the mask back you will need to awaken four giants in each of the winds four directions.

Across the plains of Termina Field are four regions, each inhabited by a different race. There is a swamp where Deku Scrubs live, a high mountain where the Gorons, the rock people, live, a bay with the Fish-like Zora tribe and finally a dusty canyon where all kinds of undead creatures such as ghosts and zombies reside. At the end of each of these four regions, there is a dungeon. Beat the four dungeons to awaken all four giants.

While four dungeons may seem like nothing compared to Ocarina's nine different dungeons, Majora compensates this by relying much more on side-quests. In this game you have to carefully observe the living patterns of the people living in Termina. The postman's round, the artists rehearsing in Clock Town's back alleys, it all seems completely unimportant until you delve deeper into the game and you find how unique this idea truly is. For example, there is a Goron staying at an inn also called Link. You can travel back in time to use information from the future to your advantage and use your own name to get the key from the reservation counter so you get into the room he was supposed to stay in. Many characters have equivalents in Ocarina and it is especially fun to see the lovable characters from that game as sometimes completely different people. Take Navi the fairy for example. She was rather annoying in Ocarina of Time with her high pitched yelps like "Hey!" and "Look!". She's now replaced by Tatl who's an improvement for sure. There are a few new characters as well, including the very first appearance of Tingle the wannabe-fairy. I like how Termina is both completely different from Hyrule yet eerily similar at the same time.

The NPC quest system also makes the player much more aware of his or her moral dilemmas, and touches upon an emotional level. You can never really save anyone because you will choose to complete different sidequests each time you go back in time. This allows for a rather dark and moody game in the series that surprised gamers back in 2000. Thankfully Link gets a notebook that keeps track of these kind of tasks early on in the game so you can see if you already saved someone in a different timeline.

Many of these side-quests will earn you special masks, while others are obtained by playing through the main quest. These masks play a much more important role than in the previous game. While some just enhance the game in simple ways such as the ability to run faster, others transform link into a Deku Scrub, a Goron or a Zora, each with their own abilities much like in Super Mario games. Many masks, particularly the transformation masks, are vital in progressing through the game and in solving puzzles. Need to be able to dive? Put on the Zora Mask. Need to glide across short chasms? Just whip out the Deku Mask. There are more than 20 in all and while not all are compulsory to beat the game, its fun to collect them all. These masks are very cool and truly enhance the Zelda formula.

The dungeons though, are still where this game truly shines. Particularly the Stone Tower Temple is one of the series' absolute gems. I will not spoil why but play the game and you'll get it. It's just a shame there is so few of them.

The heavy reliance on side-quests also makes this a much more replayable Zelda game. Finding all the weapon upgrades, masks and hearts is going to take a while.

While gameplay is solid, it also looks really good. Graphics are Expansion Pak enhanced and make an already stunning engine even better. There are better looking textures than in Ocarina of Time. Link just looks much better with more polygons and more detailed textures. One of the most visually impressive N64 titles. Even today it holds up pretty well.

The music is a solid mix from tunes from earlier Zelda games as well as new ones. Still as strong as ever! Nice classic effects, such as the puzzle solve sound and the item fanfare are here.

Other than that, everything that made Ocarina of Time such a great game is in here such as ocarina songs, cool weapons, horse riding, mini-games and so on.

The Bad
While this game is probably the most clever Zelda game ever, the bold choices Nintendo made also have some major downsides.

Let's start of with traveling back in time. You lose all consumables such as potions, money, arrows and bombs when traveling back to day one. This is very, very annoying. You can save money on your bank account (that apparently transcends spatiotemporal boundaries) but doing so all the time is cumbersome and should not be a necessity.

But the most annoying thing is the fact that all of the game is practically reset after going back to the first day. Sure, it's a terrific idea at one point making you think about your actions, but it can also frustrate you to death. Usually, newly found items, masks or ocarina tunes let you skip entire parts of the game. However, there are some tasks that need to be done over and over in order to figure everything out and you don't always know whether or not there is an item you should be getting first, let alone how, where or when. You may sometimes make a little mistake and you have to do a lot of work all over again.

The most important example is in the quest with Anju and Kafei, a sort of love tragedy revolving around a young couple about to marry at the festival at the end of the third day. It's a classic Zelda trading sequence, which is cool, but make one little mistake here and you can do it all over again... and again... and again. This frustrated me to no end.

Another thing that I found annoying was the saving system. The game saves your progress if you go back in time, putting you back in Clock Town. You can also save at other locations using owl statues, the warp points of the game. However, the game will take you to the title screen and you can only boot it up once. If you turn of the game after opening an owl statue save file, you get sent back to the last time you saved by going back to day one. I am not sure what they were thinking when they came up with this system.

And then there is the time limit. Sure, it keeps that sense of urgency alive and you can always go back in time. There isn't much trouble with it. That is, until you enter the dungeons. Sure, you can slow down time but even then it is frustrating if you want to figure out how to beat that nasty puzzle while time is steadily running out. And you'll want to collect all the fairies hidden in each temple in one run-through as well so you can get all the important weapon upgrades because if you don't and go back in time, yep!, you lose all of them and the whole dungeon will be reset so getting them all again isn't easy either, even with new dungeon items.

As said, heavy reliance on side-quests goes at the cost of having fewer dungeons. Some may not like the many side-quests.

The Nintendo 64 version requires the purchase of the Expansion Pak. I suggest you just spend your ten bucks on the Virtual Console version instead.

The Bottom Line
That being said Majora's Mask is all in all a fantastic game. It's unique, it's clever, it's pretty and it has a terrific way of telling a story but most importantly; it's fun!

The designers made some bold decisions in this game that work out very well while also come at a high cost, mostly when it comes to the accessibility of the game. This is the reason I still think that in the end, Ocarina of Time is simply the better game. If you never played both games I suggest you play that game first, it will make Majora's Mask more fun to play, anyway.

When all is said and done, Majora's Mask may be a game that's not for everyone, but fans of the series owe it to themselves to at least give this game a try. If you can look past its flaws you will discover what may very well be the most original and clever Zelda game made to this day.

Nintendo 64 · by Rensch (203) · 2010

Not quite as fluent or progressive as Ocarina of Time but still enjoyable.

The Good
Majora’s Mask is the follow up to the immensely successful Ocarina of Time and it does a pretty good job picking up where the original left off. In this rendition of the Legend of Zelda our hero Link is riding Epona through the woods when his Ocarina is stolen by a mysterious masked Skullkid. Link is transformed into a deku scrub and from that moment he embarks on a quest to thwart the destruction of Clock Town and stop the insidious Skullkid from doing whatever is he is aiming to do while possessed by the mask he is wearing.

The flow of the game is very different to Ocarina of Time. You’re kind of expected to know what to do at all times, bar the helpful introductory tutorial when you begin the game. There is a three day clock and the way time flows affects the game in many different ways. People’s schedules adhere to the clock, things might appear at certain times and places might only be accessible on certain days. You need to memorize all of these things and work out the patterns to finish side quests are further the primary one. After three days have been exhausted Clock Town is destroyed, however you can rewind time whenever you want to the beginning of the first day and it isn’t as game breaking as you would first assume. It’s very easy to pick up where you left off, bar some particular occasions that I will get to soon. The two quest elements; primary and side quest, kind of bleed into each other occasionally and it’s very easy to lose yourself in the sidequests. On the whole, they’re pretty well designed and quite engrossing. Lots of little stories are playing out in Termina and you’re only a very small part of the grand design, even if you are the protagonist.

In addition to the regular Zelda style questing (solving problems thusly opening a dungeon, identifying the next problem and so on...) there are neat gameplay mechanics that have been introduced to differentiate Majora’s Mask from Ocarina. To begin with the emphasis in MM is on mask collecting. Each mask does something different, imbuing Link with a myriad of different special powers. There are also four transformation masks that turn Link into a Goron, Deku scrub or Zora guitarist. There is also another transformation mask that does something very, very cool. But I won’t tell you what it is. Each form has a set of distinct strengths and weaknesses and even when you’ve moved on from the area that requires the mask you’ll have to keep putting it on to solve other problems as they arise. It’s brilliant and keeps the game really refreshing.

The core gameplay dynamics beyond the mask collection and time system are essentially the same. Majora’s Mask is very samey, with many things recycled from the first game. It’s not essentially a bad thing. Ocarina of Time played like a dream and Majora’s Mask feels a lot smoother thanks to the RAM expansion and refined control scheme. Link feels lighter on his feet and performs some (entirely cosmetic) cool flips when he jumps now.

The good graphical elements of Ocarina of Time have been improved with slightly increased texture resolution (it is noticeable, especially in areas like the spring time Mountain Village and Great Bay), slightly improved polygon counts and a slightly increased level of graphical tricks like motion blur and lens flare. You can tell Majora’s Mask looks better than Ocarina of Time, but it takes a little while to notice the improvements. Probably the most telling improvement in the game is the sheer scale of things. The extra RAM is put to good use to render huge caverns, mountains and expansive bays with very minimal pop-up. It’s very, very impressive. The two most impressive looking parts of the games though have to be the rotating dungeon in Ikana Canyon and the beautiful Moon area. The moon is stunning and rendered beautifully.

The Bad
Majora’s Mask is a good game. However, it has its fair share of foibles.

To begin with, A LOT of elements from Ocarina of Time have been recycled here. Not just sound and textures, basically every single (minor) character model from Ocarina of Time has been magically teleported to Clock Town and given a new vocation. It’s all well and good having nice little references to a prior game but recycling nearly every single supporting player so you don’t have to render new ones is a little lazy.
It doesn’t matter what mythology they want to spin to make this move seem less lazy, but from a game design perspective it’s just weak. There are maybe six new characters in Clock Town.

On the topic of recycling Nintendo picked some of the worst moments of Ocarina of Time to put back into Majora’s Mask. The sneaking sections from Gerudo Fortress and Hyrule Castle are in there, as is the “go the wrong way and it’s back to the start” exploration section from the desert. There’s even the Lost Woods with monkeys. Nearly every single enemy from Ocarina of Time is present in Majora’s Mask to the point that it’s actually a surprise to see something new. I mean, to make pirates do you think they rendered people that looked vaguely like pirates?. No, they took the fortress guard character models from Ocarina of Time and called them pirates.

In terms of resources used in the game for every new element there is something that has been recycled and repurposed for use in a different environment. The level of recycling is just silly.

Most of the time Majora’s Mask plays quite well, however I’ve been left scratching my head on several occasions in terms of not knowing what the hell I was supposed to be doing. One particularly frustrating occasion left me having to repeat the same course of action 3 times before I finally figured out I had gone about the entire quest line wrong and I had to go looking for something new. This wasn’t a case of me being ignorant, it was just purposefully vague. It was making me rely on trial and error to progress through the game. In any other Action/Adventure/RPG this wouldn’t have been a problem but because of the way the time system works where everything resets after 3 days it meant I had to constantly repeat the same actions over and over again until I got the sequence right. By that point, tedium and frustration had well and truly set in and I had begun to get sick of the game. Perseverance won the day and I continued, however it should never have gotten to that point. I just don’t appreciate trial and error gameplay. In it, you have to do everything slowly and methodically. In Ocarina of Time each event kind of flowed into the others very elegantly, while there is this constant jarring jump from sequence to sequence in Majora’s Mask as you rigidly adhere to the vague trading sequences.

Also, Goron racing sucks.

The Bottom Line
Majora’s Mask plays well most of the time. It’s a fairly smooth ride with a really interesting time based quest that requires a lot of thinking to progress through in a timely (see what I did there?) manner. The myriad of little story lines at play are really engrossing and the multitude of side quests are real time sinks. The game plays like a really refined Ocarina of Time and design of dungeons and bosses is beyond reproach. I absolutely adore the mask transformation mechanic and collecting all of the other masks is really addictive. In general, Termina is beautiful and rendered very competently. Each compass direction holds its own distinct beauty and mystery with detail crammed into every corner.

It’s just a shame Nintendo spent so much time working out how the time system would work that they forgot to include more new things in the game. Nearly every single NPC model from Ocarina of Time has been repurposed for Majora’s Mask. Nearly every enemy from the original is present in the game, every piece of incidental music, every texture, every item model (bar some noticeable exceptions). Why does Termina have dodongo’s? Why are the pirates dressed identically to the Gerudo Fortress guards from Ocarina of Time?. Even gameplay elements from Ocarina of Time got recycled for use in Majora’s Mask. The game also loses its way now and then, forcing you to constantly refresh the time line to get a simple item collection sequence completed.

With all of my criticism, it makes it seem like a I didn’t like playing Majora’s Mask. That couldn’t be further from the truth. If that was the case, why did I keep turning my Nintendo 64 back on?. As much as I might have liked it to be perfect, this is not a perfect game.

As a sequel to Ocarina of Time though, it doesn’t feel like a sequel. It feels like an extension of the game. It’s just way too samey. Is that a bad thing? Not neccessarily, because you know you’re going to have a good time. That is what is important when playing a game; to have a good time, and that is what you get with Majora’s Mask.

Nintendo 64 · by AkibaTechno (238) · 2011

[ View all 6 player reviews ]

Discussion

Subject By Date
Genre Correction Mark Picard (1) Jul 8, 2013

Trivia

1001 Video Games

The N64 version of The Legend of Zelda: Majora's Mask appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

As with Ocarina of Time, Majora's Mask was meant to be released for the 64DD add-on, but eventually got crammed into cartridge format. Producer Shigeru Miyamoto originally wanted to re-purpose Ocarina of Time's dungeons into a new game and only gave director Eiji Aonuma a year to create the game. When Aonuma requested that he create a brand new game in the series instead, Miyamoto agreed, so long as the one year deadline remained, creating a rushed development cycle.

Ganondorf

Both this game and The Minish Cap are the only Zelda games in which Ganon/Ganondorf doesn't appear, not counting Link's Awakening in which the shape-shifting final boss assumes his form briefly.

Music

The song Ballad of the Wind Fish previously appeared in The Legend of Zelda: Link's Awakening.

References

Several persons, items and music from The Legend of Zelda: Ocarina of Time return in this game, in either the same or a different role.

References to the game

In the MTV animated series Undergrads, the game's black countdown screen (which greets you at the beginning of each dawn, provided you're not in a dungeon) was parodied with the words "72 HOURS UNTIL THE END OF FRESHMEN YEAR" in the season finale.

Tingle

This game marks the first appearance of Tingle, the strange man who thinks he is a fairy.

Awards

  • Electronic Gaming Monthly
    • February 2006 (Issue #200) - #155 out of 200 of the "Greatest Games of Their Time"
  • Game Informer
    • August 2001 (Issue #100) - #68 in the Top 100 Games of All Time poll

Information also contributed by Big John WV, gamewarrior, Mark Ennis, Tiago Jacques and Zovni

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Contributors to this Entry

Game added by Kartanym.

Wii added by Robond. Wii U added by Michael Cassidy. Nintendo Switch added by Rik Hideto.

Additional contributors: PCGamer77, Exodia85, Sciere, gamewarrior, formercontrib, Patrick Bregger, FatherJack, Deleted.

Game added April 3, 2001. Last modified March 23, 2024.