William Shatner's TekWar

Moby ID: 2420
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 3/26 4:00 PM )

Description official descriptions

You're an ex-cop who was sentenced to cryo sleep. When you awake you are recruited by the Cosmos Detective Agency as a hitman. Why? Cause there's a dangerous new drug on the streets of New LA: Tek! Take out the seven Tek Lords and their minions in 7 missions, but spare those innocent civilians.

TekWar is a 1st person shooter based on the TekWar novels of William Shatner. TekWar is situated in the near future and uses the famous Build Engine.

Spellings

  • Tek War - Informal spelling

Groups +

Screenshots

Promos

Credits (DOS version)

41 People (36 developers, 5 thanks) · View all

Executive Producer
Producer
Product Manager
Design
Executive Story Consultant
Story & Script
3D Engine & Tools
Programming
Sound
Additional Programming
3D Animation & Artwork
Map Design
Map Editors
[ full credits ]

Reviews

Critics

Average score: 60% (based on 14 ratings)

Players

Average score: 2.4 out of 5 (based on 36 ratings with 4 reviews)

Bill Shatner is a marketing machine, he'd sell his soul for a buck

The Good
William Shatner's dreamy visage on the box...

The Bad
...only problem is, Bill Shatner has nothing to do with the game.

I didn't like the concept, story, game play...to sum up: everything

The Bottom Line
I only played it because I thought I'd laugh at it like those crappy Priceline ads. It's not funny, not in any sense. Avoid this one like a disease.

DOS · by sultan12 (3) · 2001

I strongly suggest you play this title for yourself before you pass judgement.

The Good
When I was really bored one day I decided to root through the local electronic boutique bargain bin. In it I found a host of games I had no desire to pickup. This particular title, however, caught my eye. The graphics looked dated but the promise of a freewheeling universe to journey through at my hearts content seemed appealing. To make a long story short I bought the title and took it home. First off the box made the graphics seem far worse then they actually were. The engine can do 640x480 buffered VGA, and it looks pretty good. The sprites are all clearly identifiable and even the 3d objects have nice textures on them. We all know that graphics do not make a game, so rather than ramble on about them I will discuss other elements. The music is basic midi, its neither amazing, nor is it very bad. Its in there to fill the long distances between objectives ( more on that later ). The sound is fairly grainy and I found myself having to turn it off after a while. As for the game play itself, this is where Tekwar both shines and fails. The huge immersive environments are chocked full of details, but not much can actually be interacted with. For example, on the first stage there are these buses that drive around the city. The only purpose they have is to shoot at you, they don't ever stop to pick anyone up. Anyway, beyond that the game is a typical doom shooter, and I can't be to critical of a style I love so much.

The Bad
There is a lot I didn't like about this game, the aforementioned buses are just one example of the games many flaws. Also, the game has cops in it that are supposed to look out for the welfare of the citizens. thus whenever you pull out a gun in public, u become hunted and shot at. Yet your enemies can pull out guns wherever they please. Not only does this add a lot of frustration to the game, but it also makes being tactful and stealthy almost impossible. My biggest complaint against this game is that the objectives are so mystifying that most of the game is spent running around without any idea as to what you are supposed to do.

The Bottom Line
Tekwar isn't necessarily a bad game, but its also not a very good one. I could see how if you were in the right mindset and new what to do, then this game could be very entertaining. I did find myself enjoying it at times, when all of the games elements work together it is an amazing thing to behold. Alas, those moments are few and far between. I can only recommend this game to people who like dealing with large futuristic worlds, that are also willing to overlook any of the games flaws.

DOS · by J9 (2) · 2001

Another one of those BAD merchandising games.

The Good
William Shatner's TekWar deserves credit for being, to my knowledge, the first FPS that takes place in a regular/realistic-looking city (New L.A.). While walking around on the streets you get the feeling this city could exist. There are cops on the streets that will fire at you as soon as you draw a weapon but ignore you otherwise. Moreover the city is populated by a lot of innocent civilians, who start screaming when you pull out a gun. You can decide to leave them alone or use them for target-practicing purposes. Try out your flamethrower on them and they will run around in blind panic. Looks hilariously silly.

Some aspects of the graphics are not too bad. Surroundings like the hospital and the museum look more than decent (if you take the age of the game and other FPS games from that time like Hexen into account).

The Bad
You've probably noticed TekWar's rather low MobyScore. I fully agree with this rating, as there are a lot of things about this game I dislike:

  • The intro movie must be worst one that I've ever seen. I had absolutely no idea what was going on. The quality of the FMV sequence is pathetic. Take a look at screenshots 2 & 3 and you'll know what I mean.
  • Each of the seven missions starts with a briefing by Shatner. Technically these FMV briefings are a lot better than the intro (higher resolution) but they are not exactly useful. Basically every briefing comes down to: kill this or that guy and if you don't I'll have you put back on ice. I think they filmed those briefings before they even designed the levels. There are no real instructions, no tactical map, no mission objectives, no coordinates... nothing at all. Just Shatner ranting.

    Once you enter a level you won't receive any info or intelligence either so you'll just have to search every nook and cranny of the map till you've found & killed the particular Tek Lord. This makes the gameplay unnecessarily confusing.

  • All the seven regular missions play exactly the same. Every level comes down to "search the entire map and kill the Tek Lord"; and of course you're always required to, first find the red keycard to open the red door and the blue keycard to open the blue door, in order to reach him. Sigh.

    You'll face the same enemies in each of the levels, and unfortunately these enemies are rather stupid and not very interesting. The surroundings do change, you'll fight in a sewer, a park, a museum etc.

  • There is no real connection between the different levels. What you've done in mission A (for instance killing 25 civilians) does not affect mission B. Shatner gets mad at you during the post-mission briefing but it does not affect the gameplay.

    Some of the seven missions are divided into two or three sub-levels and you'll have to use the subway to travel between the different maps. Then the following thing happens: you have completed the first sub-level and go back to the subway (you leave the first map). When you enter the second sub-level the computer loads the new map and you lose all of the weapons you collected and the game has forgotten your previous health/status. This does not exactly help to immerse the player in the game-world.

  • The combat in this game just is not very engaging. As I mentioned before, you'll face the same enemies in each level and since they're not very intelligent or strong it doesn't take much to defeat them.

    There are no pleasant surprises in the weapons department either. You've got the obligatory rocket-launcher, four handguns, a flamethrower and a electro-shock weapon. These last two have a rather short range so you won't use them very often even though they bring the most fun to the game. The four handguns work more or less the same (one fires bullets, one lasers, on fireballs etc. but you all use them in the same way). There's no machine-gun or grenade-launcher that let's you lob a projectile over a wall or something. None of the weapons has a cool sound effect or reloading animation like the shotgun from Doom. When hit, enemies just kinda fall to the floor (except for when you waste them with the laser or flame-thrower) in a rather silly way. The bullets don't have a very satisfying impact.

  • Some parts of the TekWar's graphical presentation are really bad. There is hardly any color in this game; everything looks very bleak. The game has a lot of ugly looking brown & gray textures. The enemies and civilians that populate the levels are primitive sprites which don't integrate very well into the surroundings. They kind of seem to float above the ground.
  • The music is crap and so is the on-disc manual (I bought the jewel case version).
Anything else? Yes, after you've killed a Tek Lord you receive a matrix symbol. With this symbol you can enter a special matrix level. This matrix level is one of the worst & confusing levels I have ever played. Without any explanation about what you are supposed to do, you're dropped into the matrix. You control a sort of projectile firing VR-glove that floats through some early nineties visualization of a cyber-net. Lots of odd textures, red & yellow lights and weird silver enemies that should probably represent viruses or a firewall or something but no, I repeat NO, clue or info whatsoever. I tried to complete it but after two hours of wandering around aimlessly I gave up. Dear developers, if you're gonna be this vague, please write something about it in the damn manual!

**The Bottom Line**
Rubbish, just like almost every other game by Capstone. It has some features that could have set it apart from all the Doom clones that appeared in the early nineties, but it turned out to be a very poor game.

DOS · by Roedie (5239) · 2001

[ View all 4 player reviews ]

Trivia

This game is based on the Tek War books by William Shatner. The Tek War franchise also contains a TV series and a couple of made-for-tv movies.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

William Wobbler
Released 1985 on Commodore 64, 1986 on ZX Spectrum
William and Sly
Released 2009 on Browser
William the Conqueror
Released 2015 on Browser
William and Sly II
Released 2011 on Browser
The Mystery of William Moore
Released 2022 on Windows
The Legend of William Tell
Released 1990 on Amiga, Atari ST
W.A.R
Released 1986 on Commodore 64

Identifiers +

  • MobyGames ID: 2420
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Andrew Hartnett.

Additional contributors: Roedie, Shoddyan.

Game added September 16, 2000. Last modified February 22, 2023.