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Sanitarium

Moby ID: 572
Windows Specs
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Description official descriptions

Not much is known about Max Laughton at first, but it is clear that he is conducting a particularly important research and is close to reaching his goal. Eager to share the good news with his family, Max hurries home in his car. However, somebody has evidently tampered with the vehicle; failing to control it, Max gets in a serious accident and loses his conscience. When he wakes up, he finds himself in a strange tower resembling an asylum, surrounded by insane people, the shrill sound of alarm driving him mad. Max cannot remember anything from his past and is feverishly trying to escape this place. But just when he thinks he has succeeded, he is taken on delusional, horrifying trips through his subconsciousness, unable to distinguish between reality and hallucinations.

Sanitarium is a point-and-click adventure game, best described as a psychological thriller. The game is divided into nine chapters, each taking place in a different location and having its own distinct atmosphere. It is not always clear if something is happening on the grounds of the sanitarium or in the delusional mind of the protagonist. In most chapters the player controls Max himself, though in the more surreal areas drawn from his memories the role of the protagonist is given to other characters, real or fictional.

Both movement of Max and picking up items are done with the mouse. Puzzles are mostly inventory-related, with a few machine and lever puzzles. There are also a few action sequences, but even when the player dies, the game can be continued without any penalty. Talking to various NPCs will teach the player about their bizarre surroundings. The plot unfolds as Max's memories are gradually restored and the player finds out more about his past and the nature of the research he was dedicating his life to.

Spellings

  • Шизариум - Russian spelling
  • סניטריום - Hebrew spelling

Groups +

Screenshots

Promos

Credits (Windows version)

111 People (99 developers, 12 thanks) · View all

Reviews

Critics

Average score: 80% (based on 30 ratings)

Players

Average score: 4.1 out of 5 (based on 143 ratings with 12 reviews)

Insane... Adictively insane

The Good
I really enjoyes "Silent Hill" for playstation. This was like Silent Hill only longer, more difficult, less violent and not to mention better graphics. Me and one of my friends played this game shortly after I bought it. Now we sit in front of the screen for hours on end trying to advance to the next level. The storyline of this game will grip onto you like a rabid squirrel with a fish hook for a toungue.

The Bad
Some of the puzzles were just a bit elementary for my tastes. The few fighting scenes are also a bit difficult to control, also. Everything else is A-O-K.

The Bottom Line
This game is WIERD. This is a game full of demented and deformed characters, centering around a confused, amnesiac man who suddenly wakes up to find himself in the middle of a very bizarre and disturbing world.

Windows · by Sam Tinianow (113) · 2001

One of most exciting and addicting adventure games I ever played.

The Good
I liked the complex way that such a small story is told in such a complicated way. The cinematics are most impressive.

The Bad
The graphics, but I think the game, generally, makes the player forget about it. And the end of the game made me kind of disappointed.

The Bottom Line
Addictive puzzle-adventure game, with such a complex story that you forget the bugs and the quality of gameplay. Just don't play it with the lights off...

Windows · by Miguel Ferreira (1) · 2004

Awesome unique game keeping the dying adventure genre alive.

The Good
(eh, I'll just start by saying that I refer to the main character as "the character" as well as "you", since it is you playing it. I just can't remember the guy's name...it's been a while)

I heard nothing but bad things about this game. My uncle thought it was horrible, my friends thought it was the worst game ever made. They probably weren't alone, since at the time the only places I'd even heard of the game was through their ranting. I picked the game up out of boredom - just to see what was so bad about it, if nothing else - and was surprised to find such a great game!

This is what an adventure game should be. It reminds me of the old Lucas Arts adventure games, but with updated graphics and a story that's completely unique to the computer gaming world.

Sanitarium was one of the few games nowadays that actually brings a chill to my spine. Not necessarily because it was scary (though, there were times...), but because surprise plot elements that were revealed were actually interesting. It wasn't just a "oh look, he's a demon" or "oh wow, that guy's evil" plot twist that you find in so many other games.

The thing that adds to the game's atmosphere the most is that it all takes place in a man's own reality. Because of this, the game is not limited by what can and can't be, but every area and object you find is related to, and contributes to the game's plot. Every part of the game you see is coming from some deep recess of the character's mind, some dark, destroyed, warped, fading image of something, and it is a wonderful thing. You will journey into images from his childhood, from the insect-like world from a comic book, to a melting image of his once home, through his mind and destroyed memory all the while trying to understand who you are and what lead up to this. And the second area you visit, with the mutated children - it is one of the most chilling and memorable places I've ever seen in a computer game.

Though it becomes obvious who the real "bad guy" is in the game, you are never distracted from it, because you get the feeling the character in the game suspects as well, but he is more concerned with finding out who it is and what part it plays in his madness.

Puzzles are fairly simple, but I like easy puzzles in adventure games. I love the adventure genre because it often feels more like playing an interactive movie than just killing brain cells playing a computer game, and too many adventure games have ridiculously pointless, impossible puzzles in it.

When you complete some of the more plot-contributing puzzles, you are rewarded with fantastic cinematics. They're all high quality and very well-done. Sometimes they're just a more detailed view of what you just accomplished, and sometimes it's another journey into the character's mind. And you can go back and view them all later, if you want, which I loved.

Even though all the characters in the game were either warped memories of someone from the character's past, or a completely imagined person, most of them were quite interesting and had some actual depth to them. I liked listening to them talk about themselves and coming to realize how they might have spawned from the character's madness.

This game gets my highest recommendation. The adventure genre is dying, but it's because there aren't more games like this.

The Bad
While I grew to love the character in the game, I thought that (especially in the beginning of the game) his voice was annoying. It was acted well enough (though not perfect), but it just had a certain tone to it that was annoying.

Maybe I'm just stupid, but I wish there had been more emphasis or explanation as to some of the parts of the game, particularly the Sanitarium areas, especially the second one, since it seems much less insane than the first one. Were they the character's subconscious realization that he was trapped within his own mind? Or were they spawned from coming in and out of a coma and interacting with doctors? Well, like I said, maybe I'm dumb or missed the reference, but if we were expected to just draw up our own conclusions...well, I don't like that.

Some quests involve asking dozens of characters the same questions over and over. Now, I didn't mind this because most of the characters were so interesting, but some parts had characters that were no different than the one next to it, save for a unique name or something. Though I think there were only two parts where this was necesarry, I think this is the game's biggest drawback.

The Bottom Line
Journey into the mind of a madman and follow the footsteps through your destroyed memory to find out who you are and how you got here. You'll begin to question what is reality and what is madness. This game is one of the best adventure games ever created.

Windows · by kbmb (415) · 2001

[ View all 12 player reviews ]

Discussion

Subject By Date
Spine/Sides cover scans RickTM Sep 28, 2022
problems installing sanitarium raconteurion Sep 14, 2010

Trivia

Bugs

Initial shipments of Sanitarium came with a game-wrecking bug that would cause the player to get locked out of buildings in level 2. A patch is available that corrects this, but there are still reports that it appears infrequently.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best Adventure Game of the Year (together with Grim Fandango)

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Related Sites +

  • Crapshoot
    A humorous review on PC Gamer
  • Postmortem: DreamForge's Sanitarium
    A postmortem of the isometric adventure game, Sanitarium, on Gamasutra. The article is written by the game's writer, Chris Pasetto, and deals with the origins of the game's concept, pinning down an engine, their relationship with their publisher, and several other elements that arose or had an effect in the creation of the game (Dec. 4th, 1998).
  • Sanitarium Hints
    These hints provide gentle nudges before the final solution is revealed, helping you solve the game without spoiling it for you.

Identifiers +

  • MobyGames ID: 572
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Contributors to this Entry

Game added by faceless.

iPad, iPhone, Android added by ZeTomes.

Additional contributors: Indra was here, Jeanne, Maw, Crawly, Zeppin, Klaster_1, Patrick Bregger.

Game added December 15, 1999. Last modified March 6, 2024.