Star Wars: Knights of the Old Republic

aka: KotOR, Star Wars: Caballeros de la Antigua República, Xingji Dazhan: Jiu Gonghe Wushi
Moby ID: 9734
Xbox Specs
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Description official descriptions

Four thousand years before the events depicted in the Star Wars movies, the political and ideological situation is not much different from what we have seen in the prequel trilogy: the Republic and the Jedi Order are fighting against two powerful Sith lords, Darth Revan and his apprentice, Darth Malak. It is said that the former was successfully defeated by the Jedi, and that Darth Malak betrayed his mentor and is planning to take on the Republic by himself. His aggression is so successful that some Jedi have decided to join his ranks. A seemingly ordinary soldier of the Republic is traveling aboard a space ship that is attacked by Darth Malak's minions. Narrowly escaping, the soldier meets a female Jedi named Bastila, one of those who have fought Darth Revan in the decisive battle. With her help, the soldier must learn to become a Jedi, stop Darth Malak, and discover the truth about his or her own past.

Knights of the Old Republic is a role-playing game that uses the Star Wars D20 rule system, which is similar to the 3rd Edition of Dungeons & Dragons. Character development and combat are handled similarly to BioWare's previous RPGs such as Baldur's Gate series. Combat engine follows similar "real-time with pause" rules. There are only three active combatants on the player's side (as opposed to six in Baldur's Gate). Several characters join the party and can be switched at the player's will.

Eventually, the protagonist will have to train at the Jedi academy to earn a lightsaber and force moves. Force powers include stun, force pull (which pulls opponents or objects toward the player-controlled character), the Jedi Mind Trick, which persuades people to see things the player's way, and many others. The player has various weapons at his or her disposal, from the lightsaber to blasters, grenades, ion rifles, etc.

Throughout the game, the player will visit many Star Wars locations that appeared in the movies, such as Kashyyyk, the homeworld of the Wookiees, the desert planet of Tatooine, and others. Interacting with characters in various ways and performing side quests influences the protagonist's stand with the forces of Light and Darkness. The player can turn the main character into a flawless Jedi, a ruthless Sith, or anything in between. Some of the player's choices influence major events that occur within the storyline.

Spellings

  • 星际大战:旧共和武士 - Simplified Chinese spelling
  • 星際大戰:舊共和武士 - Traditional Chinese spelling

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Credits (Xbox version)

293 People (246 developers, 47 thanks) · View all

Reviews

Critics

Average score: 92% (based on 122 ratings)

Players

Average score: 4.0 out of 5 (based on 338 ratings with 18 reviews)

The Force is still strong in BioWare's games

The Good
When I heard that BioWare's was doing Star Wars, I knew that I'll have to lay my paws on this game the moment it comes out. By and large, I was satisfied: Knights of the Old Republic is a well-crafted, reasonably deep RPG adorned with exotic planets and Jedi powers.

Anyone familiar with the company's most classic offering, Baldur's Gate II, will recognize its design traits in Knights of the Old Republic. It doesn't offer as much freedom and content as open-ended RPGs, but it is skillful at substituting quantity for quality in its optional content. The game firmly follows its interesting main story, yet there are well-written, engaging side quests available on each given planet. You'll want to explore every corner of the world and talk to all the characters to get maximum value out of the game.

The RPG system is a successfully implemented modification of AD&D adapted to Star Wars universe. So instead of wearing chainmail you'll go with the Mandalorian assault armor, ion rifles with +10 damage against droids will replace bows with fire arrows, and you'll be wielding lightsabers only usable by Jedi and not a Holy Sword only usable by paladins. The system is well-balanced and actually features all the traditional classes (fighter, thief, mage, etc.) in disguise - a Jedi Guardian is a sort of a paladin, Dark Jedis make great offensive evil-aligned mages, Scoundrel is much like a thief, etc. Instead of magic there are, of course, Force powers. Now you'll see how cool it is to stun enemies or lift them into the air by the sheer power of thought and concentration. Particularly entertaining are powers such as Affect Mind, which allows you to persuade a character to do what you ask during a conversation.

Several useful field skills were added to the game. Besides traditional stealth or security skill (which is the same as lockpicking) you have such interesting abilities as computer skill, which allows you to access computers, repair droids, and do other cool stuff. Some areas in the game are almost reminiscent of Deus Ex: you can choose either to take out all the enemies in battles, hack into a computer, making security turrets kill the foes, instruct a droid to turn against its own masters, etc. The real-time-with-pause combat system works the same way as before, though with unfortunate reduction of active player-controlled combatants. You can now "program" your characters for up to three turns - for example, making a priest-type character cast Force Speed, Force Aura, and then attack, without interfering each time the turn is over.

You can shape the main character by choosing either the Light or the Dark way of the traditional Star Wars lore. This affects not only you, but also your love interest, and the game keeps track of your decisions and alignment at all times by adjusting certain gameplay elements (such as the Force powers you are able to learn) accordingly. Like in Baldur's Gate II, much of the fun is derived from interacting with the characters who join you. All your companions have original background stories and fully developed personalities. They would initiate conversations with each other if you choose to take them with you. This encourages experimenting with various party formations, if only to hear what they have to say to each other. Try teaming up the Republican soldier Carth and the Mandalorian Canderous, who were formerly enemies, and you'll witness some hefty word exchanges. Often companions will want to talk to you and provide you with more information about themselves. You can also talk to them whenever you want to, and the conversation lines change as time passes.

The writing is overall excellent. Almost each conversation has numerous trees: you can talk to characters nicely, ask questions, persuade them, lie to them, threaten them, and so on. By the way, every single line of dialogue in this game is voiced (except your character's lines). There is quite a bit of humor in the dialogues; especially amusing are some of the "Dark Side" answers, where your character sounds like some sort of a violently hyperactive first-grader with his constant "Fine. And now I'll kill you!".

The universe of Knights of the Old Republic is a beautiful, living world, which takes full advantage of Star Wars' unique mixture of science fiction and slightly Oriental fantasy. You'll explore ultra-modern enemy bases with deadly assault droids and security terminals to override, shop in booming futuristic cities and settlements, descend into ominous ancient temples, fight using lightsabers in meditation rooms, access spaceships, forests, deserts, and the depths of the ocean.

Those locations come to life thanks to superb graphics. Behold the sunset over the ocean in Manaan, look down into the abyss in the Korriban valley, or descend into the Shadowlands on Kashyyyk. Particularly impressive are the stunningly movie-like cinematic cutscenes, all done with in-game engine. Add to that great music, appropriate sound effects (who doesn't love the buzzing sound of lightsabers?), and above-average voice acting.

Knights of the Old Republic intuitively captures the storytelling spirit of Star Wars and translates it very well into RPG mechanics. Like most good epics, Star Wars is concerned with ethical archetypes - the eternal battle between good and evil. The main plot of the game is in many ways comparable to the one of the movie saga, dealing with similar issues - the nature of mankind, the Force, and so on. In fact, the narrative of the game is in many ways deeper - not to mention more detailed - than the one of the movies. It also has one of the best plot twists in recent memory, almost reaching the heights of the famous paternal revelation in the second movie.

Attention to detail is where the difference between this game's world and the one depicted in Star Wars movies becomes apparent. Star Wars movies threw all kinds of weird aliens into the pot, but did almost nothing to create backgrounds for them. Knights of the Old Republic, on the other hand, builds whole worlds for those species, adding a lot to their credibility by presenting simple, yet convincing small stories. For example, all you knew about Chewbacca from the original Star Wars trilogy is that he looked like a big furball and that he moaned instead of talking. In Knights of the Old Republic, however, you are faced with an interesting issue on the wookie planet Kashyyyk - you meet a wookie chieftain who has sold his own people into slavery in order to become what he is, his brother who was proclaimed mad and had to flee the planet, and their father, who was unable to restore justice. This is just an example of the many comparable quests you'll undertake while playing the game.

The Bad
Knights of the Old Republic was the first BioWare RPG jointly developed for a console. I'm not sure whether that was the decision to blame, but the game displays certain symptoms of simplification, as if the designers wanted to cater to a larger crowd and were determined to make their product mainstream, easily accessible, and user-friendly throughout. You can sense that in the game's overly symmetric structure and formulaic elements creeping into what is still infused with the spirit of the company's earlier work.

I understand that the game has made a transition into 3D, but was it really hardware limitation that forced the developers to reduce the amount of active party members from six to three? I certainly hope I'll be able to play an RPG with 3D graphics and six people in my party some day. I expected at least that the reduction to three combatants would increase the difficulty level, but it is not so: Knights of the Old Republic is noticeably easier than Baldur's Gate games, so you'll need to play it on Hard for a more authentic experience.

There also seem to be less variables in combat and party-building, as well as less items to experiment with. A bottomless inventory and the option to let the game outfit and level up your companions also seem like unnecessary nods to casual players. The game world could have been more expansive; particularly the planet surfaces suffer from artificial borders that cannot be overcome even if you train your jumping ability.

Advancement in Knights of the Old Republic is too convenient. I felt that the game was holding my hand more firmly than necessary. You never have to think about what to do next, and your tasks can be as formulaic as they are predictable. The bulk of the game is occupied by the quest for the Star Map pieces, which involves visiting a few different planets and completing the quests there. The downside of that arrangement is the knowledge that none of those locations is optional and you'll have to complete their main quests to get on with the plot.

The Bottom Line
BioWare and Star Wars: all things considered, it did turn out to be a match made in heaven. Knights of the Old Republic may not be as immensely fulfilling as Baldur's Gate II, but it's still a definite return to form for the company, firmly establishing their leading position in the development of role-playing games.

Windows · by Unicorn Lynx (181780) · 2015

Compared to "Academy" this game blew!

The Good
The Graphics were ok and the sound was fine

The Bad
The player control was very limited next to other Star Wars games and the dialogue, though comical was so frequent it was annoying. Frankly I had neither the time nor the patience to finish this game and felt extremely jipped of the time lost.

The Bottom Line
a slow paced game of insanely long conversations which is for those who have time to to wait for some action and don't wish to take part in it with your character. If you liked the game play on other "Jedi" related games you'll be better off spending your time and money else where.

Windows · by Yehoshua Katser (1) · 2004

Excellent, if not juvenile

The Good
Clearly SW:KOTOR is one of the best Star Wars games that have been recently released. One had to wonder whether LucasArts had lost their edge, respect, and credibility in game design…that is, until KOTOR hit. They were wise in privileging BioWare as the developers: BioWare is a highly talented design studio who (along with Black Isle) crafted the excellent Baldur's Gate, which this game seems to be heavily drawn from.

The best aspect of this game is the depth of the RPG system, seamlessly presented in an understandable, easy-to-pick-up format. Couple the game with its graphics that can be nothing short of amazing, and one can easily find the value in this title. Subquests are also varied (at one point, I was the lawyer and chief investigator in a murder case) and the minigames refreshing; minigame resembling pod-drag racing and futuristic intergalactic Blackjack fused with a bit of Magic: The Gathering.

Knights of the Old Republic also possesses a strong story that, while clichéd, is compelling and addictive; it will draw you in just as it had with me, complete with several good twists that will have you saying "why didn't I realize this before?". I especially like how thoroughly the designers worked in your actions with the game; I experienced the consequences of my choices hours down the line in several instances. Character interaction is another strong point: not only is every single line of text in the game voice-acted (something surprising for an RPG), but the acting is well done and quite convincing. I especially love Carth's voice; his performance is convincing and emotional and the diction alone lends a unique aura to who you perceive him to be. Equally cool are the alien languages, which are not spoken in accented English but rather their native alien tongues with subtitled text.

Speaking of sound, KOTOR's sound is excellent. The music is original yet retains the Star-Wars theme without sounding too clichéd. Any game I seriously consider hacking into just for extracting the music is surely worthy of a complement. The sounds themselves are pulled straight from the Official Star Wars soundbanks, so everything is realistic.

Another fine point are the character animations. You can tell everything was motion-captured and then refined, as the animations are varied, realistic, and wholly believable to watch. Sabreplay, a critical element of the game, is truly breathtaking to observe in it's full fluidity.

The Bad
That said, KOTOR has it fair share of flaws. Unfortunately, as good as Bioware is at storytelling, and as good, compelling, and solid as the game design is, it is also riddled with cliché dialog and half-baked plot events. The term "Battle Meditation" is used frequently--referring to one character and her unique ability, and you are given no clear indication as to what it specifically does, even to the game's ending.

The game is clearly tailored for the younger teenage audience. Most mature subjects are quickly skirted over, if not completely skipped altogether. While this isn’t such a bad thing, it takes away from the gamer’s experience and feeling of immersion as the superficiality of the virtual world becomes evident. As expected, there's no blood (is there any in Star Wars at all?). The game feels very family-friendly, which I suppose is an asset to many, but as I mentioned before, I see it as a downfall. Also present in are a couple of unnecessary political statements being made: the consequences of following the "right" way seem to be blown out of proportion a little too harsh. At one point, I was permanently banned from one of the game's cities for not acting as the EPA and PETA would have wanted me to act: I chose to play a morally neutral individual, and saw the quickest means to an end in deploying a sort of pesticide to rid the game of an objective-blocking nuisance. This in turn destroyed an entire planet's worth of important material and got me banned for life.

Part of the problem was compounded by the game designers’ city-centric method of designing the game’s location. The entire planet is a barren, useless wasteland, with the exception of the one inhabited city. Even though I was engaging in interstellar travel, I didn’t feel like the planets were truly worthy of their size; as in the above case, I was wondering, “Did I just wipe out the entire planet’s supply of _? Yeesh!”.

I also have a few complaints with the interface, that of which could have been further refined for the PC audience. All interface screens seem to be designed for low-resolutions--a necessity paying homage to the game's Xbox roots. The text inside this interface is extremely large, and on a 1024x768 game resolution I could read no more than two sentences' worth of descriptor text when looking at my inventory. The target size of 640x480 is apparent.

Sound wise, some of the alien voices become redundant. There are only so many suitable clips for each type of dialog, that in some cases, they become audibly redundant and mildly annoying. Also, (and this is just a really minor qualm) the crossbows sound like blasters. They had their own unique sound in every other Star Wars game I can remember, and I think I even spotted the crossbow sound bite being used for another weapon. That said, gunplay sounds are extremely generic: the same blaster sound is used for almost every gun. It just sounds...odd.

Finally, the game should have spent a little more time for debugging, as there were a number of problems I experienced. My system runs dual monitors--something unusual but not as different as you might think--and the game crashed on me constantly. The mouse cursor would not lock onto the monitor the game was running on, so frequently I would click on something on the other monitor without realizing it, and the game would minimize to the desktop. The fix is simple enough; open the game again and everything is fine.... usually. Sometimes, the game would become unbearably slow or just flat out crashed. I also noticed crashes whenever I went to unexplored planets in the first half of the game.

The Bottom Line
Knights of the Old Republic is to Baldur's Gate what Anachronox is to Final Fantasy. Both are Sci-fi RPGs, and both use a gameplay style that is both inherited and simplified from their ancestors. Both are excellent games marred with a few minor flaws.

Once you get past the game's minor quirks, you have a highly enjoyable Star Wars gaming experience. My save file registered almost 38 hours of gameplay from start to finish, and I still want to go through the game again, just explore the possibilities of playing the dark side. I think it falls just a few marks short of “Game of the Year”, but then again most of my complaints are either nit-picking or based on a unique playing style: all problems that are easy to overlook.

High in both fun factor, length, and replay value, KOTOR is a title not to be missed.

Windows · by luciphercolors (67) · 2003

[ View all 18 player reviews ]

Discussion

Subject By Date
KotOR for teh cheaps! Should I? Slug Camargo (583) Oct 4, 2009

Trivia

1001 Video Games

Star Wars: Knights of the Old Republic appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

  • Bastila Shan's character was originally meant to be Vima Sunrider, a Jedi from Dark Horse Comics' Tales of the Jedi series. The name Bastila was originally meant for Juhani's character. Eventually, it was decided to create a different character rather than use Vima Sunrider. The new character was named Bastila, while the other character who bore this name was named Juhani.
  • Master Vrook Lamar is voiced by Ed Asner, of Lou Grant fame.

Endings

There are two different endings, based on the choices your main character makes. A third, funny ending can be accessed by pressing a button combination just before the final confrontation with Darth Malak.

Inconsistencies

Despite the nature of Hutts seen in the Star Wars films and various literature, none of the Hutts met in Star Wars: Knights of the Old Republic is a kingpin of organized crime, and most have almost nothing to do with criminal activity at all.

Juhani

When the player first meets the female Jedi Juhani, they can choose whether to turn her back to the light side or kill her. When doing the latter, the player will have a showdown with another female Jedi who claims to be her lover (she also makes an appearance later in Korriban in which she makes a final attempt to avenge her lover). Furthermore, when playing as a female character and taking her with, she will occasionally flirt with the player in classic Baldur's Gate II fashion and, by the end of the game, confess to have romantic feelings (which the player can return). These two females are thus the first homosexual characters in the Star Wars universe.

Juhani is actually a boy's name in Finland and Estonia.

References

Naturally the game features numerous references to the Star Wars movies: * The line "My name's [your character's name], I'm here to save you", which is what was said by Luke Skywalker when saving Leia Organa. * Mission Vao says "I have a bad feeling about this" at least twice. This is an homage to a repeated line in each of the Star Wars films. * Probable ancestors of characters seen in the films can be seen in this game or are at least mentioned in literature. Examples include: Galduran Calrissian - Probable ancestor of Lando Calrissian, Cassus Fett - Probable ancestor of Jango and Boba Fett, Komad Fortuna - Probable ancestor of Bib Fortuna, Admiral Forn Dodonna - Probable ancestor of General Jan Dodonna. The wealthy Organa family is also mentioned early on in the game. * T3-M4 and Ebon Hawk are modeled in part after R2-D2 and the Millennium Falcon respectively. * Darth Malak was modeled in part after Darth Vader. The game programmers wanted to create a Dark Lord of the Sith who would instill images of Vader's character without being a near-complete carbon copy. Malak was given a cybernetic vocal implant, and the rest of his body was left alone. * On Taris, the player has a goal to capture Bendak Starkiller. Starkiller was the name that Lucas originally wanted to use for Luke before changing it to Skywalker.

Secrets

Some droids are doing the robot dance. They pivot at the waist and jerk their arms in a style that emulates the popular 80s dance.

Awards

  • 4Players
    • 2003 – Best Console Game of the Year
    • 2003 – Best Console Role-Playing Game of the Year
    • 2003 – Best PC Role-Playing Game of the Year
    • 2003 – Best Console Story of the Year
    • 2003 – Best Console Voice Acting of the Year
    • 2003 – Best PC Voice Acting of the Year
  • Computer Games Magazine
    • March 2004 - #1 Game of the Year 2003
  • Computer Gaming World
    • March 2004 (Issue #236) – Game of the Year
    • March 2004 (Issue #236) – Role-Playing Game of the Year
    • March 2004 (Issue #236) – NPC of the Year (for HK-47)
    • March 2004 (Issue #236) – Best Story of the Year* GamePro (Germany)
    • February 13, 2004 - Best Xbox Game in 2003 (Reader's Voting)
  • GameSpy
    • 2003 – Game of the Year
    • 2003 – Xbox Game of the Year
    • 2003 – #3 PC Game of the Year
    • 2003 – PC RPG of the Year
    • 2003 – Xbox RPG of the Year
    • 2003 – Xbox Game of the Year (Readers' Vote)
    • 2003 – PC RPG of the Year (Readers' Vote)
    • 2003 - Best Music of the Year (PC)
    • 2011 – #16 Top PC Game of the 2000s
  • GameStar (Germany)
    • February 13, 2004 - Best PC Game in 2003 (Reader's Voting)
    • February 13, 2004 - Best PC RPG in 2003 (Reader's Voting)
  • Golden Joystick Awards
    • 2003 - Xbox Game of the Year
  • PC Gamer
    • March 2004 - Game of the Year 2003
    • April 2005 - #19 in the 50 Best Games of All Time list
  • PC Games (Germany)
    • Issue 02/2004– Best Adventure Game in 2003 (Readers' Vote)
  • PC Powerplay (Germany)
    • Issue 06/2005 - #10 Likeable Secondary Character (for HK-47)

Information also contributed by MegaMegaMan, PCGamer77, piltdown man, Rabbi Guru, Scott Monster and Zovni.

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Contributors to this Entry

Game added by JPaterson.

Macintosh added by Corn Popper. iPad added by GTramp. Nintendo Switch added by Rik Hideto. Windows added by Trunks. Xbox One added by Kennyannydenny. Android added by Kabushi. iPhone added by LepricahnsGold.

Additional contributors: Rebound Boy, Unicorn Lynx, Indra was here, Zack Green, Apogee IV, Zeppin, Paulus18950, Cantillon, Patrick Bregger, FatherJack, Evolyzer.

Game added July 16, 2003. Last modified February 16, 2024.