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Ultima VII: Part Two - Serpent Isle

aka: Ultima VII: Segunda Parte - Serpent Isle
Moby ID: 704

Description official descriptions

The events of the game take place eighteen months after those described in Ultima VII: The Black Gate. Batlin, the leader of the Fellowship has disappeared, as well as Iolo's wife Gwenno. A map is found that points to the Serpent Isle where the Guardian is still planning to destroy Britannia. Lord British sends the Avatar and his companions to this new land. Once there, the Avatar discovers that a great imbalance is upon the isle and it is up to him to fix it. To do so, he must learn the philosophies of the original inhabitants of this land, who worshipped giant serpents symbolizing the principles of Order, Chaos and Balance.

Serpent Isle uses virtually the same game engine as the first Ultima VII, with some slight modifications in inventory management and NPC portraits (which are now digitized images of actors). The story, however, is more linear and also more extensive. Unlike earlier Ultima games, many tasks have to be accomplished before the player is able to advance to a different area. There are also many scripted events that advance the plot, though the free-roaming is still retained to a large degree, with a vast amount of locations to visit, items to collect, and NPCs to interact with. Combat is handled similarly to the previous game, with a simple real-time point-and-click management of the Avatar's actions, while his/her party members are being controlled by the AI.

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Reviews

Critics

Average score: 84% (based on 10 ratings)

Players

Average score: 4.0 out of 5 (based on 61 ratings with 7 reviews)

Very similar to The Black Gate, without all the bugs

The Good
First of all, I'd have to say that I liked this game far more than The Black Gate, part one of Ultima 7. The paper doll inventory was different and interesting, but I'd have to say that that was nothing new--Event Horizon/Dreamforge have been using that method for years. I liked the new setting of the game, with its different monsters and characters. Although this explains where the other towns went--except for Vesper, I don't think they've been in any Ultima game since Ultima 3. The graphics were the same for Ultima 7. The exception here is that you could sell more items for cash in this game, until you got the spell False Coin. Jewelry and certain leather and antique armor items could be sold, as well as reagents--I preferred this to only being able to get gems and gold bars and nuggets in Ultima 7. While some spells were the same, others were different. The add-on for this game was no cakewalk, though, but well worth it--not only did you get the highest stats, you also ended up with some really useful items, like the Ring of Reagents--you never had to buy reagents again! Music was exactly the same as Ultima 7, part one. The ending was really great--the animation at the end was spectacular. And NO BUGS--yippee!!

The Bad
The fact that almost everyone in the towns died at the end of the game--what the heck was up with that?! The fact that Dupre killed himself--ok, so it was to save the Avatar, but WHY?! even have this in there!!

The Bottom Line
Very, very similar to Ultima 7. I think most hardcore Ultima gamers didn't really like the change in setting, but I really liked it.

DOS · by OceansDaughter (106) · 2002

Run away - far, far away. Better yet, set the box and it's disks on fire, then run away.

The Good
The box looked good. It had an interesting manual with a bit of cryptography in it. Some very humorous explanations of weapons and armor ("Many experts consider the helmet a vital piece of armor").

The interface was OK. Basic paper-doll inventory, and point and click for just about everything else.

It had some OK background music.

The Bad
Pretty much everything - even the things I liked had negatives to them.

To start, the installation sucked. If you have a CD-ROM, you must put a CD in before the game will install. The game comes on diskettes and will abort the installation (with no error message) if it can't find info on every drive.

After struggling to get the game running with sound and having enough conventional memory for this hog, I finally got to start playing.

Even the paper-doll inventory had problems. You never knew where the pointer was if you picked something up, and it was easy to mis-place something. The story line was - for me - disconnected. I never had a clue as to what to do next; I had never played the previous games before (which probably didn't help). I gave it six months of trying and finally gave up.

I finally gave up and found a walkthrough. That was a mistake. I tried following the walkthrough (and actually progressed very well over the next 3 months). Then I found out that something I had (or had not) done back near the beginning was preventing me from moving forward - and there was NO WAY to get it now.

The Bottom Line
First, don't buy it. If you're given it (like I was), read the manual and throw the whole thing away. Re-format the disks and re-use them to store old copies of AOL on them - it'd be a better use of them.

In all, bad install, problem-matic interface, bad story line, no hints to next step, problems with vital equipment being required - but not being able to go get it.

I literally keep the entire box, walkthrough, map, manual, and diskettes around and try to tell people how bad this game is, then ask them if they'd like to try it themselves. I even offer my first-hand knowledge of what to do in the game. I haven't gotten any takers.

DOS · by Cyric (50) · 2001

Doug, put away those matches! I'll take your box!

The Good
Now, now, burning game boxes won't solve anything, will it? Especially not if you'd earn decent money by selling it on Ebay. Or you could simple give it to me, since I like Serpent Isle as a decent, engrossing fantasy adventure.

Sure, it's not exactly the families brightest child. Okay, you could argue that Origin wanted to milk the engine. And yes, it strains your patience with its infamous memory manager and some vexing puzzles.

But, hey, its still a good RPG. Think about the huge and detailed game world. Think about all those secret caves you discovered, the credible characters you talked to, the joy of exploration. That's Ultima style for you, and you'll get plenty of it in Serpent Isle. If you liked the others, there's little reason to hate this one.

The Bad
That Dupre d... oops. Almost spoiled your fun. :-)

The Bottom Line
Doug, do nothing you might regret! Hand me that box!

DOS · by -Chris (7762) · 2001

[ View all 7 player reviews ]

Trivia

Despite the loss of the source code, some dedicated fans of Ultima VII and VII Part Two are in the process of reverse-engineering the games under the GPL license! See Links/Searches for more details.

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Related Sites +

  • Denis Loubet's site
    Denis Loubet's personal site, which features (among many Ultima-related things) the original version of the Serpent Isle intro.
  • Exult
    An open-source project to reverse-engineer Ultima VII and Ultima VII Part Two. Highly recommended for any fan of these games.
  • Ganesh's Website - Planescape Torment, Ultima 7/8/UW1/UW2 & Jokes!
    Walkthroughs, tips, hints, cheats, trainers, backgrounds, wallpapers, desktop themes, music, mp3s, midi, hand-picked *very* funny jokes and much MUCH more! ALSO: U7 in Win9x, humor, lots of downloads!
  • Ultima 7 in Windows
    An exerpt .. "Thanks to a new and quite brilliant utility, Black Gate and Serpent Isle can be run effortlessly in Windows 95 or 98, with virtually any kind of sound card. With the latest edition (U7.DPMI) it is also compatible with Windows 2000, and possibly even Linux."

Identifiers +

  • MobyGames ID: 704
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Contributors to this Entry

Game added by Terok Nor.

Additional contributors: JubalHarshaw, Zovni, G. Ganesh, Jeanne, formercontrib.

Game added January 9, 2000. Last modified February 13, 2024.