Gabriel Knight: Sins of the Fathers

aka: Gabriel Knight I, Gabriel Knight: Die Sünden der Väter, Gabriel Knight: Les péchés des ancêtres, Gabriel Knight: Lucha Contra Las Fuerzas Sobrenaturales, Gabriel Knight: Pecados dos Pais, Gabriel: Zikhronot Afelim
Moby ID: 116
DOS Specs
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Description official descriptions

Gabriel Knight is a wise-cracking bookstore owner and would-be author. He is the last in a long line of Shadow Hunters, those fated to fight supernatural forces of evil. Tormented by terrifying nightmares, he must spend every waking moment scouring the side streets and back alleys of New Orleans for the key to his dark past. One day, a blood-chilling murder shocks the inhabitants of the city. The police detective assigned to investigate the crime is Gabriel's friend. In the beginning Gabriel collects evidence in hope of using the material for his new novel; but soon he finds himself personally involved in the investigation, and plunges deeper into the world of secret societies and murderous cults.

Gabriel Knight: Sins of the Fathers is a third-person puzzle-solving adventure game. Created by Jane Jensen, the game differs from Sierra's Quest games (e.g. Space Quest) by having a realistic setting and focusing (despite its supernatural elements and humor) on mature themes and detective work. In this way it is more similar to the company's earlier Laura Bow games.

The game's icon-based interface is the same as in Sierra's previous titles, with verb commands that allow interaction with the game world and its inhabitants. Though the game still has plenty of inventory-based puzzles characteristic for classic adventure, its gameplay is heavily inclined towards dialogue. Typically, Gabriel will have to interrogate other characters, choosing conversation topics and thus gradually finding clues and advancing towards the mystery's solution.

The game's locations are done in hand-painted style. The CD version of the game adds full voice-overs to the dialogues, as well as narrator's voice to text descriptions.

Spellings

  • גבריאל: זיכרונות אפלים - Hebrew spelling
  • 狩魔猎人 - Simplified Chinese spelling

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Credits (DOS version)

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Average score: 86% (based on 33 ratings)

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Average score: 4.2 out of 5 (based on 307 ratings with 18 reviews)

Nobody does voodoo like you do

The Good
When we say "adventure", we often think "comedy adventure", and the reason for that is simple: the greatest classic adventure games are comedies. "Serious" adventure games have always been much less popular. Sins of the Father is not the first attempt on this field, but it is the first one that takes hardcore puzzle-solving gameplay and charming humor that made comedy adventures great, and uses it to create an amazingly intense, atmospheric experience with touches of horror, an intricate narrative, and an unprecedented (for adventure games) degree of realism.

Sins of the Fathers succeeds where most others failed, before and after. How to make an adventure with puzzles that are hard enough, yet do not distract from the realistic setting of the game? How to combine humor with horror? How to write a story that is supernatural and natural at the same time? How to create lovable characters that resemble real people in everything they do, without becoming dull? This game solves all these problems.

The unique atmosphere of New Orleans fascinates the player from the very beginning. Every corner of the city oozes mystery, yet at the same time the city is so realistic. You'll meet typical inhabitants, old French catholics, Haitian voodoo specialists, black people who talk with that wonderful Southern accent, and many others.

The heroes of the game, Gabriel and Grace, belong to the most charismatic and memorable characters the adventure genre has ever produced. Their witty dialogue provide the necessary comic relief and give the game a wonderfully light personality, despite all the horrors that occur in it. By the way, be sure to get the CD version of the game - the voice-overs are fantastic.

A deeply involving story develops in New Orleans, written by Jane Jensen, the master story-teller. Detective mystery, educational trip into the realm of occult sciences, information about a region and its inhabitants, religious fable of sin and redemption - it is hard to say to what style this story belongs, but one thing is sure: it is good in everything it does.

The outlines of the plot follow a classic detective/mystery pattern: a crime takes place in the beginning of the game, and you have to find out who committed it and why. But of course, this is not just a regular crime, and soon you'll plunge into the world of ancient cults, superstitions, and magic. What is so great about this story and about Jane Jensen's style in general is not the abundance of supernatural effects to stun the player; it is rather the extremely natural approach to everything that happens, which makes it so credible, no matter how incredible it actually is. All the supernatural things grow out of a realistic setting, so that the player never feels they are forced. One of the techniques Jane Jensen uses to reach this high level of credibility is the correctness of the cultural material used in the game. She gathers historical details to meticulously reconstruct the picture of voodoo cult, and because of this scientific approach, the player is convinced the whole thing is real.

This is the background for a game that was developed by a company that already had years of experience in making quality adventure games. But even for Sierra, the gameplay of Sins of the Fathers was a rare achievement. The biggest problem that creators of serious adventure games have to face is the fact tricky puzzles aren't realistic and usually don't fit in an involving story. Either you fill your game with hilarious item combinations and get a comedy; fill it with mind-breaking puzzles, stop the action and make it a dull Myst clone; or reduce the gameplay to a minimum and get a shallow "interactive movie".

Sierra chose a different approach. I believe their early games like Colonel's Bequest employed the method of "detective simulation" - and probably there were text adventures that did it even much earlier. In any case, this is the path Sins of the Fathers followed. It is based mainly on investigation and dialogues: you talk to people to find out more about the topics you are interested in, then ask other people about the new topics you learn in process, etc. But at the same time, the game is full of hardcore puzzles that are very creative and that are equally far from Myst-style riddles and insane inventory orgies of comic adventures.

When playing a semi-serious adventure such as Fate of Atlantis, I still felt very strongly I was in a game. Sins of the Fathers never evoked in me this feeling. One of the greatest achievements of its gameplay is the fact it is a challenging game with real puzzles and serious detective work, yet it is not a collection of brilliant puzzles that are there just for their own sake.

Sins of the Fathers is also one of the last masterpieces of hand-painted graphic style. If you want to see how beautiful a 2D game can look without resembling a cartoon, take a look at this game. That was the "serious" graphics style that matched the game perfectly. There are many dark colors, especially brown, to make the game world look more mysterious and sinister, yet very cosy at the same time. Character portraits that appear during the dialogues are excellent. In addition to that, the game is accompanied by one of the best MIDI music scores I have ever heard.

The Bad
Not all the puzzles in the game are great; some just made me scratch my head, wondering why they were inserted into this game. Worse are the dreadful moments of "irreversible" situations: I believe that there are a few instances where you can get irrevocably stuck in the game because you forgot to do something before. This still reminded me that it was a Sierra game, after all.

There is also a bit too much of "triggering" - walking around and talking to people over and over again, going through all the locations in circles, clicking on everything on the screen, etc., in hope of triggering a scripted event and being able to advance the story.

The Bottom Line
I don't know what kind of voodoo magic they did here, but Sins of the Fathers proved that adventure games could, in fact, tell serious, involving stories, create dark, atmospheric worlds, and even throw at you educational material without boring you to death - all without sacrificing the gameplay. Truly a timeless classic, Sins of the Fathers is required gaming for those who care for the genre.

DOS · by Unicorn Lynx (181780) · 2011

Deep into the heart of the mystery.

The Good
Having "The Beast Within" on my desk, it didn't take me too long for me to realize getting other GKs is about to be inevitable for me. That second installment of Gabriel Knight was really a masterpiece in everything, down from the story, acting, animations and details, all the way to the main point of every greatly developed game, sticking your a$$ near the computer until the very fine ending, and more, as long as the influence works.

Well, about just a month after, I got myself GK1 and GK3 (and I don't have to say original GK1 is not that easy to find nowadays, not the SEALED mint box, that is :) I plugged the game in and I was already awaited with the well known music theme up front. I cannot say I was amused by the animation quality, but I sure liked the macho crap from my character all the time, as well as 256 colors nicely painted backgrounds and everything else.

First of all, I'll mention this, I'm by no means fond of any of seen in Gabriel Knight series, not I like Voodoo topics (expect when it comes for Monkey Island), nor werewolves, and especially not vampires. However, Gabriel Knight by some means (especially the good plot, acting and atmosphere) allowed me to like the mentioned all the way to the end.

I have a CD version of this game, so I must admit that speech quality is one of the best ever seen. Same with GK3, and that Tim Curry (Gabriel Knight) has really great voice/accent to be used as main character. Only game that has better voices and speech quality (and I don't mean in technical way) is "Indiana Jones and the Fate of Atlantis". Variety of accents and talks in that game was awesome.

All in one, this is one helluva adventure game with a slight step towards mystical/occult forces and horror, great nevertheless. Of course, as it usually goes for some game series, all three games are heavily connected, so if you haven't played this one or any other GK game yet, this is where you should start.

Oh boy, I just loove that old 2d poin 'n' click adventure games with 256 colors or less, they're just marvelous. However, I have nothing against adventure games with more colors or nice effects and animations like "Gabriel Knight 3: Blood of the Sacred, Blood of the Damned", "Blackstone Chronicles: An Adventure in Terror", "Tex Murphy: Overseer", "Blade Runner" or others. Anyway, my personal favorite game genre is 'adventure' one, so it's to expect that I'll be more oriented on having such games, but hey, if I continue here, I'll literally go off-topic. This is one in a lifetime opportunity to experience really great story, no matter which GK you pick out of the series.

The Bad
One thing really got on my nerves while playing this game, and that is the witchy female voice that describes everything Gabriel looks or does. However, if you have a floppy version of a game, you'll be spared of that, but you'll also loose many addings.

The Bottom Line
I could never figure how many moves they make for a 2d character in this or such related adventure games, like "Indiana Jones and the Last Crusade". Beside the usual walking and facing sides, oh, and yeah, shocking heads when talking (ckech Indy for that, lol), the characters also have some major actions they can do, like slipping, getting fired from the cannon, fighting, reading newspapers,... I mean, is that all in the character's level of actions, or separate aniamtion sequences, beats me. Anyway, something like that can really improve the final score in the game, as well as the sounds if well adjusted, and they are here, in this game.

Dialogues are made a bit different from the other adventure games, it's more like a new image appears with the two characters that talk and you have the stuff to ask/discuss about. Good thing is that you can set captioning while hearing it. I just love that option. Not many newer games have that things, sigh!

"Gabriel Knight: Sins of the Fathers" can be a bit hard at some points, and illogical (not too sided) like "Monkey Island", but is mostly okay to play, with various of locations to visit and people to talk to. Beside your main place, New Orleans, you'll also visit Germany (more about that in TBW) and Africa. Yup, travellin's insurrance included. Try this game, and if you're any kinda adventurer, you'll ask for more and guess what, this time there really is 'more' and it stands in every sence of word, bigger, better, meaner, hehe, I sound like quoting the "Worms" now. Let me put it this way, there is absolutely nothing about this game to give you the slightest reason not to get it, unless you're a true hater to adventure games.

DOS · by MAT (240793) · 2012

This review is brought to you by the letter V... for voodoo

The Good
If you've played King's Quest VI, you will know that it was co-designed (and written) by Jane Jensen, who was praised for her storytelling techniques, and it was part of the reason why KQ6 is the best-selling KQ game of all time. Impressed by her talents as a writer, Sierra gave her a chance to spear-head one of the best series ever to come out of the company. Each of the three games in the Gabriel Knight series focuses on a particular style and subject; and Sins of the Fathers, the first game in the series, is a point-and-click adventure game and focuses on Voodoo, a far cry from the fantasy setting.

Gabriel Knight is the last in the long line of Schattenjӓgers – shadow hunters – whose purposes are to fight the dark forces of the supernatural. He is also researching a book about Voodoo that causes him to have nightmares. He has to spend every moment in New Orleans searching for the key to his dark past. One day, a ritualistic murder torments the city and Gabriel attends the crime scene hoping to collect material for his new book, but ends up going down a dangerous path of secret societies and murderous cults.

Sins of the Fathers is quite a long adventure game. It consists of ten days, and each one starts off with a part of a poem by Gabriel himself, and you won't see how it ends until the final day. You should pay attention to these snippets as they tell you what is going to happen on or what you are supposed to do. For instance, the part on the first day refers to Gabriel's initial sighting of a mysterious woman he meets. Having said that, I like the stuff Gabriel has to do on most of the days, stuff such as attending the crime scene, sit on a police interview, write his own coded message, and attend a conclave out in the swamp (at his own risk).

Gabriel will meet up with many characters throughout the game. Some characters will help him while some will be hostile toward him. Grace, his assistant, is the first of the major characters we meet. She is primary there to help Gabriel with his research. I like the chemistry between her and Gabriel, with him making these great one-liners and Grace having none of it. She gets more and more worried about Gabriel as he gets closer to danger. The next major character we meet is Mosely. He is a police detective who happens to be a close friend of Gabriel. He's happy to help Gabriel with any information for his book. I enjoyed how Gabriel proves to be a smart-aleck toward Mosely (in a nice kind of way, of course).

The game comes on both floppy and CD versions, with the latter featuring full speech, high-res art, and a “Making of” video. In the CD version, most of the characters are portrayed by Hollywood actors (such as Tim Curry and Mark Hamill) who deliver top-notch performances, and the minor characters are portrayed by the same actors. Curry returns in the third game as Jensen believed that he represented the real voice of Gabriel.

The amount of research put into the game is just amazing, and the manual makes mention of the references that Sierra used. Because of these references, I learned about certain Voodoo terms that I never heard before, such as Hoodoo and Vodoun, as well as names that refer to objects used in the voodoo conclaves. This wasn't the first time Sierra put research into the game. They did it with The Dagger of Amon Ra, as well as Gold Rush! before that.

Gabriel can die, just like any other protagonist in a Sierra adventure game. However, having him just roam around and not having him die until halfway through the adventure is a stroke of genius, and this is a technique used in the two other games. I think GK is death-free until around the fifth day. The box doesn't warn that the game contains “adult subject matter” for nothing. In Sins of the Fathers, there is a fair amount of blood and hideous deaths, and there is one scene in the game where I was about to get turned on by the sight of the female antagonist dancing around wearing nothing but a loincloth.

The game was the last of the Sierra adventure games to use true, hand-painted backgrounds before the company turned its attention to interactive movies and Disney-style graphics. There is a certain palette Sierra used that gives Sins of the Fathers a dark and sinister feel to it. The character portraits are great and don't suffer from the “ventriloquist bug” that plagues characters in other Sierra games (the hermit from King's Quest V, for instance).

The soundtrack is done by Robert Holmes (Jane Jensen's husband now), and he did a brilliant job making sure the soundtrack blends in with the situation that Gabriel is in. I enjoyed listening to the title tune, which can only be heard in the CD version. The sound effects are a mixed-bag in both versions of the game. In the disk version, they are OK, but nothing to get excited about. They are on par with those found in Sierra's games that use the SCI1 engine. In the CD version, they act as ambient sound effects, since they are stored in .wav files and played throughout the game, adding to the atmosphere. But there is a problem with this as I will discuss in “The Bad” section.

Finally, both versions of the game come with a graphic novel about a murder that took place in South Carolina three-hundred years ago, written by Jensen and illustrated by Terese Neilsen. It is about one of Gabriel's ancestors who falls in love with a beautiful witch, then betrays her. I enjoyed reading this and it sets up the game nicely. I recommend you read this, even if you have no plans to play the game.

The Bad
Sins of the Fathers has an extended icon bar where there are extras icons such as “Open”, “Operate”, and “Move”, as well as those we are familiar with in a Sierra game. This creates confusion for new players. When I played this game for the first time for example, I ended up using the hand cursor on the bike in Jackson Square to eavesdrop on some radio chatter. The game wouldn't let me do this, as I needed to “operate” it instead.

As I said before, the CD version contains ambient sound effects that are stored in .wav files. But when these are played, there is a significant pause before the dialogue is spoken. When you restore a game in both versions, the game's volume is automatically set too high instead of the volume you set yourself.

If you are on Day 6 and you got anything higher than a Pentium, you will have problems getting into Mosely's office when he is not there. If this happens to you, you need to use DOSBox or go into your BIOS and disable the L2 cache. There was one time where I tried playing the Windows version (that is included on the CD) while the L2 cache was disabled, but it behaved like a dinosaur resulting in my computer locking up.


The Bottom Line
I like to think of Sins of the Fathers as Monkey Island 2 with a much, darker tone since it has the same amount of humor while maintaining a dark and sinister atmosphere. What is unique about it is death occurs much later in the game, and this is carried over to the next two GK games. Sins of the Fathers is an excellent adventure game from Sierra, and one that I recommend you having in your collection and played at least once.

DOS · by Katakis | カタキス (43091) · 2016

[ View all 18 player reviews ]

Discussion

Subject By Date
Gabriel Knight Multimedia CD-ROM Edwin Drost (9385) Feb 4, 2017
The game gets stuck at day 5 Nowhere Girl (8680) Apr 28, 2016
A GK remake and no one's talking about it chirinea (47496) Nov 11, 2014
I really dislike the narrator SnubPollard (62) Feb 8, 2013

Trivia

CD version

The CD version of the game includes a 20 minute behind the scenes avi file depicting the creation of Gabriel Knight. The file also included interviews with most of the cast, lead designer/writer Jane Jensen and others.

Covermount releases

  • The full, original game on CD was bundled with the 1/2001 edition of Computer Gaming World magazine.
  • The full, original game on CD was bundled with the July 1997 edition of CD-Rom Today, a Brazilian computer magazine.

German version

The German CD-ROM version has a major bug, which causes to crash the games at at least three points during the game. The program obviously hangs, because of a corrupted soundfile. Turn off voices & music in the crashing scenes and you can go on playing.

Leilani Jones

Leilani Jones (Malia Gedde) seems to like the Voodoo Priestess gig. She also plays one in LucasArts' Curse of Monkey Island.

Novel

Jane Jensen> has written a novelization of the game, first printed in February 1997, through Penguin's ROC imprint. The game's sequel was also given the novelization treatment.

References

  • It could be a coincidence, but there is a real life blues musician from Lousiana, named Dr. John. Perhaps the character's name came from a fan.
  • On day 3, you’re able to attend a (pretty boring) lecture at the Tulane university. Take a walk in the lecture hall and read the bulletin board. After looking at it a few times, you’ll get the message “There's a notice for a lecture on Investigative Reporting techniques to be given by octogenarian Pulitzer Prize winner Laura Bow Dorian." This refers to two game characters from the Laura Bow II – Dagger of Amon Ra adventure: Laura Bow en Steve Dorian. In the game, they fell in love. An octogenarian means someone between 80 and 90 in age, so this assumes the two of them got married in the end.

Awards

  • Computer Gaming World
    • June 1994 (Issue #119) – Adventure Game of the Year (together with Maniac Mansion 2: Day of the Tentacle
    • November 1996 (15th anniversary issue) – #7 Best Way To Die In Computer Gaming (get the heart ripped out by a zombie)

Information also contributed by Alan Chan, chirinea, Chris Mikesell, Isdaron; Pseudo_Intellectual, Sciere and Zovni

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Contributors to this Entry

Game added by Eurythmic.

Windows added by Picard. Windows 3.x added by MAT. Macintosh added by Katakis | カタキス.

Additional contributors: MAT, Andrew Hartnett, Unicorn Lynx, Jeanne, Daniel Saner, chirinea, Sciere, Xoleras, Boston Low, 1gnition, Zeppin, Patrick Bregger.

Game added May 13, 1999. Last modified March 31, 2024.