Super Mario 64

aka: Chaoji Maliao 64, SM64, Shindou Super Mario 64
Moby ID: 3533
Nintendo 64 Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/18 8:53 PM )
Conversion (official)

Description official descriptions

Mario is invited to Peach's castle, but when he arrives Peach is nowhere to be seen. He soon learns from Toad that Bowser has once again kidnapped her. The Koopa King has also put a spell on her castle, imprisoning her subjects. So it is up to Mario to break the spell and rescue Peach.

Super Mario 64 is the first Mario game done entirely with 3D graphics. The core gameplay is similar to previous platform installments, focusing on jumping, avoiding obstacles, and defeating enemies. Levels can be explored without time limits. Stars must be collected in order to unlock new areas, eventually gaining access to various parts of Bowser's castle. Defeating Bowser on each floor procures keys necessary to unlock big doors and enter other floors, which contain more areas.

Mario has more moves at his disposal in this installment. Besides running and jumping, he can now walk, crouch, crawl, climb, and punch enemies. Double and triple jumps, long jumps, wall jumps, and backflips can be executed as well. Swimming underwater now depletes Mario's oxygen level. Items must be picked up and carried in some instances in order to solve puzzles.

Power-ups include the Wing Cap, which allows Mario to fly; the Metal Cap, which protects him from damage (including environmental hazards such as poisonous gas); and the Vanish Cap, which makes Mario ethereal, allowing him to walk through certain obstacles (such as wire mesh). Mario can also enter cannons and be shot from them; combining this with the flying ability grants access to high areas.

Spellings

  • スーパーマリオ64 - Japanese spelling
  • 神游马力欧 - iQue-Player Simplified Chinese spelling
  • 超级马里奥64 - Chinese spelling (simplified)
  • 슈퍼마리오 64 - Korean spelling

Groups +

Screenshots

Promos

Credits (Nintendo 64 version)

46 People (43 developers, 3 thanks) · View all

Game Director
Assistant Directors
System Programmers
Programmers
Camera Programmer
Mario Face Programmer
Course Directors
Course Designers
Sound Composer
Sound Effects
Sound Programmer
3D Animators
Additional Graphics
Technical Support
[ full credits ]

Reviews

Critics

Average score: 94% (based on 53 ratings)

Players

Average score: 4.1 out of 5 (based on 339 ratings with 13 reviews)

Delayed this for way too long.

The Good
The controls are very fluent, something I find quite odd for one of the first 3D games of this size and with so much freedom. Even more amazing than the fact that it works so well is that it goes so far that the controls also allow various acrobatic tricks such as backflips, long jumps and even flying and swimming. All of this happens with almost no glitches or graphical errors, so I really do have to admit that the first 3D game for the system also perfected the practice of 3D game-design.

Now that we can move around, it is of course also important to have something to move around in. Super Mario 64. Features a total of 15 stages (I believe the Bowser stages and switch-levels do not count here) and each and every single one of them is filled with brilliance. The developers tried to not to go for levels that made sense or even had a tiny bit of realism in them and instead created maps that are memorable and full of interesting places to see. My favorite level is by far the lava level that also features a slider puzzle with a picture of Bowser on it (and moves out of itself for that matter) as one of the many obstacles that can lead to a fiery death.

Mario games used to be about reaching the end of a level within a given time limit because that was what 2D platformers were good at, however the switch to 3D changed all that. It was very hard to make a "race to the finish" entertaining to play in a 3D environment, so instead Nintendo changed things up. Whenever you enter a level you will be shown a number of stars and by selecting one the level will be altered slightly to allow you to get that specific star. It is not so much about doing something fast as it is about figuring out how to actually do it (most objectives require you to explore the world and discover the secrets it harbors).

It's also nice that you get a hint for each objective (which is hidden in the name of the star you chose). Going into a level blind would have been very hard and while exploration will get you so far, it would be near impossible to get a 100% completion if it wasn't for the hints you are provided with. One mission was called "Stand tall on the four pillars", so I knew that whatever I had to do, it would involve four pillars. I really liked that hint because it gave me a direction without telling me precisely what to do.

At first it looked like Mario was going up against the standard enemies again; goombas, koopas, thwomps and Bowser just to name a few. However, the game does add some new enemies for you to fight, my favorite of which are the bullies. These enemies run up to you and shove you out of the way in an attempt to drop you into hazards. They are harmless when caught alone, but when grouped together they can be a real pain. Aside from that there are also monkeys, moles and blowing clouds that will try to hurt Mario one way or another.

Boss-battles, while very rare, are very spectacular and memorable. I am not talking about fights with Big Bullies or other enemies like that, I am talking exclusively about Bowser here. You face him several times throughout the game and he has one hell of an imposing entrance accompanied by one of the best theme songs in the game. Everything about these fights look awesome and they get pretty tough very fast.

It is pretty nostalgic that Mario 64 still has some of the franchise's classic elements in it. I already mentioned that the switches make an appearance again, as well as some of the enemies and good old Bowser, but there is certainly more. One of the levels might use certain mechanics that will be very familiar to fans of Super Mario Bros. 3 for example and there are some very awesome secrets to find that I just don't want to spoil for anybody.

While the graphics are up for debate now that we are in 2012 and photo-realism is very popular, but the soundtrack is just awesome and everybody knows it. The tunes are so memorable and their cheerful nature also fits very well with the overall (lighthearted) tone of the game. Looking at the series' very long lineage, I do have to say that this is my favorite soundtrack of all the games I have played or watched so far.

The Bad
While the controls are your best friends throughout this game, the camera can be considered to be a second villain. The problem is that you can't center the camera behind Mario like you could in Ocarina of Time and Majora's Mask, creating the problem that most of the time you are going to have to do precision-platforming while watching the action from an angle. One of the most memorable moments was when I was in the second Bowser-stage and went up using an elevator, but the camera just stayed down there. I reacted to this by running around a bit and jumping, but this resulted in me dropping into the lava.

I have never been a big fan of collecting items, especially when you have to find a certain number of them. There are two stars in each course that you only get when you have collected 8 red coins and a 100 gold coins. I simply don't like to collect coins, I always end up not been able to find one or two and if you die or leave the stage you have to do it all over again. Also nice are the stages where you can enter certain areas, but not leave them again afterwards (or at least not easily), like the volcano in the aforementioned lava stage.

One of the most common problems with this game is putting it down for a while and then coming back to discover your cap was stolen or lost and you have no idea where it is now. Several enemies can steal your cap and numerous hazards can cause it to fly off Mario's head, but there is no way to know where you left it when you last played it. Why is this such a big deal? Well because Mario takes more damage when he has no cap and he is already not very durable.

The Bottom Line
Super Mario 64 was the first game I ever played and I will always cherish it for that very reason. I like the game a lot and the few flaws I can nitpick are not enough to change my (or anybody's) mind about this title. It is one of the greatest game ever (according to IGN "the best" even) and it will be remembered for generations to come, thanks in part for a number of remakes or releases on different systems.

Mario 64 will appeal to all kinds of people, but I personally found it is best played with the whole family. Nobody was able to resist the charm of Mario and his "yahoo!!!" and everybody wanted to play or suggest something to try (often resulting in a star). For solo play it is pretty good for children and teenagers. A parent might find it funny for a while, but without company they might start to feel lost at one point or another.

Nintendo 64 · by Asinine (957) · 2012

An historic game

The Good
Great controls and levels

The Bad
The camera is not nice to use.

The Bottom Line
Starting off with a bang, one of the Nintendo 64’s launch titles just happens to be a revolutionary game that’s one of the best games on the system. It didn’t just show the world how platform games could work in 3D, but it set the standard for movement in 3D as well. Despite it’s legendary status, Nintendo have never given us the port that this game deserves. Super Mario 64 doesn’t need a full remake, just a little bit of sprucing, widescreen and an updated camera.

The movement of Mario still feels amazing all these years later. His move set is brilliant with all of his moves (minus the special hats) available form the get-go, it’s just a case of learning it and figuring out the best way do move. Most people will start off ding taller jumps by doing the backflip, but then transition to the quick turn jump to get up to the tall platforms. Even now, it’s an absolute joy to control.

The camera from the original game is the main part of the game that now feels clunky. It was pretty amazing when the game came out, but it’s one aspect of games that has improved over time.

The levels are small, but it’s a style that really suits the game. They’re packed full of secrets, with six stars to find in each one (plus an extra star for collecting 100 coins). Once you collect a star, you’re thrown out of the level, which does mean you have to re-do parts of levels multiple times, but there are sometimes changed to the level depending on which star you collect. There is a mod that lets you remain in levels, but I feel like this alters the game too much, and is itself fiddly as you need to work out when you need to manually leave the level.

Each level has a very distinct feel to it and I enjoyed every level in the game, with the exception of two of the water levels. While some have generic themes (lava, water and ice), the levels are still built in unique ways, and even matching themes (like the two snow levels) don’t feel like a reuse due to the level design.

Other than a couple of stars that include the wing, metal and invisible caps, you can also complete levels before moving on, or just do a couple of stars and try somewhere else. You only need 70 out of 120 stars to complete the game (far fewer if you choose to do glitches), but it’s enjoyable collecting them all.

To unlock different sections of the castle (and access more levels), you need to complete Bowser’s levels. There are three in total (the last one being to save Peach) and these are much more linear platform challenges, which creates a nice change of pace. At the end of these you have to face off against Bowser, grabbing his tail and spinning him to throw him into bombs, and I’m still absolutely dreadful at aiming my throws.

The final section of the game has some outstanding levels.

Wet-Dry World is the third water level of the game, but this one stands out much more due to the mechanic of raising and lowering the water levels. There are different ways to move upwards depending on the water level, and you’ll need to make use of these to collect all the stars.

Tiny-Huge Island has you using pipes to swap between a giant Mario and a mini Mario. You get to see cute tiny goombas or have to fight ones that are much larger than Mario. It’s not Mario’s size that actually changes, but the level itself. It’s an absolutely adorable level full of joy.

Tick Tock Clock is actually a lot smaller than I remember, but is focused on well timed jumps. The unique aspect of this level is that the level entrance is itself a clockface, and where the minute hand points alters the speed of the objects in the level, or even stops them completely. I have quite strong memories of trying to figure out what was happening when this happened as a kid.

The final main level, Rainbow Ride, is more linear than most levels, with different segments connected via magic carpets. You’ll need to jump off the carpets to avoid obstacles, but if you take too long, the carpets will vanish. This level requires you to have learnt how to master Mario’s moveset.

Super Mario 64 is still an absolute joy to play, especially so with an updated camera. I think a full remake would alter the game too much, as the level design and movement is integral to its identity. It just needs a bit of sprucing up, and I really hope we get an official version that does this at some point.

This was an amazing start for the Nintendo 64. Not only was this game integral to the development of 3D games as a whole, but the gameplay and levels still hold up today. Games keep trying to be bigger and better, but smaller and varies levels are also a great approach.

Nintendo 64 · by Cube1701 (2) · 2024

Great Mario Game to kick-off the N64!

The Good
Another save Princess Toadstool game, but this time in 3-D, much longer and much more challenging. With terrific music and extremely hard, but still fun, this game delivers! Go around and jump in paintings to collect Stars. There are 6 stars in each painting. There are four floors in the game and you must fight Bowser a total of three times. Very exciting, with lots of fun challenge's and tricky areas.

The Bad
The majority of the enemies were really easy to kill. At places it gets really frustrating when you must to something absolutely perfect or you die or have to try again. And, mainly, the camera sucked. Like, sometimes, like on the second Bowser level, it showed a box that you were in instead of you and it doesn't move all the way around, only 180 degrees, so sometimes you can't get the angle that you want, which is dumb. Also, the graphics are good but nothing compared to Mario Kart, which was released 6 months later.

The Bottom Line
A fun Mario Game, despite the bad camera work.

Nintendo 64 · by darthsith19 (62) · 2006

[ View all 13 player reviews ]

Trivia

1001 Video Games

The N64 version of Super Mario 64 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled sequel

There was going to be a sequel done, for either the N64 or 64DD, that would have Luigi as a playable character too, but it was never completed. It is possible that this game later became Luigi's Mansion.

Collecting all stars

After collecting every star in the castle, Bowser will say a different message upon his defeat in the sky. Also, a cannon opens outside the castle to launch you onto the roof for a surprise.

First N64 game

Super Mario 64 was the very first game for the N64.

"L is real 2041"

One of the biggest mysteries surrounding this game is that of an inscription on the star statue in the castle courtyard (near the entrance to World 5). The inscription reads, "L is Real 2041" or "Eternal Star". However, a sign in The Legend of Zelda: Ocarina of Time also says this when you look at it (but reads something else when you read it). This sign is located in the Dodongo Dungeon, near the Gorons' home. Whether this was a gag by Nintendo or if they just decided to recycle textures is unknown.

Awards

  • EGM

    • September 1996 (Issue 86) - Game of the Month
    • March 1997 (Issue 92) - Game of the Year (All Systems) + N64 Game of the Year + Adventure Game of the Year + Best Graphics and also Game of the Year (All Systems) (Readers' Choice) + N64 Game of the Year (Readers' Choice) + Adventure Game of the Year + (Readers' Choice) + Best Graphics (Readers' Choice)

    +November 1997 (Issue 100) - ranked #10 (Titles That Revolutionized Console Gaming)

    • November 1997 (Issue 100) - ranked #2 (Readers' Top 10 Games of All Time)
    • November 1997 (Issue 100) - ranked #4 (Best 100 Games of All Time)

      +February 2006 - #6 out of 200 of the "Greatest Games of Their Time"

  • Game Informer Magazine

    • Issue 100, August 2001 - #12 in the Top 100 Games of All Time (poll)
    • Issue 138 - October 2004 - one of the "Top 25 Most Influential Games of All Time"
  • GameSpy
    • 2001 – #11 Top Game of All Time
  • Retro Gamer
    • October 2004 (Issue #9) – #17 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #4 in the "Top 25 Platformers of All Time" (poll)

Information also contributed by Big John WV, Brolin Empey, PCGamer77 and Tiago Jacques.

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Mario Kart 64
Released 1996 on Nintendo 64, 2007 on Wii, 2016 on Wii U
Super Mario 64 DS
Released 2004 on Nintendo DS, 2015 on Wii U
Mario Golf
Released 1999 on Nintendo 64, 2008 on Wii, 2022 on Nintendo Switch
Paper Mario
Released 2000 on Nintendo 64, 2007 on Wii, 2015 on Wii U
Super Robot Taisen 64
Released 1999 on Nintendo 64
Star Fox 64
Released 1997 on Nintendo 64, 2007 on Wii, 2016 on Wii U
Super Mario Bros.
Released 1985 on NES, Game Boy Advance, 2006 on Wii...
Air Boarder 64
Released 1998 on Nintendo 64
Doom 64
Released 1997 on Nintendo 64, Windows, 2020 on PlayStation 4...

Related Sites +

Identifiers +

  • MobyGames ID: 3533
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Chris Martin.

Wii U added by Michael Cassidy. Wii added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: Unicorn Lynx, Sciere, Alaka, Opipeuter, gamewarrior, the_penguin, Luchsen, Big John WV, DreinIX, Patrick Bregger, Thomas Thompson, Deleted, Rik Hideto, FatherJack, lightlands.

Game added March 29, 2001. Last modified April 13, 2024.