The Elder Scrolls V: Skyrim

Moby ID: 53545
Windows Specs
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Description official descriptions

Two hundred years after the events described in Oblivion, the continent of Tamriel is in turmoil. The Emperor's throne remained without heir; the Blades, Empire's elite guards, have been disassembled; elven nations began capturing territory from the Empire. The assassination of the King of Skyrim, Tamriel's Northern-most province and home of the Nord race, led to a civil war between those who wish independence for Skyrim and those who wanted it to remain under the Empire's control.

A prisoner is brought to a small town, awaiting execution for alleged involvement with the Stormcloaks, a group that was founded by the king's assassin Ulfric Stormcloak. Just before the executioner's axe lands on the prisoner's neck, a dragon attacks the city, forcing most people to flee. The unexpected freedom leads the ex-prisoner into the snowy Skyrim, where the rumors of the dragon begin to circulate.

Like its predecessors in the Elder Scrolls series, Skyrim is an open-ended role-playing game with action-based combat. The player may explore the vast environments of Skyrim from either first- (default) or third-person perspective, being unrestricted in his or her travels and free to undertake any side quests in any order, or follow the main quest. It is possible to fast-travel to previously visited locations directly from the world map. The player can also opt to buy (or steal) and ride a horse.

There are ten races to choose from: Altmer (High Elves), Argonian (reptile people), Bosmer (Wood Elves), Breton, Dunmer (Dark Elves), Imperial, Khajiit (cat people), Nord, Orc, and Redguard. Each race has their own perks and limitations, such as Nord being resistant to cold, Khajiit being weak with magic, etc. Unlike the previous games in the series, the player cannot choose a class for the main character; rather, the latter evolves into any class-like combination gradually, according to the play style. When the protagonist reaches a new level, the player may increase his or her Health, Magicka, or Stamina and a new perk may be added to one of the skills. There are eighteen skills altogether, and each skill has several levels and perks which may be obtained. Most perks are only accessible after a certain level has been reached in said perk. For instance, in order to reach higher perks with Destruction, destructive spells must be leveled up. Skill levels can increase either through extensive use, skill books, or even paying for training from certain non-playable characters.

The game contains some features that were introduced in Fallout 3. Enemy level-scaling is done in a similar way, as opposed to the more intrusive system of Oblivion. The player may hire other fighters to follow the hero around and lend a helping hand in combat. Also, the lockpicking system of the previous installment has been replaced by the lockpicking methods of the recent Fallout games. Conversations with NPCs now occur in real time rather than "freezing" time as in Oblivion.

Players can craft, cook, or build any number of items depending on ingredients and skill levels. Alchemy allows players to make potions, Enchanting allows players to imbue armor and items with magical abilities (such as increasing the effectiveness of magic resistance), and Smithing allows players to either craft or improve weapons and armor. Smelting, tanning and cooking are also a part of this mix as well: Smelting is the skill of turning raw mined mineral ores into usable ingots for smithing; Tanning is the process of drying animal hides to make leather strips, useful in creating or improving armor and weapons; Cooking allows players to turn otherwise minimally useful food ingredients into much more beneficial meals.

Melee attacks can be performed using either two or one-handed weapons. Blocking reduces damage and allows for the opportunity to bash an opponent with a shield. Archery is also available for some ranged attacks, as is quite a bit of magicka. Each race also has a distinct magic-like power ability; only one power may be equipped at a time. For instance, a Nord power is to frighten enemies away for a while. New to the series is the Shout ability, which is a special power based on Dragon language. These require a special set of circumstances to unlock: first, the ancient words must be learned from Word Walls hidden all over Skyrim; secondly, they can only be activated by acquiring a dragon soul (from slaying a dragon).

Crimes may be committed by stealing, pickpocketing, murder or attacking innocent people, or even by trespassing. Generally this puts a bounty on the head of the player character, unless said character is quick enough to eliminate all witnesses. Fines and jail time, or a beat-down from authorities, are likely to ensue if the hero commits too many crimes or merely ends up getting caught. The protagonist can serve out his or her sentence on the jail bed, or pick the lock and escape; however, going to jail is likely to cause current skill progress to be lost.

As before, there are several groups, guilds, and the like that the player may encounter and join, each with their own advantages or disadvantages, each with their own views on the current events of the world, and each with their own quests. The abilities to become a werewolf or vampire are also present and have been somewhat streamlined: for instance, sunlight is not instantly deadly to vampires, and lycanthropy can be spread around.

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Credits (Windows version)

810 People (782 developers, 28 thanks) · View all

Game Design
  • Bethesda Game Studio
Game Director
Lead Programmer
Lead Artist
Lead Designer
Co-Lead Designer
Production Director
Lead Producer
Audio Director
Senior Producers
Producers
Lead Systems Programmer
Systems Programming
[ full credits ]

Reviews

Critics

Average score: 91% (based on 73 ratings)

Players

Average score: 3.9 out of 5 (based on 188 ratings with 8 reviews)

A Journey Worth Taking

The Good
The Elder Scrolls V: Skyrim (commonly shortened to Skyrim) has an extremely high replay value thanks to its non-linear approach to story telling and pacing. Doing away with traditional cut scenes and required missions, Skyrim lets players keep control during most of the game.

Starting off as a detainee (who is fully customizable including name, race, and physical attributes) who was caught crossing the boarder into Skyrim, the player is carted off to a nearby city (along with several rebels) to be executed by soldiers in the imperial legion, when a Dragon appears right as the player is about to be beheaded and giving you the chance to escape. After escaping, players have free reign to do whatever they want in Skyrim, providing hours of gameplay with numerous quests to go on, tons of towns to explore, countless villagers and treasures to find, and of course loads of dungeons to raid. And thanks to the leveling system, players can upgrade their characters anyway they want.

Players can level up their character using three different ways: either by performing the action that they want to level up (example, killing enemies with a one handed sword to level up the One-Handed attribute), learning a desired skill from a townsperson (for a fee of course), or by reading any of the skill books found through out the game. Upon improving enough skills, players will be able to level up in order to apply skill upgrades. When leveling up, players can increase one base attribute (health, stamina [for carrying things and stronger attacks], and magic) and apply a skill increase (you receive one per level-up, which can be saved and used later). Using a map based star constellations, players can increase any one of their skills for better perks (casting spells for less magic points, stronger sword attacks, etc.). This gives players a chance to level up based on their own unique ways of play style, making the game feel very personalized.

The Bad
Skyrim can sometimes suffer from some very troublesome bugs. Aside from occasionally glitching through a part of a mountain or getting stuck in a narrow space (which enemies can exploit and kill you for), on many occasions the game will buffer in between movements (this is especially bothersome in the middle of a fight) and on some occasions the game will freeze, requiring players to turn off the console and start all over again from their last save.

Skyrim's other problem is that the limits of the open world exploration can be found pretty quickly, given how certain characters cannot be killed at all. While a relatively minor issue (plenty of games in the past did not allow players to kill certain types of enemies), this can help bring down the open world feel of game since players have to go along with certain boundaries the game has already set. And while the killing of minors is an ethical debate in video games (plenty of virtual children are included in Skyrim), when a game takes advantage of not letting you kill children by giving them powers to call guards on you as well as place bounties on your head, it can feel like the game is sometimes cheating.

And while Skyrim deserves credit for its innovative storytelling, sometimes the experience feels hollow. After completing the main quest and defeating the final boss, the game just goes into a purgatory like state where all you can do is finish up the other minor quests you have to complete (while this is common with quest based games, it still doesn't change the fact that it doesn't feel like you have completed the story). And even though the dragon encounters are exciting at first, after the first few fights they start to become annoyances since you never know when the will pop up and are never prepared to deal with them.

The Bottom Line
Skyrim is a finely tuned RPG with an enormous world to explore, countless enemies to defeat, and tons of dungeons to explore, treasures to find, and engaging quests and storylines to complete. Add in a solid leveling system, good combat controls, an awe-inspiring soundtrack, and a Viking inspired atmosphere, and players will find themselves in an immersive and addictive game world.

And while Skyrim does show some limitations and some game crashing bugs (which can be fixed by getting a patch), overall it is an excellent game that for many players will be worth playing for years.

Xbox 360 · by Lawnmower Man (137) · 2012

cool freaking skyrim where is skyrim 2?????????

The Good
Skyrim has such a large world to explore with characters to interact with, dungeons with unique items and treasures, and an interesting story.

It's fun to go in and build up your own character, whether you want to be a good character who is helps others, or an evil guy who kills people or whatever evil people even do nowadays.

The Bad
It's a Bethesda Studios game, there are bugs that ruin everything.

Sometimes, the combat will feel finicky. When you run and do a charge attack-- or at least when I do-- you will continue running into the enemy until you get past them. The hitboxes for double-handed weapons also seem to reach to far and hit you way too easily.

The Bottom Line
It's Skyrim.

Windows · by sinisterhippo (23) · 2019

По суті, Скайрім - це така екшн-РПГ пісочниця, яка живе за рахунок модів.

The Good
Атмосфера, Імерсивність, Бойова система, Моди, Дракони, Пересування верхом на коні.

The Bad
Нецікаві квести, В діалогах недостатньо вибору для відігравання ролі, Варіативність на низькому рівні,

The Bottom Line
Команда Тода Говарда завжди старається наповнити свої ігри максимальною кількість контенту та зробити їх настільки масштабними, наскільки їм це позволяє бюджет та технології, але якість цього контенту завжди під питанням. Це ігри, які багатьом подобаються, але водночас їх мало хто проходить до кінця. До того ж, без модів Скайрім вважається дуже сирим навіть серед фанатів.

Windows · by Oleh Wixel · 2023

[ View all 8 player reviews ]

Discussion

Subject By Date
New animations Indra was here (20756) Feb 11, 2013
Some thoughts about Skyrim The Fabulous King (1332) Jan 23, 2012
Low sound? Unicorn Lynx (181780) Dec 20, 2011

Trivia

Awards

  • 4Players
    • 2011 – Best Game of the Year (Readers' Vote)
  • GameSpy
    • 2011 - Game of the Year
    • 2011 – RPG of the Year
  • GameStar/GamePro (Germany)
    • 2011 - PC Game of the Year (Readers' Vote)
    • 2011 - Console Game of the Year (Readers' Vote)
    • 2011 - PC RPG of the Year (Readers' Vote)
    • 2011 - Console RPG of the Year (Readers' Vote)
    • 2013 – Community Favourite of the Year (Readers' Vote)* PC Games (Germany)
    • Issue 01/2012 - Best Game in 2011 (Editors' Choice, together with Batman: Arkham City and Portal 2)
    • Issue 01/2012 - #2 Best RPG in 2011 (Readers' Choice)
    • Issue 01/2012 - #2 Best Game in 2011 (Readers' Choice)
    • Issue 01/2012 - #3 Surprise in 2011 (Readers' Choice)
    • Issue 01/2012 - #2 Best Graphics in 2011 (Readers' Choice)
    • Issue 01/2012 - #2 Best Sound in 2011 (Readers' Choice)
    • Issue 01/2012 - #2 Best Sound in 2011 (Readers' Choice)
  • Steam Awards
    • 2016 — The 'Test of Time' Award — Won
  • Xbox 360 Achievements
    • 2011 - Game of the Year
    • 2011 - Best Original Score

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Contributors to this Entry

Game added by ResidentHazard.

Additional contributors: Jeanne, Havoc Crow, Yearman, Patrick Bregger, Kennyannydenny.

Game added November 16, 2011. Last modified March 14, 2024.