Star Wars: Jedi Knight II - Jedi Outcast

aka: JKII
Moby ID: 6073
Windows Specs
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Description official descriptions

In Jedi Outcast, you once again play Kyle Katarn, star of LucasArts' Star Wars-inspired 1st-person shooters Star Wars: Dark Forces and Star Wars: Jedi Knight - Dark Forces II.

Kyle has retired from being a Jedi fearing consequences from the Dark Side of the Power found within himself during his chase of the foul Sith-Lord Jerec into the lost vale of the Jedi at the end of Dark Forces 2. Chronologically taking place after the second Star Wars Trilogy, you'll meet various well known people from the original Star Wars movies like Luke Skywalker himself and Lando Calrissian.

Also following the tradition of its predecessors, you explore the surroundings in the typical 3D environment and can use a lot of different weapons and gear from the Star Wars Universe, including the famous Jedi Weapon, the light saber.

Spellings

  • スター・ウォーズ ジェダイナイト2:ジェダイアウトキャスト - Japanese spelling
  • 杰迪武士2:杰迪放逐者 - Simplified Chinese spelling

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Credits (Windows version)

185 People (167 developers, 18 thanks) · View all

Reviews

Critics

Average score: 85% (based on 66 ratings)

Players

Average score: 3.7 out of 5 (based on 148 ratings with 13 reviews)

A Solid Sequel...

The Good
My hats off to the developers for taking great inspiration from the preceding Jedi Knight game. The immense structures were breathtaking and stylish. The sound was without issues and the graphics were top notch.

The Light saber play was really fun. A great feature to add upon in the game, adding challenge and specialized attacks. I took special pleasure in whipping my light saber through a crowd of storm troopers, watching as they literally fell to pieces.

I really liked the story. It felt slightly contrived, but not so strained to break the feeling of being in the Star Wars Universe.

And driving the Walker was very cool...

The Bad
The numerous jumping puzzles that required a fair amount of keyboard agility created some annoying play.

I was less than crazy about the jungle level and I really didn't like the underground training level either. The starting levels were slow and really tough.

The Bottom Line
Its too cool to set aside because of a couple rough areas. A great sequel. A lot of saber action...

Windows · by Scott Monster (986) · 2006

The force is strong in this one.

The Good
STORY: You play Kyle Katarn - a former imperial officer, turned mercenary, turned jedi and has now abandoned the force after falling to the dark side. So he's now a mercenary. He's teaming up with Jan Ors - his partner - and doing work for the New Republic. On a mission to an supposedly abandoned imperial base - that turns out to be full of imperials, Kyle gets swept up in a interesting plot that will force him to take up his lightsaber again.

MENU LAYOUT A spinning Jedi Outcast logo done in chrome reflects light in the right hand corner while the menu is written in Star Wars font - the type they use for the main title. Apart from that there are these clouds that have been stretched towards the logo. - It's pretty bare - but ok to look at. Holding your mouse over a menu item gives you a description of what it does on the bottom.

CONTROLS The default layout has all the items and so mapped - though their locations on the keyboard are questionable.

GRAPHICS Utilising the ageing Quake 3 engine Raven has done their magic again with another one of ID's gaming engines. The enemies are very detailed - right down to them all having four fingers and one thumb. The Stormtroopers look like they are off the movies and other alien races are bristling with detail. They've even made Luke Skywalker look pretty close to his movie counterpart. The weapons are nicely made as well - the stormtrooper rifle now looks correct - unlike in JK - and the newer weapons keep to the Star Wars universe pretty well. The Textures are huge - twice as large as Quake 3's. So there's lots of detail here. Bump mapping has not been placed in this game. Though some of the textures suffer from very obvious repeating and that kinda lets down the immersiveness of the game. Laser effects are just off the movie - with each laser having it's own light source and all. And who cannot forget the venerable lightsaber. It now looks like it's from the movie with its motion glows and all. Perfect. The animations in the game are.... Interesting. What I don't like is the fact that the lip sync is a bit off and the models all seem to be showing their teeth too frequently. Overall great care has been placed in the animations, from Stormtroopers falling over, then getting up, to the amazing acrobatics that the Jedis get up to. All have been motion captured well and show an amazing level of detail and realism. The weapon animations are a bit lacking most notable is the thermal detonator - it has no throw animation! It just falls out of your hand resulting in major damage and on some case death. This game also Utilises GHOUL - the accurate hit placement system. This means hit a stormtrooper in the arm and they react to this. The same goes to when you slice off their hand with the saber - they clutch their stump screaming, as they slowly die - nice one. Lightning is done really well too - it's just like in the movies with it splaying over the target. Also they have done a good job with the binoculars - they look just like in the movie.

SOUND From lightsaber hums to droid beeps, all the classic Star Wars sounds have been implemented here. And all sound really good. Though it does get a bit repetitive with the same weapon sounds over and over again. The sounds of computers beeping and so forth are also well done as are the door sounds. Voicing is another lukewarm area. Some of the voicing is good - most notably Billy Dee Williams repriseing his role as Lando Calrissian - with his charm still there. The impersonators for Luke Skywaker is pretty good as with the Mon Mothma impersonator. The leads are reasonably well too. And a couple of the bosses seem to have been gifted with a Darth Vader like voice. But apart from that overall the voicing is good enough. Though the 3P0ish droid sounds very not like 3P0. What is also interesting to hear is the Stormtroopers chat on about their lives, weapons and so forth - some conversations are pretty funny.

GAMEPLAY This is a mixed bag. Firstly the weapons are not that interesting. A lot of focus has been placed on the lightsaber so it shines as the jewel of this game because it is an offensive and defensive weapon as well as having an long range attack with "Force Saber Throw" The Bryer pistol you start off with is slow and unwieldily - a bit too slow if you ask me. But the charge up shot kinda makes up for this. The Stormtrooper rifles is fairly accurate at close ranges - but don’t go expecting you'll be able to pick off people from a fair distance. Its secondary rate of fire turns it into a machine gun of some sort. The disruptor rifle is the sniper rifle of this game - and it seems to have found it's way into the hands of every Rodian this side of Tatooine. It is very weak but has a charge up function that disintegrates the target - a bit too Trek if you ask me. The Wookie Bowcaster returns from the JK - the same as ever - which is a pity as it is generally ignored. The heavy repeater is your heavy machine gun. Fast and brutal - with a very large secondary fire splash damage attack. The EMP gun is very useful against anything robotic - like turrets and probe droids. But that all it seems to do. Pretty disappointing. The Flechette is the game's shotgun - firing little hot balls of metal everywhere. It also has a secondary mine function that is annoying to encounter. The Portable missile launcher is fast and underpowered - it takes a few hits to destroy a robot with this thing. The levels in this game are also interesting - some areas are chock full of detail - others are just square rooms. The areas that you are on are represented well - from the rainy well-detailed swamps of Yavin to the large curvy buildings of Bespin. Some areas - mainly outdoors do chug in fps slowdown - but overall they maintain a good Star Wars feel. Though the design of them is questionable - most levels loop back on them and you do find yourself getting lost on a few occasions. Other levels are pretty linear - especially the At-St level near the end. But the locations are diverse - from large reactors - to a carbon-freezing chamber to the Jedi Academy on Yavin. Nar Shaddar makes a return from JK. Whilst the levels are pretty good by themselves - the tasks or puzzles surrounding them are not. Most of the puzzles you are made to do are done with very little clues to how you do them. While security cameras give you hints to where to go - getting there is another task all together. You often feel lost and resort to running around for half an hour. I realised that Raven wants you to actually observe the environment and keep an eye out for subtle changes or things like explosive barrels or switches that are the key to the puzzle. Saber fighting is where the game really shines. You have three different styles of lightsaber stances, each with their own different combos and power. So the lowest level has you swinging like there's no tomorrow while the highest setting has the sword swing like it's a heavy broad sword. The battles are very cinematic. The game captures the dramatic fights of The Phantom Menace very well; the animations are fast, fluid and look damn cool. Another great feature is the Saber Lock. In the original JK the saber fights were pretty dull because there were lots of times when you and your opponent both hit each other. They have fixed this by making it so when the Sabers connect they are pushed against each other - it is then a fight to see who can overpower each other. This usually results in the loser being knocked to the ground. The saber battles take place in many different environments. From the top of sprawling catwalks, to dense jungles and even in between fatal laser beams where you have almost no foot room to navigate. The gunfights are still action packed with you being very outnumbered, just like in the movies. The missions are very varied - always full of action and never are tiering Multiplayer is launched from a seperate icon - this was probally so that it could be protected against cheats or something. Multiplayer has Death Match and Capture the flag - it also has "Kill the fool with the Yasalamari" This means that when even someone has this lizard they are unable to use the force and are unnefected by others useing it. "Jedi Master" is where the lightsaber is somewhere on the map and who ever gets it is the Jedi Master with full force powers and all. The players must then hunt down the Jedi Master and kill him. "Holocron" is where you must runaround and capture force powers - either from the ground or off dead foes. The force power boxes spin around you telling people what powers you have. All these games can be played by bots, and the bots are smart at it as well, each have their own personalitys such as favorite weapons and who they team up with. Overall this game has lots of great moments in it, it's packed with great sound and animations and is an instant classic.



The Bad
The puzzles were the biggest let down. Although Raven did try and make it so that you had to observe, it all narrowed down to the puzzles not having enough clues to tell you how to work them out. Also some of the multiplayer force powers were a little lax. Mainy force drain which took away force power and health. As well as lightning which is just a little too powerful.

The Bottom Line
A great game for all Star Wars fans. Chock full of authenticy and fun - this is one wild ride. Plus the Darth Maul saber cheat in MP is really cool

Windows · by Sam Hardy (80) · 2002

Quite fantastic, actually.

The Good
STORMTROOPERS NEVER LOOKED SO REAL

  • This is an example how you can take engine that gave shelter to some of the crappiest games to another level, going beyond the limits of effects, graphic and gameplay. Using first-person mode with every weapon except lightsaber works more than nice, and auto-aiming helps to it, but the real joy is wielding the lightsaber, running on the walls (yup, Sands of Time is about two years late for the effect), and what all not. This is a pretty mighty usage of obviously giving engine. COMBAT ZONE
  • Variety of weapons is enough for a Jedi to handle, and you get each new weapons your enemy is using whenever the chance presents itself. Most of weapons have already been seen in prequels of this game, but a few are new Kyle didn't yet had the chance to tryout. All the effects and explosions look nice, and rumbling option won't ever leave you in peace. But there are a few interactive weapons you can use, such as mounted cannons for example, but no, you won't be able to commandeer walkers or other imperial vehicles, not in this Star Wars game. But undoubtedly, you'll confront the entire arsenal of those. ROBOT OPERATIONAL
  • This time you get to take control over those small mouse-size bots that you could constantly encounter throughout the Star Wars universe, game-wise and movie-wise. Sometimes you'll use them just for the fun of it, to explore some area, or as a way to proceed further. PUZZLES ARE FINE
  • Nothing too complicated, no extra-hard jumping puzzles or something that would turn this first-person shooter into adventure game, it's all fine in place. IMPERIAL ARMY LOOKS SO KEWL
  • Imperial Stormtroopers, Swamp-troopers, Imperial Officers, Imperial Commandos, AT-STs, they all look magnificent. Kinda looks like it was much more attention paid to enemy models than your own character. May be 'cos you don't see your character up close too often. REALITY FENCING
  • Lightsaber fights are now more real. There is no bit by bit energy takeout, it's who cuts first wins. It's not easy to strike the enemy though, and the lightsaber effects are cool throughout the game, you can throw it on the group of foes, bounce bullets as you regain Jedi abilities, pierce the wall whenever close to it in a flashy effect, and especially great effect when two lightsabres collide. FINE STORYLINE
  • Story starts as Kyle renounced his Jedi life but due to circumstances he gets back on that track, and that includes coming back to Jedi Academy to meet Luke Skywalker and retest thy own abilities as a Jedi and get your lightsaber back. As always, Jan Ors is still hanging with Kyle. DYNAMIC UNIVERSE
  • This game is very dynamic and fast-pacing. Everything moves around you, constant wars are being present, and you hardly ever rest. It's nothing as close to compare the dynamic of C&C Renegade, but it's a fair dose of dynamic events. CUTSCENES, EVEN A FEW
  • I didn't think I'll see any pre-rendered cutscenes in this game, so I was pleasantly surprised to see several, even thought they were only with ships and space, no person on such scenes, only present on in-game cutscenes. EXTRAS TAGGLE ON
  • There's a fair amount of extras, from being able to see any character model you encountered, see the FMVs, or play the XBox exclusive extra level. Hint: it's actually the same level that was used as PC demo. POWERS THAT BE
  • This time you don't get to choose the side and the powers, they choose you. You regain your abilities and more as you progress throughout the game. You get new abilities but your very same also increase, and at pretty incredible rate too. Jumping for instance. This time there is no speed power the way we saw it in Jedi Knight, instead, the time gets slower and that effect is made like sort of quasi slow-mo. This time powers such as push and grip are really expanded when you grow more powerful. You quickly turn into an unstoppable machine, but underestimating your enemy may as easily cost you your life.

    **The Bad**
    SUBTITLES ARE/WERE
  • At first it will seem alright but as you progress, you may encounter mis-aligned cutscenes with non-synchronized relationship of speech and subtitles. That is really something that game of such tremendous talent is not supposed to have. SOUND OFF THE ALARM!
  • Strangely enough, as much as this game is fast as a lightning and nothing chops off the framerate, the sound problems get pretty obvious for unknown and rather mysterious reason. It can't be the DVD reader, can it? It's when you shoot that you hear the actual shot half-a-second later. But that's just the first time as the next shots go fine. It's just as if DVD needs some time to spin which is quite weird. At first I can't say to've noticed it, but later quite regularly. Beats me if I can think of a reason for it. It's almost like the game struggles with that first shot and the graphics and like it all freezes for that moment of synchronization. If anything, XBox was the last console I'd expect something like this to encounter on. LEVEL DESIGN FALL
  • Level design is great, but the third level you encounter, the very first one in Jedi Knight for those who played the game, in Nar Shaada city if my spelling is flawless, has too much jumps and falls. You can fall any time you want... and don't. It's quite annoying level in general. Hearing Kyle scream isn't any more fun either. WHAT HAPPENED TO THE EMPIRE?
  • It's kinda silly and very discouraging to see hordes of Imperial's finest following some lizard-looking guy called Desann, Dark Jedi or not. I bet he couldn't deal with them the way Kyle does, why even protecting him, kinda looks all the way silly. I mean, those Stormtroopers are still capable of self-thinking.

    **The Bottom Line**
    Great game with easy interface and equal advantages for either computer or console, not too short, with variety of locations, things to do, hordes of enemies to deal with, and puzzles to keep you focused. Would seem like a great miss not to have it in thy collection.
  • Xbox · by MAT (240968) · 2012

    [ View all 13 player reviews ]

    Trivia

    1001 Video Games

    Star Wars Jedi Knight II: Jedi Outcast appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

    Cutscenes

    Many of the 'combat action' displayed in cutscenes (and at one point watching the young Jedi train), including a moment with Luke Skywalker, are not pre-determined and are done somewhat more randomly via the AIs. What this means is that no two cutscenes are alike... and even though you may have seen it before, it will probably happen differently the next time. This is notable because sometimes unintentionally humorous and anti-climatic results occur (aka the AI doing something stupid).

    This excludes the pre-rendered video files (usually of spaceships and exterior views) used within the game.

    Information also contributed by WildKard

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    Related Sites +

    • Fight the Dark Side
      An Apple Games article (archived on the author's webpage) about the Macintosh version of Jedi Outcast, with commentary being provided by Aspyr Media President Michael Rogers (August, 2002).
    • Jedi Knight 2 files
      Almost all major Jedi Outcast maps, skins and mods can be found here including Jedi Academy files.
    • NZMac Review
      A (largely) unscored but positive review of the Macintosh version of the game by NZMac, a New Zealand Apple site (Jan. 01, 2003).

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    • MobyGames ID: 6073
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    Contributors to this Entry

    Game added by Alexander Schaefer.

    Macintosh added by Corn Popper. Nintendo Switch, PlayStation 4 added by Kam1Kaz3NL77. GameCube, Xbox added by Kartanym.

    Additional contributors: Raphael, Unicorn Lynx, Solid Flamingo, naula, Zeppin, Rik Hideto, FatherJack.

    Game added March 31, 2002. Last modified January 22, 2024.