Tomb Raider

aka: TR1, Tomb Raider I, Tomb Raider en vedette Lara Croft, Tomb Raider featuring Lara Croft, Tomb Raider starring Lara Croft, Tomb Raiders
Moby ID: 348
DOS Specs
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Description official descriptions

Lara Croft is a Tomb Raider, an archaeologist who explores ancient sites in search of valuable artifacts, who is hired to retrieve an artifact from a tomb in Peru, which turns out to be one of three parts of the Atlantean Scion. Soon betrayed by her employer, Lara Croft travels to Greece, Rome and Egypt to recover the other parts before this powerful device falls into the wrong hands.

Tomb Raider is a 3D action game with platforming and puzzle-solving elements, in which players control Lara Croft from a third-person perspective. The camera follows Lara as she climbs, jumps, and swims through detailed environs overcoming environmental obstacles and deadly fauna. Moving through levels often involves finding spots where Lara can climb, looking for spots where Lara can use her acrobatic ability, and sliding blocks and pushing levers to solve puzzles and open passageways.

Lara is armed with twin pistols with infinite ammunition, but she can pick up higher caliber weapons to take on deadlier human opponents. Lara also comes across restorative health packs and has a compass with which she can orient herself. Lara’s opponents include animals, gunmen, as well as primeval and supernatural beings. Careful explorers can also find secret areas and avoid traps.

Spellings

  • トゥームレイダース - Japanese spelling
  • 古墓丽影 - Simplified Chinese spelling
  • 古墓奇兵 - Traditional Chinese spelling

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Credits (DOS version)

67 People (43 developers, 24 thanks) · View all

Lead Programmer
Lead Graphic Artist
Programmers
Graphic Artists
Additional Programming
Additional Artwork
Music
Sound effects
Script
Original Concept
Executive Producer
Voice talents (FR)
Producer
QA
[ full credits ]

Reviews

Critics

Average score: 86% (based on 71 ratings)

Players

Average score: 3.7 out of 5 (based on 324 ratings with 14 reviews)

the first one's always fun..

The Good
Tomb Raider was huge when it hit the shelves, and it's easy to see why. Quite frankly: Lara's hot, she has guns, and there are plenty of things to kill. I actually enjoyed this first installment (so sue me) because of it's platformer style. It may be hyped as an action/adventure, but when you get right down to it Tomb Raider is merely another Mario or Commander Keen.

The Bad
The puzzles were fun, but soon became redundant. It's sequals were just addons to the first game and added nothing in the way of gameplay or graphic innovation. It was also quite hard dealing with the fact that you never actually get to see Lara naked in the game. That feature would have made a whole lot of the other little flaws dissappear.

The Bottom Line
If you enjoy platformers give this one a try. It's by far not the best, but it's a nice time killer. Whatever you do: if you buy this one don't get lured into buying another in the series.

PlayStation · by Plix (197) · 2001

Lara Croft, we hardly knew ye...

The Good
For a moment, forget everything you know about Tomb Raider.. the endless uninspired sequels, the shameless attempts to establish Lara Croft as a digital sex symbol, the constant stream of shoddy merchandising tie-ins.... At the very beginning, Tomb Raider was a groundbreaking game with an atmospheric, exciting adventure that launched the 3rd person action genre.

One of the things Tomb Raider is best known for are its graphics. They may look hideously primitive today, but in 1996, the blocky level architecture, low-resolution textures, and angular-bodied heroine were state-of-the-art. The PC version looked good out of the box, with a smooth-yet-blurry standard VGA mode and a 16-bit high-res mode that was much more detailed but ran poorly on all but the best systems. But, with a 3D accelerator card and a downloadable patch, the visuals would take on a whole new dimension, with 16-bit color, filtered textures, high screen resolution, and a buttery-smooth framerate. It really put the Playstation version in its place, and was one of the first real justifications for spending $300 on a 3dFX card.

As a feminist take on Indiana Jones, Lara Croft spends the entire game doing just what its name implies: raiding tombs. Imagine the first 15 minutes of Raiders of the Lost Ark expanded to a 10-20 hour game, and you'll get the picture. Lara traipses around the world, visiting ancient underground caverns in the Andes, Egypt, and more. Thanks to a capable 3D engine, all of the locales are impressively expansive, and filled with signs of age, distress, and abandonment that give you a real sense of being the first human in centuries to explore them. Aided by an echoy, evocative ambient soundtrack and a lonely, strings-heavy theme song, this game effectively creates a feel of isolation. Save for a handful of human boss enemies, Lara is utterly alone, with only animals and genetically engineered monsters for company.

The gameplay itself is basically a 3D adaptation of the system seen in games like Prince of Persia and Flashback:The Quest for Identity, with plenty of running, jumping and dangling over large dropoffs. Lara has a wide variety of moves, and is quick and agile like an anime ninja. The frequent combat is enjoyable as well: Lara automatically locks on to her nearest enemy, and will keep firing at it until you release the trigger. This, combined with her ability to flip in 3 directions while firing and a somersault move that instantly makes her face the opposite direction, makes gunfights intuitive and free-flowing.

The Bad
The level architecture is based around cubes, and this impacts play control in a few negative ways. Most obviously, there is only one acceptable method of making a running leap from platform to platform. Lara needs to be roughly a "block" away from the edge, and the player must press the jump button shortly before she reaches it. Start too close or press the button too late, and she'll likely run right over the edge, often onto a bed of spikes or into a deadly freefall. This leads to many deaths, or at least a minute or two spent getting back into position for another try.

There are also numerous camera problems, which were typical in third-person 3D games during this time period. In particular, try backing Lara up against a wall, or trying to see around a corner in a narrow corridor. The game also uses a few too many key-fetch puzzles, which got a little tiresome by the end, even in 1996. Finally, the CGI cut scenes are truly terrible, with crappy video encoding and ugly character models. A particularly strong offender is the depiction of Lara herself. Along with sexiness, Lara Croft was supposed to bring "girl power" to video games, but it's hard to take her seriously when she has a wasp waist and her breasts look like they represent a full 60% of her body weight.

The Bottom Line
Sadly, the original Tomb Raider's dated graphics combined with the series' current-day status as the laughingstock of 32-bit franchises means that any gamer trying it for the first time today will likely be less than impressed. But trust me when I say that in 1996, it was something special.

DOS · by Ludicrous Gibs! (38) · 2005

A classic you either love or hate.

The Good
This is a really cool game, very innovative for the time and reminds Prince of Persia as it's generally based on the same concept, only 3D.

This game's 3D engine amazed me at the time - it's the kind of graphical quality you'd expect from a demo, not a 3D unaccelerated DOS game. The engine looks good and is damn fast too. The graphics are very good (though I guess they could've made Lara a bit more.. shall we say, proportional :-)), the sound effects are OK and the game is genuinely fun (at least at first).

The Bad
Hmm... you just grow tired of it after a while, and Lara -- well, you either love her or hate her, and frankly I prefer the later.

The Bottom Line
A real classic you'll probably enjoy for quite some time.

DOS · by Tomer Gabel (4538) · 1999

[ View all 14 player reviews ]

Discussion

Subject By Date
Aged well Donatello (466) Jan 12, 2013
WTH... Tomb Raider Limited Edition? John Smith May 24, 2012
A rather glaring omission. GAMEBOY COLOR! (1990) Nov 9, 2011
Survival horror hribek (28) Mar 17, 2009
I need some help ! GAMEBOY COLOR! (1990) Nov 8, 2008

Trivia

1001 Video Games

Tomb Raider appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cutscenes

In addition to having the soundtrack (well, ambiance sounds are more like it) encoded as redbook audio, Core also recorded as cd tracks the dialogue and sound for all the in-game-engine cutscenes (not the rendered ones), meaning the cutscenes can be listened to on any CD player.

Lara Croft

The main character was originally going to be a man but during production they changed it to a woman, originally named Laura Cruz and later changed to Laura Croft. The design of the protagonist was partially based on Lead Designer Toby Gard's sister, Frances. He originally increased Croft's bust as a joke, but the rest of the team thought it was a good look for her, and it stuck. Gard was, understandably, mortified and allegedly he quit his job at Core Design in 1997 about it.

In succession of the game's release, Laura Croft became a media hype and widely known outside gaming circles. In addition to appearing in magazines, TV, etc... she was also featured in the music video Männer sind Schweine ("Men are pigs") from the German band Die Ärzte and in U2's "POP Mart" in several clips showing her on her bike, and shooting the audience. That's right, on the worlds largest screen.

Level Format

The Tomb Raider level data format has been reverse engineered and it's called TRosettaStone. Each level contains all the data besides the music, so there is level geometry, all models, all textures and sounds; some of the files are repeated several times trough levels.

The levels are composed of blocks. It enables game to have some Sokoban-like puzzles. Each such block can have several triggers in it. The game uses skeletal animation and waypoints for the AI.

Novels

In addition to numerous comics from Top Cow Productions, Lara Croft's cross-promotional adventures have included a trilogy of novels inspired by the games, published by Ballantine Books:

  1. The Amulet of Power (2004), by Mike Resnick;
  2. The Lost Cult (2004) by E. E. Knight; and
  3. The Man of Bronze (2005) by James Alan Gardner.

Nude

There was a rumoured cheat to turn Lara Croft nude. It said that if you tapped out the tune to the Spice Girls song Wannabe on the keyboard Lara would start dancing and then take her clothes off. This one is false. But soon after the release, someone found out how to replace the clothing textures and released a custom "nude patch" (DOS version only of course). It revealed everything and it became a big hype on the net. The patch is still floating around, just search for "nrpa103.zip". Custom nude patches were developed for later Tomb Raider games as well.

Sold-out version

The Sold-out version of this game is missing the audio tracks. There is however a "fix" for this by searching the web for stella's tomb raider site it has tons of info and patches on making this game work and including the missing audio.

Awards

  • Computer Gaming World
    • May 1999 (Issue #178) - Introduced into the Hall of Fame
  • EGM
    • December 1996 (Issue 89) - Game of the Month (PlayStation version) (shared with Street Fighter Alpha 2)
    • March 1997 (Issue 92) - Game of the Year runner up (All Systems) + PlayStation Game of the Year runner-up + Saturn Game of the Year runner-up + Adventure Game of the Year runner-up (PlayStation / Saturn version) + Action Game of the Year runner-up (PlayStation / Saturn version)
    • November 1997 (Issue 100) - ranked #54 (Best 100 Games of All Time) (PSX version)
    • November 1997 (Issue 100) - ranked #3 (Readers' Top 10 Games of All Time) (PSX version)
    • February 2005 (Issue 200) - #35 in the "Greatest Games of Their Time" list
  • GameStar (Germany)
    • Issue 12/1999 - #6 in the "100 Most Important PC Games of the Nineties" ranking
    • Issue 01/2007 - One of the "Ten Most Influential PC Games" (It marks the rising of Lara Croft as first game character which manages to be a long-running brand beyond the video-game industry, even more so than Nintendo's Mario. Lara Croft is also one of the first established female game protagonists in a male-driven industry.)
  • PC Gamer
    • August 2001 (Issue 100) - #86 in the "Top 100 Games of All Time" poll
    • April 2005 - #37 in the "50 Best Games of All Time" list
  • Retro Gamer
    • October 2004 (Issue #9) – #19 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #22 in the "Top 25 Platformers of All Time" poll
  • The Strong National Museum of Play
    • 2018 – Introduced into the World Video Game Hall of Fame
  • Świat Gier Komputerowych
    • February 1997 (Issue #50) – Golden Disk'96 for the best foreign game of 1996


Information also contributed by Adam Baratz, Daniel Fawkes, Big John WV, Evilhead, hribek, Indra was here, PCGamer77, Pseudo_Intellectual, Sciere, shifter and Zovni

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Contributors to this Entry

Game added by robotriot.

PS Vita added by GTramp. SEGA Saturn added by Kartanym. PSP, PlayStation 3 added by Foxhack. Windows Mobile added by Kabushi. N-Gage added by Jason Walker. PlayStation added by Grant McLellan. Windows added by eWarrior.

Additional contributors: Matthew Bailey, Terrence Bosky, Unicorn Lynx, Syed GJ, Jeanne, Eep², Shoddyan, Alaka, formercontrib, Michael B, ケヴィン, eWarrior, DreinIX, Paulus18950, MZ per X, Patrick Bregger, victorfreitas, Lain Crowley, Karsa Orlong, FatherJack, SoMuchChaotix.

Game added November 1, 1999. Last modified March 17, 2024.