Grim Fandango

aka: Deeds of the Dead
Moby ID: 201
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Description official descriptions

Not much is known about the life of Manuel "Manny" Calavera. It is, however, known what happened to him after he died. The Land of the Dead is where all people are reincarnated after death, turning into skeletal figures. The Land of the Dead is also very similar to the world of the living: people work, have careers, fall in love, and can even die again, turning into flowers. And they all await their final destiny - a trip to the underworld. Depending on their deeds in life, they might get a good journey or be destined to walk there without any means.

Manny works in a travel agency that takes care of such trips. But recently, something has been going wrong. Manny is unable to get good clients, and he suspects that there is a scheme to falsify the dossiers of dead people, offering the best trips to scoundrels for bribes. Manny's grand adventure begins as he steps into the world of corruption and intrigues.

Grim Fandango is a puzzle-solving adventure game that describes several years of Manny Calavera's afterlife. Influenced by Mexican mythology, film noir and Art Deco, the game combines 3D characters with pre-rendered backgrounds. The traditional mouse interaction was abandoned in favor of keyboard control for movements and actions. Manny is navigated with arrow keys, and tilts his head whenever something attracts his interest; the object or character in question can then be examined or interacted with.

As usually in LucasArts' adventure games, conversations offer plenty of different responses that can be chosen by the player. Despite the lack of the option to combine items with each other within the inventory, the game still contains many challenging puzzles that require manipulating inventory items and the environment.

Spellings

  • 冥界狂想曲 - Simplified Chinese spelling
  • 神通鬼大 - Traditional Chinese spelling

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Credits (Windows version)

188 People (187 developers, 1 thanks) · View all

Project Leader
Lead Artist
Lead Programmer
Conceptual Artist
Music Composed and Produced By
Assistant Designers
Production Manager
Production Coordinator
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Character Animation
Background Artists
[ full credits ]

Reviews

Critics

Average score: 92% (based on 55 ratings)

Players

Average score: 4.2 out of 5 (based on 412 ratings with 23 reviews)

Unlike any adventure game to date: Guaranteed

The Good
Tim Schafer. Day of the Tentacle was great, and Grim Fandango is his best work thus far. Fandango's humor is unmatched. I played through it twice to make sure I heard all of the possible dialogue choices.

Fandango's real strength comes from being able to be consistently funny, while still maintaining a sense of gravity, allowing serious situations to seem truly serious, and evil characters are as nasty as they need be. The dark, gritty presentation of the game is superb. Manny Calavera, the Grim Reaper for the Dept. of Death Is a smooth Bogart-esque character who gets the job done, and in one part of the game you own a nightclub, very similar to a certain gin-joint owned by certain Mr. Rick, complete with gambling tables, a French military man, and a wheezy little Peter Lorre. Watch Casablanca, then play Year 2 of this game and it will seem even funnier.

The Bad
There isn't a sequel...not that there really could be one...I guess my real gripe is that Schafer hasn't done anything since Grim Fandango.

The Bottom Line
A mysterious adventure set in the Land of the Dead that's as good as any Bogart movie, and even better than a few of them.

Windows · by MA17 (252) · 2000

Wow, I didn't think that the dead could talk

The Good
What an odd name Grim Fandango for a game is. I can understand the "Grim", because of the way all the characters look like little Grim Reapers, but with clothes on. "Fandango" is a Latin-American or Spanish dance, so if someone comes up to you and says "Do the Fandango", you'll know what they mean. And no, the plot is not about all the characters trying to out-perform each other in a dance contest.

After writing a negative review already, I decided to give this game another go. LucasArt's Grim Fandango tells the story of Manuel "Manny" Calavera, a travel agent who is employed by the Department of Death to sell travel packages to the dead on their way to the underworld. Unfortunately, one of his colleagues seem to get the best clients, and he suddenly has a bad reputation for not selling enough packages, and he is on the brink of getting fired from the job.

The game's description says that Grim is a masterpiece, and when I played the game all the way to the end, I can see why. The game is divided into four years, and each one of them contains marvellous 3D graphics. Every time I walked Manny between locations, I noticed how each of them is well designed, particularly the towns of El Marrow and Rubacava, LSA headquarters, the creepy petrified forest, and the coral mines where slaves do nothing but make lightbulbs for a living. The objects themselves look beautiful, and those that I found interesting to gawk at include the blimp that flies stationary over Rubacava (Too bad you cannot enter it.), the submarine and the octopus that guards it (The octopus looks scary as he keeps a close eye on you wherever you go.), and, most of all, the Number Nine train that carries people to the underworld.

The music and sound effects are nice. Most of the music inside the game is a combination of Spanish- and Mexican-style music. I prefer not to listen to this type of music, but I must say when a piece plays somewhere in the game, they reflect the situation that you are in, whether it is a love scene or running away from someone.

You control Manny's actions by using the keyboard to walk around and pick up and manipulate objects, and you will use the keyboard a lot. (Sorry, Grim uses LucasArt's new GrimE interface instead of the SCUMM interface used in earlier games, and due to restrictions on using the new interface, mouse support is just not possible). This means that you have to memorize at least ten commands, but they are easy to remember once you examined the help screen.

Whenever you accomplish something that is a requirement of the game, you will often watch a cut-scene. These cut-scenes look a lot detailed than the ones in earlier games, even those in The Dig is no match for those in Grim. And once you have viewed the cut-scene, you have the option of watching it again if it happens to be your favorite.

Like other adventure game should, you have the option of saving and loading games, and you can save as many games as you like and not worry about disk space, since each save game is just under 1MB. Me, not only do I like to save at any location that takes my breath away, but also at places where I could get myself in trouble. What is interesting about saving games is that at the top of the save/load game screens, a part of a painting is created to show you how much of Grim that you have completed. If you have many saved games, including the one where you are one step toward finishing the game, you can use the up and down arrow keys to quickly cycle between saved games to see how the painting is formed piece-by-piece.

There is a little bit of humor in the game. The things that Glottis, your demon partner, does is funny such as when he gets fired from his job and tells Manny that it is like that the DOD reached in and pulled his heart out, he actually does so and toss it in a spider's web, and this makes it rather difficult for Manny to release the heart from the web. Another highlight is going to the cat tracks in the second year and hearing the names of the cats that are competing, with names like "Hairball Surprise", "Smitten Kitten", "Meowy-Wowy", and "Kitty Kitty Bang-Bang".

The Bad
When I first submitted a review of this game, an approver told me "What??? I don't believe this. How could anyone find Grim Fandango boring?" Well, I meant that the game was boring the first time that I played it, but when I played it the second time, I found the game enjoyable. However, it is boring to have Manny take almost a minute to walk across the screen. I ended up holding down the [Shift] key to make him run from one place to the next. In fact, the walkthrough that I used to complete the game encouraged me to run rather than walk.

The Bottom Line
This game's install program has two types of installs: "Small" and "Large". My advice: Don't choose the "Large" option, unless you can wait for it to finish 20 minutes later. Grim Fandango comes on two CDs, but there was no need for the game to fit on a second CD, which is completely useless expect when you are installing the game.

Grim Fandango is a very good game with relaxing music and breathtaking 3D graphics, with a little bit of humor added to the mix, I believe that everyone (kids or adults) will find this game a joy to play.

Rating: ****

Windows · by Katakis | カタキス (43091) · 2005

A nice long adventure game...too bad it's 3D

The Good
The game has a very original and interesting plot... The voice acting is really great...the game is also very funny in a dark, sarcastic kinda way...

The Bad
3D Killed the adventure game star.......that's all I have to say about 3D animations in adventure games...besides, the interface is not comfortable because you don't really know what objects you can interact with, although Manny is looking at the objects when he's passing by them... you don't really know what he's looking at... ( the problem with this interface was solved in Monkey Island 4, there LucasArts wrote at the bottom of each screen the objects and people you can interact with )

The Bottom Line
A funny and cool adventure game, if you don't mind the 3D graphics, you'll have a blast !!!

Windows · by Daniel Albu (248) · 2003

[ View all 23 player reviews ]

Trivia

1001 Video Games

Grim Fandango appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut dialogue

Originally, Manny could find out the entire conspiracy in a conversation with Domino in Year Three. The audio files shipped with the game, but the dialogue tree was cut.

Gags

  • In the hallway of the DOD there is a picture of a boat. If you look at in Manny says "Not that I have a choice, but I wonder if I would be happier working on a ship. Then again I'm so competitive I wouldn't be able to rest until I was Captain." At the end of year two on the ship he is just the cleaner, and then a year later he is the captain.
  • The main character in this game is a skeleton, take a look at the side of the box and you'll see a different LucasArts logo. The usual golden figure who raises his arms (towards the sun?) is replaced by a skeleton.

References

  • The game's hero is Manny Calavera. Calaveras are actually those skeleton-dolls, which the majority of the characters in this game are.
  • One of the characters is called Olivia Ofrenda. "Ofrenda" is a Mexican celebration of the dead.
  • As in many others LucasArts games, you can find Max, from Sam & Max. Go to the tattoo parlor (in Rubacava, you must walk all the way to the right). Take a look to the poster and you will find him in the tattoo designs.
  • In year 2, there is a part of the game where you see a Blimp/Zeppelin hovering in the air above the Cat Tracks... As you cross the bridge under it, a short melody plays which is part of the opening theme to Secret Weapons of the Luftwaffe... and older World War 2 flightsim from Lucasarts (or Lucasfilm Games as it was known back then)
  • Including the references mentioned below, the game's characters have many similarities to actual Day of the Dead objects. There is, for example, Don Copal - Copal is a festive resin from tropical trees often burned in special bowls on graves during the Day of the Dead in Mexico.
  • You soon end up working for an underground organisation called the L.S.A., or the Lost Souls Alliance. As stated in the manual Grim Fandango is steeped in references to Aztec and Mayan culture and art (as well as Mexican folklore and film noir of the 1930's, 40's and 50's). LSA (for short) is the psychoactive ingredient of 'Ololiuqui' - the Aztec name for the seeds of certain plants that have been used and held sacred by the Aztecs for many years. This may or may not be intentional but trivia nonetheless!
  • The game contains a reference to Frank Herbert's sci-fi cult novel Dune. At the end of the 4th year, when Salvador bites down on a fake tooth, releasing a cloud of poison that kills both him and his victim, he alludes to an almost identical event in Dune.

Budget & Sales

The budget was a whopping 3 million dollars but the sales didn't live up to that investment. As of 2004, Grim Fandango is the only game that didn't make LucasArts a profit.

Saving screen

As you progress through the game, more of the design over the save screen will show.

Title

The game was originally going to be named Deeds of the Dead but the management at LucasArts didn't want a reference to death in the title.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best Adventure Game of the Year (together with Sanitarium)
    • January 2001 (Issue #199) – Introduced into the Hall of Fame
    • March 2001 (Issue #200) - #7 Best Game Of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #87 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #41 in the "All-Time Top 50 Games" poll
  • PC Player (Germany)
    • Issue 01/2000 - Best Adventure in 1999
  • PC Powerplay (Germany)
    • Issue 11/2005 - #2 Game Which Absolutely Needs A Sequel
  • Power Play
    • Issue 02/1999 – Best Adventure in 1998

Information also contributed by Adam Baratz, Emepol, James Isaac. PCGamer77, Roedie, Scott Monster, [SDfish, [Tom Murphy](http://www.mobygames.com/user/sheet/userSheetId,66915/), [WildKard](http://www.mobygames.com/user/sheet/userSheetId,16566/), [Unicorn Lynx](http://www.mobygames.com/user/sheet/userSheetId,6226/) and [Zack Green](http://www.mobygames.com/user/sheet/userSheetId,9727/)](http://www.mobygames.com/user/sheet/userSheetId,45163/)

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Contributors to this Entry

Game added by Ryan Lucas.

Additional contributors: Swordmaster, Xa4, Unicorn Lynx, Jeanne, Zack Green, Shoddyan, James Isaac, Zeppin, CaesarZX, Paulus18950, Cantillon, Thomas Helsing, Patrick Bregger, Ingsoc, FatherJack.

Game added August 10, 1999. Last modified March 27, 2024.