Mario Kart 64

aka: Mario Kart R
Moby ID: 3535
Nintendo 64 Specs
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Description official descriptions

Mario Kart 64 races eight familiar faces, including Mario, Bowser and Yoshi, on four progressively tougher four-track circuits. Wide curves and gentle banks mark the Mushroom Cup tracks. Your commute gets notably tougher on the Flower Cup, though. The player will have to dodge semis rumbling on Toad's Turnpike and bounding boulders on fogbound Choco Mountain! Star Cup tracks range from the icy surfaces of Sherbet Land to the lava lakes of Bowser's Castle. The true test of karting competence, though, comes on the four tracks in Special Cup. Zip through the dark caves and green hillsides of Donkey Kong's Jungle Parkway, cling to the sheer cliffs of Yoshi Valley and hustle over haunted Banshee Boardwalk before tackling the longest track in the game: neon-lit Rainbow Road.

The game offers two camera angles and three engine sizes: 50cc, 100cc and 150cc. You can gain even more speed by mastering the power slide technique or grabbing Super Star power-ups. Each kart has distinctive handling, acceleration and top speed capabilities. Light karts like Princess's smoothly steer through tight corners, but run the constant risk of getting flattened by heavy karts, like Donkey Kong's. Shells that you fire at rival racers, Bananas that make them skid out and Lightning Bolts that make them small and very slow are just a few of the game's unique power-ups.

Spellings

  • マリオカート64 - Japanese spelling
  • 马里奥卡丁车64 - Simplified Chinese spelling

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Screenshots

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Credits (Nintendo 64 version)

54 People (43 developers, 11 thanks) · View all

Reviews

Critics

Average score: 85% (based on 56 ratings)

Players

Average score: 3.9 out of 5 (based on 170 ratings with 8 reviews)

Great multiplayer game but a bit of a bore while playing by yourself.

The Good
It's a great multiplayer game. The courses are wonderfully designed and they have cool special items. The battle mode is also fun with 4 people. You can't go wrong with Mario and Bowser racing each other.

The Bad
The single player game becomes boring after a short while. If you play with 3 or 4 players there aren't any computer opponents. I think it would be a huge plus to have computer opponents in the 4 player mode.

The Bottom Line
Don't get this game if you don't plan to play it with your friends.

Nintendo 64 · by Attila (553) · 2001

An addicting, unbalanced kart racer.

The Good
First of all if you've never played Super Mario Kart, go and pick it up. Seriously, it's so cheap these days you'd be silly to not have that must have piece of nostalgic brilliance alongside Illusion of Time, Super Mario World and Super Turrican.

Conceived originally as Super Mario Kart R and featuring Magikoopa some tweaking was employed and the finished product was released to pretty unanimous praise. It's easy to see why the game was initially praised. It's incredibly addictive and you won't be able to render yourself from the Nintendo 64 controller until you have had your fill of every track the game has to offer.

I have never been so compelled to stay up to ungodly hours, a bottle of beer in my hand, my friends by my sides on the couch. Raccuous laughter until the sun came up. Absolutely magical.

That's where the magic in this game lies. It really brings people together to enjoy themselves with some of the best multiplayer gaming ever produced.

Outside of the multiplayer there is a fleshed out single player mode. There are four cups to participate in with tracks that gradually increase in complexity as you complete each concurrent one. They are based loosely on characters or places featured in earlier Mario games and while imagination in one might be quite apparent in others there is no imagination at all. In general though, they are quite interesting and fun to drive around on.

Speaking of driving. The racing mechanics are improved, obviously, over the original Super Mario Kart. Each racer, like before, has their own statistics but within weight classes the changes are more or less cosmetic.

Items are much more potent this time around with a selection of items that might displace someone from first or form a shield of shells around your racer.

The graphics in Mario Kart 64 are simple, but traditionally the simplicity of the graphics in Mario games has been charming and it is no different here. Environments are richly detailed and the bright, vibrant colours give everything that warm, cartoon like quality that Mario games exude in spades. It's hard to fault the graphics when they are so stylised, it's like calling the art director a failure for trying to make things look a little different, or in this case; consistent. Kudos.

The Bad
Mario Kart 64 comes apart in only one instance; single play. When you're playing the Grand Prix mode and you're racing on the highest difficulty the AI will constantly ruin you. It stops being fun. When you see racers you blazed past using a golden mushroom rocket up behind you for absolutely no reason you begin to resent the game for cheating.

Rubber banding is cheating, in every sense of the word. In fact, at the climax of the last few races the only way you're going to beat them is by constantly restarting, or luck. Whatever works for you. The dire frustration I felt seemingly getting absolutely nowhere despite memorising every last turn and straight of a course almost ruined the game for me.

Put the difficulty back a couple of notches to 50CC and it's a completely different game. I don't know how they ruined the AI so badly.

The music is pretty hit and miss. Most of the time you don't even notice it, but when you do it's either sounding awful or good. It's really inconsistent.

Saving a ghost run of your best times requires the use of almost an entire controller pak. Buying a new controller pak just for Mario Kart 64 is a little ridiculous. It's like Knights of the Old Republic using up an entire Memory Unit or Jet Set Radio using an entire VMU to store Graffiti.

The Bottom Line
Playing Mario Kart 64, in any context, you're guaranteed to have a good time. With friends, it is an absolute gem of multiplayer mayhem with some brilliant arena's, addicting game modes and outstanding replay value on a whole.

Single player is inconsistent and unbalanced. While fun on lower difficulties when playing on higher difficulties the rubber banding of opposing racers becomes such an issue that it begins to suck the fun right out of the experience.

Balance issues aside, this is still a brilliant game. It looks fantastic, features really solid control and is packed with features, tracks and extras.

Nintendo 64 · by AkibaTechno (238) · 2011

Still a ton of fun to play

The Good
Very solid racer, great tracks

The Bad
Getting hit by many items in a row.

The Bottom Line
Part of me was dreading replaying this. I have a lot of fond childhood memories of Mario Kart 64, but is it’s something that still holds up today? Mario Kart has changed so much since then.

After actually playing Mario Kart 64 again, the amount of changes to Mario Kart over the years actually keeps Mario Kart 64 still hugely enjoyable – the newer games aren’t simply better, they’re all quite different. The simplicity of Mario Kart 64 really helps it stand out from the others, and the handing still feels great.

My biggest criticism of Mario Kart 64 is the lack of singleplayer modes, just GP races and time trial, you can’t even pick single races, but most Mario Karts have similar issues. There is a mirror mode to unlock (which has the true version of Toad’s Turnpike) by completing all GPs on the highest difficulty, but that’s about it.

Mario Kart 64’s true wonder is in the multiplayer mode, which is still a lot of fun. The weapons make it hectic, but also allow people to catch up. You can spend hours and hours just playing races and I really like that you just pick a race and play, you’re not forced to do a tournament or anything like that.

Battle mode was also amazing in this game, and has not been properly replicated since (with newer games favouring points-based rather than elimination). When a player has been eliminated, they turn into a bomb and can try and screw over a player of their choosing. This wouldn’t work in a more serious setting, but for Mario Kart, it’s perfect.

Mario Kart 64 is still an immense joy to play, and is still worth going back to due to how different other Mario Kart games are. It really does deserve a re-release with widescreen and nicer textures, but without changing too much.

Nintendo 64 · by Cube1701 (2) · 2024

[ View all 8 player reviews ]

Trivia

1001 Video Games

The N64 version of Mario Kart 64 appears in the book 1001 Video Games You Must Play Before You Die by EDGE magazine's then General Editor Tony Mott.

Bonus courses

If you complete all the tracks in the 150cc class, the game opens up new tracks. The new tracks are actually reverse images of the original set.

Japanese version

In Mario Kart 64 in the Japanese version lots of the signs are take offs of brands, the only one apparent in the western version is the Koopa Air (Nike Air), but one interesting one is a sign that says MarioBro which was changed to Mario Bros. This of course was originally a takeoff of Marlboro cigarettes.

MagiKoopa

Originally, MagiKoopa (an enemy from Super Mario World) was intended to be one of the racers. However, he was later replaced by Donkey Kong before the game was released. You can still see MagiKoopa in some of the earliest screenshots of the game (back when it was still called Mario Kart R)

Title change

The game was originally going to be called Mario Kart R but was changed because Nintendo felt it was to similar to Sega's upcoming racing game Sonic R.

Virtual console version

For the Wii Virtual Console version of Mario Kart 64, the Ghost Trial Data, (which allowed players to race against a ghost kart of their best times), has been disabled.

Awards

  • Electronic Gaming Monthly
    • March 1997 (Issue #92) - Game of the Month*
    • November 1997 (Issue 100) - ranked #49 (Best 100 Games of All Time)
    • November 1997 (Issue 100) - ranked #5 (Readers' Top 10 Games of All Time)
    • March 1998 (Issue 104) - Multiplayer Game of the Year Runner-Up
    • March 1998 (Issue 104) - Racing Game of the Year Top Write-In (Readers' Choice)
    • March 1998 (Issue 104) - Multiplayer Game of the Year Runner-Up (Readers' Choice)
  • Retro Gamer
    • September 2004 (Issue #8) – #80 Best Game Of All Time (Readers' Vote)

Information also contributed by Chris Martin, Guy Chapman, MegaMegaMan and Warlock

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Contributors to this Entry

Game added by Chris Martin.

Wii added by Corn Popper. Wii U added by Michael Cassidy. Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: Warlock, Unicorn Lynx, Attila, Alaka, Deleted, Eric Smith, Patrick Bregger, Thomas Thompson, gingerbeardman, Alsy, FatherJack.

Game added March 29, 2001. Last modified March 27, 2024.