Silent Hill 2: Restless Dreams

aka: Silent Hill 2: Director's Cut, Silent Hill 2: Inner Fears, Silent Hill 2: Saigo no Uta
Moby ID: 5069
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Restless Dreams is an updated version of of Silent Hill 2. It contains all of the content of the original version and adds several pieces of new content. The most significant is a new short scenario called Born from a Wish, where players take control of Maria from her first moments right up to where she first appears in the main game. Also included is a sixth ending to the main scenario and a minor feature that allows the player to turn off the graphical effect, which makes the game look like it was shot on cheap film stock.

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  • Silent Hill 2: 最期の詩 - Japanese spelling

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Credits (Xbox version)

115 People (93 developers, 22 thanks) · View all

Reviews

Critics

Average score: 81% (based on 40 ratings)

Players

Average score: 4.1 out of 5 (based on 133 ratings with 14 reviews)

Real horror, great story, with many endings

The Good
Almost everything. Graphs are nice, specially on cutscenes (which are almost same as graphics in game).

Game`s plot is very good and there are many sad scenes which can even make you cry. It´s also very long, but it isn´t that it would be too hard, it just rocks. Monsters are very scary, they (still) looks like cool, specially bosses, like pyramid heads.

There are separate levels: action and riddle level, so if you like e.g get more challenge to shoot monsters, but don´t want to solve stupid puzzles so much, you can set action level to hard and riddle level to easy.

5 endings are really cool, my favorite is Rebirth. You can get that ending only on replay game. In PC version, Directors Cut, you have sixth ending, called UFO, it also rocks very much.<br><br>**The Bad**<br>Sometimes, you can get stuck pretty badly, but usually you can find answer with Google. Also, some graphs has problems, even if theyre cool, you can see some cracks on textures.

The Bottom Line
Horror game from top

Windows · by MDawson (6) · 2004

It's a rough but enjoyable return to Silent Hill

The Good
First of all I need to point out that, while I wasn't using any proper modifications for the game, I applied fixes to enable modern resolutions and some hardware improvements through my graphics card's panel. While these options aren't available directly in the menus they're all things that the engine can do natively. With these tweaks applied the game looks truly fantastic, especially considering that it came out in 2002. While the environmental lighting is rather flat and basic, the effects of the portable flashlight are also wonderful. The only problem with the game engine is that it's locked at 30 FPS.

Silent Hill 2 tells the story of James, who has received a letter from his dead wife. Despite the unlikely situation, he's decided to return to Silent Hill anyway and visit the resort where they had a holiday together. The game starts after he is forced to abandon his car and continue on foot, due to the road into town being blocked. The story revolves around James' obsession with his dead wife, Mary, and his confusion as he meets a woman named Maria who resembles her in an uncanny manner. I found Maria to be a rather well written and interesting character, while James felt very sloppy and his actions and reactions rarely made sense.

Both creature and level design are top notch: a complete new roster of incredibly creative monsters is introduced. All the locations are expansive and complex without being confusing or dispersive. There's a wide variety of places that James will explore in the search for Mary, ranging from the ever present hospital to a prison hidden beneath the bowels of the earth. Of course, most of these are reached by free roaming through the town, this time on the south side of the lake.

One of the biggest improvements that the development team brought over the first Silent Hill is that they've let the choice of control type to the player: people used to the “tank” system seen in the prequel or in the Resident Evil titles can continue using it, but also available is a much more comfortable and fluid-feeling directional control system. It's also interesting the double difficulty selection: players can choose settings for both the action and riddle elements. The first one will affect how many enemies show up, how hard they hit and how accurate they are, while the second will concern only the puzzles, with the higher settings making them more cryptic and hard to decode. As far as riddles and puzzles go, they're a bit hit and miss: most were fun to figure out, but occasionally they relied too much on a very particular interpretation of the hints received.

Besides the portable flashlight, other features from Silent Hill have come back. The most iconic is undoubtedly the crackling radio that emits static noise whenever there's an enemy nearby. My favourite, however, is the map system: the clean and easy to read maps that get updated automatically as you try to open doors have come back and are as good as ever. A fantastic feature that appears to me has gone often unnoticed and I've never seen in another game is that James will look at items that can be picked up: in the first Silent Hill there often was the risk of missing something because it was behind a corner, hidden in shadows or maybe just slightly off-screen. To solve this problem the developers, instead of having glowing items or some ugly floating marker highlighting the item, made it so James' head will nod towards the nearest item. This is incredibly subtle and non intrusive, yet extremely useful. While there are still save points scattered around, represented by red squares generally on a wall, the game implements also a free saving system that allows the players to record their game whenever they want. The presence of several different endings will help keeping the replayability high for people who enjoy them. The New Game + mode doesn't offer much besides a few special weapons, that are, however, fun to use.

Added as a bonus after the main game there's also a mini-campaign called Born From a Wish, which tells what happened to Maria until the point right before she met James. It's rather short and should only take about one hour, but it's a nice bonus. Unfortunately it is marred by a puzzle that could have been good had its interface been better: the player needs to arrange a few tablets in a specific manner and the only way to try the combinations is to go through the inventory each time. The short fade-out that happens every time one of the menus is opened, normally unnoticeable, becomes very tiresome when done several times in a row.

The Bad
Sadly not everything can be good. The game itself is very slow to start. Unlike the prequel which throws the player directly into the thick of things, in this one there's a long walking sequence on a path down the hill, that's supposed to set the mood. The problem is that like the rest of the game, the overall atmosphere is not as claustrophobic and smothering as the original title managed to do. The light and darkness mechanics have been almost dropped, because most monsters will still be able to see James even if his flashlight is turned off. The result is that there's very little reason to stay in the darkness and attempt to sneak around because the disadvantages of doing so far outweigh the benefits.

The voice acting and writing have actually improved significantly. They are still awkward and weird, but at least they're not just comically bad.

The worst aspect by far of Silent Hill 2, and what can ruin the experience completely, is the camera's behaviour and controls. Similarly to the previous instalment it has an annoying tendency to face the front of the protagonist. However, in this case, it's also very hard to manipulate it so that it's facing the correct direction and, when you've finally managed to orient it correctly, it will refuse to stay put and constantly try to get back in front. This irritating behaviour makes navigating narrow hallways and corridors a real pain. The second aspect that was made worse from the first game are the melee attacks: they've become sluggish and very hard to time correctly, making close combat not a fun choice.

It doesn't matter that much anyway, because just like its predecessor the game starts off pretending to be a survival horror, just to end up showering the player with ammunition. This is not necessarily a bad thing, and in particular with the terrible melee controls it means that the combat is overall bearable because there's no particular need to pay close attention to the bullet use. Healing items are abundant as well.

The boss fights were a huge let-down. Most of them were relegated to small arenas, way too cramped to have the proper mobility. Dodging the attacks resolves usually to just running along the perimeter of the room, trying to shoot whenever possible. Pyramid Head in particular, who appeared to me, before I played this game, like he was an important icon of the Silent Hill series, turned out to be pathetic and laughable.

I found that the hard difficulty wasn't well balanced: the common monsters were fun and challenging, but the bosses became just plain unfair. If you consider that they deal massive damage and their speed increases, and pair that with the fact that most of the arenas where they're encountered are small, you get to the conclusion that survival is more based on amount of healing items left in the inventory rather than actual skill. The easier difficulties are understandably unchallenging. Overall, normal felt like the perfectly balanced setting to me.

The Bottom Line
I may have sounded a bit harsh towards the game, but despite its flaws I still consider it a very solid title that deserves to be played and enjoyed thoroughly. It's possible to work around its shortcomings and get used to them: the good times far outweigh the frustration that's caused by the unresponsive camera and clunky fighting. The story and its developments are overall interesting, albeit confusing at times.

Windows · by BeamingLizard (15) · 2015

A psycho-sexual drama that is disturbing, scary, and beautiful at the same time.

The Good
"Silent Hill 2" is a rare game. While the entire series has plenty of spooks and disturbing psychological scares, nothing in the series can compare to this gem. Yet at the same time, this isn't just the greatest horror game, it is easily one of the greatest games ever made. A masterwork of fiction, terror, and gameplay. While the game may not have as many "jump out" moments as is typical of the genre, the game makes up by digging so deep under your skin it can feel your bone marrow. The fog in Silent Hill is thick, and monsters often resemble shapeless shadows in the fog, and just like in the first game the accursed radio that clues you into a baddies location adds a layer of suspense and fear. The panic that sets in allows for confusion, and the monsters will have an easy time sneaking up on you.

Not only that, the monsters designs are disturbing. What makes them so disturbing isn't how much blood they have splattered on them or how strange their shape is (Although that adds to it) but their movement and most all their meaning. Every twisted visage has a meaning to it. They are metaphors. Deep fears and sins manifested into flesh. One of the most common enemies, the Straight Jackets represent helplessness to help others, and at the same time, they represent people who lost their way in the town and never came out. Living up to their name, they appear to he constricted human beings, struggling to break free. The infamous nurses represent the way James, the main character, would harass the nurses in the hospital where his wife died. The even more infamous Pyramid Head, is more than just a butcher or a 'rapist' like most people think he is; he is a punisher, an executioner, and agent of justice. Nigh on each monster succeeds in being even more disturbing because of their sexual implications, combining the social taboos of things such as harassment, rape, objectification of men and women, with strange shapes, gore, and mutations only makes these baddies more disturbing. The most disturbing monster, in my opinion, is by far the "Doorman," a creature born from the mind of a young woman who was assaulted by her father, the shape of the creature looking much like a larger figure raping a smaller figure that is constantly struggling. Its disturbing, and sickening, but its what makes these monstrosities true monsters. The way they animate is brilliant, each monster animates differently, yet their motions are equally frightening and strange. The way the straight jackets struggle, the way the nurses twitch and crack their limbs, the way Pyramid Head drags his sword and spear, and even the way the few human characters animate are all perfect. The animation is incredible, some of the best ever seen in a horror game.

The story is, in my opinion, the greatest ever told in a video game. While it's not for someone who can't think outside the box, as like the monsters it relies on metaphors and intelligent thought, is an emotionally charged story of "The beast within," revenge, and ultimately, redemption. You play James Sunderland. 3 years ago, your young wife Mary died of a disease. Before her death, you promised to take her to your "special place," a hotel on an island in Silent Hill, where you spent your honeymoon together. You get a letter from her, saying she is waiting there. Despite the fact that you know ghosts can't write a letter, you go to Silent Hill, seeking her out. The mystery that unravels will not only shock you, but by the ending, it will even make you truly feel for the characters. This was the first game to ever make me cry. Despite some occasionally deadpan acting, everything falls into place emotionally, and it will tug every emotion from fear, to disgust, to sadness. Its a truly brilliant tale, and it blends with the games frightening images and sounds perfectly.

The atmosphere is so thick you can cut it with a knife. The sounds of the monsters are just as freaky as their looks, the infamous radio crackles will send shivers, the music is both beautiful yet eerie and creepy at the same time, the fog and layers of darkness add a shroud of mystery, and it all lends an atmosphere that will keep you on your toes and suck you in. This gives the game time to truly work with you, and make you remember the images you see and hear, as well as feed the story at a leisurely pace. Its hard to put the game down.

The puzzles are good, in many ways they feel like something from a point 'n' click adventure game (That's a good thing) and they are all thought out. In some ways, you could maybe call this a point 'n' click adventure game but with joystick or keyboard (Though a controller is preferred in a third person game like this) control of your character. This is once again, a good comparison.

The graphics have aged surprisingly well. Sure, they do not look like FarCry 2 or Resident Evil 5, hell, they obviously don't look as good as the most recent Silent Hill game, Homecoming; Although that game sucks, so who cares? Despite this, the game looked great when it was released, and it looks great now. I've already mentioned how good the animation is, but the effects are great as well, the lighting and shadows are still incredible (Much like Doom 3, but before it was released....) as is the lighting system in general. The character models still carry a detail, blood spurts and leaves a trail, the flesh on monsters has an eerie glisten, your light flares in the camera, and some of the more deranged environments still look freaky and organic, like a mixture of H.R. Geiger and David Lynch.

The Bad
There's not much negative to say, but since it wouldn't be a balanced review, here are a few negatives.

First off, the combat is relatively poor. Locking on is troublesome, and sometimes James swings or shoots even if you haven't pulled the trigger, and sometimes makes himself vulnerable. Oddly enough, there are a few ridiculously large weapons one can find easily, namely the chainsaw and Pyramid Heads sword (To be fair, Pyramid Heads sword is slightly 'hidden' but its still easy to find if you look around the right corner.) which makes combat way too easy and removes the feeling of being vulnerable, something that is important to Survival Horror.

Although most of the games multiple endings are satisfying, I will admit that there are a couple that do not add a truly satisfying resolution. I truly feel that there is only one true ending to the game, but its would be a spoiler to tell you what happens, and at the same time, its hard to tell you what threshold gets you the ending.

The voice acting, although at times decent, can be somewhat deadpan and bland, at one point, even corny.

The layout of some levels may also breed repetition, and some may not like some of the more obtuse puzzles, as they can lead to frustration.

The Bottom Line
Silent Hill 2 isn't a game for kids, or those with a closed mind. It deserves its M rating (Although why wasn't "Mature Sexual Themes" added in the content descriptor?!?!? I consider rape, harassment, and a monster that is basically a lump of flesh with female genitalia to be "Mature Sexual Themes.") and it knows how to deliver the scares and disturbing scenes and themes. If you like a good scare, and don't mind the games content, then you will find a true masterpiece. Silent Hill 2 can be summed up as "Disturbing," but at the same time it can also be called a "Drama," and what a good drama it is. I recommend it to anyone who enjoys their horror with a side order of intelligence and a heaping helping of story.

Windows · by Kaddy B. (777) · 2009

[ View all 14 player reviews ]

Discussion

Subject By Date
Pending correction Corn Popper (69027) Jan 14, 2011
Very well done Joe Price Apr 30, 2009
Best survival horror game? Donatello (466) May 24, 2007

Trivia

The Xbox version contains a lip sync bug. Since the PC version is a direct port of the Xbox version, the lip sync bug is also present.

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Related Sites +

  • Hints for Silent Hill 2 for Windows
    Questions and answers to help you solve the game.
  • official homepage
    Konami's website for Silent Hill 2. Shows about the game, screenshots, movies and tips&tricks for the game, and is on english language.
  • official website
    "Konami computer entertainment Tokyo" official website on english and japanese. However, japanese link has much more info about the game, including all descriptions you'll need, movies, merchandise and such.

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  • MobyGames ID: 5069
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Contributors to this Entry

Game added by Jak Din.

Xbox added by Brian Hirt. Windows added by John Chaser.

Additional contributors: Macintrash, MAT, Jeanne, NeoMoose, Corn Popper, John Chaser.

Game added October 4, 2001. Last modified January 27, 2024.