Zelda II: The Adventure of Link

aka: Zelda II: A Aventura de Link, Zelda II: Link no Bōken
Moby ID: 7296
NES Specs
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Description official descriptions

Link has just turned sixteen, and discovers a strange birthmark on his hand. With the help of Impa, Zelda's nursemaid, Link learns that this mark is the key to unlock a secret room where Princess Zelda lies sleeping. When young, Princess Zelda was given knowledge of the Triforce of power which was used to rule the kingdom of Hyrule, but when a magician unsuccessfully tried to find out about the Triforce from Zelda, he put her into an eternal sleep. In his grief, the prince placed Zelda in this room hoping she may wake some day. He ordered all female children in the royal household to be named Zelda from this point on, so the tragedy would not be forgotten. Now, to bring Princess Zelda back, Link must locate all the pieces of the Triforce which have been hidden throughout the land.

Each piece of the Triforce is in a temple guarded by a powerful monster which must be defeated. At the same time, Ganon's underlings are still around and gaining in strength and number. It is said Ganon could be brought back to life by sprinkling the blood of the one who defeated him on the ashes - which was Link himself.

Zelda II: The Adventure of Link is an action role-playing game, and a sequel to The Legend Of Zelda. The gameplay alternates between a top-down view (when traveling the land) and side-scrolling perspectives (when fighting, in a temple, or town). In the top-down view, Link cannot do much except for walking: in the side-scrolling action view, however, he can fight, cast spells, collect items and talk to people.

When Link encounters an enemy in the wilderness, or enters a location which contains enemies, he can fight them with his sword. If Link is at full health, his sword can be thrown, but when he is hurt, he can only fight in melee. Link has a shield which protects him against some of the enemies' attacks if they strike the shield. Touching an enemy or getting hit by their attacks decreases Link's health. If he runs out of health, he loses a life. If he loses all his lives, it's Game Over. Link can replenish his health completely by encountering a fairy in the wilderness, or by using the services of a healer in a town.

Link also has a "magic" meter. He can cast spells (as long as he has learned them) if he has some magic power left. Spells cost a various amount of magic power. They have various effects: they cure Link, allow him to jump very high, shoot fireballs etc. The magic power meter can be refilled by collecting blue and red jars sometimes left behind by enemies.

When Link slays an enemy, it might leave behind an item, or give Link some experience. When Link gains enough experience, he gains a level, which allows him to buy weapon power, maximum magic, or maximum health upgrades for his experience points. The player can also decide not to buy anything and stockpile his experience points for later use.

There are some items to be found that are necessary to get past certain points in the game. The Adventure of Link features a battery backup so games can be saved without needing a password system.

Spellings

  • リンクの冒険 - Japanese spelling

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Credits (NES version)

10 People

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Reviews

Critics

Average score: 77% (based on 52 ratings)

Players

Average score: 3.4 out of 5 (based on 185 ratings with 11 reviews)

A vast departure from the original, sometimes different isn't always a good thing

The Good
I think I applaud the development team for trying something different. The game has even more RPG elements and some of those things made their way into subsequent releases (some of the named locations, fighting a dark version of yourself, etc..) but largely the concepts and ideas in this game were forgotten.

As much as I despised the combat, I did start to get a kind of Souls-like feeling with it. I would figure out the enemy's patterns and after I had died a few dozen times, I became adept at taking them on. Then another enemy was introduced that I couldn't figure out, so rinse and repeat.

The Bad
Well, the graphics are terrible. Even if you're a retro gaming fan, there's a lot not to like about the visuals. Link's sword, for example, is the same color as his skin. So, it looks like Link has a really messed up appendage. All of the towns look exactly the same except for maybe a color palette swap or a slight shift in position. The overworld map is bland and uninteresting.

NPC dialogue is confusing and provides almost no context or information. All of the NPCs look the same.

None of this would be as bad if the gameplay was any good. After all, the Castlevania series attempted a similar shift in format with Simon's Quest and it wasn't terrible. Unfortunately, Zelda 2 doesn't fare so well. The game is unfair, way more unfair than the original. Link's sword swipe is not very long so therefore you have to be super close to the enemy to hit it. Link's movement is as if he's on ice so when you stop you kind of slide just a tiny bit, which makes platforming a bit more challenging than it needs to be.

The bosses, while visually interesting, are random and seem to have no real connection to one another.

The Bottom Line
The Adventure of Link swings for the fences, I will say that much. They tried to do something different, unfortunately it just didn't work. I don't think the game is without merit, the leveling system is interesting, and a lot of the enemies and bosses looked pretty good. Everything else though was pretty bad. The game honestly felt like it wasn't finished and needed just a little more polish and balancing.

NES · by John Murphy (10) · 2022

Not That Bad Actually

The Good
The Sequel to Zelda, Zelda II: The Adventure Of Link, is better than it’s predecessor in all the ways that matter.

In Zelda II, the Princess of the title has been put to sleep by magic. It is up to Link, or whatever you name him, to break the spell and save her. The plot thickens when the dead Gannon’s minions are out for Link’s blood, literally, as it is the key to reviving the evil lord!

Zelda II, is wonderfully darker and more morose, than the first game. The plot is clearer and better written. And this time Hyrule feels like a real place. There are towns and villages this time! So people no longer live in caves. The world is more fleshed out. And not just endless screens that all look the same. The dungeons are more unique as well instead of just a palette swap.

The combat is more visceral and realistic. But it is also much more challenging. More on that later. Link learns to use magic in this adventure a first for the series and it plays a significant role in the game. Gone are the heart containers, now Link levels up, like a real RPG. Many items and weapons return this time. As well as new one like the lantern, to see in dark dungeons.

The Graphics are not good per say. But at least you can tell what things are supposed to be which is not always so with NES games. This is a late NES game so they are decent overall.

The Music is good, but no where near as good as in more recent Zelda games. The sounds are sub par.

The controls are almost identical to those of the original game. So needless to say they get the job done.

The Bad
This game is hard! Easily the hardest in the series. But at least the difficulty is consistent. The sound effect are kind of lame. And the graphics could have been a lot better. Why do most fans hate this one? It is actually an RPG unlike the other Zelda games. Nintendo tried to make the series better but every one hated it…why?

The Bottom Line
Overall, there is fun to be had here. If you can get over lame sounds bad graphics, and the unforgiving difficulty.

NES · by MasterMegid (723) · 2006

The toughest Zelda release

The Good
This, I think, is the best Zelda game. It is the toughest of all Zelda games because you actually end up beating your shadow. I have 4 more Zelda games, and they took me weeks of once in a while play to finish them, but this one took me like 10 years, no kidding! (well, maybe because I got it when I was 5 ys. old, but EVERYONE in my family played it and no one could win it.) It requires thinking a lot, and understanding clues. NO tips and tricks from anywhere! It is an interesting story, and has the most original enemies and dungeons from all Zelda Games. I think is the perfect trama because you have to wake up Zelda, the original idea of the game; you don't go around for other objects that have nothing to do with Hyrule like the other Zelda Sequels. You definitely have to think a lot because there are things that have no clues actually, and without them you cannot move on, that is why it took me such a long time, cause i got stuck many times.

The Bad
It is the best game, no complaints, but the fact that you thumbs WILL HURT a lot, especially if you already fought with your shadow!

The Bottom Line
If you like adventure, Zelda games, and most of all best sellers with Nintendo;s Golden Seal, you WILL love this game!

NES · by cinthya gomez (2) · 2004

[ View all 11 player reviews ]

Discussion

Subject By Date
One of my favourite NES games so far, I easily prefer it to Zelda 1 Andrew Fisher (697) Mar 27, 2024
So this is the black sheep?.. Unicorn Lynx (181780) May 30, 2012
Only one who like this more than the first? Simoneer (29) Jun 15, 2010

Trivia

Cartridge

Zelda II: The Adventure of Link was the only other Nintendo-licensed NES title to have the honor of being a gold cartridge besides the original Legend of Zelda.

ERROR

Inside a house within one of the towns is an NPC who simply says "I AM ERROR" when talked to. While many gamers at first found this to be a mistake in the code, there is another NPC later in the game that tells you Error knows a secret, proving that Error is his name and not an error.

It is possible that Error’s name was originally "Errol" (like the Australian-American actor Errol Flynn), but due to the letters "R" and "L" being allophones in Japanese, the programmers mistyped the name as "Error" in translating the game to English.

Platforming

As of 2005 Zelda II is the only game in the series to use a standard jump button that doesn't require the use of a power-up, or running off the side of a ledge to clear a gap.

Town names

Many of the villages share their names with characters from Ocarina of Time (Ruto, Rauru, Mido and Saria, etc.)

Interestingly enough, Ocarina of Time is considered to be the first Zelda game continuity-wise, so it's possible the villages are named in their honour, at least in the case of the Sages (Rauru, etc.).

Awards

  • Electronic Gaming Monthly
    • November 1997 (Issue 100) - ranked #72 (Best 100 Games of All Time)

Information also contributed by CaptainCanuck and Mark Ennis

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Contributors to this Entry

Game added by Servo.

Nintendo 3DS added by ResidentHazard. Wii U added by Michael Cassidy. Nintendo Switch added by Kam1Kaz3NL77. Game Boy Advance, Wii added by gamewarrior.

Additional contributors: Satoshi Kunsai, Jeanne, Guy Chapman, NH, Alaka, monkeyislandgirl, Pseudo_Intellectual, LepricahnsGold, Perfil Falso, Patrick Bregger, Thomas Thompson.

Game added September 28, 2002. Last modified February 1, 2024.