Midtown Madness 2

Moby ID: 2460
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Description official description

In Midtown Madness 2, players get to race a greater variety of vehicles than in the original Midtown Madness. New vehicles include: a Mini, a Panoz roadster, a Ford pickup and a Greyhound bus. Gameplay is essentially the same, being arcade oriented with simplified handling and physics, and pure action modes.

The roads, hazards and visual style of London and San Francisco are incorporated. A Crash Course Career mode allows players to take the role of a stunt actor or a taxi driver. The races are short and simple, but the player should expect tight turns and tighter time limits.

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Credits (Windows version)

75 People (56 developers, 19 thanks) · View all

Producer
Lead Designer
Director of Product Development
Business Support
Lead Programmer
Technical Director
Programmer
Tool Programmer
Audio Programmer
Vehicle/Pedestrian AI Programmer
Vehicle Dynamics
Lead Artist
Art Director
3D Artist - City
3D Artist - Vehicles
2D Artists
Animator
Sound Designer/Composer
City Layout
Game Analyst/Production Assistant
Tester
City Level Editor
[ full credits ]

Reviews

Critics

Average score: 79% (based on 33 ratings)

Players

Average score: 3.8 out of 5 (based on 42 ratings with 5 reviews)

More of the same means same strengths, same faults

The Good
Lots of familiar cars // more exotic cars // interesting landmarks // pure adrenaline rush of driving the way you'd NEVER do in real-life // multiplayer modes // crash course missions

The Bad
LACK OF REPLAY CAMERA/RECORDER // graphics actually looks rather lousy compared to other car games // city TOO simplified at times, // crash course exams too hard and/or too unforgiving

The Bottom Line
Midtown Madness 2 is basically Midtown Madness x 2. You get TWO cities to play in now, and they've also thrown in more cars, and some missions in addition to the circuit, blitz, and checkpoint races. And of course, you can just cruise around. The driving model is relaxed and collision is toned down a bit to get you the arcade thrills. Should be a masterpiece, right? Not quite.

The car selection is sure eclectic. You get fast cars like Panoz Roadster, but you also get clunkers like Ford F-350 and Freightliner. The slow vehicles are useless against AI. They are mainly fun in cruise mode and multiplayer mode. Unfortunately, some of the vehicles must be unlocked by winning races, and that can cause some problems for some players.

The two cities are modelled decently enough, but many streets are compressed or taken out. Landmarks are simplified and/or ignored. Still, the thought does count, and recognizing the landmarks are a hoot. The real fun starts when you get behind the wheel... And start indulging in your car driving fantasies, such as climb up Lombard, drag race down Market st, and more.

The feature that everybody asks by now is why didn't the Angel Studios put in a recorder? It's the best way to review your jumps, figure out how you missed the turn, and so on and so forth. Instead, you don't even get an automaic highlight review nor a victory screen when you defeat all races. This game has very little positive feedback.

The crash course missions are interesting, but it still falls back to "take this somewhere really fast). The exams in the crash course can be extremely tedious and completely unforgiving. It discriminates against keyboard users due to their lack of fine control. One minor mistake and you have LOST the entire exam, and have to restart from the very beginning! When the exam is several minutes long, this gets EXTREMELY frustrating.

For example, the London Final Exam starts with a fast run and a taxi chase, which takes up 2.5 minutes. Then you need to race through the city going past multiple checkpoints. Then you make it to Tower of London, jump via the drawbridge, and start jumping from barge to barge. The margin of error is ZERO once you start jumping, as a failure means you either end up in the River Thames, or you have ruined your car to the point where it's impossible to continue. And never mind the time limit!

The various racing modes are somewhat interesting the first few times. Circuit is your standard circuit racing, but there's a catch... you can CREATE shortcuts by crashing through the barriers (which are too light). There may be other shortcuts you can use as well. Other racing modes have similar problems. As the traffic and such are random, winning is half luck.

All in all, Midtown Madness 2 failed to fix the flaws and instead simply provided more of the same. For some that may be enough, but gamers demand better, and Microsoft has failed in that regard.

Windows · by Kasey Chang (4598) · 2005

A good follow on, but maybe not quite as good as the original (then again, maybe it is).

The Good
New places to drive, new obstacles to overcome. Different cars, different races. Basically all that you would ask for after playing the first game. Force-feedback steering wheel support.

Having the choice of two different places is really nice. The bypass in San Francisco was better than Chicago's for all-out speed.

The graphics were maybe a little bit better than the original, but not a show-stopper. The sound is still good.

The Bad
The graphics suffer from some major glitches. Eventually I got accustomed to it, but I felt like an epilleptic having an attack. On a GeForce 2 Ultra, I expect better. I still haven't fixed the problems. The game also seemed to require a heftier machine. I wouldn't dare run this on my old 266 like I did the original.

Eventually, the selection of cars and "winning" the rights to new cars becomes annoying.

The Bottom Line
Overall, not bad at all. If you've got horsepower in your PC, grab this one. If not, you might want to consider the original (if you can find it).

Either game MUST be played with a force-feedback steering wheel. You physically can play without one, but it's like trying to eat ice cream without a cone.

Windows · by Cyric (50) · 2001

Excellent game

The Good
You can pick from a large selection of cars built into the game, as well as downloading more cars from the internet. The Online multiplayer feature is very well done, as is the entire game.

The Bad
The damage levels are a bit off, taking a few 100- mph head-on collisions to total a car. Also there should be speed limit signs, and more AI and detail for the traffic vehicles.

The Bottom Line
A great game, worth buying, especially if you like freedom to drive anywhere in the city

Windows · by Jon Buder (8) · 2001

[ View all 5 player reviews ]

Trivia

Inaccuracies

Pacific Bell Park, the home of the San Francisco Giants Professional baseball team since March 2000, is not in this game, even though it claims to encompass all of San Francisco's landmarks.

Online servers

The game's online servers (which were hosted on MSN Gaming Zone) were shut down on 19 June 2006 in the wake of MSN Games' shift from "CD-ROM matchmaking service" to casual online games.

References

Look at the signs on the roofs of the cabs. They have "advertisements" for Motocross Madness and Monster Truck Madness, another game by the same company.

Information also contributed by Chris Martin

Analytics

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Contributors to this Entry

Game added by Steve Hall.

Additional contributors: Brolin Empey, Kasey Chang, James Isaac, Patrick Bregger, Plok, Victor Vance.

Game added November 8, 2000. Last modified March 20, 2024.