Gabriel Knight: Sins of the Fathers

aka: Gabriel Knight I, Gabriel Knight: Die Sünden der Väter, Gabriel Knight: Les péchés des ancêtres, Gabriel Knight: Lucha Contra Las Fuerzas Sobrenaturales, Gabriel Knight: Pecados dos Pais, Gabriel: Zikhronot Afelim
Moby ID: 116
DOS Specs
Buy on Windows
$3.59 new on Steam

Description official descriptions

Gabriel Knight is a wise-cracking bookstore owner and would-be author. He is the last in a long line of Shadow Hunters, those fated to fight supernatural forces of evil. Tormented by terrifying nightmares, he must spend every waking moment scouring the side streets and back alleys of New Orleans for the key to his dark past. One day, a blood-chilling murder shocks the inhabitants of the city. The police detective assigned to investigate the crime is Gabriel's friend. In the beginning Gabriel collects evidence in hope of using the material for his new novel; but soon he finds himself personally involved in the investigation, and plunges deeper into the world of secret societies and murderous cults.

Gabriel Knight: Sins of the Fathers is a third-person puzzle-solving adventure game. Created by Jane Jensen, the game differs from Sierra's Quest games (e.g. Space Quest) by having a realistic setting and focusing (despite its supernatural elements and humor) on mature themes and detective work. In this way it is more similar to the company's earlier Laura Bow games.

The game's icon-based interface is the same as in Sierra's previous titles, with verb commands that allow interaction with the game world and its inhabitants. Though the game still has plenty of inventory-based puzzles characteristic for classic adventure, its gameplay is heavily inclined towards dialogue. Typically, Gabriel will have to interrogate other characters, choosing conversation topics and thus gradually finding clues and advancing towards the mystery's solution.

The game's locations are done in hand-painted style. The CD version of the game adds full voice-overs to the dialogues, as well as narrator's voice to text descriptions.

Spellings

  • גבריאל: זיכרונות אפלים - Hebrew spelling
  • 狩魔猎人 - Simplified Chinese spelling

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Credits (DOS version)

99 People (91 developers, 8 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 86% (based on 33 ratings)

Players

Average score: 4.2 out of 5 (based on 307 ratings with 18 reviews)

Deep into the heart of the mystery.

The Good
Having "The Beast Within" on my desk, it didn't take me too long for me to realize getting other GKs is about to be inevitable for me. That second installment of Gabriel Knight was really a masterpiece in everything, down from the story, acting, animations and details, all the way to the main point of every greatly developed game, sticking your a$$ near the computer until the very fine ending, and more, as long as the influence works.

Well, about just a month after, I got myself GK1 and GK3 (and I don't have to say original GK1 is not that easy to find nowadays, not the SEALED mint box, that is :) I plugged the game in and I was already awaited with the well known music theme up front. I cannot say I was amused by the animation quality, but I sure liked the macho crap from my character all the time, as well as 256 colors nicely painted backgrounds and everything else.

First of all, I'll mention this, I'm by no means fond of any of seen in Gabriel Knight series, not I like Voodoo topics (expect when it comes for Monkey Island), nor werewolves, and especially not vampires. However, Gabriel Knight by some means (especially the good plot, acting and atmosphere) allowed me to like the mentioned all the way to the end.

I have a CD version of this game, so I must admit that speech quality is one of the best ever seen. Same with GK3, and that Tim Curry (Gabriel Knight) has really great voice/accent to be used as main character. Only game that has better voices and speech quality (and I don't mean in technical way) is "Indiana Jones and the Fate of Atlantis". Variety of accents and talks in that game was awesome.

All in one, this is one helluva adventure game with a slight step towards mystical/occult forces and horror, great nevertheless. Of course, as it usually goes for some game series, all three games are heavily connected, so if you haven't played this one or any other GK game yet, this is where you should start.

Oh boy, I just loove that old 2d poin 'n' click adventure games with 256 colors or less, they're just marvelous. However, I have nothing against adventure games with more colors or nice effects and animations like "Gabriel Knight 3: Blood of the Sacred, Blood of the Damned", "Blackstone Chronicles: An Adventure in Terror", "Tex Murphy: Overseer", "Blade Runner" or others. Anyway, my personal favorite game genre is 'adventure' one, so it's to expect that I'll be more oriented on having such games, but hey, if I continue here, I'll literally go off-topic. This is one in a lifetime opportunity to experience really great story, no matter which GK you pick out of the series.

The Bad
One thing really got on my nerves while playing this game, and that is the witchy female voice that describes everything Gabriel looks or does. However, if you have a floppy version of a game, you'll be spared of that, but you'll also loose many addings.

The Bottom Line
I could never figure how many moves they make for a 2d character in this or such related adventure games, like "Indiana Jones and the Last Crusade". Beside the usual walking and facing sides, oh, and yeah, shocking heads when talking (ckech Indy for that, lol), the characters also have some major actions they can do, like slipping, getting fired from the cannon, fighting, reading newspapers,... I mean, is that all in the character's level of actions, or separate aniamtion sequences, beats me. Anyway, something like that can really improve the final score in the game, as well as the sounds if well adjusted, and they are here, in this game.

Dialogues are made a bit different from the other adventure games, it's more like a new image appears with the two characters that talk and you have the stuff to ask/discuss about. Good thing is that you can set captioning while hearing it. I just love that option. Not many newer games have that things, sigh!

"Gabriel Knight: Sins of the Fathers" can be a bit hard at some points, and illogical (not too sided) like "Monkey Island", but is mostly okay to play, with various of locations to visit and people to talk to. Beside your main place, New Orleans, you'll also visit Germany (more about that in TBW) and Africa. Yup, travellin's insurrance included. Try this game, and if you're any kinda adventurer, you'll ask for more and guess what, this time there really is 'more' and it stands in every sence of word, bigger, better, meaner, hehe, I sound like quoting the "Worms" now. Let me put it this way, there is absolutely nothing about this game to give you the slightest reason not to get it, unless you're a true hater to adventure games.

DOS · by MAT (240793) · 2012

Flawless. Simply flawless.

The Good
What's not to like about this game?

The graphics are beautiful and rich. I really liked the close-ups when you're interviewing people, and the in-game graphics are nicely done. Also, there are several comic-like cutscenes scattered throughout the game, which in my opinion add a lot.
The sounds are breathtaking. Music-wise, I've never heard MIDI sound this good, and it fits the story and world perfectly, contributing a great deal to the general atmosphere of the game, which can give you actual goosebumps. The voice acting is superb, and is my favorite to this day. Tim Curry (as Gabriel Knight) delivers a stellar performance, mixing just the right amount of sarcasm and cynicism in the everyday events in the game, but manages to convey a real sense of warmth, urgency or despair when they are called for. This is not to detract from the phenomenal voice acting of the other characters: Leah Remini (as Grace) is probably my favorite game character other than Gabriel himself, and Michael Dorn (as Dr. John) has the perfect voice for the role. Honestly, each and every actor does the job brilliantly.
The game's interface is Sierra's known point-and-click with icons, but the icons have changed slightly, to make your interaction with the world even richer. For example, there are two separate icons for general chatting and for asking specific questions. Or different icons for pick up, move, and open.
The puzzles are interesting and original, and more importantly fit surprisingly well into the plot, instead of being mix-and-match-items puzzles or the give-this-to-this-guy puzzles. They are there to advance the plot, not just to tease your brain.

And finally, we have the story.

Ah - the story.

Gabriel Knight has the best writing in a computer game ever, bar none. Once the plot grabs you by the throat (should happen by the beginning of day 4 or so), it simply does not let go of you, and you will not be able to let go of the game, until it's over.
What makes it so good? First of all the big story is a solid, interesting, suspenseful story. It's got twists and turns, and it even manages to surprise you several times. But more than that, Jane Jensen got everything done just right. The dialogs are crisp and brilliantly written, with quite a bit of humor mixed in, giving the voice actors real meaty roles to work with.
What's most contributing, at least for me, is the amount of backdrop the player receives. As early as Day 2, you'll find yourself learning a great deal about Voodoo, most (if not all) of which is absolutely correct. You'll even get to hear a lecture about Voodoo, detailing its rituals and customs further in the game. Most of what is said about New Orleans is true as well. Visiting it just a month ago, I actually knew my way around. The game world is so rich, diverse, and detailed, that you feel as though you really know the world and the characters and actually care about them.

Yes. That about describes the game. Perfect in every respect.



The Bad
I'm hard pressed to think of anything seriously wrong with the game.
I did encounter several places where the voiceover was "clicky" or slightly buggy, and some of the puzzles might be a bit annoying (the one with the police officer in the park on day 1, or the arcade-like sequence in the catacombs). But these in no way tarnish the great experience that is GK.

The Bottom Line
I'll use my one-line summary again: Flawless. Simply flawless. Everything, from music to voices to dialogs to story to every other aspect, comes together here.
10 years and countless games after first playing Gabriel Knight, it's still the best game ever from where I'm sitting. An ever-shining gem.

DOS · by _Oracle (24) · 2003

Yet another redefining game by Sierra, and the first from Jane Jensen

The Good
The story, the story, the story, I can't say it enough, Jane Jensen did a marvelous job of constructing a complex, and riveting story, at the same time developing it into an excellent game. This title was a boost in the adventure genre's arm, telling a good story in a modern environment, that was not only chilling, but frightening realistic! The research into the subject matter is deep and thorough, this becomes clear as you progress into the game. The story is what kept me playing, but the puzzles were also top notch and imaginative, there are a few that take are abstarct, but they don't take from the game. The dialogue is also great Tim Curry does a top notch job as do the other voice acters.

The Bad
Nothing really, this is the ideal adventure game, perfectly blending a deep story, with excellent gameplay.

The Bottom Line
Buy it, Buy it NOW!

DOS · by Jonathon Howard (114) · 2000

[ View all 18 player reviews ]

Discussion

Subject By Date
Gabriel Knight Multimedia CD-ROM Edwin Drost (9385) Feb 4, 2017
The game gets stuck at day 5 Nowhere Girl (8680) Apr 28, 2016
A GK remake and no one's talking about it chirinea (47496) Nov 11, 2014
I really dislike the narrator SnubPollard (62) Feb 8, 2013

Trivia

CD version

The CD version of the game includes a 20 minute behind the scenes avi file depicting the creation of Gabriel Knight. The file also included interviews with most of the cast, lead designer/writer Jane Jensen and others.

Covermount releases

  • The full, original game on CD was bundled with the 1/2001 edition of Computer Gaming World magazine.
  • The full, original game on CD was bundled with the July 1997 edition of CD-Rom Today, a Brazilian computer magazine.

German version

The German CD-ROM version has a major bug, which causes to crash the games at at least three points during the game. The program obviously hangs, because of a corrupted soundfile. Turn off voices & music in the crashing scenes and you can go on playing.

Leilani Jones

Leilani Jones (Malia Gedde) seems to like the Voodoo Priestess gig. She also plays one in LucasArts' Curse of Monkey Island.

Novel

Jane Jensen> has written a novelization of the game, first printed in February 1997, through Penguin's ROC imprint. The game's sequel was also given the novelization treatment.

References

  • It could be a coincidence, but there is a real life blues musician from Lousiana, named Dr. John. Perhaps the character's name came from a fan.
  • On day 3, you’re able to attend a (pretty boring) lecture at the Tulane university. Take a walk in the lecture hall and read the bulletin board. After looking at it a few times, you’ll get the message “There's a notice for a lecture on Investigative Reporting techniques to be given by octogenarian Pulitzer Prize winner Laura Bow Dorian." This refers to two game characters from the Laura Bow II – Dagger of Amon Ra adventure: Laura Bow en Steve Dorian. In the game, they fell in love. An octogenarian means someone between 80 and 90 in age, so this assumes the two of them got married in the end.

Awards

  • Computer Gaming World
    • June 1994 (Issue #119) – Adventure Game of the Year (together with Maniac Mansion 2: Day of the Tentacle
    • November 1996 (15th anniversary issue) – #7 Best Way To Die In Computer Gaming (get the heart ripped out by a zombie)

Information also contributed by Alan Chan, chirinea, Chris Mikesell, Isdaron; Pseudo_Intellectual, Sciere and Zovni

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Contributors to this Entry

Game added by Eurythmic.

Windows added by Picard. Windows 3.x added by MAT. Macintosh added by Katakis | カタキス.

Additional contributors: MAT, Andrew Hartnett, Unicorn Lynx, Jeanne, Daniel Saner, chirinea, Sciere, Xoleras, Boston Low, 1gnition, Zeppin, Patrick Bregger.

Game added May 13, 1999. Last modified March 31, 2024.