Star Fox Adventures

aka: Dinosaur Planet, SFA, Star Fox Adventures: Dinosaur Planet
Moby ID: 7290
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Description official descriptions

Fox McCloud returns and is given a different mission than he is normally used to. At the far edge of the Lylat system, an evil army, led by General Scales, is destroying the world of Dinosaur Planet, rendering all its inhabitants helpless. It is now up to Fox McCloud and his team to save the planet and destroy the evil army.

Star Fox Adventures breaks away from the previous games in the series, being an action game with light puzzle-solving elements, similar to Legend of Zelda: Ocarina of Time. You control Fox McCloud as he adventures through Dinosaur Planet, but at the beginning, you control the female fox Krystal, whom McCloud must later rescue. There are missions where you use your trusty Arwing craft, but the majority of the game takes place on foot.

Helping you throughout your adventure are your trusty sidekicks; Peppy, Slippy, and ROB the Robot, who guide and give you mission briefings. To aid Fox throughout the game, a variety of weapons and magical items are available from blasters to grenades to magic staffs. You may also purchase items with "scarabs", the game's currency. Throughout the game you may partake in various mini-games, which are found at different stores.

Spellings

  • スターフォックスアドベンチャー - Japanese spelling

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Credits (GameCube version)

110 People (84 developers, 26 thanks) · View all

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[ full credits ]

Reviews

Critics

Average score: 80% (based on 43 ratings)

Players

Average score: 3.6 out of 5 (based on 65 ratings with 7 reviews)

What do you get if you add starfox, Zelda, starwars, and talking dinosaurs, this load of stinking tripe.

The Good
The graphics are some of the best I have ever seen, rare have really milked the gamecube’s capabilities and have packed a lot graphical treats in to it as well as it being technically masterful and skilfully coded. And a few of the little minigames are sort of fun.



The Bad
Where’s the gameplay eh rare? If the developers spent as much time on the game’s structure and puzzles it would be amazing, but they err, haven’t, they have simply put there effort on the good graphics and forgot about the rest of the game sadly. Its structure is very linear and the puzzles are laughably easy, if you’re a Zelda fan you will stroll through it very quickly. Speaking of Zelda, this Starfox has a nasty habit of simply aping everything that oricania of time does, making it strangely familiar… though obviously not as good since it doesn’t have half the excellence or fun or the genius of any Zelda title. The plot is quite frankly a load of stinking rubbish; I haven’t herd such rubbish since sonic adventure, some of the cut scenes are funny as they try to be emotional, exciting or epic and end up being silly. Another thing sonic adventure has in common with Starfox is the horrible voice acting it’s terrible, window smashingly bad. Oh it’s also far too easy and lacks in after game fun. It really should be better since to all to development time and hype surrounding it.

The Bottom Line
All graphics, no substance

GameCube · by Garland (12) · 2004

Loads of FUN!!

The Good
From it's lush colourful worlds, to it's fun and perplexing puzzles it is one fun game.
There are lots of things to do, lots of worlds to explore, puzzles to solve and tons of hidden items and upgrades!
The worlds are large, the bad guys are everywhere and it's a cute enough game to appeal to anyone from 10 and up.
Even when you beat the game, it is so large that you forget how you beat it and that makes for a fun replay value.
While not exactly "cheating", a great feature of this game is asking you pal "Slippy" for help. Because of the size of the worlds and the complexity of your tasks, it is easy to forget what you need to do or go. He'll remind you what you need to do. This is great for younger players who may get confused and disoriented, and us OLDER players who are senile!! LOL

The Bad
One aspect that was very boring was buying things at the stores. You had to buy everything individually. Even if you were planning on buying, say, 5 fuel cells, you have to buy them all one at a time. This means listening to the shop keeper over and over...."You pay,,,,this much!", "OK, I'll sell it to you!"..... What they should have done is allow for multiple purchase. "How many?" etc. This aspect of the game really slows it down and is irritating.
Also, the map system is ok, (PDA tool) but the maps could have been just a bit more detailed. After a while you don't really use them, as the lack of detail and small size makes them marginally useful. They'll give you a general idea of where you are, but only enough to allow you to orient yourself if you a bit lost.

The Bottom Line
This game has something for everyone. Shoot 'em up, space craft flying/shooting, one on one fighting, lots of puzzle solving, and it's all wrapped up in a nice colourful package. It's not so violent as to be a major concern to parents, but not so wimpy it's a dull snooze fest. No blood or gore, just smacking or shooting with a staff.
It's fun, it's engaging and has a great story. Isn't that what you want in a game, afterall?

GameCube · by Oblio (97) · 2006

A fabulous Zelda-like Star Fox RPG!

The Good
In case you're all wondering, SFA is an RPG similar to the 3D Zelda games. I'm gonna let y'all know how good this game is now.

Graphics (10/10):

Whoever did the graphics in SFA deserves to be rich. The graphics are the most impressive I've seen in a Zelda-like RPG. The sky effects are impressive, and the day and night times look quite realistic. And I like the way they make the hair on Fox look so real. Check out the way some of the environment and enemies look, these to me just show one what our 'Cubes can do.

Music/Sound/Voices (9/10):

Some of the music featured in Star Fox Adventures is pretty neat, especially the Arwing music and the racing music. Most of the voices in this game are nothing to complain about. I like Fox's voice and General Scales' voice and the WarpStone has a nice Scottish accent.

Gameplay/Control (10/10):

If you've played Ocarina of Time, you pretty much know already what the gameplay and control is like. This stuff is very similar to OoT except there are a couple of changes, you open up the inventory with the C Stick and you attack with A and put the staff away with B and the rolling is now done with X and you can assign an item or an upgrade to Y. I like the control, and fans of Star Fox, Zelda and RPGs should too. And the gameplay is awesome.

Oh, and I should mention that the Arwing missions are pretty fun too. You're flying around in the Arwing to reach a certain part of the planet while flying through gold rings to open the forcefield.

Replay Value (9/10):

This game has a lot of replay value in it. I never got bored with this game for months. Actually, there's not that much in it, but it's still good nonetheless. I could go back and find the cheat tokens after I beat the game the first time and that's about it. But this game is so much fun that you could actually start a new game and play again.

The Bad
Arwing missions are sparse, and Tricky's constant "Ah, come on Fox! I'm hungry!" and "Where are we going?" can get moderately annoying after some time.

The Bottom Line
Overall: 10/10

I highly recommend this to Nintendo/Star Fox fan's everywhere. I guarantee you won't be disappointed.

GameCube · by Dark Cloud (31) · 2003

[ View all 7 player reviews ]

Trivia

Development

Star Fox Adventures started as a non-Star Fox game for Nintendo 64 called Dinosaur Planet. It had apparently got pretty far in development with gameplay clips released to the press. Shigeru Miyamoto notice the similarity between the anthropomorphic animal designs being used for the main characters and the Star Fox Characters and decided the game should be retooled as a Star Fox game and moved to Nintendo's new system: the GameCube. The game was retitled Star Fox Adventures: Dinosaur Planet, but before release, it was changed to merely Star Fox Adventures.

Rare

The last game developed by Rare Ltd. for the Nintendo GameCube. On the day of the game's release, it was announced that Nintendo sold its stock in the company back to Rare, which was immediately sold back out to Microsoft. Several games previously under development for the Nintendo GameCube, including Perfect Dark Zero and Kameo: Elements of Power were redeveloped as Xbox 360 titles.

Awards

  • 4Players
    • 2002– Biggest Console Disappointment of the Year
    • 2002 – #3 Best GameCube Game of the Year (Readers' Vote)
  • GameSpy
    • 2002 – Good Hair Day Award (GameCube)

Information also contributed by Ace of Sevens, Evil Ryu and Tiago Jacques

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Contributors to this Entry

Game added by JPaterson.

Additional contributors: Macintrash, Sciere, gamewarrior, Patrick Bregger, firefang9212.

Game added September 26, 2002. Last modified January 17, 2024.