Street Fighter II

aka: SF 2, Street Fighter II: The World Warrior
Moby ID: 6239
Arcade Specs
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Conversion (official) Special Edition See Also

Description official descriptions

Street Fighter II is a fighting game. Players select from one of eight characters: Ryu, Ken, Blanka, E. Honda, Zangief, Chun Li, Guile and Dhalsim to do battle with. They must then use their combat strengths to defeat the other seven fighters followed by four boss characters: M. Bison, Vega, Sagat and Balrog. Each character represents a certain country and has his or her own reasons for wanting to win against the others.

Each character has his or her own selection of basic fighting techniques based on three styles of punches and three styles of kicks. The effect of each of these changes depends on the characters orientation (ducking, airborne or standing still). Street Fighter II has a "button combination" style of gameplay used to unleash powerful moves specific to each character. These include the ability to project fireballs, channel electricity or capture the opponent in a tight suplex.

Spellings

  • ストリートファイターⅡ - Japanese spelling
  • 스트리트 화이터 II - Korean spelling

Groups +

Screenshots

Promos

Credits (Arcade version)

33 People (29 developers, 4 thanks) · View all

Planner
Character Designer
Programmer
[ full credits ]

Reviews

Critics

Average score: 80% (based on 48 ratings)

Players

Average score: 3.8 out of 5 (based on 197 ratings with 8 reviews)

Serious candidate for the worst port ever made of any game.

The Good
I guess there's no need to note yet again the immense impact that Street Fighter 2 had on the videogame world, and back in it's day, being able to play it at home was like owning a frigging Ferrari for any kid. It was for that reason that when the much delayed PC port finally came out I, along with hundreds of Street Fighter fans around the world, rushed out to get a copy. Of course, if I had only known that US Gold had brutally raped Capcom's masterpiece into a whimpering mess of a game, then there's a good chance that today I would be a decent, productive member of society. Instead this thing traumatized me into what I am today. US Gold, I blame you!!!

I guess however, since this is the "good" part, that I should note that the entire cast is there, and so are their moves, taunts, stages, etc...

The Bad
It's hard to believe how bad the DOS port of SF2 is, yet this is the kind of thing that gave PCs a bad reputation as far as action games were concerned. The graphics are horribly grainy and washed out, and to top that off there are so many missing frames you'd swear the animations play at 4fps or so, not to mention altogether missing ones like the breaking barrels, crowds, etc. The sound department is equally botched, with wimpy and noisy translations of the original music tunes and the SFX and voices are so garbled as to be almost unrecognizable (HARr-OOOURGH-KRHRHEN!!) but the worse hit is taken by the gameplay.

What was once a fast and engaging action masterpiece is now rendered a slow and dull monstruosity were characters slug around the screen trying to execute their moves without crashing your computer. Just jump towards your opponent and you'll think you are playing Virtua Fighter, as your character slowly flooooooats from one point to the other. The AI sure as hell didn't seem to be such a pushover in the arcades, and attempting to play a two-player vs match is a thing better left for the daredevil types out there willing to somehow live with the ensuing embarrassment for the rest of their lives.

But you want to know what is the worst thing? SNES owners had access to what's today a legendary port with near perfectly translated graphics, sounds and gameplay while we tried to make do with the shitty version US Gold handed us. AARGHHHHH!!!!!!

The Bottom Line
Probably the worst port in the history of the universe on account of taking one of the coolest games ever at it's peak of popularity and turning it into digital dog excrement. If you think the Spider-Man 2 Movie game is an example of catastrophic porting then give this bad boy a chance and you'll see what catastrophic really means. Anything that can turn Ryu into a poorly animated, slow and wimpy mess is just plain evil dude.

DOS · by Zovni (10504) · 2004

All killer, no filler

The Good
Street Fighter II was the first and perhaps greatest fighting game of the 1990s. We all had fun playing Mortal Kombat, Killer Instinct, and maybe even Clay Fighter, but Street Fighter II was pretty much the be-all and end-all of competitive gaming for many years after its release.

There's not much to say about this game that most gamers of the 23-32 age bracket doesn't already know. The characters are memorable and beautifully drawn, the music is lively, and the gameplay itself couldn't really be much better for the era it was produced in. Arguably improved upon by Street Fighter Alpha III, the combo system of Street Fighter II was rudimentary but functional. There's not a lot of showboating that can be done, and that's a good thing if you're not the showboating type of player.

Your basic fights are a mix of throwing fireballs, coming down from a jump with a solid kick, a little aerial combat, the occasional ground throw, and an even rarer aerial throw. No move took off more than the one-third damage of Zangief's Spinning Pile Driver, and that was virtually-impossible to execute for anyone other than the best players.

Single-player mode is satisfying, challenging, and features four memorable bosses: the effeminate Spaniard Vega, Mike-Tyson clone Balrog, 7-foot Muay Thai expert Sagat, and the reprehensible supervillain M. Bison.

The Bad
About the only thing to dislike about Street Fighter II is getting your ass handed to you by a friend. It was such a complete game, and the fighters were so well-balanced, that there was really no excuse for losing.

Another thing I didn't like was that when I visited the United Kingdom back in the early nineties, there were no arcade versions of it to be found. It's tough being 13 years old, stuck on a decrepit island with no SF2 to be found, especially when you're hooked on it from playing it every day for the past six months.

The Bottom Line
This is my second-favorite fighting game of all time, after the flashier and sexier Marvel versus Capcom 2. It is certainly worth a download for ZSNES (a Super Nintendo emulator) if you haven't played it since the nineties.

SNES · by Chris Wright (85) · 2007

The best arcade conversion to Super NES

The Good
It is part of the history of all of us, brings a lot of memories, i felt in love with SF2 in the arcade and im still with that conversion, really great, big sprites, nice digitalized voices, beautiful and colorful backgrounds and one of the best points: the music, every song captured perfectly the personality of each character.

Each character has his story and his reason to end with M.Bison, there are a lot of feelings in there: self-acomplishment, vengeance, showing to the world how cool you are...

The Bad
I always missed playing with the four bosses and some attacks maybe were too powerful and you could kill your enemy with only two or three of these.

The Bottom Line
One of the best games in videogaming history. Select your character and prepare to become a true World Warrior!

SNES · by Depth Lord (934) · 2004

[ View all 8 player reviews ]

Trivia

C64 version

One interesting quirk about the Commodore 64 version of the game is that the special moves printed in the manual for each character were just plain wrong.

Modul size

Street Fighter II for Super NES was the first game for the console to feature 16 Megabits (2 Megabytes) of memory. At the time, the biggest games released for both Super NES and Sega Genesis had 12 Megabits.

Ryu and Ken

Something few people (at least nowadays) realize about Street Fighter II is why on the original release Ryu and Ken where carbon copies of each other. Sure, the tradition of having two very similar main antagonistic characters is present on pretty much all 1-on-1 fighting games since it works as a standard dramatic component, but the reason for said tradition's creation on SF2 was purely practical: the original arcade version of the game didn't come with different palettes, so there was no way to have two players controlling the same character without getting confused. Thus having Ryu and Ken available was the only real way in SF2 to have a fair and completely even fight.

Sheng Long

Remember the Sheng Long controversy? Whenever Ryu won a match he would say his trademark phrase just as anyone else, but his was a little more cryptic than the others: "You must defeat Sheng Long to stand a chance" Who the hell is Sheng Long?? That was what most western SF2 players though. The answer as usual was in a botched translation effort: Sheng Long is the chinese pronunciation of Sho-Ryu, as in Sho-Ryu-Ken, aka the Dragon Punch. Ryu was saying that you had to master his technique in order to beat him, but for some odd reason that we'll never know English, Chinese and Japanese got all mixed up in some poor translator's head and the "Sheng Long" was phonetically transcribed as it was, and coupled with Ryu's cryptic message gave the impression that he was talking about some hidden character.

The rumor flew around from day one (among other famous SF2 hoaxes like the one about you being able to ride Guile's Jet or beating up the bystanders in some stages), but it really spread like wildfire when as an April Fool's joke EGM published an article about how there really was a secret character named Sheng Long unlockable via ungodly gaming prowess (beating all characters in "perfect" matches). Regardless of how ridiculous the rumor was, every kid out there poured coin after coin in the SF2 machines and spent hours in front of the home versions in an effort to unlock said character.

References to the game

  • In the music video Juicy, by The Notorious BIG, he has a couple of homeboys play Street Fighter II for SNES on a big screen. Even in the song, after the chorus, he starts the third verse by saying: "Super Nintendo, SEGA Genesis, When I was dead broke, man I couldn't picture this!"
  • In the 1993 movie City Hunter starring Jackie Chan, there's a part where Jackie, who is playing private eye, fights villains on a shipboard. Accidentally he gets smashed into arcade machine... with Street Fighter II running on it. After electric shock he transforms into Honda, then Chun-Li, Guile, Dhalsim (stretching limbs included) and fights an enemy who transforms into Ken.

References

In Zangief's ending former Russian prime minister Mikhail Gorbachev does a cameo.

Sales

According to publisher Capcom, Street Fighter II has sold 6.3 million copies worldwide since its initial release (as of June 30, 2016).

Street Fighter II games

Street Fighter II is the first of no less than five Street Fighter II games:

  • Street Fighter II - the original that started it all.
  • Street Fighter II': Special Champion Edition - allowed you to play the boss characters Balrog, Sagat, Vega and Mr. Bison.
  • Street Fighter II Turbo: Hyper Fighting - introduced new moves, faster game speed and different colors for the character costumes.
  • Super Street Fighter II - this one introduced characters Cammy, Fei Long, Dee Jay & T. Hawk and added even more moves.
  • Super Street Fighter II Turbo - final and most polished version, this one introduced secret character Akuma.

SFLIU

Since the (US Gold) DOS version release was rather late, some PC enthusiasts 'released' a home-made clone of the game in the meantime. Though not being an exact 1:1 copy, the project (referred to as SFLIU, more details on http://syste.ms/sfliu.html) features the basic fighters' moves and specials and even allows for the specific arcade sound effects (like Ryu screaming out "Hadoken!") to be played via PC speaker, a feature not implemented in the official US Gold release. Unfortunately, the SFLIU graphics and gameplay are poor compared to the real thing, but some hacks and patches that came later on provided some new innovating moves not found in the original Street Fighter game.

Awards

  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Beat-'em-ups
    • November 1994 (Issue 50) – #19 The All-Time Top 50 C64 Games
    • November 1994 (Issue 50) – #9 The Bottom 10
  • EGM
    • July 1992 (Issue 36) - Game of the Month
    • 1993 Buyer's Guide - Best Game of the Year
    • 1993 Buyer's Guide - Best SNES Game of the Year
    • 1993 Buyer's Guide - Best Video Game Ending
    • 1993 Buyer's Guide - Hottest Video Game Babe (Chun Li)
    • November 1997 (Issue 100) - ranked #3 (Titles That Revolutionized Console Gaming) (Arcade version)
  • Game Informer
      August 2001 (Issue #100)
    • #22 in the "Top 100 Games of All Time" poll
  • GameSpy
    • 2001 – #30 Top Game of All Time
  • Power Play
    • Issue 02/1993 – #3 Best SNES Game in 1992
  • Retro Gamer
    • October 2004 (Issue #9) – #27 Best Game Of All Time (Readers' Vote)
  • The Strong National Museum of Play
    • 2017 – Introduced into the World Video Game Hall of Fame
Information also contributed by Apogee IV, JayBee, Mumm-Ra, PCGamer77, Robbb, Virgil, WildKard and Zovni

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Contributors to this Entry

Game added by Alexander Schaefer.

SNES added by Richard Firth. Wii added by Corn Popper. Commodore 64 added by Shoddyan. Wii U added by ResidentHazard. Atari ST, Amiga, ZX Spectrum added by Martin Smith. Arcade added by The cranky hermit. Browser added by glik.

Additional contributors: Roedie, Shoddyan, Mumm-Ra, Alaka, Freeman, samsam12, CalaisianMindthief, Patrick Bregger, Rik Hideto, Victor Vance, FatherJack, SoMuchChaotix.

Game added May 4, 2002. Last modified April 15, 2024.