The Legend of Zelda

aka: A Lenda de Zelda, Adventure, Adventure Mario, TLOZ, Zelda no Densetsu
Moby ID: 3393
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In one of the darkest times in the Kingdom of Hyrule, a young, pointy-eared boy named Link takes on an epic quest to restore the fragmented Triforce of Wisdom and save the Princess Zelda from the clutches of the evil, power-hungry Ganon.

The Legend of Zelda marks the first title of the Zelda series. Players must make their way through the various forests, graveyards, plains, and deserts of the Overworld to find the secret entrances of the eight dungeons in an attempt to piece together the broken Triforce. Once all pieces are joined, Link will be able to gain entry to Death Mountain, home of Ganon, and prison of Princess Zelda.

The game is drawn in a top-down perspective. Link begins his quest in the Overworld, which features forests, mountains and lakes and is divided into several screens. Link can explore the Overworld freely, though when he enters a screen, he will encounter several enemies. He can attack them with his sword. If Link is at full health, he can toss his sword to attack enemies from afar, but when he is hurt, even slightly, he can only fight in melee range.

Link's health is represented by hearts; initially he can have a maximum of three hearts, but as he progresses in the game, he will find heart containers that increase his maximum health. The enemies are varied - some attack from up close, some shoot projectiles. When killed, they often leave behind an item - a heart to restore energy, rupees that function as money (and can be used to buy stuff in various shops in the Overworld), or bombs which can be picked up and set down to attack enemies or destroy some walls. Some items function as weapons or armor, while others are used to solve puzzles. When enemies are killed, they stay dead and will not re-appear once the screen is entered again.

To find the Triforce pieces, Link must explore dungeons. Once he finds an entrance to the dungeon and goes in, he must explore the rooms, fight enemies and collect keys until he finds the boss monster he must defeat. He will then be able to pick up a Triforce piece and gain a permanent health increase. Once he does so, however, all the monsters in the Overworld come back to life.

If Link dies on his quest, he can continue it; he will go back to his start position in the Overworld (or the entrance to a dungeon), but with the items he managed to collect so far. When Link finishes his quest, the player can choose to play the "second quest", which is essentially a harder version of the game.

The Legend of Zelda is known for several factors that were advanced at the time: a continuous world that could be freely explored, power-ups that would permanently enhance the main character's abilities, and a battery back-up save feature that allowed players to retain their progress instead of having to start over. The gameplay balanced out frequent action sequences with discovery, secrets, and exploration.

Spellings

  • ゼルダの伝説 - Japanese Famicom Disk spelling
  • ゼルダの伝説1 - Japanese Famicom Cartridge spelling
  • 젤다의 전설 - Korean spelling

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Credits (NES version)

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Reviews

Critics

Average score: 85% (based on 60 ratings)

Players

Average score: 4.0 out of 5 (based on 296 ratings with 15 reviews)

Adventuring at its best

The Good
The Legend of Zelda was created by Shigeru Miyamoto and Takashi Tezuka. It is an action-adventure game viewed from a top-down perspective, and it was the first of its kind. The game was only available for the NES, so having owned a Commodore 64 meant that I had to miss out on how great this game was when it was released.

There is one thing that I really love about this game, and that is exploration. The ultimate goal is to recover each piece of the Triforce of Wisdom, which Princess Zelda broke into fragments when she was kidnapped by Ganon. As Link, you go exploring forests, mountains, graveyards, and the like fending off Ganon's henchman and obtaining items that will help you on your quest. By killing certain monsters, you get a certain number of Rupies, which you can use to buy equipment such as potions, weapons, shields, and whatever items are required later in the game.

Hyrule is divided into two parts. The Overworld is where you spend the majority of the game, and it is here that you are free to explore the sights, obtain equipment and discover many secrets along the way. The underworld mainly consists of dungeons, where you have to retrieve one part of the Triforce. The dungeons themselves are laid out nicely, and by getting the map somewhere within you can see what shape they form. Level Five, for instance, looks like a lizard. There is a certain strategy in defeating certain bosses, and you will see the same ones in later dungeons.

The graphics are great, and the animations of the different monsters are smooth. The screen is laid out nicely, with the top half reserved for the map and several stats, and you will be referring to it more often than not. I like how the inventory appears, appearing from the top of the screen and moving into the center. All your special attacks appear as icons and laid out nicely next to each other. You don't need to press a button on the gamepad to get it into the special attack box. As soon as you move the cursor over it, it is automatically selected, ready to use.

A lot of music is brilliantly composed, but the one most memorable can be heard as you walk around the Overworld. A few sound effects, like the throwing of Link's sword and defeating a monster, sounds excellent. Also, letting the player know when a boss is nearby - with a "roar" sound - is a stroke of genius. (You even hear him when you access your inventory.)

Opening up the box reveals a huge map of Hyrule that players need to refer to if they don't want to get lost. The map goes beyond an A4 sheet, so virtually impossible to photocopy it without great difficulty. It also includes an instruction booklet the game asks you to refer to after you read the brief summary. The booklet is also quite colorful and is worth reading more than once.

One of the other things I like about Zelda is that it can be replayed over and over again, and it is a game that you won't get tired of playing, because you can discover new things that you previously missed. Once you defeat Ganon and rescued Zelda, you have the option of playing “The Second Quest”, basically the same game but the locations are slightly different and the difficulty goes up a notch.

Unlike most NES games that I played so far, Zeldauses a save game feature, which allows players to save their progress rather than start over. This feature is advanced for its time. Another advanced feature is the use of power-ups that enhance the player's abilities.

The Bad
Some reviewers here states that The Legend of Zelda is very difficult, and allow me to provide an example of this. On the very first screen you start on, you go into this cave to get a sword that you can shoot beams out of. But this only applies if you have full health. Come into contact with the monster, and you lose that ability, with the gaming forcing you to come up close to the monster and strike him with the sword, meaning that it is more likely that you lose more health by doing so. Also, you can spend rubies on new weapons or upgrades to existing weapons, but not one of these more advanced weapons is effective on the most powerful monsters.

The Bottom Line
The Legend of Zelda received special treatment over others as not only did it include a huge map and a colorful instruction booklet, but it also came with a gold cartridge. The game has everything that I like - exploration, fantasy, combat, and replayability. Most of Zelda is either spent exploring every inch of Hyrule, going in caves and buying stuff or upgrading weapons, or entering a series of dungeons and stealing one of the Triforce pieces back. The game gets more difficult as you progress, and the music and sound effects are nice to listen to. I am looking forward to playing the next Zelda game, whatever it is called.

NES · by Katakis | カタキス (43091) · 2015

A great replica of the classic NES masterpiece.

The Good
I liked that they brought back an old classic without trying to add to it or make it better because that never works. I like that they put this game on GBA because now I can play it anywhere.

The Bad
I didn't like the fact that it took them so long to put this game on GBA or any of the Gameboy systems.

The Bottom Line
The NES Classic, The Legend of Zelda, is a great replication for GBA. If you like any of the Zelda games, you'll love this one. The original is always the best, proven by this game. And now you can take it anywhere.

Game Boy Advance · by Dark Lord (31) · 2005

My favorite NES title

The Good
After having played the dated "A Link to the Past" and the insufferable "Majora's Mask", it is kind of peaceful to go back to basics and enjoy the original Zelda. Simplicity is key and a lot of titles in the 80's stayed simple, but while staying simple, The Legend of Zelda also provided almost unmatched depth.

The part of Hyrule we are allowed to explore is HUGE and filled with interesting locations and secrets that you have to find. It is already rare to see a game that uses a full overworld as opposed to levels, but it is even rarer to see an NES title that does it this well. As you walk around Hyrule, the screens go past you without loading time, if you leave the screen it transitions to the next one just as smoothly as Super Mario Bros.

As mentioned before the Overworld is literally filled with secret areas to be found, some of these are simply filled with some currency, but others can be part of side-quests or reward you with new and interesting items to use in your adventure, I have even seen instances where a secret turned out to be the entrance to one of the key areas.

Just when I got over the initial surprise the Overworld had in store for me, I ran into the first temple/dungeon which introduced me to the actual goal of the game. As Link you are tasked with tracing down a number of hidden temples and obtain the pieces of the Triforce that are hidden within, this Triforce is the key to defeating Ganondorf, a monster that is holding the princess of the kingdom prisoner. These temples are very entertaining because they are all sprawling and full of monsters and best of all, it doesn't take too long to get through them once you went into all the side-paths found all the keys (take note, ALttP).

There is a huge amount of enemies that you can encounter on your travels and most of them require a different approach or weapons to beat. The Darknuts for example require that you stab them from the side or back, but a bomb would be more effective while a standard blob (no idea what they are called) just require a bit of timing when they are stabbed, but a boomerang should not be used against them. Enemies also make frequent reappearances in later dungeons and the bosses are very challenging (plus they turn up again in later dungeons as mini-bosses, just to punish you).

The difficulty curve is really well mapped out, as you progress through the story both your health and items improve, plus there are secret areas where you can upgrade your sword for better models. However at the same time the enemy ranks swell too and not only do they come in higher numbers, but they also start working together to form deadly combinations and some of the later enemies can kick your ass faster than you can run back to the exit.

The Bad
I have to admit that while A Link to the Past's interaction with characters was absolute crap, here there are barely any characters at all. There are a few people hidden in caves, but they act even more demented (read: out of place) than the ones from Ocarina of Time. I lost count of how many times I walked into a room and some old lady sat there with important information, that she forced me to pay or play a game for. Sorry lady, but a few rupees aren't going to help you much while you are stuck in a cave surrounded by monsters, demanding payment from the only one who is doing something against them.

There is little to no information regarding the location of the temples, I respect the game for been the first ever popular sandbox game, but unless you find a map somewhere in a game store, you are going to have a tough time getting anywhere. The first few temples aren't too bad and just demand a bit of exploration, but later ones will need you to use certain items in very specific locations. There were also annoying locations that refused to let you leave the screen unless you did a very specific cycle of entering and leaving the area without giving you any indication that you are doing it right.

The Bottom Line
The Legend of Zelda's legacy should be enough to tell you that the original was quite a hit, while I prefer Twilight Princess and Ocarina of Time, it is still a very decent adventure. While the story is kind of flat and the Overworld might be a little confusing, I feel comforted by the richness of the experience and the enjoyable gameplay that keeps me hooked for hours.

Playing it anno 2011 is limited to the nostalgia-fans and collectors, but if you are interested in gaming history, it is a stop worth taking. Skyward Sword is one the way though, so my advice is to keep your money in your pocket for that first!

NES · by Asinine (957) · 2011

[ View all 15 player reviews ]

Discussion

Subject By Date
Not much fun to play now, except for seeing how it was a leading game in the action/RPG combination. Andrew Fisher (697) Mar 27, 2024
Legend of Zelda tribute on MTV Daniel Saner (3503) Mar 14, 2011
Super-epic orchestral take on Zelda music J. P. Gray (115) Jun 2, 2008
RPG Controversy SharkD (425) Oct 31, 2007

Trivia

1001 Video Games

The NES version of The Legend of Zelda appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cartoon

The Legend of Zelda was popular enough to have a TV cartoon based on it in the late 1980s-early 1990s. It was part of the Super Mario Bros. Super Show, and aired only on Fridays during its original run in the US.

Cartridge

The Legend of Zelda was the first NES cartridge was released with a shiny gold colored plating, breaking away from the usual gray color.

Cereal

The Legend of Zelda was popular enough to have a breakfast cereal based on the game called the "Nintendo Cereal System" and was co-packaged with Super Mario Bros. cereal. The sweetened corn bits were in the shape of Link, Link's shield, boomerang, key, and a heart.

Character names

  • Link was named as such because of Shigeru Miyamoto's desire to "link" the player and the character together.
  • Zelda was named as such when Miyamoto learned that F. Scott Fitzgerald's wife was named Zelda. Feeling that the name was appropriate, the princess was named Zelda.

Famicom Disk System

In Japan, The Legend of Zelda was the first original game released for the Famicom Disk System add-on, being the only launch title not previously released on cartridge. The Japanese cartridge version was not released until 1994, and was the very last first-party Famicom release. As there had been three sequels produced in the meantime, the cartridge version was titled The Legend of Zelda 1 to avoid

Innovations

In the United States, The Legend of Zelda was the first NES cartridge to include a battery-backed save feature.

Microphone

The instruction manual says that Pols Voice -- an enemy in the game that looked like a ghost with large rabbit ears -- "hates loud noises", although the flute item has no effect on it. This text actually refers to a microphone which was built into the Famicom's controller, but was not included in the NES; blowing or shouting into the microphone killed these creatures.

Sales

As of 2004, The Legend of Zelda has sold eight million units.

Version differences

A modified version of the game, complete with updated graphics, a smaller overworld, and completely different dungeons was released in 1995 for the Satellaview, the Super Famicom's (Japanese Super Nintendo) Japanese-only satellite-based add-on.

Called BS Zelda (the 'BS' standing for Broadcast Satellaview), several sources from Japan allude to this as being intended as a "third quest", much like the second quest accessed via the secret code.

When the game was 'rebroadcast' in 1996, Nintendo changed the map layout again. This revision apparently had a smaller broadcast audience than before, and is known only as "~map2~". This second map could again be thought of as a "fourth quest". Additionally, Link was replaced by the Satellaview mascots: A boy who wore a backwards baseball cap, and a girl who had red hair.

Awards

  • Electronic Gaming Monthly
    • November 1997 (Issue 100) - ranked #10 (Readers' Top 10 Games of All Time)
    • November 1997 (Issue 100) - ranked #13 (Best 100 Games of All Time)
    • February 2006 (Issue #200) - #5 on the "Greatest Games of Their Time" list
  • Game Informer
    • August 2001 (Issue #100) - #1 in the "Top 100 Games of All Time" poll
    • October 2004 (Issue #138) - One of the "Top 25 Most Influential Games of All Time"
  • GameSpy
    • 2001 – #10 Top Game of All Time
  • The Strong National Museum of Play
    • 2016 – Introduced into the World Video Game Hall of Fame

Information also contributed by 雷堂嬢太朗 -jotaro.raido-, Big John WV, Captain Canuck, Guy Chapman, Indra was here, Maw, ModestMr.Green, Son of Kyuss and vedder

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Related Games

The Legend of Zelda: Skyward Sword
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The Legend of Zelda: Twilight Princess
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Contributors to this Entry

Game added by NetDanzr.

Nintendo 3DS added by ResidentHazard. Wii U added by Michael Cassidy. Wii, Game Boy Advance added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77. NES added by Servo.

Additional contributors: PCGamer77, Jeanne, Guy Chapman, chirinea, Exodia85, NH, Alaka, monkeyislandgirl, samsam12, Zaibatsu, Patrick Bregger, sgtcook, Thomas Thompson, yenruoj_tsegnol_eht (!!ihsoy), FatherJack, firefang9212, SoMuchChaotix.

Game added February 24, 2001. Last modified February 16, 2024.