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The Godfather: The Game

aka: Der Pate, El Padrino, Gudfadern, Il Padrino, Jiaofu, Le Parrain, O Poderoso ChefĂŁo, Ojciec Chrzestny
Moby ID: 21586
Windows Specs
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Special Edition

Description official descriptions

Set in post-WWII New York City, The Godfather: The Game follows the player-created character's rise through a crime syndicate based on the book and film franchises. Combining events from the movie with side-story missions, the player must earn respect by completing missions in territories controlled by New York's five crime families.

Largely open-ended, the game's story is driven by a series of missions where the player can use violence, intimidation, or diplomacy to affect the outcome and influence future events and other character's reactions. A third-person action game, The Godfather: The Game features a punching mechanism to brutally assert yourself, a car theft and driving engine, and a shooting system which allows for locational damage.

The game features a persistent offline world populated with locations from the franchise and characters who are often voiced by the actors who portrayed them onscreen.

Spellings

  • 教父 - Simplified Chinese spelling
  • 教父 - Traditional Chinese spelling

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Screenshots

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Credits (Windows version)

693 People (626 developers, 67 thanks) · View all

GM, Executive in Charge of Production
Vice President, Executive Producer
Senior Producers
PC Producer
Technical Directors
EA Worldwide Studios
President
Development Director
Engineering Director
Engineering
Additional Engineering
User Interface Art
Additional UI Support
High Resolution Textures
[ full credits ]

Reviews

Critics

Average score: 77% (based on 51 ratings)

Players

Average score: 3.2 out of 5 (based on 57 ratings with 5 reviews)

An offer you can't refuse

The Good
One of the best features about the Godfather game is the pure satisfaction you get from totally destroying your enemies and building your reputation from the ground up. The game's main objective to make the Corleone family the most dominant family in New York by first driving the other 4 families out of your turf then slowly but surely taking over theirs.

Players have to take over the enemy turfs by slowing taking over fronts then moving on the warehouses and eventually taking over the family's mansion and driving them "out of business". This formula is not only straight forward but also gives a purpose for what you are doing and helps the players feel like they are accumulating respect along the way. When players extort enough businesses, their reputation will increase as well. With a higher reputation players can take over fronts with less effort, making the game effectively easier.

The story in the game is very well done. Your character starts as young boy who watches his parents get murdered and have their business burned right before your eyes. While this intro is far from an original plot device, it sets the stage for a more complex mob story about betrayal, fragile alliances, and much, much more. The story alone will keep the players going for a very long time, thanks to several characters from the original Godfather movie returning for voice work, with exceptions due to recent deaths.

The Bad
Unfortunately, the Godfather game tends to suffer from repetition and gameplay errors that hinder the overall experience. Several business fronts begin to recycle their backdrops, resulting in serious cases of deja vu and getting lost a frequent encounter.

While the game resembles an open world, there is only one objective given to you at a time. While you can extort fronts and kill mobsters till your hearts content, you cannot progress until you complete the story objectives given to you. Since players cannot get experience points without completing story objectives, you really do not have much to do outside of the story.

The player's created character does not see much use and comes off as rather bland. Not only does your character look bland in comparison to the other characters, he rarely has any speaking lines and comes off as the Corleone Family's monkey boy more often than not saying "what does the family need me to do?" It is nice to be loyal but sometimes the game just pushes it.

The game does not do such a great job of giving players the feeling that they are a respected force in the mob, rather than a glorified foot soldiers. Players never get to control other Corleone soldiers and work solo the entire game. While front owners surrender to players faster when they have more respect, this does little to help the progress when players do not have back-up from others and are always doing the bidding of another family member not matter what rank they obtain.

The Bottom Line
The Godfather seems like a perfect game on paper, with an interesting concept, a great license, and some fun moments. And for the most part the game does this for a majority of the time. However, it's when the game briefly stumbles with the recycled graphics, bland main character, and inability to give players a sense of leveling up that it shows its flaws and begins to wane a little. However, the Godfather game is a very enjoyable experience through and through and will keep dedicated players entertained for a long time to come.

PlayStation 2 · by Lawnmower Man (137) · 2009

You'll want to eat some pasta after this one!!

The Good
* Great to watch cutscenes from the original film

  • The style of the game perfectly resembles the 'New York' of the movie, from the cars and buildings to the prostitutes and gangsters

  • Gain experience ('respect' in this game) by completing missions and building your various skills

  • A plethora of ways to kill people (guns, melee weapons, your own bare hands!)

  • Plenty of save points spread throughout the game (they're in the hotels)

  • Create your own character; great to have your likeness interact with Al Pacino and Robert Duvall!

    The Bad
    * The silly part of this game is that even though you advance to become an underboss, etc., you still have to do all the killing yourself. It'd be nice to attack the base of a family with a bodyguard group under your command!!

  • You couldn't kill any of the Corleone family members; they all were protected from your attacks. I mean c'mon, everyone plays GTA-type games and goes off on a tangent every once in a while!

  • Pretty annoying to drive across town often to do a mission or buy a weapon (the game has five neighborhoods to explore; no shortcuts to get to any of them)

  • The purchasing of different clothes for your character just seemed like a waste of money and time; I didn't even bother really.

    The Bottom Line
    You take on the role of a low-level operative in the Corleone family. Your goal is to climb the ranks of the family and become the Don of New York, making all the other 4 families (Barzini, Cuneo, Stracci, Tattaglia) subservient to the Corleones. It follows the events in the movie, as well as a totally separate story of how you rise in the family to take it over. All the characters from the movie are worked in here in some manner, and you have plenty of interaction with them.

The gameplay is a Grand Theft Auto ripoff. You go around completing missions, side job assassinations, and taking over bars, nightclubs and hotels (a la Monopoly), building the strength and influence of your character in the process. You also have to take out the bases of the families, which can be extremely difficult, in order to complete the game.

Even though it's not very original, it's still an enjoyable game!! It's classic gangster style gives it an air of legitimacy over the GTA games.

Xbox · by lado (25) · 2009

Godfather Theft Auto

The Good
Please note, this review may be a little biased because I am 1) a huge fan of the Godfather movies and 2) I am also a huge GTA fan.

That being said; I feel that this game gets whole lot right….

1) The Look – The art direction in this game is pretty amazing; the artists and designers at EA were able to accurately capture the atmosphere of the Godfather movies throughout this game. From the building interiors to the streets of the city, to the causeway, it all looks very “Godfather”-y.

2) The Feel – This game runs on a very solid engine, unlike the GTA games. Collision detection is great, draw distances are solid. Cars have a nice “weight” to them and driving physics seem pretty realistic. Car collisions really feel like crashes. Character movement is controlled and specific. Guns all have a nice kick to them, as do explosives. As a whole, the game is a treat to play.

3) The Fists – Unarmed combat is given a great treatment in this game. You have some simple moves available, you can punch, kick, headbutt , grab, drag, strangle, and throw/bash your opponents. These moves when combined with the environment can provide interesting results. You can, for example, grab an opponent drag him to a window, then throw him out. Overall the system is flexible and allows for personal improvisation, in short, I’m a fan.

4) The Gunplay – Armed combat, which is a pretty big part of gameplay, is executed quite well in this game. Unlike many other similar games, in Godfather you cannot simply walk into a room, guns blazing, and expect to live. Instead you will be forced to use the environment to your advantage to survive encounters. Walls, crates, desks, boxes, bars, etc. are all your saviors in this game, hide behind them, or die quick. Combat consists of moving to covered positions, popping out, capping opponents, and moving on. This style of combat mimics real life and is something that I feel is sorely lacking in many other games.

5) The Story – Your character moves up through the Corleone ranks during the events of the Godfather movie. Therefore many of the important tasks carried out by nameless henchmen are instead carried out by your character. It can be pretty fun to carry out some of these tasks, and some are a bit surprising.

6) The Gameplay – This game consists of a few basic types of objectives, all are pretty fun.

a. Storyline Missions – These are standard missions, basically GTA style, that tie into the storyline of the Godfather movie. Most of these missions are of the “point a, to point b, kill dude at point b, get to point c” style; but they stay varied enough to be interesting. Additionally a “check point” feature is implemented during missions; if you die while on a mission, you are given the option to restart at a checkpoint, usually when you received your most recent mission objective. This differs from many other “sandbox” type games, and is a welcome change, especially due to the difficulty level of some of the later missions.

b Extortion – As a member of the Mafia, you are supposed to go to various business throughout the cities and extort protection money from the owners. Once extorted the business will continue to pay you weekly. Extortion is a big part of the game, it’s handled well and is quite fun and the extorting process is quite intuitive as it relies on the game’s standard unarmed combat moves.

c. Hit Contracts – You will be given contracts by various family members, these usually have a bonus reward that is given if you kill the person in a specific manner. One mission has you throwing a target off a bridge so that his death looks like an accident. These are a nice distraction and it is kind of neat to have to puzzle out how accomplish certain difficult hits.

d. Heavy Target Takedowns – Rival families control some big places; specifically, warehouses, transport hubs and family compounds. To become Don of NYC you will have to take these over, and they are all basically small fortresses.



The Bad
So, of course, some things didn’t get done quite right.

1) Building weirdness (Interior) – Seriously, I think they spent like 20 minutes on floor plans. Each type of business has only 2 possible plans, so while you have to enter about 40 bars during the game, you only see two layouts, each repeated 20 times.

2) Building weirdness (Exterior) – Exteriors are a little rushed too. All 4 of the rival family compounds look JUST LIKE the Corleone family compound, sometimes they have different wall texture, but the layout and design is identical. Granted, the city is huge and there are a ton of buildings in the game, but this seems a little cheap.

3) Weird integration – At times, they really push too hard to try to pop this game into the movie storyline. Some levels are really too forced and personally, I would have liked to see some more sections that were not part of the main movie storyline instead of the forced sections. I will to avoid specific detail in an attempt to refrain from spoiling anything, but a very early example is when Don Corleone speaks to Lucca Brazzi during his daughter’s wedding. Lucca’s integration into the story is off, his voice acting is totally inaccurate and his characterization is done quite poorly. Basically the character looks like Lucca, but does not act like him in any realistic way. This is not the only example of this type of problem, but it is an early, obvious example.

4) Iffy Score – The soundtrack is a little thin; there only seems to be about 10 tracks, all are overused, especially the Godfather Theme.

5) The Guns – In this game you have a .38, a .45, a magnum, a shotgun, and a Tommy Gun, Molotov Cocktails, Dynamite and Bombs. This reflects accurate mafia weaponry of the time, but seems a little inadequate. No rifles are available, which can be a pain as you really don’t have a long range weapon available. And I’m not sure why, but .38 and the .45 are almost indistinguishable in practice, the .38 holds fewer bullets, the .45 is slightly better at longer rangers, I can find no other differences.

6) Weird map design – This is an offshoot of #3, but bears separate mention. Often locations, as they lay on the map, make no sense when compared to the scenes in the movie. Crucial scenes from the movie, which are re-enacted during the game, are spoiled by being placed in improbable locations. Buildings and other landmarks appear in-frame, which kills the mood, and often ruins the cinematography that is being re-enacted. In a number of cases, scenarios that should have occurred in rural areas are instead placed in the middle of the city. It just doesn’t feel right when you’ve seen the Godfather movie as much as I have.

7) Lack of content – I expect a game of this type to last me a bare minimum of 20 hours for a basic play through. When side missions and collectibles are added in, I expect about 25 hours, minimum. Currently I have 21 hours on this game and I have completed all missions, extorted every business, bought out every racket and demolished every enemy compound. I have maybe 2 or 3 hours of possible game play left, and that’s if I squeeze out every last little bit.. In comparison, my first pass through San Andreas took over 25 hours, and that didn’t include side missions, collectibles, schools, etc. which added about 10-15 hours. Godfather is a bit short, no matter how you slice it. Not Gun short, but short.

The Bottom Line
This game succeeds on a number of levels; it works as a pure GTA clone and as a movie adaptation, it’s a pretty good also. If you are a fan of either franchise, this game is worth a buy or at least a rental.

It is a little short though, especially if you have a lot of experience with this type of game, so your mileage may vary.

Windows · by Edward Beezy (27) · 2006

[ View all 5 player reviews ]

Trivia

Development

While Marlon Brando did contribute his voice to the game prior to his death, his ill health affected his speech and unfortunately, his lines were not used.

DLC Controversy

Soon after the release of the Xbox 360 version, additional content such as weapons and even extra money was made available at the Xbox Live Marketplace for a small price. Discussion arose whether this content should have been available in the game in the first place, or if EA wanted to make a quick buck by offering these in exchange for micro-payments. The disturbing part was that EA removed the "free money" cheat code from the game, to make the items more attractive in exchange for real money.

Some of the in-game weapons are very expensive, but the Level 4 Tommy Gun – Spectre Minigun can be bought on Marketplace for 100 MS points ($1.25). Then, to actually use it in the game, you need $750,000 in-game currency. If you do not have that amount, EA offers free money for 150 MS points ($1.50) for the in-game amount of $250,000.

Information also contributed by Sciere

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Contributors to this Entry

Game added by Terrence Bosky.

Xbox 360 added by Sciere. Xbox, PlayStation 2 added by Terok Nor.

Additional contributors: Unicorn Lynx, Jeanne, JRK, chirinea, rfox, lobo rojo, Sciere, Kabushi, Mobygamesisreanimated, CaptainCanuck, DreinIX, Paulus18950, federicocrane, Patrick Bregger, Starbuck the Third.

Game added March 24, 2006. Last modified March 11, 2024.