Star Wars: Jedi Knight - Jedi Academy

Moby ID: 10374
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Description official descriptions

Star Wars: Jedi Knight - Jedi Academy is the sequel to Star Wars: Jedi Knight II - Jedi Outcast. The player is cast as Jaden Korr, a padawan at the Jedi Academy taught by Luke Skywalker and Kyle Katarn. Both the character and his lightsaber are to be created at the beginning of the game. Throughout the game, the player will acquire several force powers and weapons, such as lightning and the Tenlos Disruptor Rifle. As he progresses through the different missions, he may be seduced by the dark side of the Force...

Spellings

  • スター・ウォーズ ジェダイナイト:ジェダイアカデミー - Japanese spelling
  • 杰迪武士:杰迪学院 - Simplified Chinese spelling

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Credits (Windows version)

207 People (185 developers, 22 thanks) · View all

Reviews

Critics

Average score: 77% (based on 54 ratings)

Players

Average score: 3.7 out of 5 (based on 88 ratings with 10 reviews)

The new lightsabers don't make up for the terrible plot, cutscenes and voice acting.

The Good
Since it uses the same engine as Jedi Knight 2, you know what to expect from this game graphics-wise. This is a good or bad thing, I suppose. Certainly the graphics are dated, but hell, they RUN on my computer, so that's a good thing in my book.

New lightsabers! If there's one thing to sell this game, it's the new lightsaber tricks, which are certainly cool. Two lightsabers, a saberstaff, new special moves, combined with force powers and slow-motion "finishing moves" -- it makes for some memorable battles, and more than once I quick-loaded back just to replay a fight, even if I beat it flawlessly the first time.

The hoverbike levels were actually pretty awesome.

The Bad
Unfortunately, "two new lightsabers" is about all this game has going for it. Everything else is abysmal. Don't even mention the plot in this game, because it's about the worst I've seen in any computer game in recent memory.

The first disappointment I found was that, unlike every previous Dark Forces game, you're not playing Kyle Katarn. Instead, you're some student in a Jedi Acadamy who quickly (VERY quickly) rises to the title of Jedi through fight after fight after fight. The fights are cool, don't get me wrong...but it doesn't make any sense toward the plot.

You're given five missions, and then a plot mission. Rinse. Repeat. And with every of those five missions, your task involves something like, "Go talk to this guy," only, in every case, you'll not only NOT "talk to this guy", but you'll find that you were -- gasp -- ambushed by a hundred lightsaber-wielding goons.

At the end you get a choice between choosing the light path or the dark path, but the outcome is pretty much the same. At least, it was for me. If you choose the light path, you fight alongside other studen jedis -- unless the morons get in the way of your lightsaber and you accidentally cut one up, in which they all turn against you. And heck, that's even funner. That's essentially the dark path, as well. Same level, same thing, only you fight other jedis as well as bad guys.

The cutscenes are awful. Animation is awkward and just plain bad. And the voice acting certainly doesn't make up for it. Especially annoying is the voice of a fellow student who turns on you, which is also pretty obvious from the first time you meet him.

Your character has absolutely no depth to him at all. You know nothing of his past, you know not why he's becoming a jedi, you don't know anything. And you don't need to, I guess, because your task is just to go in and kill everything and beat the game. Don't expect anything from this game other than an arcade hack 'n slash, because that's all it amounts to.

Also what I found disappointing was that you start with a lightsaber. I loved how in Jedi Knight 2, the first half of the game you are without it. It was like playing two games -- a Star Wars first-person shooter, and then a lightsaber-swingin' third-person hack 'n slash. Unlike many people, I didn't mind the first half at all. In fact, I may have enjoyed it more than the second. But Jedi knight 2 was an awesome game. Jedi Acadamy is NOT.

The Bottom Line
It's Jedi knight 2 without the cream in the middle. It's shiny on the outside but completely hollow within. The new lightsaber stuff almost makes up for it, as long as you're not expecting anything more than what it delivers.

Windows · by kbmb (415) · 2003

A less than perfect romp through the Star Wars universe tied together with a sham of a story

The Good
This game capitalizes on its predecessor's strength: lightsaber combat. This time around there is more variety with plenty of opponents and new saber modes (dual saber and saber staff). While these fights can get fairly hectic, the developers have added some special moves that you can execute, and the whole experience can really come together quite well.

While the story is minimal, and there is a groan factor at the beginning of every mission as you "unexpectedly" encounter trouble in the unlikeliest of places, once the action gets going it is generally varied enough to keep you entertained. There are vehicles to operate, huge monsters to contend with, and you even get to man the battle stations to shoot down some TIE ships a couple of times.

The Bad
The games missions are structured more like "chores", which you must do in groups of five (you can skip one of each group), in order to get the the few plot-advancing missions. This means that each one is mostly unrelated to the others plot-wise. A major gripe I have with these missions is a good 50% of them are not what they advertise to be. For example there is an early mission taking you with rescuing crash survivors. However once you get to the crash site, your ship breaks and it turns out there are no survivors to save. So the mission is actually about fixing your ship to get back. There are quite a few such bait-and-switches, where nothing gets accomplished by your being there.

My second biggest gripe is the level design. Of all the Jedi Knight games, I believe the first one with its old proprietary engine worked the best at presenting Star Wars' massive settings. In Jedi Academy, to an even greater extent than in Outcast most of the levels seem cramped and artificially walled off. Additionally, some of the levels' population of baddies goes strangely unexplained. While it's easy to believe that an Imperial Remnant installation on some god-forsaken planet would be full of Storm Troopers, one tends to wonder why the rooftops of a residential district on Corusant are a veritable menagerie of alien life hell-bent on trying to kill you. Civilians are nowhere to be seen, even in places you would expect them, and a number of areas seem empty and desolate because of this. And while there is significant variety in levels, a lot of them are simply a sequence of nondescript hi-tech looking rooms with various meaningless displays, populated by a lot of troopers. I believe that the use of the Quake 3 engine, which was designed to allow for intense combat in relatively small and cramped quarters really hurts the game here.

Puzzles are more or less meaningless - there are buttons to push and keys to find, but it seems like they're only there because one is supposed to be pushing buttons and finding keys in these types of games. The rule of thumb is push any button you see, and this will get you past 90% of the games "obstacles".

It is also unfortunate that the designers chose to limit the use of force powers to a few "key" points. For example, while you posses the push and pull force powers, you can only use them on designated objects in the game world. It would be much more fun to incorporate the force powers into the physics system, and allow the player to find creative ways to use them to navigate obstacles. Instead you will see your trigger light up when pointed at a "force-friendly" object, to let you know that this rock, out of thousands of identical rocks in the level can be force-pushed.

The Bottom Line
Despite its flaws, it is definitely an enjoyable experience once you get going. The lightsaber fights alone are worth the price for a star wars fan. As a shooter/saber fighter it's a pretty good game, but don't expect a lot of Star Wars immersion.

Windows · by Lev Epshteyn (10) · 2003

Star Wars games should be more than this

The Good
There are a few good things about this game. The lightsaber fights are the best part, but do not really take skill because you can just swing your blade randomly and kill the enemy jedi. The weapons are almost the same as outcasts, save you get 2 or 3 new ones. As a first-person shooter, it doesn't exel, but is alright.

The Bad
The horrible plot line, bad lip synching, bad movies, and useless force powers will make this game feel like a bad interlude, than a good follow up to outcast. The levels on this game feel more like mini levels as you could easily beat them in 5 minutes. Also, you'll have to level a completely useless force power just to get by one stupid level. It is just annoying.

The Bottom Line
This game is simply pathetic when compared to Knights of the Old Republic, and you'll beat it the first day, but it isn't bad for ten bucks.

Windows · by Jester236 (34) · 2004

[ View all 10 player reviews ]

Trivia

Manual error (pg 30): the DL-44 Heavy Blaster Pistol (the default blaster) does have an ammo type: the Blaster Pack and the alternate attack (charging the blaster for a powerful shot) does work in the single player game.

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Related Sites +

  • Clan Mod
    A Jedi Knight: Jedi Academy Multiplayer Modification. On these forums you can chat with developers of different mods who are helping to compile this mod.
  • Graduate Summa Cum Lightsaber
    An Apple Games article about the Macintosh version of Jedi Academy, with commentary being provided by Producer Brett Tosti (December, 2003).

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Contributors to this Entry

Game added by James Kirk.

Macintosh added by Corn Popper. Nintendo Switch added by Rik Hideto. Xbox One added by Kennyannydenny. Xbox added by Kabushi. PlayStation 4 added by MAT.

Additional contributors: Terrence Bosky, Unicorn Lynx, Jacob Fliss, Zeppin, Rik Hideto.

Game added September 21, 2003. Last modified February 13, 2024.