Arkanoid

Moby ID: 1087
Arcade Specs
Included in See Also

Description official descriptions

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game.

The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety.

By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Spellings

  • アルカノイド - Japanese spelling

Groups +

Screenshots

Promos

Credits (Arcade version)

12 People

Directed and Programmed by
Directer of Hardware and Co-programmer
Assistant Programmer
Graphic Designer
Sound Composer
Sound Effects
Pattern Designer
Software Analyzer
Mechanical Engineer
Publicity Supervisor
  • Varis.I
Game Designed by
Produced by
  • Taito Corporation

Reviews

Critics

Average score: 74% (based on 30 ratings)

Players

Average score: 3.9 out of 5 (based on 205 ratings with 5 reviews)

A perfect showoff game for the Commie

The Good
I was wondering recently, which Commodore 64 games would be the best for the occasion, that if you put it up running, any laic would get the idea what it is about without much additional explanation, while it laid-back shows the better side and overall aura of the system, and puts the awkwardly dated aspects behind. From those I have on the real machine, Uridium and Arkanoid are the perfect candidates.

I don't think Arkanoid needs much introduction. It is heavily inspired by Atari's "blockbusting" game Breakout from the late '70s, but it enhances the formula in just about every way with well thought-out elements in the Japanese way (a supposedly epic story, each level is unique, different power-up pills you also have to catch, randomly appearing alien lifeforms that get in the way, even a boss fight!) Like the most of Taito's games, It is simple but addictive, and became a hit in the arcades. Then it received conversions for just about every home system that were around at the time. In the latter half of the '80s, many arcade-to-C64 conversions have born in the UK with absolutely no support from the original developers, a big number of them became lack-luster and rushed, but Imagine did a very good adaptation of Arkanoid.

The graphics has fine pixel-art details on it and got a good usage of colors, with metallic blue as dominant. The sprites are fluidly animated. The iconic space destroyer ship on the title screen is drawn a little bit sloppy, but the low resolution of the C64 hides the imperfections unless you examine it more carefully.

The title music composed by Martin Galway is exclusive to this version, although he used an earlier form of the tune in the ZX Spectrum port of Cobra. It even has crude digitized sounds for the beat that play during the music. Also, there is a rendition of the Arkanoid theme at the end of the game that sounds ace! The in-game sound effects are no less awesome. Every sound is bassy and POWERFUL. A pleasure listening to them on a hi-fi system with volume high up (you might think it's obvious, but for example Rob Hubbard's tunes with a real SID chip sound on a hi-fi wrong for some reason.)

There are multiple options for controls. The game can be played with keyboard, joystick, mouse, and some unique controllers called paddles that are designed specifically for such kind of games. I personally use a Sega MegaDrive joypad which is much better than a joystick here. It is almost as sensitive as mouse controls in the DOS version, although the precision is a bit less accurate.

A two player mode is implemented, where each player can take their turn if the other player lost a life or finished a level. which is cool I guess. I haven't used this feature.

The Bad
It has no big flaws, just a few annoyances.

It is very hard! The ball constantly gets faster until it is impossible to keep up. You can pick up slowdown pills. With them, it gets really slow. The backside is that it already takes ages to clear out a level and get to the next one. When there are just a few blocks left on the level, the ball can keep bounce around without hitting anything but the side walls of the playfield. There are some power-ups that could help on this, like the missiles, or the early exit, but they are rare. And the game has 33 levels! Normally, you would need the patience and instincts of a spider to beat the game. Since I have a cracked version on the tapes I inherited with the system, it has trainers installed, which allow for more lives and a level selector. These are a must for me.

Sometimes the ball or the power-up pills fall through the paddle. I guess this happens when you touch them with the side of the paddle and not the exact top, but when it occurs, it's peculiar.

There are two things I miss: a pause feature and a highscore list.

The only problem with the music is that I have a machine with a newer, revised SID chip... yep, this means the awesome title music plays a little bit butchered, because the digitized beat is very quiet.

The Bottom Line
Talk about the aura of the C64, it's pure space-age science-fiction! A rather clunky and obsolete one, but it is nonetheless. And Arkanoid fits pretty well for that. Whenever I think of the C64, the aesthetics of Arkanoid come to my mind as well.

I do not recommend it for beginners, because it inherited the difficulty that was bent on to eat up all your coins in the amusement arcade. If you look for a more leisure Breakout fun, try out Krakout. Or a modern game.

Commodore 64 · by 1xWertzui (1135) · 2014

Only the Japanese could invent something like this

The Good
In the late Seventies, we were introduced to Breakout, a game from Atari where you had to destroy the bricks on the screen to go to the next level. You have to do this again, and again, and again. Although it was popular at the time, gamers eventually got fed up with it. Then, along came Arkanoid in 1986, a clone with improved graphics, great sound, and better gameplay mechanics.

The most important elements are the wide range power-ups that the player can get if they hit certain blocks, and these power-ups offer former Breakout players something new. Of those that are available, I like the laser power-up. I also like the way that monsters appear and make their way down toward you. This is a challenge, as it makes the ball change course whenever it hits a monster, forcing you to stay on your toes.

Arkanoid for the Amiga was developed by Discovery Software, the same bozos who made the Marauder disk copier. Their logo is seen throughout the game, below the score, and it is animated by a moving gradient. The same effect can be seen in their disk copier, when one or more disk drives are idle.

One thing that makes this version stand out is the level selector that appears when you start the game. Using the mouse, you can select what round you want to start on, from one to twenty. This is a useful feature to anyone, because, let's say, you are on round eleven, but you end up losing all your lives no matter how hard you try. Using the level selector, you can start on round twelve.

The title screen looks excellent, and the demo just shows how good the graphics are when you compare them to the arcade version. The monsters from the future rounds remind me of those health atoms from the first Duke Nukem game. Also, I like how the blocks are laid out in some rounds, taking the shape of a Space Invader, umbrella, and even the Atari logo.

The sound effects are nice to hear, with the most common ones heard when the ball hits both you and the blocks. The music is well composed. You can use the keyboard or mouse to control the bat. Controlling the bat with the mouse is easier to use, as the mouse is designed for Arkanoid and its sequels, then you can use the left mouse button to shoot blocks with your laser.

The Bad
When you fight Doh in the end and are making good progress, I didn't like the way when you lose a life, all your shots are for nothing.

The Bottom Line
This is a very good game that most of the Breakout fans should enjoy. What Taito did with take the game and expand on it by adding an introduction, improved graphics, power-ups, and monsters. I read that because of this, Atari took the company to court. Fortunately, they must have won otherwise there wouldn't be any sequels.

Although all conversions are good, it is the Amiga version that shines. As well as having a round selector, the graphics are so identical to the arcade version. The sound is very good also. If you are a fan of Breakout, then give this game a go.

Amiga · by Katakis | カタキス (43092) · 2012

Best breakout clone ever.

The Good
Arkanoid is the best game of its kind ever. The most memorable game I played on the XT, I truly love this little gem. Faithfully converted from the arcade, Arkanoid PC version actually has far better gameplay -- beter controls and no money-spending. What more can you ask?

With reasonable graphics, great controls, excellent leve design and Martin Gallaway's memorable musical piece, Arkanoid is one of the better games I ever played. I actually completed it on the Amiga a couple of months ago -- with a score of 920420 points! Beat that!



The Bad
It ends...

The Bottom Line
One of my favorite games and all around best breakout clone. Only game that comes close to it is Popcorn...

DOS · by Tomer Gabel (4539) · 2000

[ View all 5 player reviews ]

Trivia

1001 Video Games

The Arcade version of Arkanoid appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Commodore 64 title music

The Commodore 64 port of the game features an exclusive title soundtrack, with crude digitized beat sounds that play simultaneously with the tune. Martin Galway used the same music that he composed for the ZX Spectrum version of Cobra, but slightly polished it in on the C64.

Firebird Version

Firebird Software were producing a C64 conversion of the game by Lynnsoft. At the time Atari were suing Taito about how the game was a rip-off of Breakout. Atari looked like they were going to win so Firebird approached them with the game and Atari agreed. Taito won the lawsuit and so Firebird and Lynnesoft lost the rights to complete and release the game.

Game Art Beyond

In 2018, Arkanoid was selected as one of the biggest classics on the Commodore 64 by the creators of the C64 graphics collection Game Art Beyond. Arkanoid was honoured with a high resolution title picture (based on artwork for the SNES title Arkanoid Doh it again) in a special C64 graphics format called NUFLI, along with a new C64 SID interpretation of the Arkanoid title theme.

NES controller

The NES version of Arkanoid includes its own controller in the package (a smaller version of the spinner used in the arcade version). The game can also be played with the regular Nintendo controllers, but it is much harder this way since the paddle can't be moved as fast as with the spinner controller.

Other platforms

In the 1990's a series of ARGO TV system console variants were produced each containing multiple games. Arkanoid is part of the 84-in-1 game set. See here for pictures.

Regional differences

The Japanese NES version has three less levels than the US version. Also level 3 in the US version was made easier by switching out the unbreakable blocks with breakable ones.

Awards

  • Commodore Force
    • December 1993 (Issue 13) – #96 “Readers' Top 100”* Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Oddities
    • March 1994 (Issue 42) – Heaven: Music of the Gods
  • Electronic Gaming Monthly
    • November 1997 (Issue 100) - ranked #41 (Best 100 Games of All Time) (NES version)
  • Game Informer
    • August 2001 (Issue 100) - #57 in the Top 100 Games of All Time poll

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  • MobyGames ID: 1087
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Contributors to this Entry

Game added by Tomer Gabel.

Thomson MO added by Trypticon. Arcade added by GTramp. BBC Micro added by fwibbler. Sharp X1 added by Infernos. TRS-80 CoCo, Atari 8-bit, Thomson TO added by Kabushi. ZX Spectrum, MSX added by Martin Smith. PC-98 added by Terok Nor. Atari ST, Commodore 64, NES, Apple II, Amstrad CPC added by Servo. Macintosh, Apple IIgs added by Игги Друге. Amiga added by MAT. PC-88 added by j.raido 【雷堂嬢太朗】.

Additional contributors: PCGamer77, Alaka, Martin Smith, LepricahnsGold, Aaron A., Cantillon, Patrick Bregger, Grandy02, piltdown_man, 1xWertzui, Malte Mundt, FatherJack.

Game added March 19, 2000. Last modified February 13, 2024.