Grand Theft Auto: Vice City

aka: GTA: Vice City, GTA:VC
Moby ID: 7626
PlayStation 2 Specs
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Description official descriptions

Tommy Vercetti is a gangster who just got off a fifteen-year prison sentence for not squealing on his friends. Because he didn't rat out his "family", Tommy's sent to work with Sonny Forelli, his old boss. Sonny gives him an easy drug job, but everything goes wrong, and Tommy loses everything. Upon returning to Sonny, he gets mad and wants his money back. Unfortunately, everybody in Vice City, from gangsters and Cubans to bikers and politicians are in his way, and it's up to Tommy to clear a path.

Grand Theft Auto: Vice City offers the same free-roaming driving and action gameplay style as its predecessor, but in a new setting based on the city of Miami. The game includes all the features of the previous installment and builds upon them. There are new cars in the game, reminiscent of typical vehicles from the 1980s. Some cars are earlier models of the vehicles from GTA III. A few missions also involve the protagonist navigating a boat.

New to this installment is the ability to drive motorcycles. Tommy can drive a variety of two-wheeled vehicles, from huge Harley-esque bikes to dirt bikes to a standard motorcycle. Flying is also a bigger part of the game, as the player can fly small planes and helicopters, traveling from area to area, landing on helipads on top of towering skyscrapers.

Firearms are for the most part the same as in GTA III, and melee weapons have been added to the protagonist's arsenal. Tommy can use riot batons, crowbars, and a few others. Activities outside of the missions (driving taxis, delivering sick people to hospitals, firefighting, and playing a vigilante policeman) are available as well.

To effectively capture the mood of the 1980s, the soundtrack has been altered to fit the time period. Players will listen to an estimated nine hours of music (nearly three times the amount featured in the previous game) across ten radio stations. The eclectic mix features such noteworthy titles as I Ran by Flock of Seagulls, The Message by Grandmaster Flash, You've Got Another Thing Coming by Judas Priest, and Out of Touch by Hall & Oates.

Spellings

  • 侠盗车手:罪恶都市 - Simplified Chinese spelling
  • 俠盜獵車手:罪惡城市 - Traditional Chinese spelling

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Credits (PlayStation 2 version)

742 People (690 developers, 52 thanks) · View all

Reviews

Critics

Average score: 94% (based on 117 ratings)

Players

Average score: 3.9 out of 5 (based on 444 ratings with 14 reviews)

A landmark title worth of critical and popular acclaim - rises above its flaws

The Good
Grand Theft Auto: Vice City is one of the games that has helped push video gaming into the mainstream consciousness. While some of the attention has been placed on the game's mature themes, the lion's share has been a positive focus on the unique gameplay (unlike some past "violent games" like Night Trap and Mortal Kombat).

Grand Theft Auto: Vice City is not a true sequel to Grand Theft Auto III. Rather, it is a sort of "new campaign" - it uses the same game engine as GTA3, but is not a mere expansion pack. Rockstar has confirmed that not only is there another similar "side-sequel" in development, but there is also a TRUE sequel that will bear the name Grand Theft Auto IV. Therefore, anyone referring to Vice City at GTA4 is incorrect.

Vice City is a free-roaming 3D game in which players cruise a fully-modeled city (patterned after Miami circa 1985), taking on missions from various employers. The game features a somewhat linear storyline, but there are tons of optional side-missions that aren't required to complete the game's storyline. Most players will play through the majority of the side-missions. Best of all, if there's a storyline mission that is just kicking your butt, there's another mission to go play, and you can come back to the hard mission later.

Most people have heard about the basic premise of the gameplay by now. Your character, Tommy Vercetti, gets around town by stealing cars (usually by carjacking unsuspecting motorists), and pedestrians can be gratuitously run over. Vice City law enforcement will pursue those that go on law-breaking sprees (both inside and outside of missions), making running from the police a common theme of the game. Players have a "wanted level" (1 to 6 stars), which increases as one's disregard for the law becomes more blatant. Police officers can be shot and run over, which generally serves to raise the wanted level quickly and make the player's job much harder - on that token, the game discourages cop killing. Yet, most missions involve breaking the law in some form, so VCPD will always be close behind.

With voice actors that include "real" Hollywood talent like Ray Liotta, Dennis Hopper, Tom Sizemore, Bert Reynolds, Luis Guzman, Gary Busey, Lee Majors, and a score of others, GTA: Vice City is helping to usher the days of awkward game voice acting (think Resident Evil) into the past. Though attempts at fusing real actors into video game voice acting roles has not always been successful in the past, Vice City comes out glowing. These actors truly bring the game alive.

Just as good as the voice acting is the music. Drivers in Vice City have a number of radio stations to choose from. Unlike GTA3, Vice City comes with a full block of real 1980s radio hits - from Michael Jackson to Iron Maiden to A Flock of Seagulls. The game's soundtrack has been released on a 7 CD box set, and it is a best-seller with good reason. The music does more than anything else to bring the 1980s vibe alive. Everything old is new again.

The Bad
Vice City's 3D world really pushes the PlayStation 2 beyond its capabilities. The game looks and runs much better on the PC - even Grand Theft Auto III looked much better on PC than Vice City does on PS2. The first thing to do is turn the awful "trails" graphical feature off - they're annoying (to me, at least), and turning them off helps a ton for PS2 players.

Game control could be a little better in the on-foot areas. While the car control is very good, gun combat on foot can definitely be awkward. A number of other 3rd-person games have managed to implement much more natural control schemes. Rockstar would serve themselves well to take note and rip some control ideas off.

Also, the game is not without some bugs. Though they aren't frequent, I had a few crash/freeze bugs hit me during my hours of gameplay. Reports I've read from other people lead me to believe that it's not a unique case of my game copy and/or PS2 hardware.

Some critics have dissed Vice City as being nothing more than a GTA3 rehash. While the gameplay is largely similar, Vice City comes out as a much better game, thanks to all of the production values that bring the city and time period to life. There also aren't a ton of games in a similar style - and most of the others are direct clones of the GTA formula. One must wonder what formulaic archetype the favorite genres of these critics could be reduced to.

The Bottom Line
Grand Theft Auto: Vice City is one of the biggest games of the past 5-10 years. It is not a game without flaws, but its status as an instant classic is well-earned. Due to some technical limitations of the PS2, players may opt to play the game on the PC or (soon) on the Xbox. Even still, the PS2 version is where the game gained immediate fame, and it is an excellent game, worth of purchase and many hours of play.

PlayStation 2 · by *Legion* (136) · 2003

Long live the 80's!

The Good
Rockstar is at it again with Vice City, the sequel to the landmark hit GTA3, a title that broke new ground by crafting an exceptional cocktail of diverse gameplay mechanics in a free-roaming gameworld mixed with a distinct touch of politically incorrect humor and controversial content. Given the absolutely fantastic fun that it was to play GTA3 Rockstar could literally just shove the same thing down our throats with just new maps, and we wouldn't complain about it. However as it so happens Vice City is more than just a "mod" of GTA3 and manages to fix what was lacking in the original as well as add even more entertaining features.

The gameplay revolves around the same concept of being able to run around freely in a virtual city, stealing vehicles for fun and completing gangster-themed missions. As in the previous title you also have a pletora of optional challenges sprinkled all over the gameworld, that include "rampage" missions, races, obstacle courses and vehicle-specific missions that include chasing down perps in a police cruiser or making rounds as a taxi driver or (new to Vice City) being a pizza delivery boy in a moped. Oh yeah, didn't I mention it? Vice City now adds motorcycles to the vehicle pool! And to my pleasant surprise, riding a bike is exceptionally well done, with proper animations and distinct physics that make it a unique experience and probably the most fun you'll have in this new GTA. You also have choppers thrown into the mix, which allow you to easily take to the skies without the hassle that was trying to control GTA3's airplane. These vehicles open new possibilities for the many minigames that now include pilotwings-like air races, and enduro bike courses at the beaches with the list growing larger with each new secret location you uncover in the city. Car driving has also been added a couple of new tricks that include forward shooting and the ability to jump out of a moving vehicle and send it crashing into a group of unsuspecting enemies :D.

So far we have practically every forum-posted objection to GTA3 covered, which shows Rockstar listened to it's fans. However the real upgrade in Vice City is seen on the content side of things, a feature that became the target of some criticism for GTA3 by the always present boring old fools that like to dismiss titles that manage to reach stardom mostly by being good games instead of just an interactive book. Worry no more old geezers! Vice City adds that which you craved so much! A story!!

That's right, you no longer are a nameless thug raising havoc in the name of gangster rivalries. Now you take on the role of Tommy Vercetti, a former member of a big time mafia family that got shafted and had to do hard time due to some backstabbing. As the game starts you are fresh out of jail and the family sends you to "Vice City" a fictional 80's Miami (ripped right out of Miami Vice) to keep you out of trouble, but you have a different plan, and through the course of the game you set it upon yourself to take the city by the balls and become the new mafia boss. This eventually gets you back in the center of attention of your former employers, and a war begins for control of the city, war that deals richly in betrayals, backstabbings and assorted gangster stuff. The cast of characters is much richer and varied, now voiced by some real star power with the likes of Ray Liotta (who does an incredible job as Tommy), Tom Sizemore, Dennis Hopper, Burt Reynolds, Gary Busey, Lee Majors, Fairuza Balk and even Phillips Michael Thomas reprising his role as a Tubbs-like parter of Tommy (and look out for a cameo by porn star Jenna Jameson also! :D).

The storyline and characters work like a charm in the brand new Vice City, an 80's themed beach town that serves as a gigantic source of sight gags and in-jokes towards one of the most blatantly funny decades in U.S. history. Taking most of it's cues from the seminal Miami Vice, the game has that distinct "pink neon" art-deco feel and a lot of detail was poured into every little nuance such as the flashy clothes, giant mobile phones, cars and assorted gags (including Don Johnson/Phillip Michael Thomas wanna-bes gunning for you in a Ferrari Testarossa should your mayhem bar grow too high :D). As in the previous game music also plays a major role in selling the gameworld, and since few things say 80's like it's music, the developers made the fantastic choice of licensing a full soundtrack that not only manages to be the largest videogame licensed soundtrack ever, but also manages to act like an 80's who's-who of music. Michael Jackson, Quiet Riot, Twisted Sister, David Lee Roth, Iron Maiden, even Crockett's Theme from Miami Vice and such pop hits as "Video killed the radio star" serve to complement the fantastic vibe of the game and make it a terrific experience. Plus for the PC release Rockstar took a cue from the technical issues in GTA3 and the installation now allows you to install all the audio files to disk, killing that nasty stutter effect whenever the game loaded a voiceover or radio station. The graphic engine is pretty much the same, but water has been improved with transparencies and visible sealife and loading times between areas have been almost completely obliterated by using some sort of streaming loading that makes it more or less a seamless environment (and bear in mind that Vice City is way larger than GTA3's city).

Finally, you have the ability to expand your empire by buying buildings in the city. From comfy condos to luxurious mansions, to more esoteric locations such as strip clubs, ice-cream companies and dance clubs. The later rewarding the player with extra specially-themed missions. And speaking of the missions they are a much more polished and carefully planned bunch than in the previous games, leaving the slightly meaningless races and time limits of the original in favor of more story-driven affairs (including a fantastic bank heist in which you have to assemble the team for the job and then hit it "Point Break"-style which is one of the coolest moments in the game).

Oh! And lest I forget, if you loved the quirky radio stations and those satirical ads. from GTA3 be advised that in Vice City they are back with a vengeance, including even more pop-culture references, and material that plays with the material from GTA3 (as you get to hear some of the same radio personalities in their earlier years). Excellently written stuff and priceless un-pc comedy.

The Bad
Well they fixed everything you could complain about... so what's left to bitch about?? Nothing I can think of.

The Bottom Line
Remember that fantastic game about carjacking and whore-shooting that you loved so much? Well they fixed everything you could bitch about, added it the coolest soundtrack ever, a kickass gangster story and the same fantastic un-pc humor the series is loved for. Plus... 80's Baby!!! What kind of a moron would pass this one up??

Windows · by Zovni (10504) · 2005

A good game, with everything a guy (or some females) could want. Guns, cars, troublemaking, women. It's all here, and it's all fun! (Don't try this at home).

The Good
The obvious is the action. Getting chased around by cops, the SWAT team, and the military has never been so entertaining. The depth of story was excellent, it felt as though you were actually a PART of the game, and not just some guy (or girl) playing it. The freedom to walk up to a jogger and beat them to a pulp, or to steal and drive any vehicle, or just go wandering around the city for a while is a definite plus.

The Bad
They need to add an option to talk to people. I wanted to go to the clubs to hook up, not just to kill everybody. Aside from that, I have very few complaints. This game is bound to be remembered for ages and ages. It's a classic, and a landmark achievement in video games.

The Bottom Line
If you're into action and crime, this one's for you. I have to say that this is one of the very few games in which the point is to be the BAD GUY, and to get away with it! Very fun, and addictive. A good rental, but a GREAT buy. I don't think you can even do everything there is to do in the game with a week rental.

PlayStation 2 · by Aaron Jones (14) · 2003

[ View all 14 player reviews ]

Discussion

Subject By Date
How to do this stupid the driver mission mohammad asad Sep 21, 2007

Trivia

1001 Video Games

Grand Theft Auto: Vice City appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Bugs

On the (North American) PlayStation 2 version of this game, memory card data can get corrupted when the game is saved at the Ice Cream Factory.

Commodore 64

The second Rockstar Logo sequence that appears before each game pays homage to the Commodore 64. The blue on blue screen, the quality of the music, and even the load command accurately model the most popular home computer (especially for gaming) in the late eighties.

Controversy

In December 2003, the New York City's Human Rights Commission demanded that Take Two removed the phrase "Kill Haitians" from Vice City after Haitian groups complained about this.

Take 2 responded:

As with literature, movies, music and other forms of entertainment, we have strived to create a video game experience with a certain degree of realism, which we believe is our right. Nevertheless, we are aware of the hurt and anger in the Haitian community and have listened to the community's objections to certain statements made in the game. Accordingly, we will remove the objectionable statements from future copies of Grand Theft Auto: Vice City.

DJs

Among the connections this 'prequel' has with the original Grand Theft Auto III are the return of younger versions of some of the radio DJs. * Lazlow (whose real life counterpart is responsible for writing a lot of the radio dialogue), the talk radio Chatterbox personality returns as a young DJ starting out trying to convince everyone that he's a hard core rebel on the rock and roll station, V-ROCK. * Toni (Maria Chambers), was Flashback-FM's aging pop groupie DJ in GTA III. In Vice City, she not only sounds younger and naive, but a good chunk of her material plays into her GTA III material (for example, yes, she HAS been on fire). Her 80’s station? Appropriately enough, named Flash FM * And in a twist, Fernando Martinez (Frank Chavez), who ran the pseudo-legal prostitution ring ads euphemistically called 'Fernando's New Beginnings' got his start as a Vice City radio DJ on Emotion 98.3. In between playing emotive records, he’s already begun his pimping ways.

Dundee

Grand Theft Auto: Vice City was created by Rockstar North, a division of Rockstar Games. Rockstar North was previously known as DMA Design. DMA Design was originally located in the Scottish City of Dundee. In 2000 the company moved to Leith in Edinburgh.

Located near the airport is a sign mocking Dundee. It has a picture of a ship on it (Called the RRS Discovery) and the word "Dundee" very similar to that used by the local council when promoting Dundee. There is also some text saying something along the lines of "We have a ship that belonged to a loser".

For more information on Dundee try www.dundee.com www.dundeecity.gov.uk

German version

On March 29, 2003, Grand Theft Auto: Vice City (PS2) was put on the infamous German index by the BPjS. For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games. After the game has been banned in Germany, publisher Take 2 released a new, censored version. Rated 16, you can recognize the edited game by its white edges on the cover.

The changes are: * People on the ground can't be hurt with melee weapons * Blood effects when hurting people were removed * No decapitations * Killed people don't leave money behind * The Rampage missions were removed * Two regular missions were removed: Messing with the Man and Dirty Lickin's

Guinness World Records

As of 2008, Grand Theft Auto: Vice City is listed by Guinness World Records as the biggest selling game of 2002 and the best-selling PlayStation 2 game of all time.

Movie studio

In the movie lot located in Prawn Island, there is some set that looks like Broadway. If you take a look, you´ll notice that is the set of Staunton Island (Liberty City) even with the same advertisements.

References

  • In one of the assassination missions you get from the payphones the targets are called Nico Carter and Marcus Hammond which is a nod to the two main characters in the game The Getaway.
  • The remote control helicopter used in the mission 'Demolition Man' closely resembles the helicopter which is piloted in one level of Blood Money, a game developed by DMA Design (now Rockstar North) for the Commodore Amiga computer.
  • In the Malibu Club, the band performing on the stage of the club is an obvious parody on the Village People.

Sales

Vice City was a massive success for Rockstar. Electronics Boutique sold more than 500,000 copies on the game's first day of release, and more 250,000 in the UK.

Soundtrack

You can buy the soundtrack in your record-store. But try to get the German version - it has more tracks on it, than the US-version, due to some copyright difficulties.

Swimming pool

There is a mansion on Starfish Island, by the shore, with a peculiar swimming pool. If you look at it from above (looking south) you'll see that it has the shape of a woman's torso, and some rocks at its bottom look like a bikini.

Telephone numbers

You can call the telephone numbers that are being advertised on the radio or elsewhere. They work.

Weapons

As of 2009, Grand Theft Auto: Vice City is the only GTA game not to feature the AK-47.

Windows release

Windows version of this game was accidentally put on shelves 5 days before right release date. After that many gameshops put out this game 1 or 2 days before right release date.

Vice Point building

From 23:00 to 00:00 in-game time, near the Malibu Club, the Vice Point Langer building's lit windows form a figure which looks like a penis. Every 15 in-game minutes during this time, a fountain on the top of the building is activated to give the impression the penis is ejaculating.

Awards

  • 4Players
    • 2002– Best PS2 Game of the Year
    • 2002– Best PS2 Action Game of the Year
    • 2002 – #2 Best PS2 Game of the Year (Readers' Vote)
    • 2002– Best PS2 Action Game of the Year (Readers' Vote)
    • 2003 – Best PC Game of the Year
  • Computer Games Magazine
    • March 2004 - #2 Game of the Year 2003
  • Computer Gaming World
    • March 2004 (Issue #236) – Best Music of the Year
  • GameSpy
    • 2002 – PS2 Game of the Year (Readers' Choice)
    • 2002 – Best Music of the Year (PS2)
    • 2003 – #2 PC Game of the Year
    • 2003 – PC Action/Adventure Game of the Year
  • Golden Joystick Awards
    • 2003 - PS2 Game of the Year
  • PC Games (Germany)
    • Issue 02/2004– Best Game in 2003 (Readers' Vote)
    • Issue 02/2004– Best Action Game in 2003 (Readers' Vote)
  • PC Powerplay (Germany)
    • Issue 07/2006 - #8 Best Packaging
  • Retro Gamer
    • October 2004 (Issue #9) – #15 Best Game Of All Time (Readers' Vote)

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Contributors to this Entry

Game added by JPaterson.

PlayStation 4 added by Flapco. Android, PlayStation 3 added by Sciere. iPad, iPhone, Macintosh added by Kabushi.

Additional contributors: Ray Soderlund, Unicorn Lynx, Apogee IV, Corn Popper, paul cairey, ~~, Patrick Bregger, Victor Vance, FatherJack, crysty86, 一旁冷笑.

Game added October 29, 2002. Last modified March 9, 2024.