🕹️ New release: Lunar Lander Beyond

Deus Ex

aka: DX1, Deus Ex: The Conspiracy
Moby ID: 1749
Windows Specs
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/22 8:56 PM )
Add-on (unofficial) Special Edition

Description official descriptions

Some time during the 2050's, the world is a dangerous place as terrorists, drug czars, and outlaw states rule, using violence and subterfuge as tools in their push for global conquest. A deadly virus dubbed "gray death" is running rampant throughout the world and the only known cure is a chemical known as "Ambrosia" manufactured by the VersaLife corporation. However Ambrosia supplies are scarce and world governments, particularly the United States, carefully monitor and control who receives this cure. As protest against these events, French terrorist organization "Silhouette" bombs the historic symbol of friendship between French and American people, The Statue of Liberty. In response to this attack, the United Nations Anti-Terrorist Coalition (UNATCO) organization is formed. Building a headquarters underground at Liberty Island, its mission is to attack terrorism and maintain peace around the world. JC Denton is a nano-enhanced agent who has been primed for UNATCO service. While JC's brother Paul is already an active agent, JC is beginning his first day of service when the National Secessionist Forces (NSF) suddenly raid a supply of Ambrosia at UNATCO headquarters.

Deus Ex is a dark cyberpunk game that combines gameplay styles of first-person shooter and RPG, with elements of stealth and puzzle-solving. The player assumes the role of JC Denton, UNATCO anti-terrorist agent. Pitted against an elaborate global conspiracy, he must interact with characters, pick up weapons and complete objectives. While JC is essentially fixed within the mission-framework of the game, he can be customized in areas such as weapons, technical skills and physical prowess. Completing objectives rewards the player with skill points, which may be distributed to increase JC's proficiencies in eleven different disciplines. The player can choose to increase the damage JC inflicts with various types of weapons, improve his lock-picking or computer hacking abilities, etc. Each such discipline has four levels of proficiency.

Another way of customizing JC is applying nano-augmentations to his body. These cybernetic implants bestow the hero with super-human abilities, and can be installed on different body parts, up to nine at the same time. Along with combat-related benefits, nano-augmentations also grant JC abilities that can be used to overcome certain obstacles within the game world. Examples of those are jumping to extreme heights, swimming, lifting heavy objects, etc. Weapons can be customized as well: their range, accuracy, and magazine sizes can be increased, and they can be enhanced by attaching scopes, silencers, or laser sights to them.

The game leads JC to various places all around the globe. The cities he visits, as well as most mission areas, are expansive and fairly open to accommodate different approaches to solving the same problems, depending on the player's preferred style of play. Most of the missions can be tackled in various ways, e.g. with brute force, stealth, or extensive usage of lock-picking and computer hacking abilities. At certain points, the course of the storyline can also be influenced by the decisions made by the player. Similarly to System Shock games, the environment is largely interactive, the player being able to pick up, use, and discard various types of objects.

Spellings

  • 杀出重围 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

184 People (144 developers, 40 thanks) · View all

Producer and Project Director
Lead Programmer and Assistant Director
Programmers
Designers
Dialogue
Additional Dialogue
In-Game Text and Intro/Endgame Cinematics
Art Director
Lead Artist
Artists
Audio
Music
[ full credits ]

Reviews

Critics

Average score: 89% (based on 78 ratings)

Players

Average score: 4.0 out of 5 (based on 532 ratings with 34 reviews)

A good looking, though not perfect, port of an excellent PC game

The Good
There are some major changes in the PlayStation 2 port, the first thing you'll notice is the different GUI and inventory system. It's easy to use and works great with the PS2 controller, though the change that every weapon uses one weapon slot, divided into weapon types might be questionable, since that makes part of the game a whole lot easier than the PC version. Now you can have the sniper rifle, GEP, assault rifle and assault shotgun all at once, and all melee weapons are stacked into one slot, meaning you can pick up every single one of them. Of course there are a lot of positive things about this, it makes the inventory very easy to handle with the controller. There is also a great system of marking items for fast selection, which you can then scroll through using the up/down arrows on the digital pad. The character models has got an much needed improvement, which you might not see at first, but when you return to the PC version you quickly notice the difference. The motion captured animation of the characters is excellent, including quite detailed eyes, and thief style dead/unconscious bodies which collapse realistically when you throw them around (the bodies in the PC version where not animated at all and where stiff as boards). The AI has also got itself some improvement, enemies can see you when you expect them to see you most of the time, and allies help you out a bit more than in the PC version. We shouldn't forget the music either, every track in the game has been re-recorded and remixed, all lo-fi sampled strings have been replaced with real orchestra instruments. You often end up watching the main menu for minutes just to hear the fantastic new rendition of the Deus Ex theme, the introduction and ending scenes have been remade as great looking FMV's, almost comparable to the ones seen in Deus Ex: Invisible War. They have made the use of nanokeys automated, so you only have to click on a door to unlock it, if you have the key, instead of putting your weapon down to use the keyring, which I think is a good thing.

In many ways this is a fantastic port, but it also got some annoying flaws ...

The Bad
There are some things in the port that really annoys me, the thing that annoys me the most is the extreme slowdowns you encounter in several parts of the game, often when they are least wanted, such as when you get into a firefight with several bots and soldiers at once. Parts of a level when you are boarding a big freighter are almost unplayable, and the last level got increasingly slower the more objectives I completed. Sometimes the lag can make you miss enemies you are trying to shoot, though the auto-aiming feature usually makes sure you hit even if your crosshair jumps inches at a time in the worst slowdowns. On a few occasions I encountered an horrible bug that made the game exit and jump to the main menu when I tried to save, making all progress since the last save go lost. This only happened twice in all the times I saved, but I really recommend you to save often to make sure you don't loose to much if a save at a critical time fails. They have changed the augmentation system slightly, so that you can install augmentations any time you like when you've found an canister, while this is generally a good thing, some in-game help and the manual still claim that you have to use a medbot to install them. There are also some differences in the way the Data Vault and computer use works, the great feature from the PC version, where you could go to the Data Vault and read all previous communication with NPC's has been removed, making it hard at times to remember what you are supposed to do. There isn't as much information stored in your "Notes" either (and the feature to edit notes or add your own has been removed, though I can understand why, with the lack of a keyboard). When you find passwords or keycodes they are stored and automatically entered when you use the a computer or keypad which you have the codes for. While this saves you the inconvenience of having to memorize codes, or check your data vault for passwords every time you want to use a computer, this also takes away the possibility to guess a lot of codes and eventually finding out the right one by chance. Now you either have the code or have to hack or use multitools to bypass security computers or keypads. Due to the memory limitations of the PS2 all levels have been remade and split up into several parts with loading times (much longer than those you encountered in the PC version by the way) between them. While they have done a great job most of the time, often with results which are visually indistinguishable from their PC counterparts, or even better looking in a few occasions, they have removed many of the different ways to get past obstacles, usually only leaving a couple of the most obvious ones. The streets of New York has got the worst treatment in my opinion, but also parts of Hong Kong, where it feels like you are running through doom style claustrophobic corridors rather than real city streets. The lack of a multiplayer mode is also a bit sad, though it wasn't completely necessary. But since the multiplayer patch had been released for the PC version by the time this port was released, one would think they could have included it in this version as well.

To be perfectly honest though, I think most of the flaws are minor ones. Except for the slowdowns and the save game bug (which both are really annoying), you get used to the other differences and appreciate the fantastic story instead.

The Bottom Line
Deus Ex on PC was a fantastic FPS/RPG hybrid with an fascinating storyline, and the PlayStation 2 port has managed to keep almost all of the things that made the original game great, while improving the graphics and music a lot. It is far from flawless though, but it still a great PlayStation 2 game, well worth the time and money you invest in it. I will end with an advice: SAVE OFTEN!

PlayStation 2 · by Joel Segerbäck (641) · 2008

It is not the God of video games... but it comes close

The Good
You know how there are sometimes games everyone keep recommending to you, asking you to play them, and you resist stubbornly, perhaps without even realizing why, talk rudely to your friends, and say: "Gimme a break! I'm not interested! Got that?!"

Well, that's what happened between my game-playing buddies, Deus Ex, and myself. Nearly everyone spoke about this game as if it were a sacred object, almost an idol, worthy of zealous admiration and maybe even human sacrifices. Nearly every review was positive - no, positive is not the correct word. The game was praised up to the point of calling it the Messiah of gaming, the savior of sinful player souls, and the way to a new, enlightened gaming paradise.

Since I usually can't stand this kind of hype, Deus Ex annoyed me long before I actually laid my paws on it. But when I read some of the reviews more carefully and realized the game was a kind of a fancy mixture between FPS, sneaking game, RPG, and adventure, I understood I wouldn't be myself if I didn't try it.

I can't say I fell in love with the game from the moment I inserted the disc into the drive. In fact, the game was heating up pretty slowly. The intro sequence is rather unspectacular, and the first mission not particularly exciting. But times has passed, and it really grew on me.

It is interesting that the atmosphere in the game also develops gradually. The more I played, the more I got sucked into the game, and finally I found myself praising it for what I was already prepared to condemn: its atmosphere. It increases slowly, the more missions you get, and the more clear the relationships between the different characters of the game become. After you get your partner, and your brother appears on the scene as a really important figure, Deus Ex becomes more than just interesting - it actually gets captivating and fascinating.

One of the decisive gameplay elements here is the fantastic interaction with the world, which can be almost compared to Ultima-style "if it is there, you can use it" kind of gameplay. You can fool around with pretty much everything you see, and sometimes the results are more interesting and rewarding than you'd expect. I absolutely love this kind of attention to interaction and detail. I mean, which other game lets you take a break from the story, walk over to a playground and play some basketball?

Deus Ex is a spiritual successor to the fantastic System Shock 2, especially in the way it experiments with different genres. Like System Shock 2, it is also primarily a FPS with strong RPG elements; but it goes even further than its predecessor in merging various playing styles into a single coherent and immensely satisfying whole.

The magic of Deus Ex is that it allows you to play it the way you want to. The different genres are not "over-imposed" on each other, but are merged in such a way that you won't notice it; you'll simply feel that you can do whatever you want. The subtlety of this genre-mixing is astounding; but even more astounding is the fact the game actually works as a representative of any of the genres it contains, taken separately.

Basically, if you liked straight-forward shooters, you can play Deus Ex as one. If you liked Thief-style sneaking, Deus Ex provides it for you as well. If you like RPGs, you can focus your attention on that aspect when playing this game. The thing is that Deus Ex only rarely throws at you tasks that can be completed only in one way; it doesn't have "shooting missions", "stealth missions", etc. You don't need to disable every single alarm or to hack every single computer system to get what you need. The game conveniently offers you several ways of solving a problem. If it doesn't go with force, try using the brains; and vice versa. You choose the approach by yourself almost at any given moment. This is the greatness of Deus Ex.

I loved the RPG touch. You gather "experience points" which you can then allocate to make your character more skillful. You choose yourself how to do it, like in a true hardcore RPG. You can upgrade your weapon skills, or your ability to pick locks, or your swimming, etc. and all those skills are important, it really shows in the game and is a testimony of its fantastic programming. Then there are the bio-upgrades which work a lot like equipment or even like magic spells, you can protect your characters from various poisons and similar things, heal him, make him jump higher, and so on.

The locations of Deus Ex are, for the most part, interesting, large and detailed. You visit large urban areas such as New York or Hong-Kong (one of the best levels), there's no linear "go there, talk to that guy, take this" advancement; on the contrary, you wander around like in a RPG or an adventure game, talk to characters, gather objects, and so on.

The story is more than just a simple "good guys vs. bad guys" thing it seems in the beginning. And the characters are more than just anonymous voices who give you missions. Yes, it takes time to get into the story, but its development and the ending makes up for the long wait. And the final part lets you choose between three ways, each one of which leads to a convincing (in its own way), yet a problematic ending. Bravo! There's no "save the world, get the girl" stuff: you should apply your philosophy and your vision of the world to the game. It is like Shin Megami Tensei, only a bit more concrete.

The Bad
I could mention some obvious flaws such as the not-so-hot graphics in certain areas, the somewhat repetitive level design (too many "square" levels, vents are a bit overused), the length of the game, which is not always a plus (it starts repeating itself, and while some parts are brilliant and full of plot twists, others are just "missions" devoid of story), the average voice acting, the dubious AI (you drop an electronic grenade to disable an alarm two meters from the guard, but he ignores it completely; you run loudly towards a terrorist, and instead of turning his head back at the noise, he waits until you aim your gun at his skull, and says something like "Aha! An intruder, eh? I think you shouldn't be here! Or am I wrong? Maybe it should be so?") and so on. But to tell you the truth, those things didn't really bother me.

The story is not that great. Interesting, yes, with a couple of very good twists, and some fantastic moral choices in the end, but it couldn't help being a bit dry and uninvolved for a game of this scope. Also, the writing is definitely less than stellar; some of the dialogue seems to be taken straight out of a not particularly brilliant B-rated movie.

The Bottom Line
There is no doubt about that: Deus Ex is amazing. Incredible gameplay flexibility, marvelous interactive world, interesting locations and a good plot make it an outstanding shooter/RPG hybrid and an overwhelming, deeply satisfying experience. It fully deserves the praise it has got and stands out as one of the most remarkable achievements of video game design.

Windows · by Unicorn Lynx (181775) · 2014

Who says games that are 2 years old can't compete with the current market? WOW, this game is the BEST!

The Good
Where should I start? Okay, first, the graphics are totally awesome (but the mouths are jerky). The sound is excellent, as well as the music, and the alarm is totally freaky. The story...well, I can't praise it highly enough. I got a tingly feeling by the end because of the greatness of the twisted plot. I never got that feeling from any other game. Everything is very non-linear, and you can customize anything, and I mean anything: pathways, side quests, decisions, augmentations, skills, inventory: you name it! The game world is extremely detailed, with a network of vents and tons of different pathways in every level. Will you: sneak through the vents, wasting a lockpick; go in using the all-action approach; hijack the security; go through the backdoor elevator, using a multitool; sneak out using another path; etc. There are practically an infinite amount of paths you can take, and there are tons of buildings and characters that you don't have to visit! WOW! Finally, the game has a sort of real-world/cyberpunk feeling: a gritty feeling which I REALLY liked...it really helped the game along.

The Bad
I didn't like the fact that it was set in the night. Also, the AI doesn't instantly see you, it always has to say something stupid, even if you're in front of their nose ("Who's there, I know you're around here somewhere!"). In addition, you have limited inventory space (this isn't bad...I just didn't like it). The loading times are waaaaay to long, and you die too often. There are also loads of ammo shortages in the beginning. Finally, after you beat the game once, playing it again isn't as surprising. But that is nothing!

The Bottom Line
Damn! This is, hands down, the best game I have EVER, EVER played, and I played LOTS of games!

Windows · by Archagon (108) · 2002

[ View all 34 player reviews ]

Discussion

Subject By Date
Genres Cantillon (76965) May 7, 2021
20th anniversary Patrick Bregger (301024) Jun 22, 2020
First original US box design? sndwv Aug 28, 2016
Did you know? Donatello (466) Jun 23, 2013
Happy birthday! Patrick Bregger (301024) Jun 24, 2010

Trivia

1001 Video Games

The PC version of Deus Ex appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Alex Denton

Somewhere in Area 51 (the last stage of the game) you can see a number of containers with clones in suspension. One of them is called Alex Denton. Alex Denton is the lead character to the successor Deus Ex: Invisible War.

Books

Ever wonder about the books found in Deus Ex? The Man Who was Thursday by G.K. Chesterton is a real book written in 1901, and takes place in a fantasy version of Victorian England, in which anarchists take names of days of the week it has some similarities to Deus Ex. G.K. Chesterton also wrote a book about St. Thomas Aquinas whom is referenced several time in Deus Ex.

One of the many books you can read in Deus Ex is the beginning of The Eye of Argon by Jim Theis. This is a real book, considered by many to be the worst fantasy book ever written. Information about the book and the full text can be found online.

Cancelled Linux version

The Linux version of Deus Ex was supposed to be ported by Loki Entertainment Software. Unfortunately, they went bankrupt back in 2001. Although their company website still exists, it (obviously) hasn't been updated. The status of Deus Ex in the website is "coming soon". Not likely.

Non-lethal

Due to the array of non-lethal weapon and the numerous stealth options, it is quite possible to finish the game having only killed three people. That's a pretty non-violent option for a first person shooter! With the explotation of glitches, the number can be dropped to one.

References

  • There's a register in the hotel at the Hell's Kitchen location... click on it and you will see that the last name is Hyppolita Hall... a character from the Sandman comic books.
  • One of the computer passwords used in the game, "reindeerflotilla", is actually a reference to the 1982 movie Tron, where it was used by Flynn to hack into the computer network and challenge the MCP (the time when he's actually inside the Encom building).
  • The helicopter pilot Jock with which J.C. Denton allies himself in the game is possibly a reference to the movie Raiders of the Lost Ark. In the opening scenes of that movie, Indiana Jones makes a getaway in a biplane, flown by a pilot also named Jock.
  • Main voices of JC Denton and Agent Navarre are eerily similar to the protaganists of Nocture... as well as their general appearances.
  • A couple of tidbits. JC Denton was supposed to have a famous ancestor with the Initials J.C. If you look at the game logo, you see a very stylized J and C rotating around a tiny sphere.
  • Castle Clinton, as well as the Statue of Liberty, are real buildings represented in the game as playable maps.
  • In the hotel, in NYC, check the guest register. One entry is, Gabriel Syme, from London, England. Syme was the title character in the novel, The Man Who Was Thursday.

Special edition

Beware the "special edition" that's being sold for $9.99 in bargain bins at Best Buy, Circuit City, Target, etc. This is a one-level demo being passed off as a full retail version. Unlike other legitimate bargain bin software, the Deus Ex being sold in the bargain bin section is only a demo and not the full game.

Eidos has a nasty habit of releasing game demos disguised as full retail versions and pedalling them in bargain bin software racks (they've done this previously with Tomb Raider). Nowhere on the packaging is it mentioned the "special edition" is a demo and not the full retail version of the game.

Title

The title "Deus Ex" comes from the latin term deus ex machina. It means- 1. A god introduced by means of a crane in ancient Greek and Roman drama to decide the final outcome. 2. A person or thing (as in fiction or drama) that appears or is introduced suddenly and unexpectedly and provides a solution to an apparently insoluble difficulty.

Twin Towers

If you run around Liberty Island, you can see the New York skyline. The Twin Towers are missing because allegedly, they were destroyed by terrorists. This was a design decision for a game released before September 11, 2001.

Voice acting

Lots of Ion Storm employees were used as voice actors. Tom Hall plays the villain in the game; Jay Franke, a QA tester, played the protagonist. He used to be on the TV sitcom California Dreams.

Awards

  • GameSpy
    • 2000 – Game of the Year
    • 2001 – #18 Top Game of All Time
    • 2011 – #3 Top PC Game of the 2000s
  • PC Gamer
    • 2000 - Game of the Year
    • October 2001 - #10 in the "Top 50 Games of All Time" list
    • April 2005 - #27 in the "50 Best Games of All Time" list

Information also contributed by Adam Baratz, Alan Chan, Dr. M. "Schadenfreude" Von Katze, emanjonez, Entorphane, Jason Musgrave, jeremy strope, MasterMegid, PCGamer77, Ryan Prendiville, Scott Monster, Stephen Atkinz; Tomer Gabel and WildKard

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Deus Ex: Invisible War
Released 2003 on Windows, Xbox
Deus Ex: Human Revolution
Released 2011 on Windows, Xbox 360, PlayStation 3...
Deus Ex: Game of the Year Edition
Released 2001 on Windows, 2011 on OnLive
Deus Ex: Human Revolution: Benelux Edition
Released 2011 on PlayStation 3, Xbox 360, Windows
Deus Ex: Human Revolution - Ultimate Edition
Released 2012 on Windows, Macintosh
Deus Ex: Human Revolution - The Missing Link
Released 2011 on Windows, Xbox 360, PlayStation 3
Deus Ex: Mankind Divided - A Criminal Past
Released 2017 on Windows, Linux, Macintosh...
Project: Snowblind
Released 2005 on PlayStation 2, Xbox, Windows
Tower of Deus
Released 2011 on Nintendo DSi

Related Sites +

Identifiers +

  • MobyGames ID: 1749
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by rstevenson.

PlayStation 3 added by GTramp. Macintosh added by Kabushi. PlayStation 2 added by NeoMoose.

Additional contributors: MAT, Adam Baratz, Unicorn Lynx, Shoddyan, Zeppin, DreinIX, Zeikman, Patrick Bregger, FatherJack.

Game added June 25, 2000. Last modified March 31, 2024.