WWF No Mercy

Moby ID: 8947
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Description official descriptions

WWF No Mercy allows players to compete for seven different WWF titles, with each belt getting its own unique story. Stories can be replayed, allowing players to defend their title in a storyline. Upon successful completion of a story mode, players will unlock the title they were competing for in the Exhibition mode, where titles can be won and defended as the players see fit.

A maximum of four players can compete in a range of modes, including caged and ladder contests and pay-per-view events. The player can also create an own event and compete for WWF titles unlocked in Championship mode. Certain matches are held outside the ring, in four different backstage locations.

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Screenshots

Credits (Nintendo 64 version)

118 People (65 developers, 53 thanks) · View all

Executive Producer
Director
Assistant
  • TAKE
Assistant & Translator
  • Taq ''Masked Superstar''
Assistant
Support
Main
System
  • SONG
Menu
A.I. & Smackdown Mall
Opening, Ending & Championship
Technical Support
Graphic Director
Chief
Direction
  • Ben ''No More Mr. Nice Guy..''
Chief
  • Omi R&R!!
  • Yuko Koba (as Yuko "SNIPER" Koba)
Support
Music Director
  • Ben ''FREEDOM!!''
[ full credits ]

Reviews

Critics

Average score: 86% (based on 22 ratings)

Players

Average score: 4.0 out of 5 (based on 24 ratings with 1 reviews)

King of the Video Game Wrestling Ring

The Good
WWF No Mercy is by far of the best wrestling titles made. Building off the very nice engine used for the WCW Titles, THQ and AKI have made significant improvements to the already solid game engine they have been using.

The best improvement gameplay wise is the ability to move around the ring while holding your opponent in a grapple hold. This allows for improvising in many different ways. Another improvement is that weapons no longer just disappear after you drop them like in previous N64 wrestling games. Weapons can be dropped, thrown, and picked up again and again for insanely brutal hardcore matches.

WWF No Mercy's greatest strength lies in its Story Mode. Not just one but all of 7 of WWF's (at the time) titles can be competed for and won in their own unique storylines that often times involve choices and new outcomes depending on weather you win or loose matches. These storylines reflect all the drama that took place in the WWF in those days and was a great way to experience WWF in all new ways. The absolute highlight is that after you win the title you can play story mode again, only this time as the reigning champ in a brand new story. These multiple stories expand greatly on No Mercy's already winning formula.

The Bad
The game's largest problem comes from the fact that it will try your patience to no end. Often times in Story Mode players are tasked with winning a Handicapped Match where loosing is not an option, which can lead to multiple bouts of frustration followed by verbal of abuse of the user's television set.

There were also a significant number of cartridges that were shipped with a pretty bad bug: at Random the game will reset all of its stored data. This is very frustrating because all of your titles, characters, and any changes you made in the game are wiped from the memory resulting in a very long and painful quest to get back everything you unlocked.

Add in minor issues such as lag during tag matches, entrances that are cut short, and sometimes tough as nails opponents and you can see where No Mercy shows the draw backs of its age.

The Bottom Line
While No Mercy is arguably one of the best wrestling video games made, it isn't without its draw backs. The story mode can get intense and at times very unfair resulting in hair pulling frustration. But for those looking for a wrestling game that offers hours of replay, tight gameplay, and one of the best wrestling game experiences on the N64 and quiet possibly out of any game system to date.

Nintendo 64 · by Lawnmower Man (137) · 2009

Trivia

Cancelled Game Boy Color version

No Mercy was also planned as a Game Boy Color title that would link to the N64 version using the Transfer Pak. However THQ canned the GBC title, so the transfer pak special features were added as normal features for the N64.

Cancelled sequel

A sequel for No Mercy was planned, titled "WWF Backlash". The sequel was going to include a hell in a cell match, and a tables match. However, the game was 20-30 percent complete before being cancelled as the N64 was being phased out, making No Mercy the last wrestling game developed for a major wrestling promotion by AKI/syn Sophia.

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Related Sites +

  • WWF No Mercy
    article in the open encyclopedia about the game

Identifiers +

  • MobyGames ID: 8947
  • [ Please login / register to view all identifiers ]

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Contributors to this Entry

Game added by Kartanym.

Additional contributors: Rik Hideto, Andrew Sarkis.

Game added April 17, 2003. Last modified February 22, 2023.