Zelda II: The Adventure of Link

aka: Zelda II: A Aventura de Link, Zelda II: Link no Bōken
Moby ID: 7296
NES Specs
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Description official descriptions

Link has just turned sixteen, and discovers a strange birthmark on his hand. With the help of Impa, Zelda's nursemaid, Link learns that this mark is the key to unlock a secret room where Princess Zelda lies sleeping. When young, Princess Zelda was given knowledge of the Triforce of power which was used to rule the kingdom of Hyrule, but when a magician unsuccessfully tried to find out about the Triforce from Zelda, he put her into an eternal sleep. In his grief, the prince placed Zelda in this room hoping she may wake some day. He ordered all female children in the royal household to be named Zelda from this point on, so the tragedy would not be forgotten. Now, to bring Princess Zelda back, Link must locate all the pieces of the Triforce which have been hidden throughout the land.

Each piece of the Triforce is in a temple guarded by a powerful monster which must be defeated. At the same time, Ganon's underlings are still around and gaining in strength and number. It is said Ganon could be brought back to life by sprinkling the blood of the one who defeated him on the ashes - which was Link himself.

Zelda II: The Adventure of Link is an action role-playing game, and a sequel to The Legend Of Zelda. The gameplay alternates between a top-down view (when traveling the land) and side-scrolling perspectives (when fighting, in a temple, or town). In the top-down view, Link cannot do much except for walking: in the side-scrolling action view, however, he can fight, cast spells, collect items and talk to people.

When Link encounters an enemy in the wilderness, or enters a location which contains enemies, he can fight them with his sword. If Link is at full health, his sword can be thrown, but when he is hurt, he can only fight in melee. Link has a shield which protects him against some of the enemies' attacks if they strike the shield. Touching an enemy or getting hit by their attacks decreases Link's health. If he runs out of health, he loses a life. If he loses all his lives, it's Game Over. Link can replenish his health completely by encountering a fairy in the wilderness, or by using the services of a healer in a town.

Link also has a "magic" meter. He can cast spells (as long as he has learned them) if he has some magic power left. Spells cost a various amount of magic power. They have various effects: they cure Link, allow him to jump very high, shoot fireballs etc. The magic power meter can be refilled by collecting blue and red jars sometimes left behind by enemies.

When Link slays an enemy, it might leave behind an item, or give Link some experience. When Link gains enough experience, he gains a level, which allows him to buy weapon power, maximum magic, or maximum health upgrades for his experience points. The player can also decide not to buy anything and stockpile his experience points for later use.

There are some items to be found that are necessary to get past certain points in the game. The Adventure of Link features a battery backup so games can be saved without needing a password system.

Spellings

  • リンクの冒険 - Japanese spelling

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Credits (NES version)

10 People

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Reviews

Critics

Average score: 77% (based on 52 ratings)

Players

Average score: 3.4 out of 5 (based on 185 ratings with 11 reviews)

A vast departure from the original, sometimes different isn't always a good thing

The Good
I think I applaud the development team for trying something different. The game has even more RPG elements and some of those things made their way into subsequent releases (some of the named locations, fighting a dark version of yourself, etc..) but largely the concepts and ideas in this game were forgotten.

As much as I despised the combat, I did start to get a kind of Souls-like feeling with it. I would figure out the enemy's patterns and after I had died a few dozen times, I became adept at taking them on. Then another enemy was introduced that I couldn't figure out, so rinse and repeat.

The Bad
Well, the graphics are terrible. Even if you're a retro gaming fan, there's a lot not to like about the visuals. Link's sword, for example, is the same color as his skin. So, it looks like Link has a really messed up appendage. All of the towns look exactly the same except for maybe a color palette swap or a slight shift in position. The overworld map is bland and uninteresting.

NPC dialogue is confusing and provides almost no context or information. All of the NPCs look the same.

None of this would be as bad if the gameplay was any good. After all, the Castlevania series attempted a similar shift in format with Simon's Quest and it wasn't terrible. Unfortunately, Zelda 2 doesn't fare so well. The game is unfair, way more unfair than the original. Link's sword swipe is not very long so therefore you have to be super close to the enemy to hit it. Link's movement is as if he's on ice so when you stop you kind of slide just a tiny bit, which makes platforming a bit more challenging than it needs to be.

The bosses, while visually interesting, are random and seem to have no real connection to one another.

The Bottom Line
The Adventure of Link swings for the fences, I will say that much. They tried to do something different, unfortunately it just didn't work. I don't think the game is without merit, the leveling system is interesting, and a lot of the enemies and bosses looked pretty good. Everything else though was pretty bad. The game honestly felt like it wasn't finished and needed just a little more polish and balancing.

NES · by John Murphy (10) · 2022

Is that a child in your pocket?

The Good
Zelda II is a pretty big departure from the first Zelda in the series. So, kudos to Nintendo for trying to do something different. Unfortunately, “different” isn't synonymous with “good” or even “adequate”.

I'll give the game that had an interesting combat system. Fighting the shielded foes by attacking high and low was a neat idea. Unfortunately it isn't really possible to tell where they will block, so you’ll often find yourself flailing at them.

The leveling system was also not a bad idea. You still had to find heart containers, but you also gained experience and leveled up to gain new spells. The spell system was also decently implemented, but really it just replaced the (superior) item system. There is decent exploration. Some characters in the towns will give you hints on the locations of special items. There are some side-quests, but they’re usually little more than fetching.

My favourite moment in this game is when you had to find someone’s child. When Link picks the kid up, he does it in classic above-the-head-Zelda-style. “You got someone’s child!”

The Bad
I’d never have finished Zelda II if it hadn't been for my goal to play though every Zelda game, in their original format, in order of their release. This game is also the reason I’m never going to try that again.

First off, this game has an extremely inconsistent difficulty. Most of the time, the game is far too difficult. It isn't challenging, it’s cheap. Inversely, the boss battles are extremely easy. It appears to me that the difficulty was used to artificially lengthen the adventure. Without the extremely frustrating cheapness, the game would be over and done with rather quickly.

As mentioned earlier, the item collection from the first game has been replaced by learning new spells. This is not only unoriginal; it is also far inferior to the old system. The new random battles are also extremely annoying, as usually they include pester enemies, such as birds.

The Bottom Line
I know there are people who believe this game doesn’t deserve its bad reputation, but it does. Praising it for deviating from the Zelda formula is a little cheap, as there had only been one in the series before it. Guess which style of gameplay they decided to stick with. As it stands, Zelda II is not only a poor Zelda game, but it’s also a BAD game.

NES · by Adzuken (836) · 2009

Clearly a separate WIP title with Zelda IP added in late development

The Good
Ever play Cadash? That's a great game. This is a passable Cadash that predates it by about a year, on an 8-bit system!

The gameplay, as previously mentioned, is sidescrolling, with an overland map interlude for getting from place to place. There isn't much else good to be said about this game, though. It is primitive at best, and is stuck somewhere between Phantasy Star and Cadash, without the horsepower in the NES to pull it off properly.

This kind of side scrolling RPG would become very common in the future. What Zelda 2 has going for it is that it is innovative, it's too bad Nintendo didn't release it with its original characters instead of adding a "touch of Zelda" when the real Zelda 2, which I'm convinced was scrapped, didn't work out.

The Bad
Remember Mario 2? Remember the story of how they took a game that was not Mario and overlaid a bunch of Mario sprites to make a funky game that didn't feel right?

I suspect that isn't the only time Nintendo made that mistake. They did it with Zelda, too.

What you have is a game that was clearly not designed as a Zelda title with Zelda sprites and the first 5 seconds of the overland theme grafted on to make it appear "Zeldaish."

The Zelda overland theme, the really cool one that sticks in your head, plays for about 5 seconds and then immediately and rather crudely dissolves into cheesy uninspired 8-bit kazoo box music. That progression in the music describes the rest of the game. 5 seconds of Zelda and 15 hours of some other game that the box lied about. As you go, it just becomes wildly less and less like Zelda until you start wondering how Link got so tall.

Give me a map, or a compass, or rupees or ANYTHING else from the original game and this criticism becomes invalid, but it isn't there. There's no "nightmare key," no master sword, no heart meter. You can't make a "departure" sequel and ditch nearly everything that made the flavour of the original.

This was the 80's, back when they were plastering Erno Rubik's name on every dumb puzzle they could find, yet none of them were "the cube." This kind of "Brand leveraging" proved to be very damaging to the companies that did it, and so you don't see nearly as much of it any more. Nintendo learned and now jealously guards its brands.



The Bottom Line
Zelda sprites added to a perfectly good RPG to increase sales.

You can play the original Zelda and it's all there, in crude form. Everything that would become the rest of the series.

This game doesn't represent a "departure" as so many apologists will tell you. It's a completely different game. It's very difficult, and by today's standard's not terribly innovative, but okay to play if you like a sidescrolling RPG like Cadash. It's amazing they pulled this off on the 8-bit NES.

So when you hear this game get badmouthed, it's mostly because of people who expected a Zelda title and didn't get one. It's Super Mario Bros. 2 all over again. The good news is that there is a title.

Remember, it predates Cadash by a year, is playing on 8-bit hardware, and is a perfectly good RPG.

(Just watch out for the guy who tells you to get the candle at the palace by going "West." The palace is to the NNE.)

Production standards have improved since these days...

(Reviewer played this off the Zelda Collector's Edition GC disc. There may have been a map showing exactly where the candle palace is in the original.)

NES · by Zaghadka (62) · 2006

[ View all 11 player reviews ]

Discussion

Subject By Date
One of my favourite NES games so far, I easily prefer it to Zelda 1 Andrew Fisher (697) Mar 27, 2024
So this is the black sheep?.. Unicorn Lynx (181780) May 30, 2012
Only one who like this more than the first? Simoneer (29) Jun 15, 2010

Trivia

Cartridge

Zelda II: The Adventure of Link was the only other Nintendo-licensed NES title to have the honor of being a gold cartridge besides the original Legend of Zelda.

ERROR

Inside a house within one of the towns is an NPC who simply says "I AM ERROR" when talked to. While many gamers at first found this to be a mistake in the code, there is another NPC later in the game that tells you Error knows a secret, proving that Error is his name and not an error.

It is possible that Error’s name was originally "Errol" (like the Australian-American actor Errol Flynn), but due to the letters "R" and "L" being allophones in Japanese, the programmers mistyped the name as "Error" in translating the game to English.

Platforming

As of 2005 Zelda II is the only game in the series to use a standard jump button that doesn't require the use of a power-up, or running off the side of a ledge to clear a gap.

Town names

Many of the villages share their names with characters from Ocarina of Time (Ruto, Rauru, Mido and Saria, etc.)

Interestingly enough, Ocarina of Time is considered to be the first Zelda game continuity-wise, so it's possible the villages are named in their honour, at least in the case of the Sages (Rauru, etc.).

Awards

  • Electronic Gaming Monthly
    • November 1997 (Issue 100) - ranked #72 (Best 100 Games of All Time)

Information also contributed by CaptainCanuck and Mark Ennis

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Contributors to this Entry

Game added by Servo.

Nintendo 3DS added by ResidentHazard. Wii U added by Michael Cassidy. Nintendo Switch added by Kam1Kaz3NL77. Game Boy Advance, Wii added by gamewarrior.

Additional contributors: Satoshi Kunsai, Jeanne, Guy Chapman, NH, Alaka, monkeyislandgirl, Pseudo_Intellectual, LepricahnsGold, Perfil Falso, Patrick Bregger, Thomas Thompson.

Game added September 28, 2002. Last modified February 1, 2024.