Manhunter: New York

Moby ID: 24
Apple II Specs

Description official descriptions

The Earth has been invaded by the Orb Alliance, and a tightly restricted regime instituted for the humans that remain. Brown monk robes are the only garments allowed, speaking is a capital offense, and every human has been implanted with a tracking chip recording their every move. To track down criminals, the Orbs enlist "Manhunters" - humans given access to advanced technology and selected to be a combination of police officers and bounty hunters. The player controls one such Manhunter as he unravels a conspiracy inside the decaying heart of the New York ruins, and a mysterious serial killer on the loose.

Each chapter begins with the Orbs assigning the player's nameless Manhunter with a crime (such as murder) or target to investigate. The player gains leads through the use of the "MAD" computer, which displays the logs of all civilian movement in an area in an overhead map view. By starting with the victim and following the people who encountered him that day, the player can then go to a first-person investigation view at various New York landmarks to find clues to the suspect's identity. At the end of the day, the player must report the correct name of their suspect to the Orbs.

Manhunter uses a modified version of Sierra's AGI interpreter, with a rudimentary point-and-click interface used to locate and uncover clues at the investigation sites. At various times throughout the investigation, the player will also have to directly control the Manhunter in arcade-style challenges, like dodging gang attacks or throwing knives between a bar patron's fingers.

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Credits (Apple II version)

11 People

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Reviews

Critics

Average score: 65% (based on 7 ratings)

Players

Average score: 3.5 out of 5 (based on 50 ratings with 5 reviews)

Who knew that Manhunting can be so interesting?

The Good
Sierra was well known for creating top-notch adventure games such as King's Quest and Leisure Suit Larry, but in the late Eighties, they wanted to take their next adventure at a different angle. They asked Evryware to develop the game, and the developer chose to create an arcade/adventure hybrid; and in my opinion, they did a great job. Having grown up to the likes of Blade Runner and Tex Murphy, I was glad that it was set in a post-apocalyptic world.

In the early 21st century, a evil race known as the Orb Alliance landed in New York City, and with their arrival came a new form of dictatorship. Speaking is forbidden, brown robes must be worn at all times, and human activity is monitored through the MAD (Manhunter Assignment Device). The Orbs select a small number to become “Manhunters”, humans given access to advanced technology and selected to be a combination of police officers and bounty hunters.

Manhunter: New York is quite an unusual adventure game. Unlike other Sierra games of its day, there are no commands you have to type in. Everything is done by moving your little orb around with the cursor keys, and the orb changes to something else if you can interact with it, similar to the way that King's Quest VII was made. This means that it is faster to get through the game's many locations.

Whereas locations of Sierra adventures usually take place in fictional cities, here they are based on their real-life, New York counterparts. This includes Bellevue Hospital, Empire State Building, and Coney Island. The game is split up into four days, and the beginning of each has you tracing a number of suspects with your MAD device. All of this takes place against a bird's-eye view of New York City, and even this is real. During each day, you investigate crime scenes that are often grittier in nature, but at the same time, provide some humor to them.

The game uses a distinct art style, and everything looks good regardless of the low resolution. The post-apocalyptic setting looks good, with buildings run down and apartments looking trashy. The quality of the graphics are right up there with Leisure Suit Larry and Police Quest. Although the sound is through the PC Speaker only, the sound effects are good and blend in with what you are doing. The game's theme song is rather catchy as well.

You can die in this game, and I like the way that when you do, you are taken back to the screen just moments before you made your fatal mistake, so you can correct yourself. One of the humorous deaths involve you using a computer to access security footage, and one piece of footage results in electrocution. These deaths are rather clever. It's as if Evryware knew that the player will die a lot in the game through simple detective work.

What I really enjoyed about this game is the little arcade sequences you must get through, and these range from getting through a maze to climbing a series of platforms wile avoiding fireballs. You can't die in these; you just go back to the beginning. Furthermore, you can save and load as many times as you like as you proceed through them. Some of the arcade sequences are difficult, so this probably is necessary.

The Bad
The engine used for Manhunter: New York is inferior compared to other games released at its time, including King's Quest IV and Police Quest II; and the game would look much better if it had a 320x200 resolution and better sound. I think the older engine is used because Evryware had a low budget at that time.

The Bottom Line
Manhunter: New York is a game that combines a mixture of adventure and arcade action, and the gritty visuals, unique point-and-click interface, and the real-life locations made the game stand out from other Sierra adventures that were family oriented. When Sierra introduced their new SCI engine to showcase their fourth King's Quest game, they still insisted on using their old AGI engine; and because of this, the game should have looked and sounded better. Personally, I think the game is as good as it can get, and it uses a distinct art style that I like. However, I like to see a remake of this game, whether it is fro Evryware themselves or somebody else, that enhances the game's mechanics while removing features that other players don't like.

DOS · by Katakis | カタキス (43092) · 2013

interesting setting, terribly presented

The Good
Cool sci-fi adventure where an alien race called the Orbs has invaded the world. You work as a manhunter in NYC who hunts down troublesome humans for the aliens.

The game has a great setting in the crumbling conquered city of New York. There is some detective work to be done at each crime scene which is well presented as you find one mutilated body after another.

The game while being one of Sierra's adventure games does not require the typing of the other games to solve puzzles. But at the time of this game mouse was not supported, the interface could REALLY use a mouse to speed things up and make it easier to use, however the joystick/keyboard combo worked fine in its time, it wasn't until I started playing mouse based games that I realized how slow this game was without a mouse option.

The Bad
While the game had a cool setting and murder puzzles that remind me of the movie Blade Runner what was not so cool was the annoying mazes and arcade sequences that continually popped up.

These arcade games were either easy or tedious and always boring, luckily you could save in the middle of one to speed your progress in case you died. Having arcade sequences in an adventure game is not bad but when they are poorly made and boring they become a chore and would detract from my enjoyment of the game (anyone remember the thugs in the alley?).

What was worse were the mazes in the game, maps of them could be found in the game so getting out of them wasn't a problem. What bugged me was how the interface of the game could make you very disoriented as you could not easily figure out which direction was "up", so you had to very carefully chart your progress.

The game presents a pretty serious story and has a lot of grusome murders but the designers flake out on making this a fully adult game by doing stuff like trying to make a bloody corpse seem a little more "funny" by having a purple tongue hang out of the mouth or by having.

Also what bugged me was how you go from being an agent of the Orb to fighting against the aliens. Of course we expect to be rid the alien menace at the end of the game but the game does not present as to WHY you switch sides (other than aliens are bad). You go from one case to another and learn more about an anti-alien group you are hunting but there is nothing really compelling you to switch sides until late in the game. I would have liked more of a build up of evidence against the aliens, perhaps some more conversation and a cut scene or two could have filled in the holes.

The Bottom Line
Likeable game was a bit of ground breaker for its interface. But a decent game is spoiled by some really bad arcade games and some gaps in the story.

DOS · by woods01 (129) · 2002

In 2002, the Orbs invaded New York....

The Good
Gotta love a game that dates itself. Reminds me of the movie Escape From New York, which was set in 1995, if memory serves.

But, I digress.

Manhunter came about during an odd "grey area" of Sierra's game development. It seems that they wanted to move away from a parser-driven interface, and make something more modern; a "point and click" game.

Problem was, mice weren't in common use at the time.

So Manhunter (and its sequel, Manhunter: San Fransisco) used a keyboard-based "mouse interface".

Basically, your cursor was a flashing orb. You moved it around the screen with the arrow keys; whenever you floated over a hotspot, the orb would turn into a grabby-hand or an arrow. You'd then click... sorry, I mean, hit enter, to confirm the "use item" or "move in this direction" action.

Now, with the interface description aside..... This game, on the surface, rocked. New York (and, presumeably, the rest of the world) have been invaded by an alien race called the Orbs. The Orbs, who look like large floating eyeballs, have bombed New York practically back into the stone age, and have enforced strict laws on mankind. No humans must ever speak. All humans will wear concealing, hooded robes, to hide their disgusting forms. Play nice with each other, and maybe we won't turn your planet into a very small, very dense sphere.

All hail our alien masters!

ahem

Anyway, in this game, you play the role of a Manhunter employed by the Orbs; your job is to track down and identify criminals, and submit their identity to the Orb Alliance. You're sort of like a police detective, and despite its setting, the game plays out like a gritty detective story. Or, it tries to, anyway.

The game takes place over four days; at the beginning of each day, you're awakened by an Orb floating into your apartment (as if it owned the place), and giving you an assignment to track down a criminal. Using your trusty laptop computer, you can view the latest tracking data for these criminals (the Orbs have oh-so-helpfully implanted all humans with tracking devices), and then start figuring out what they were doing, and who they are.

As the days pass, and as you follow various criminal's trails, you discover that maybe our new alien masters aren't so benevolent after all. What're you gonna do about it?

The Bad
Oh, man, where to begin.

First of all, while I loved this game's story, the game developers really botched the job. This game is almost nothing but mazes followed by arcade sequences, followed by mazes, followed by arcade sequences, followed by mazes.... You get the idea.

And another big gripe is the total lack of mouse support. I mean, sure, mice weren't common when this game was made, so they had to give you keyboard controls to move your cursor around. But would it have really been so difficult to actually add mouse support?! I mean, seriously, where's the logic in making a game that pretends to be mouse-based, if you don't actually support mice at all? Sheesh!

Sorry, I'm ranting. Where was I.... Ah, yes.

At one point in time, Sierra was re-releasing some of their "classics" with new interfaces. For example, Space Quest 1 was given a massive facelift, and converted from a CGA game with a text-parser interface into a VGA game with a mouse interface (using the same engine used for nearly every game after, and including, King's Quest 5.) I really, really wish Sierra had re-done Manhunter in such a fashion. Maybe add more "plot", and remove a bunch of the maze-and-arcade "filler".

But, alas, such was not to be. More's the pity.

The Bottom Line
I would say that this game has an excellent story, and a very unique world. Especially for Sierra. I'd love nothing more than to see a movie based on this game, or even a book or two. Unfortunately, the actual game experience is extremely short.

It's also maddeningly frustrating; I'd strongly suggest not even trying to solve the Central Park puzzle, and using a walkthrough instead. Trust me, you'll know it when you run into it, and you'll be glad you've consulted a walkthrough.

DOS · by Dave Schenet (134) · 2003

[ View all 5 player reviews ]

Trivia

Interface

Manhunter: New York was the first Sierra-published game to break the text parser interface, instead going with a complete "point-and-click" interface. Many people think that King's Quest V was the first game to abandon text input, but it was really Manhunter: New York that was the first.

Awards

  • Power Play
    • Issue 01/1990 - #2 Best Adventure in 1989

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  • Hints for Manhunter: New York
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  • ScummVM
    supports the DOS, Amiga, Atari ST and Apple IIgs versions of Manhunter: New York under Windows, Linux, Macintosh and other platforms.

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  • MobyGames ID: 24
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Contributors to this Entry

Game added by Trixter.

Macintosh added by Trypticon. Amiga added by POMAH. Apple II added by The Game Boy. Apple IIgs added by Scaryfun. Atari ST added by Belboz.

Additional contributors: Jeanne, Macs Black, Patrick Bregger.

Game added March 1, 1999. Last modified August 13, 2023.