Castlevania III: Dracula's Curse

aka: Akumajou Densetsu
Moby ID: 7415
NES Specs
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Description official descriptions

Taking place 100 years before the events of Castlevania 1 and Castlevania 2, Dracula the Vampire has risen up to threaten the small village of Warakiya. Citizens who had banished the Belmont family now beg for Trevor Belmont's help in slaying Dracula. In his strange castle, Dracula has been assembling a massive army of undead creatures to sweep the Earth clean of life and bring everlasting darkness. Trevor agrees to help and equips his family's hereditary whip, the "Vampire Slayer", in order to destroy Dracula.

Castlevania III: Dracula's Curse is a side-scrolling platform game. The gameplay is nearly identical to the first Castlevania game. The player takes the role of Trevor Belmont who is able to move left and right, jump, attack with his whip straight ahead and use a special weapon. These special weapons consume hearts, which can be found by defeating monsters or destroying candles. Power-ups include: a throwing dagger, a throwing axe, A time-stopping stopwatch, a cross-shaped boomerang and a vial of holy water. Additionally there is a double shot (II) and triple shot (III) power-up which increases the number of special weapons that can be used at one time. Trevor is defeated if his life meter runs out, and can find a roast turkey power-up to replenish it. Trevor progresses through each level defeating monsters and eventually encountering a boss creature. At different points in the game the player will be able to chose between different paths, which will determine which levels are played.

At the end of certain levels, the player may encounter a companion which can be recruited. Only one companion can accompany Trevor at any time; accepting a new companion means rejecting the existing one. Once recruited, Trevor can change between his own form and that of the companion. Each companion has an independent life meter and has unique abilities such as powerful magic, the ability to climb walls or flight. These abilities may also affect the types of power-ups that appear in candles and the exact function of special weapons.

Spellings

  • 悪魔城伝説 - Japanese spelling

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Screenshots

Promos

Credits (NES version)

19 People (14 developers, 5 thanks)

Reviews

Critics

Average score: 90% (based on 27 ratings)

Players

Average score: 3.9 out of 5 (based on 89 ratings with 4 reviews)

Castlevania III: Action-Packed! Non-Linear! Dracula's Son!

The Good
Castlevania III: Dracula's Curse (Dracula's Curse) for the Nintendo Entertainment System (NES) is the third and final Castlevania game to be released for the original NES system. In addition to some totally incredible, 8-bit animation, graphics, music and sound effects, Dracula's Curse does retain once nice feature from its predecessor; non-linear game play.

It should be noted that this game is a return to the basic game play mechanics seen in the original Castlevania game. It departures from most of the changes seen in Castlevania II: Simon's Quest, which is probably a good thing for the franchise, although I do not agree with much of the negativity that surrounds Simon's Quest.

Gone are the adventure role-playing game elements found in Castlevania II: Simon's Quest. Instead, Dracula's Curse is entirely a side-scrolling, arcade-action platform game, in the tradition of the first Castlevania game.

Dracula's Curse stars not Simon, but one of his ancestors, by a few centuries. Setting the game before the events in the first Castlevania game is an interesting story choice which could have fallen apart in less skilled hands.

Trevor C. Belmont is just as skilled as Simon in using his whip and other violent weapons to make sure that the undead stay dead. In the “olden days” it would seem that the Belmont had some pretty cool magical powers at their disposal.

In addition to Belmont, the player is able to gain control of three additional characters – each with their own special abilities. The new playable characters breath life in to the series and also help to make the game less linear then the first Castlevania game.

Sypha Belnades is a sorceress who has strong magical spells, but weak physical attack capabilities.

Later on you can control a private named Grant Danasty (who can climb walls and change direction in mid-jump). If you are really good at this game, the you can unlock Dracula's son!

Yeah! That's right! Alcuard, is a dhampir with the special talent of shooting fireballs and transforming himself into a bat. This is probably one of the first (perhaps only) NES games that allow you to take control of a vampire, let alone the son of the game's main villian.

The game play – most notably the ending – will change depending on which character you use or bring along with you on a level. Each of the three allies are helpful in different parts of the game and the ability to switch characters (and backtrack through previous levels) are great, non-linear elements.

Certain points in the game allow you to pick the path that you will take, which also will impact the game play. The game takes place inside a huge Gothic Castle – I count fifteen stages in total – and it is nice to be able to choice an upper or a lower route to your final destination (which is the main hall in the Castle)

The Castle in Dracula's Curse looks amazing, especially the attention to detail paid to the game's backgrounds. The music and sound effects are also impressive. It is about as scary as the Big N would allow a Nintendo game be—outside of Japan.

Combined the incredible visual and audio effects in the game are probably the closest to the survival horror genre. If you want to see a game that pushes the NES hardware to the max, then check out

The Bad
Critics had attacked Castlevania II: Simon's Quest for being too easy as well as for its adventure role-playing game structure. Again, while I do not agree with the critics, the developers of Dracula's Curse clearly listened to what the people disliked about Simon's Quest.

Castlevania III: Dracula's Curse is is not an adventure role-playing game. It is also harder then the previous two games in the original Castlevania game trilogy.

Dracula's Curse does have a password feature, to help stem the tide of total frustration.

Oddly enough, some of the biggest complaints with Dracula's Curse is that failed to fix some of the pesky, game play problems seen in the first Castlevania game.

Whenever your character is hit, he (or she) has the nasty habit of actually moving backwards a bit. This was a trait seen in (too) many NES games.

When dealing with a large enemy or projectile, I can appreciate the rationale behind the "impact" backwards movement.

However, it is just frustratingly silly when every single enemy or projectile in the game has the ability to knock you off a platform, just by touching you.

"Silly" because it does not make much sense, and "frustrating" because, yeah, it can make some of the aspects in the game seem so difficult you shout just about every single profane and bad word you know. You might even invent a few.

Likewise, the control mechanics for climbing up and down stairs can cause some needless frustration. You send quite a bit of time going up and down stairs, it would be nice if didn't feel quite so defenseless while climbing.

The Bottom Line
Castlevania III: Dracula's Curse for the Nintendo Entertainment System features awesome graphics, animation, music and sound effects. It is top-notch, side-scrolling, arcade-action game with some new playable characters and non-lineal elements. Victory against Dracula's Curse will only come to those gamers able and willing to survive the many tricky platforms and vicious supernatural monsters that await you in the Castle's many rooms.

NES · by ETJB (428) · 2014

A must play, the best NES game made

The Good
Programming was easy, and simple to follow. You could choose your own path from time to time, and pick your own partners if you wanted them.

This game was pretty good on a musical sense, but I still felt left out because of Konami's custom sound chip, the VRC-6 only available on the Famicom system in Japan.

Bosses were tough, but not impossible.

Graphically, the background is great, but the tiles were no upgrade from Castlevania I and II.

The Bad
Level 5A, 7A, 7B, 9 and 10 slowly move in part of it. once you head off the screen, youre dead.

Again, In Japan this game may look and feel the same, but its not the same as the North American version.

The Bottom Line
This game will not disappoint anyone, regardless if youre into action games or not, everyone should play this game.

NES · by Scott G (765) · 2006

A slight disappointment

The Good
For an NES game, the music and graphics are top notch. The Castlevania series has very good music. In the game, you can choose your path to Dracula's castle and during your journey you meet characters that help you (which you can control). One of the characters being the famous Alucard.

The Bad
The game is really hard and you can't select a difficulty level.

The Bottom Line
If your looking for a challenging 2-d side scroller try this one out.

NES · by TheNightWalker (12) · 2004

[ View all 4 player reviews ]

Discussion

Subject By Date
Also released May 2019, part of Anniversary Collection, including a Windows version. Andrew Fisher (697) Jun 23, 2023

Trivia

Japanese version

The Japanese version of Castlevania III has a few differences from the U.S. version, but here's the biggest one...

The Japanese version was built around a special mapper chip Konami created, called the VRC6. (In Japan, most third-party Famicom developers used to create their own custom memory mapping chips to enhance the power of the Famicom/NES.) The VRC6 had one special power to it: it allowed the system to play digital instrument samples during music playback, and Konami made major use of it for the Japanese version's music. In short, the Japanese version's soundtrack is better sounding.

Also changed between the two versions were the Hunchbacks (they were frog-like monsters in the Japanese version), some nudity, and the damage system (in the Japanese version, the amount of damage you took depended on what hit you). Trevor's name was "Ralph Belmondo". The zombies, mudmen, leviathan and mummies had more animation to them with slightly different sprites. Instead of having his regular stabbing dagger, Grant uses throwing daggers as his regular weapon (because of this, Grant can only collect the axe and stopwatch as his alternate weapons). Also, the Japanese version is easier than the North American version.

Awards

  • Electronic Gaming Monthly
    • December 1989 (Issue 5) - Best Sequel (Forecasting the 1990 Award Winners) (tied with Super Mario Bros. 3 and Phantasy Star II)
    • October 1990 (Issue 15) - Best Nintendo Game of the Year (NES version)
    • February 2006 - #119 out of 200 of the "Greatest Games of Their Time"
    • November 1997 (Issue 100) - ranked #57 (Best 100 Games of All Time)

Information also contributed by Big John WV and CaptainCanuck

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Contributors to this Entry

Game added by Longwalker.

Wii U, Nintendo 3DS added by Michael Cassidy. Wii added by gamewarrior.

Additional contributors: Roedie, Satoshi Kunsai, Guy Chapman, chirinea, Alaka, LepricahnsGold, Patrick Bregger, Thomas Thompson.

Game added October 10, 2002. Last modified March 27, 2024.