E.T. The Extra-Terrestrial

aka: E.T. The Game
Moby ID: 8874
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/13 8:24 PM )
See Also

Description official description

E.T. The Extra-Terrestrial is a licensed adventure game, based on the movie. The adventure takes place on several screens with pits scattered about. The object of the game is to find pieces of E.T.'s phone. Once all pieces are found, E.T. calls home and the spaceship arrives to pick him up. E.T. can collect Reese's Pieces scattered around in order to regain energy which is constantly depleted with time.

The phone pieces are in some of the pits, and E.T. must jump in to get them; sometimes there's also a dead flower in the pit which provides extra points if brought back to life. Once E.T. has done his business in the pit, to get out he must levitate his way out, though he must watch out not to fall into the pit again after leaving.

Evil scientists and agents wander around the area, trying to capture E.T. and steal the parts he's carrying.

Groups +

Screenshots

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Atari 2600 version)

Programmer
Graphics
Cover Artwork

Reviews

Critics

Average score: 41% (based on 16 ratings)

Players

Average score: 1.3 out of 5 (based on 129 ratings with 10 reviews)

E.T.: 30 years later and still resides in a landfill.

The Good
30 years ago, the Atari 2600 was about to go up in smoke and the company has faced terrible stiff competition against their rivals Nintendo, Commodore, Colecovision, and Sega. With the 2nd Generation winding down, Atari made one last disappearing trick and that's releasing the first movie-licensed game to be released on the 2600. E.T.: The Extra-Terrestrial. A video game that's so bad, no one ever wanted to pay good money and play an alien who wants to phone home. And so it began, the video game crash that is still remembered this year and just as you know, Atari is D.O.A. And I saw an X-Play episode way back where Adam and Morgan are trying to figure after what happened where truckloads of millions of unsold copies of both Pac-Man and E.T. were buried in a landfill in Alamagordo, New Mexico.

The Bad
The reason why E.T. was a big failure for the Atari 2600 was that the controls were broken, the music is terrible, and I certainly don't know what the hell happened to the company that spawned millions of fans jumped up and played the original Pong way back since the birth of arcades in the late '70s. I mean, what's in the future for Atari these days? No new games, no employees, no fanbase, things were never looking good if you're still stuck in 1983.

The Bottom Line
Many of video game critics were still questioning what really did happened after the crash. I would really hope to see an Oscar-worthy documentary sometime in the future and find out some evidence and new clues that might've forced Atari to run out of business as of their bankruptcy announcement last January and what is the future behind current and future next-gen consoles. E.T. is still one of the worst movie-licensed games of all time, but it will soon be remembered. September 26, 1983, the crash that crumbled the gaming market.

Atari 2600 · by Kadeem Gomez (31) · 2013

It's a KID'S game, people!---A .9-out-of-5 review is too harsh for this game.

The Good
This game was great because, as an 11 year old boy, I was able to win. I played this game after having just seen E.T. What I liked was the way I was able to get a feel for the pattern of the world. I knew which way to leave each screen, where each direction would take me. I was good at escaping the villain who kept coming and trying to get me. Most of all, I like the way I was able to learn what to do, by trial and error. The graphics weren't great, but consider the era and the game machine and my age. I was satisfied.

The Bad
What I came to not like about the game is that it was simple enough that a child could learn it. The qualities that endeared it to me as a younger boy made it boring and simple later. Had there been a higher level version, with a more complex world, it might have held my attention longer. But I was able to grow, while the program stayed where it was. I moved on to more complex systems and games.

The Bottom Line
An excellent kid's game, perfect to introduce a child to gaming and to self-mastery of the gaming environment. Not a great game for complexity-desiring adults.

Atari 2600 · by Jacqke (1005) · 2004

Move your E.T. around the screens looking for phone parts.

The Good
E.T. was a hit movie. There was great potential in a game where you get to play E.T. and in the grand old adventure style had to run around town looking for the missing pieces to your phone so you can call home. Avoiding the FBI and the Scientist. Look for Elliott to help you with Reeses Pieces. There was a cool title screen and a recognizable E.T. Tune playing. But what I liked about the game was what it was supposed to be. Now it's only fun to go back and play as a bad game.

The Bad
All the excitement was about what the game was "Supposed" to be like. It's hard to navigate around without falling into holes and tricky getting out of them. But that is where some of the parts are hidden. The concept was great but due to the frills of the marketing needs there was little room for gameplay. The music and title screen used up 1/3 of the cartridge space. It was very disappointing and having bought it new made me think twice about buying other games.

The Bottom Line
Millions of dollars spent on the license. Too much spent on marketing. Too many limitations placed on the programmer. You control E.T. walking around different screens that represent your town. Trying to find the pieces of you phone so you can call home and get picked up by your ship. You have a limited amount of energy. Most of this is used to Levitate which you need to do to get out of holes. Bugs in the program make getting out of the holes tricky and you waste a lot of energy doing this. You have two bad guys to avoid. Find all the pieces, go to the landing zone, call home. Win game.

Atari 2600 · by gametrader (208) · 2003

[ View all 10 player reviews ]

Discussion

Subject By Date
The legend was true after all: buried copies found chirinea (47496) Apr 27, 2014

Trivia

Development

Howard Scott Warsaw, the programmer of E.T. The Extra-Terrestrial, only had six weeks from July 23, 1982 to program the game and ready it for a September 1 release date.

Movies made about the game

  • Angry Video Game Nerd: The Movie was a science fiction comedy movie dealing with this game as the main focal point. The movie features a review by the Angry Video Game Nerd: (James Rolfe) of the actual game.
  • Atari: Game Over was a documentary where a landfill in Alamogordo, New Mexico is excavated to find out if the rumors of a mass burial of unsold video game cartridges, consoles, and computers was true. The documentary also deals with the video game crash of 1983, and features an interview with Howard Scott Warshaw.

Reception

Atari produced 5 million E.T. The Extra-Terrestrial cartridges. Most of the units that were sold were returned, and eventually Atari dumped the millions of useless copies still on hand into a New Mexico landfill.

On the 1st of December 1982, after it became clear that Atari would never sell the six million cartridges it had manufactured, executives announced that they were cutting their '82 revenue forecasts from a 50% increase over '81 levels to a meager 15%. In the end, the price of Warner (owners of Atari) stock dropped almost a third from 52 to 35. It was so bad Atari President Ray Kassar unloaded 5000 of his shares before announcing the cuts to the public.

Awards

  • FLUX
    • Issue #4 - #1 Worst Video Game of All-Time
  • Gamers Europe
    • January 2005 - Worst Game Ever Produced On Any Platform Nominee
  • GameSpy
    • December 31, 2002 - #7 on the "Top Ten Shameful Games" list ( "Lots of people bought it at first, but gradually the word spread that the gameplay consisted mainly of E.T. falling into an endless series of pits, and the game was much too frustrating for the young kids for whom it was intended. The game is sometimes accused (not altogether without justification) of single-handedly causing the "crash" of the video games market in the mid-'80s.")
  • GameTrailers
    • November 17, 2006 - #2 Worst Videogame
  • PC World
    • October 23, 2006 - #1 Worst Game of All Time ("Everyone I spoke to who singled out particular gripes mentioned the pits that the player, as E.T., fell into and would then have to slowly levitate out of, which led to horrendously monotonous game play.")

Information also contributed by Big John WV, CaptainCanuck, Scaryfun and Sciere

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

E.T. The Extra-Terrestrial: Interplanetary Mission
Released 2001 on PlayStation, Windows
E.T.: The Extra Terrestrial
Released 2007 on J2ME
E.T.: The Extra Terrestrial Remake
Released 2016 on Windows
E.T. The Extra-Terrestrial: Digital Companion
Released 2001 on Game Boy Color
E.T.: Phone Home Adventure
Released 2002 on Windows
Extra-Terrestrial
Released 1983 on Commodore 64
Extra Terrestrial
Released 1982 on TRS-80

Related Sites +

  • Fixing E.T. The Extra-Terrestrial for the Atari 2600
    A serious effort to analyse and correct the bugs in the game, some 30 years after the release, complete with ROM code modifications for the NTSC version.
  • Matt Chat 70
    Video interview with Howard Scott Warshaw about the development of Yars' Revenge and E.T. The Extra-Terrestrial

Identifiers +

  • MobyGames ID: 8874
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by wanax.

Additional contributors: Gerauchertes, Alaka, CubbyKatz, Patrick Bregger, Rwolf.

Game added April 13, 2003. Last modified January 30, 2024.