F1 2000

Moby ID: 4500
Windows Specs
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Description official descriptions

F1 2000 was the last Visual Sciences' F1 racing game to appear on the PlayStation. With an official FIA Formula One license, it includes the full 2000 World Championship season, including the new US Indianapolis Grand Prix and the Jaguar Racing Team.

The game modes features a full championship, quick races, racing weekends, custom grid and time trial modes. In the multiplayer section, you can either go head to head in 2-player split screen sessions, or play a hot-seat time trial mode for up to 22 players.

All cars can be fine-tuned in the pits, and there is clear pit-to-car radio commentary. Full telemetry data is shown for detailed set-up changes. Your best performances can be saved in the replay mode, including race highlights. In this version, the computer opponents now have more realistic racing behaviour, as they make mistakes and have car failures.

Spellings

  • 一級方程式賽車 2000 - Chinese (traditional) spelling

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Screenshots

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Credits (Windows version)

227 People (133 developers, 94 thanks) · View all

Image Space Incorporated
Executive in Charge of Production
Chief Operating Officer
Head of EA SPORTS (Europe)
Executive Producer
Producer
Assistant Producer
Studio Marketing Manager - Racing
Production Co-ordinator
Senior Manager - Audio
Senior Manager - Technology
Senior Manager - Advanced Media
Sound Designers
[ full credits ]

Reviews

Critics

Average score: 81% (based on 29 ratings)

Players

Average score: 3.7 out of 5 (based on 15 ratings with 0 reviews)

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Trivia

Cheats

The publisher (EA Sports) made the development team take all cheats out of the game. So as far as it is known, no cheats made it into the final retail product.

The following cheat modes were incorporated in development versions: * Helicopter mode - The car model was replaced with that of a helicopter. * Tank mode - You could run over other cars and they would become flat * Missile - You could fire missiles from the front of your car. If a missile hit another car its engine would blow up. * Sliding Tiles - From the front end you could access a sliding puzzle making use of the 'movie' squares. The 'movie' squares were put into a random order, then you had to slide them back into the correct place * Produceroids - A simple game of Asteroids using the producer's head instead of asteroids and a F1 car instead of a space ship. The heads shouted "On me 'ead" when you ran over them.

Development

Whilst in development, the PlayStation project was known as Fulcrum.

Naming

EA Sports' titles usually have the second year of the fiscal season in sports which are played from autumn to spring. F1 2000 was an exception to this "rule", as it was released in March 2000. F1 Championship Season 2000 is the transitional title which brought the system of naming by the F1 season that had just ended, and had the words "Championship Season" added to differentiate from its predecessor. It was also EA Sports' first F1 game that was released after the covered season. The following title, F1 2001, marked the way future F1-licensed titles would be named by for Electronic Arts and, eventually, Codemasters. Interestingly, this led to EA Sports' F1 titles have the same logo type as their other sports games, despite the year offset.

Information also contributed by Bob Shand

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  • MobyGames ID: 4500
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Contributors to this Entry

Game added by Bob Shand.

Windows added by tarmo888.

Additional contributors: Patrick Bregger, Plok, 一旁冷笑.

Game added July 13, 2001. Last modified March 19, 2024.