Fallout

aka: FO1, Fallout: A GURPS Post-Nuclear Adventure, Fallout: A Post-Nuclear Role-Playing Game, Fallout: Ein postnukleares Rollenspiel, Vault 13: A GURPS Post-Nuclear Adventure
Moby ID: 223
Macintosh Specs

Description official descriptions

A devastating nuclear war had wiped out almost the entire population of the Earth. The civilization, as we know it, has been destroyed. The Earth has become a huge wasteland populated by mutated creatures. Only small number of humans survived and they formed communities living on the surface, where they mostly scavenge what remains from the pre-war civilization. Some lucky people managed to reach safety of the Vaults, huge underground dwellings, during the war. Recently, the water purification controller chip in Vault 13 broke. Without clean water, the people of the Vault cannot survive. One person is sent to find a replacement chip and ventures outside to face a dangerous world, hoping to return within a hundred and fifty days.

Fallout is a role-playing game that utilizes a character development system called S.P.E.C.I.A.L., an acronym formed from the first letters of the game's basic character attributes: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. In addition to having these attributes, the protagonist can also learn and improve skills, as well as acquire traits and perks.

Skill points are awarded when the player character levels up; traits are assigned during character creation, while perks are obtained every three character levels. There are eighteen different skills in the game, divided into combat, active, and passive categories. Combat skills include weapon proficiencies (e.g. small and big guns, melee, etc.); active skills are used for support or interacting with the environment (doctor, lockpick, science, steal, and others); passive skills are mainly dedicated to social interaction (barter, speech, gambling, and so on). Traits bestow various benefits upon the character while also imposing penalties; in contrast, perks are purely beneficial. By developing and customizing attributes, skills, traits and perks, the player is granted a considerable freedom in shaping the protagonist in his combat-related and social behavior.

The game has an open world which can be freely explored from the onset. Only a few quests are required to complete in order to advance the main plot; a vast amount of side quests is available. Thanks to the game's emphasis on social interaction, many problems can be solved in a non-violent way; in fact, it is possible to complete the game without engaging in battles at all, running away from enemy encounters and concluding the final confrontation in a relatively peaceful fashion. Conversely, the player can opt for a destructive path, killing everyone in sight. A Karma system is used to track the player's moral decisions during the game.

Combat in Fallout is turn-based. Participants have a limited amount of action points (AP) per turn; each action (including movement) depletes a certain number of AP, eventually ending a character's turn. The player can target specific body parts of enemies during battles. Characters may join the protagonist, traveling together and participating in combat as a party. Though the player may assign general commands to the companions, their actions are controlled by the AI, and they cannot be customized.

Spellings

  • 異塵餘生 - Traditional Chinese spelling
  • 辐射 - Simplified Chinese spelling

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Credits (DOS version)

154 People (140 developers, 14 thanks) · View all

Reviews

Critics

Average score: 88% (based on 43 ratings)

Players

Average score: 4.1 out of 5 (based on 575 ratings with 22 reviews)

A CRPG as enjoyable as it is buggy (and it's really, really buggy...)

The Good
It looks great, it sounds great, it plays great, and it doesn't have character classes. As far as I am concerned, computer games need not (and quite possibly can not) advance beyond the level of excellence this game offers. All things considered, this is one of the most involved (involving? whatever...) computer RPG/adventure games ever, as it actually enables the player to play any kind of character he wants. I mean, real people don't go around with "I'm a Mage, please stab me" tattooed on their foreheads (I hope), and they still manage to do their own stuff and whatnot and you know what I mean.

[Added later:] One thing I forgot to mention when originally writing this review is the excellent presentation. Right from the loading screen through the magnificent intro sequence to the [REMOVED] end (oops, almost slipped a spoiler) you get sucked into the post-apocalyptic world of Fallout. It's also very re-playable, as I found out when I recently purchased Fallout 2 and it came with the original. Depending on the PC you create and how you actually play the game, you're always finding out new stuff. (The truth apparently is out there.)

The Bad
This game is buggy. Bugs all over the shop. Ugly ones, to boot. Also, once your PC is strong enough, you can do stuff that screw some of the responses up, although I guess that really counts as a bug, too.

[Added later] All right, I now have a more recent version, and some of the more annoying bugs seem to have vanished, but you still sometimes have to try some things several times in slightly different ways to trigger the correct reactions. Of course, if I hadn't played Fallout before, I wouldn't have noticed the problems.

The Bottom Line
If you liked Baldur's Gate, you'll love this game (you never even have to change the CD). It has one of the best plots, settings, and overall feels I've ever come across in a computer game, and it's not too easy, either.

Get it.

[Added later] Hey, you don't actually have to like Baldur's Gate to love Fallout!

Windows · by Late (77) · 2001

A definite classic.

The Good
I am generally not very fond of CRPGs, or RPGs in general for that matter. I have always held the firm, conservative belief that RPGs should be limited to fantasy (AD&D) and CRPG to hack'n'slash (Eye of the Beholder 2). I know it's lame, but that's the way I always thought. That is, before I played Fallout.

To tell the truth, I never knew of this game (well, maybe by name) before a friend of mine urged me to play it late in the year 2000, about three years after it came out. I was definitely not disappointed. Fallout is an extremely unique game that has much going for it, with good reason:

  • Fallout's game engine is, basically, very advanced. Utilizing a decent SVGA resolution along with some clever palette optimization techniques the game is able to draw an extremely detailed playfield. While not absolutely visually astounding, the engine does the job very well and puts out a fairly smooth framerate without sacrificing quality. Good thing.
  • The atmosphere in this game is superb. It is difficult to say which supports which, the story or the atmosphere, but the two work in tandem to create one of the most realistic and frightening experiences I've ever had the pleasure to play. I recall one of the reviewers complaining about the lack of colour in the game (something along the lines of "nature will survive") - that's fair enough, but I believe that the uncolourful graphics in Fallout corrolate much better with its plot, and one also has to consider that the world you move about in Fallout is referred to as The Wilderness. The graphic artists did an excellent job of conveying an appropriate image of the outside world, as I would have imagined it had Fallout been a book. The dreary, for lack of a better word, visual design in Fallout contributes to the atmosphere tremendously. The lack of many visual stimuli actually contributes to the game.
  • Aside from the outside world, the visual design in Fallout is incredible. The effort that went into the various structural types (desert village, vault, city, sewer etc.) is evident every step of the way. Everything looks exactly as it should - shattered cities bombed back into the stoneage; the high-tech, metallic look of the vaults; the claustrophobic, eerie Necropolis; the old, decaying Cathedral. This point cannot be overemphasized, as the contribution of proper visual design to the overall atmosphere in a game is simply something that cannot be described in words.
  • The storyline in this game is worthy of a decent novel. While it won't earn its author a literary prize, it is definitely worth noting that depsite the seemingly banal nature of the story (post-nuclear world, mutants roaming about), the execution of the story in the game is - despite being partially linear - extremely rewarding.
  • The three primary characters are well-rounded, plus the ability to generate your own character provide for a varied gameplay - where in one you run around beating people into a bloody pulp, in the other you must rely on charisma and quick fingers to get what you need. The amound of personality traits and special abilities is seemingly limitless, and the radically diverse nature of the various perks is truely genius (my personal being Bloody Mess - it's funny as hell). The effect each and every one of your character qualities will have be detrimental to the process of the game.
  • Fallout is one of those games, one of a select few, whose introduction sequence leaves me with a feeling of DAMN!!!. It has one of the most memorable intros I've seen in my whole life - funny at first, profound and amazingly touching later. I will easily place Fallout's introduction sequence right up there with the likes of Dune 2, Reunion, The 7th Guest and Star Control 2. Trust me; coming from me, that means a lot.
  • Where it actually features it, Fallout enjoys excellent background music. Unfortunately these tracks are fairly scarce, usually limited to an eerie tune playing in the background; however, as already said - whenever there is music in Fallout, it is definitely worth hearing.
  • The ending sequence (though not the ending itself) in Fallout is absolutely magnificent, giving you an account of what you have done and what the ramifications are. The ability to play the game as either a good or evil person also makes it a lot more interesting.
  • Fallout is littered with injokes (did you know the Brahmin sometimes utter "Moo, I say"?) that add a lot of flavour to the game; for example, if your character is lucky, you just might run into a crashed alien ships during your travels, where you will find (a) an alien weapon (literally, a Death Ray), and (b) make note of this: a picture of Elvis!

And in summation, I will only say this: Fallout is one hell of a game.

The Bad
Despite its greatness, Fallout is not without its flaws.

To begin with, it is basically a very difficult game, at least in the beginning. You'll have to be extremely careful not to run into too many fights at first, simply because you might not make it out alive. This changes over time, but the Super Mutants towards the end of the game will still give you a major run for your money.

More importantly, the interface in Fallout is not very intuitive; it makes a lot of sense basically, but the learning curve is extremely steep. I had my brother (who finished the game before I even got around to playing it) to give me a kickstart (in the ass), but it still took a good few hours to get used to it. Occasionally, due to loads or whatnot, I still make stupid mistakes using it, that quite frankly should not occur. I wouldn't call the interface cumbersome, but there's definitely room for improvement.

The NPCs are spectacularly... useless. Ian will do all the work for you at first, or should I say, you're as good as dead without him. Towards the middle of the game, however, he becomes a bloody neusance (constantly shooting you in the back etc.) and not much help, and in about two thirds of the game the only justification to keeping him around is as a human baggage (or cannon fodder). The NPC AI in Fallout is extremely handicapped, and it is quite unfortunate.

Another major drawback is that some of the parts in Fallout are very trial-and-error based, for example: The Glow. It took me three tries to get the damn thing right, and I still didn't go as deep as possible into the complex. The military base also took some work, as you will have to find a way to move about the troops without making too much rockus (five Super Mutant Guards with SMGs are not to be trifled with, even when fully armored and with the best weapons). Getting the damn Powered Armor working also took quite a while. This is unfortunate, because it puts an unnecessary and unwarranted blemish on what could've otherwise been nearly flawless gameplay.

Last but not lesat, your nemesis, The Master, is not a very good character IMO. To begin with, it looks like it was taken directly out of Phantasmagoria 2 - it even sounds the same. Second, it's damn near invincible (I couldn't kill it no matter how hard I try; I hear other people managed though). I also gave it about 30 tries and still couldn't convince the bloody thing that I was right. I had to blow up the entire cathedral, which was an incredibly bothersome ordeal. This basically makes the actual ending of the game very unsatisfying, at least for me. I feel the same way towards how the designers chose to end the game (won't spoil it for those who haven't played it yet though).

The Bottom Line
A spectacular game that gave me a new taste for CRPG. Depsite some flaws, it is an overall extraordinary experience that I recommend to any computer game lover.

Windows · by Tomer Gabel (4539) · 2001

DUCK & COVER!!!

The Good
I won't go into details because I don't want to spoil your Fallout experience, but I will give you an example.

Imagine a band of musicians. Each one of them is a virtuoso in playing his instrument, but they compose their songs in such a way so as to show their individual mastery of their instruments. The result may be good, but something is missing!

What is missing is the soul of the music...this unique element that will forever engrave the songs in your heart and render them unforgettable.

Now this unforgettable effect can be achieved even by mediocre musicians...the feeling is there...it’s in their blood!

My point is that Fallout has this unique feeling. The soul of this game is in its atmosphere. And the wonderful thing about it is that the graphics, sound and other individual elements of the game are not mediocre. The designers and programmers have done a very good job in every aspect of this masterpiece.

And who said that Fallout does not have magic! It has the real magic...the kind that instantly transports you from your room to the nightmare of the wastelands, from the very beginning, when you try to decide the specifics of your persona.

I have never seen such detailed character creation. This original system of attributing points and skills will help you develop a hawk-eyed sniper or even a gorilla-like brute...and every choice here will have varying repercussions later in the game.

To be able to enjoy this game to the maximum try to develop a balanced character and remember that some attributes will make life easier at the beginning of the game, but others will help you advance later in the scenario.

Furthermore, try to talk to everyone before you decide to go on a shooting spree and remember to choose your weapons wisely because sometimes ammo is scarce.

A final word of advice...if you have a girlfriend / boyfriend be ready to forget about her for a few days, lest she follows you to this hopeless radioactive place full of unknown dangers to help you tackle the task of altering the future of the wastelands.

The Bad
Well...is there something that I did not like?

I don't think so!

I am not saying that this game is perfect, rather that the weak elements of the game (if any) are overshadowed by the good ones.

To be quite frank...you will probably be so captivated by Fallout that you will not notice the negative aspects in this game!

The Bottom Line
This is a cult game.

It also has a lot of cult followers.

But let us not waste more words...

The prophecy states that the time of your initiation is at hand...

After all...if you are reading this review you are destined to become one of us...in just a little while...

Windows · by giannis larissas (95) · 2006

[ View all 22 player reviews ]

Discussion

Subject By Date
I guess I'm a bit annoyed by open-endedness. chirinea (47500) Jun 23, 2015
Again a Fallout (Jewel Case) cover bubbleman1987 Sep 5, 2012
Countries where have been sold the Fallout games bubbleman1987 Sep 1, 2012
Unknown Cover bubbleman1987 Sep 1, 2012
GOG.com giveaway Cavalary (11445) Apr 5, 2012

Trivia

1001 Video Games

Fallout appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

AI

The artificial "intelligence" makes the characters do some pretty amazing (amazingly stupid, anyway) things. Twice I have had _all_ friendly NPCs in combat repeatedly picking up a lit flare I'd dropped and throwing it at the enemy. An AI routine that makes people with firearms try to whack their opponents with flares deserves mention, in my opinion.

Alternative credits

Hold down shift key and click on the Credits button to see some alternative credits.

Bugs

Fallout shipped with a number of blatantly obvious bugs that almost inevitably seriously screwed up the game. One of the most amusing bugs caused Ian (one of the NPCs that can join your party) to suffer from "Agent Smith Syndrome", multiplying rapidly until there were 100s of him running around the game world killing everybody.

Besides screwing up the game world, this would also cause your game to slow to a crawl because whenever combat started, you'd have to wait for every single Ian to take their turn before control is returned to you.

Concept Art

As of 2002 people who worked on the Fallout games are employed by Black Isle or Troika Games, and have released a number of pre-production drawings and sketches. Thanks to "fallout.scifi.pl" website, you can see them in one place. Sketches - posters - un-used GURPS Vaultboy art

Fallout Bible

The best source of Fallout design and production memoirs, world history, and rare interviews would be "Fallout Bible", found on both official Black Isle website, and on "Duck and Cover" fan-site.

Goodies

Original release includes a "Goodies" folder that includes a Windows screensaver as well as the prototype version of the game developed in 1994, which consists of a knight walking around an isometric landscape and which would eventually evolve into the Fallout engine (requires dos4gw to run).

GOG release

In December 2013, Fallout, Fallout 2 and Fallout Tactics were given away for free on the download distribution platform GOG. This was the last month Interplay had the distribution rights for the games before they went to Bethesda. The games were pulled from GOG on January 01, 2014. They were readded to the catalogue with Bethesda as publisher on August 26, 2015.

Inconsistencies

The Fallout manual says the thickness of Vault's blast door is '4 yards of steel'. 1 yard is almost 1 meter, which means the door's thickness is more than twice your height. That's 12 feet! In comparison, NORAD's 25 ton door is mere 3.5 feet thick.

Low intelligence

If you create your own character, you need to have an intelligence of at least 4. Any lower than that, and you will find it very hard to complete the game because you can't converse with anyone -- your only dialogue options are various grunts or other gutteral noises. I'd recommend trying it once, as it's rather amusing.

An interesting aside is that the dialogue with the cook in Shady Sands doesn't seem to be affected... a character with the lowest possible intelligence can still proclaim, "That smells great! I bet it tastes terrific!" Must be some good food, indeed.

Maybe

The song that plays during the introduction and closing credits is Maybe by the Ink Spots, a black vocal quartet from the 1930s-1940s. As of 2001 most of their work has been re-released and can be bought for $10 - $12 per CD.

Recipes

Fallout's manual comes with a "survival recipes" appendix, which has actual recipes!

References

  • The game includes all sorts of odd references - you may stumble onto a UFO which has a sign reading, 'Property of Area 51. Please return if found' and an alien corpse with a ray gun and a picture of Elvis.
  • There is a way cool reference to the 1960's era blue UK Police Box that gives you a motion scanner. Doctor Who fans will pick up on that one. The TV which appears in the Introduction Movie is a Radiation King. In The Simpsons*, Homer once said that he spent hours as a child watching tv in the old Radiation King.
  • Set your Windows to use large icons and have a look at the Fallout icon or shortcut. This is probably a face of one of game's creators.
  • If you search the log files in the computer in the upper level of the Military Base, you will see that two of the names in the actually are developers of the game: Boyarsky and Anderson. Try to download those log files and you will get an "unexpected end of line" error message.
  • At one point you'll have the opportunity to chat with a member of the Brotherhood of Steel who says the line "I'm here to kick ass and chew bubble gum. I'm all out of gum". This is a play on the memorable "I have come here to chew bubblegum and kick ass... and I'm all out of bubblegum." from the movie They Live which is also referenced in Duke Nukem 3D.
  • There are references to Mad Max in the game. Dogmeat is the first reference, as Max has a dog in Mad Max 2. In addition, when the description of the previous owner of Dogmeat is given, it describes a person with a shotgun and wearing a leather jacket. This is basically what Max wears in Mad Max 2. The shotgun is his weapon in the movie as well. The other reference is in the ending cinematic. The player has a single barrel shotgun on his hip, same as Max, the player wears what appears a shoulder section of the football pads on his left shoulder, so does Max. There is a bit a limp in player's walk, Max limps because of his injured knee. Finally player is heading in to the wasteland just like Max did at the end of his movies.

References to Wasteland

There are several references to the original Wasteland in the game: * Far Go Traders: Brian Fargo was one of the lead developers of the original Wasteland game. * Tycho: Talk to him a bit, and you find out that he's been through "Ranger Training". In Wasteland, the Desert Rangers were the "heroes" of the game. * The Red Ryder BB gun: Red Ryder showed up in the small town of Highpool in Wasteland (eerily similar to Shady Sands in Fallout). In Fallout, the Red Ryder LE BB Gun is one of the more powerful non-energy weapons you can find, if you're lucky. * Dugan, the Blades' Nuka-Cola addict, is probably named after Bill Dugan, who was part of the Wasteland team

RPG System

During early stages of development, Fallout was designed using G.U.R.P.S. roleplaying system. However, when Steve Jackson Games (owners of G.U.R.P.S. license) pressured the development team to cut down on violence, a decision was made to switch to S.P.E.C.I.A.L., home-brewn rules-light GURPS clone, and abandon G.U.R.P.S. altogether.

Secrets

During your travels from city to city, you may come across a GIANT footprint in the ground with a bloody mess in the middle of it. Search the mess and you will find a Stealth Boy.

I guess the Stealth Boy works really well, since the thing that stepped on the guy carrying the (active) Stealth Boy never saw him. :-)

Text to speech

The Macintosh version of the game supported a system extension called "Text-to-Speech" which enabled text on screen to be read out by a computer generated voice. The game's PipBoy could be used with the extension which "spoke" all replies this PDA like device gave the user. For example, when the player used the alarm clock to rest the PipBoy would speak a long-stretched wake-up call: "waaake uuup!".

The option for "PipBoy speech" could be toggled in the options menu.

Time limit

The original release of the game had a 500 days time limit in which to complete the game (400 if you hired the water merchants). This was because the mutant army was constantly looking for your vault, which they eventually find and invade once the limit expires. The limit was removed on the subsequent patches, but you can still see the cutscene that played when the limit expired if you select to willingly join the army and reveal the vault's location to the master.

Although you no longer get an automatic "game over" after 500 days after installing the patches, taking too long to finish the game still has consequences. The mutant army is still on the march, and even if they no longer can seize your vault, they will still gradually conquer the various towns as time progresses. This has no in-game effect (the mutants don't actually show up in the towns), but during the game's ending you'll get a bad "we got smooshed" ending for places like the Necropolis, Hub, or Followers if you took too long to stop the mutants.

Violence

In the game's options, you can adjust the game's violence level: * US Release - 4 violence levels available - no cuts * UK Release - 3 violence levels available - the most brutal setting is blocked * German Release - 2 violence levels available - the two most brutal settings are missing...

In both the UK and German release all children are missing.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Role-Playing Game of the Year
    • June 2000 (Issue #191) – Introduced into the Hall of Fame
  • GameStar (Germany)
    • Issue 12/1999 - #51 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #18 in the "Readers' All-Time Top 50 Games" Poll
    • October 2001 - #4 in the "Top 50 Games of All Time" list (together with Fallout 2)
    • April 2005 - #10 in the "50 Best Games of All Time" list
  • Power Play
    • Issue 02/1998 – Best RPG in 1997

Information also provided by Adam Baratz, Ajan, Alan Chan, Alexander Schaefer, ApTyp, Entorphane, Fire Convoy, glidefan, Heikki Sairanen, Kabushi, Late, MirrorshadesUK, n-n, PCGamer77, Trixter, Ye Olde Infocomme Shoppe, ZombieDepot, Zovni and Evolyzer

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Contributors to this Entry

Game added by Droog.

OnLive added by firefang9212. Linux added by Evolyzer. Macintosh added by LepricahnsGold. DOS added by Spartan_234. Windows Apps added by Koterminus.

Additional contributors: Unicorn Lynx, Apogee IV, Kabushi, Vaelor, Pseudo_Intellectual, jlebel, Solid Flamingo, Luchsen, Paulus18950, Tatar_Khan, Patrick Bregger, Plok, FatherJack, ZeTomes, Evolyzer.

Game added August 17, 1999. Last modified March 17, 2024.