Blade Runner

Moby ID: 341
Windows Specs
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The game is based on the movie bearing the same title (which, in turn, is based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?). In the grim world of the future, cities lie in darkness, and nature gave its way to artificial, bio-mechanical production of all creatures - including human beings. Those artificial humans are called replicants, and are treated as servants unworthy of being "true" humans. The police officer Ray McCoy is a "Blade Runner", whose special job is hunt down replicant rebels. During his investigations, McCoy also gets to see their side, and his vision of the world and society begins to change.

Blade Runner is an adventure game with an emphasis on detective work rather than on puzzles. There are very few "real" puzzles in the game, and the gameplay mainly consists of questioning suspects, gathering evidence, etc. There are also some action sequences, and throughout the game the protagonist has the ability to use his gun. The player's decisions can (and will) influence the outcome of the story, bringing the game to one of the six possible endings.

Spellings

  • 銀翼殺手 - Traditional Chinese spelling
  • 银翼杀手 - Simplified Chinese spelling

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Credits (Windows version)

232 People (231 developers, 1 thanks) · View all

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Reviews

Critics

Average score: 86% (based on 39 ratings)

Players

Average score: 4.1 out of 5 (based on 172 ratings with 12 reviews)

A great looking game with an absolutely clue-less storyline.

The Good
First of all, I should mention that I'm a fan of the movie Bladerunner, so my expectations were high for this game. Visually, Bladerunner (the game) is stunning. The sound effects and music are awe-inspiring. The game does a fantastic job of putting you in the world of the Bladerunners. The interface is well thought out. I especially enjoyed mucking around with Esper, the photo analyzer.

The Bad
As a Bladerunner, it is your job to hunt down some renegade replicants. However, the story completely fails as a detective story. Time and time again we are not allowed to act in ways that a detective (or even just a rational human being) would. Example Number 1: Our hero questions a witness, but has doubts about his truthfulness. He warns the witness that if he is caught lying, he'll pay him another visit. Later in the game, we find absolute proof the witness was lying. However, questioning the witness is no longer an option in the game. Example Number 2: Our hero is unable to follow a replicant he is chasing through a door. No attempt is made to break down the door, pick the lock, or find another entrance. Our hero simply stands there scratching his head, telling us the door is locked. Example Number 3: Our hero is bound and gagged in a hotel room by replicants. After finally breaking free of his constraints, he bursts through the door (this door poses no problem) to find himself in the hotel lobby. The hotel manager is at his desk, right beside the room our detective was held hostage in. Can we talk to the manager? Inform him we were just held hostage a few feet from him? Arrest the manager? No, none of the above. Conversation with the manager is not an option. Telling him that a cop was held hostage in the next room is apparently not important.

These are just a few examples of the way the story fails to progress logically. Instead of having the player make thoughtful choices, Bladerunner forces the player to move the mouse over every square inch of the screen in an attempt to find the magic "hotspot" where the golden key is concealed. Remember those old Sierra "Quest" games? Same sort of thing here.

The Bottom Line
Don't waste your time. The game is beautiful to behold and absolutely awe-inspiring at first, but the story does not progress logically. In the end, Bladerunner disappoints.

Windows · by Les Nessman (265) · 2004

Westwood dreams of electric sheep

The Good
Once upon a time, when Westwood was a serious developer and didn't just go around pimping it's C&C franchise all over the place, them crazy folks decided to do a game out of the seminal sci-fi movie of the 80's: Blade Runner... disaster insues! I thought, after all the idea sounds good on paper, but it's a tricky deal to do a successful game out of a movie, let alone do one about one based on one of the biggest visual masterpieces in motion picture history which also happens to be a textbook example of "what happens when you don't give a damn about screenwriting" that while adding to the movie's charisma by injecting it with even more mysticism and ambiguity, had the downside of making it's plot as cryptic as hell.

Anyway, the resulting quality of Blade Runner's videogame adaptation came thus as a surprise to me, and proved that Westwood still had some life in it. First of all it doesn't make the mistake of trying to adapt the movie per se, but instead takes the basic material and runs with it, creating a brand new story with new characters that runs parallel to the movie's plot. Yes, you are a Blade Runner that looks exactly like Harrison Ford, but you are not him and in fact you are investigating a completely different case that starts from a Replicant assault at a pet store and evolves from that point on.

Following the many wild interpretations of the movie's story, Westwood gave players the excellent choice to allow you to swing into any direction as far as the plot is concerned, and depending on how you play the game you can end up running from the law as a replicant exile yourself, or doing your work as a human Blade Runner and closing the case like a good boy, with dozens of variations inbetween all related to a series of random events, as well as the attitude and disposition you take when questioning the many npcs in the gameworld and finally with the different solutions you find to the problems at hand (do you waste time questioning a bum about where did an escapee replicant go, or do you just lunge at the nearby alley hoping you don't lose him?, etc.).

The gameplay might make the game look like a classic adventure game, but it makes the right choice of leaving puzzles aside to some extent, and instead focus on the detectivesque investigative procedures and the like were just observing a certain event, or using the ESPER and the Voigt-Kampff test checks the right flags to move the game in a certain direction. Not only does this match the mood and tone of the game, but also has the effect of making you feel as if it's you the one who's driving the action instead of being a collection of plot sequences related only by "use hammer on nail"-like exercises.

The production values for the game are dead on. A must really, as Blade Runner the movie was all about creating a visual and aureal "vibe" that could only be done with quality visuals and the unique Vangelis soundtrack. The game uses a collection of pre-rendered backgrounds and even looping fmv's to illustrate the gameworld (which brings to your monitor all those haunting neon reflections, murky streets and foggy landscapes) with voxel characters placed on top. The soundtrack and sfx are excellent, basing the entire work around Vangelis and complementing the gameworld perfectly.

The Bad
The absence of puzzles plays against the game from a difficulty standpoint, and ends up making it a tad too short and a tad too easy. Aside from that I can only point out at certain cheesy elements that seem slightly out of place like the Crystal Steele (god! Who came up with that name??) character who is your stereotypical "badass babe with a gun" character and which always sets the game out of it's tracks mood-wise whenever she appears on a scene. At least the inclusion of stuff right out of the novel makes up for those moments...

Anyway, on the technical side of things, I do agree that the voice acting could have been more polished and while I don't exactly hate the character graphics and their voxels as some people do, I do question the graphical need to use them in some situations, I mean, yes the game is loaded with cool fmv expository sequences, but there are some moments that could have benefited from this treatment and are played out simply in your static gamescreen. I mean, wouldn't some firefights be a tad more dramatic with some well directed fmvs? or how about the shocking moment were a replicant is caught in flames and falls through a window to her death down below?? Isn't THAT something worthy of making it into an fmv instead of simply watching it develop from a mile away in your standard 3rd person perspective view??

...And were the hell is Pris??? Why is it that some of the coolest characters of the movie appear only doing cameos or not at all????

The Bottom Line
Excellent adaptation of one of the most fantastic visual feasts of the silver screen that not only is a great game on it's own, filled with replayability, interesting concepts and good gameplay; but it also catches the vibe and feel of the movie (and quite a particular movie which just so happens to be ALL about vibe and feel) and delivers it to your monitor in perfect condition.

Besides, isn't this like almost the last non-C&C game to come out of Westwood? That's got to count for something

Windows · by Zovni (10504) · 2004

Whether or not you saw the movie, it doesn't matter

The Good
Based on the movie of the same name, you are “Rep-Detect” Ray McCoy who is hired by the Los Angeles Police Department to retire a series of replicants. The game is spread across five acts that has Ray searching a crime scene and gathering any evidence that tells him that murder was committed by reps. The first crime scene is Runciter's Animals where two men, believed to be reps, slaughtered birds and trashed the place.

Before I played this game, I saw the movie several times (the director's cut, not the 1982 original) in order to understand fully what it was about, but little did I know that the game is slightly different but still retains the plot. There are some similarities between the two mediums. The main one being that five of the actors who were cast in the movie lend their voice in the game. Also, during the game, Ray uses the ESPER machine to zoom in and pan around a 3D image to look for clues. Some of the locations that were in the movie (eg: Chinatown, Animoid Row) also feature in the game.

New characters are introduced. Some of them may help you, some of them will get annoyed at who you are. There are five modes that you can play the game at. Each mode will determine what a true Blade Runner you are. You can start a conversation with the characters, and pick any topic that you want to start with first as long as you play the game at “User's Choice” level. You can change modes in the game. This means that you can start off as a polite person but later in the game change into a more erratic or more aggressive person. The bottom line is whatever mode you are at will determine what McCoy says and does.

Blade Runner has several endings, some of them have minor adjustments. Which ending that you will view depends on what you do in the game such as shooting replicants or saving them (because you have a soft spot for them.) with all the critical decisions that you must make in the third act. Before you start a game, Blade Runner decides which characters are human or replicants. The game is replayable, mostly to see how many endings you can view and see which characters the game picks out as humans or replicants.

The game has no puzzles, which is good for people like me who are annoyed at solving them. There are some timed sequences, requiring you to either pursue a character quickly before you lose him or run away from an area where you are going to get killed. Blade Runner also has a number of cut-scenes, which usually shows a character talking to another character. More often than not, their conversations add more depth to the game, and you are anxious to see how these cut-scenes affect it. When you are at a location that requires you to turn corners, the game zooms in onto what is around it, and this is a technique not seen in any adventure game.

The voice acting is superb. As I mentioned earlier, some of the actors from the movie lend their voice for the game, and each play their respective characters. They include Sean Young, William Sanderson, Brion James, and James Hong. With the exception of Young and James, most of the actors have the same type of voice as their one in the movie. I could not recognize the rest of the voices as being the original.

The type of music in the game varies. When you are in McCoy's apartment, for instance, a jazz melody is played. But when you enter a scene that is likely to have more action in it than others, than heavy metal and techno music is heard. Some of the music is well composed. As for the sound, they are good. I like the chime that plays when McCoy picks up something.

The Bad
Nearly all the characters are a bit blocky when they walk toward the player.

You have the opportunity to engage in target practice which occurs in the police station. I found that the targets never come out on a state-of-the-art system, meaning that you would never achieve a better score.

The Bottom Line
Gamers who have not watched the movie need not worry. Blade Runner is a complete rehash of the story. It introduces new characters, locations, and objectives, and there are several modes to play the game at. These modes determine what personality Rep-Detect McCoy has, what he does, and what he says. In addition, there are several endings, and the ending that you will view will depend on the actions that you take. The game decides at the very beginning which suspects are human and which suspects are replicants. Because of this, the game can be played over and over again.

There are some similarities. One location is taken straight out of the movie, and some characters return, voiced by the same actors from the movie. The cut-scenes, voice acting, and sound effects are excellent. The game is suitable for people 15 or over because there is a fair dose of nudity and violence, but those who were entertained watching the movie will be entertained playing the game.

Windows · by Katakis | カタキス (43091) · 2007

[ View all 12 player reviews ]

Discussion

Subject By Date
Is it really randomized? BurningStickMan (17916) Apr 28, 2010
Which Version Do I Have? mobiusclimber (235) Jul 2, 2008

Trivia

1001 Video Games

Blade Runner appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Blade Runner legend

Here's an interesting, if unprovable, bit of legend behind Blade Runner the movie and the game. The original movie was noted for having many numerous corporate sponsors seen throughout the film. (e.g. Coca-Cola, Pan-Am, Atari, etc...) After the films release many of these corporations suffered huge financial losses, some like Pan-Am filed for bankruptcy and have since ceased to exist. This has been known as the Blade Runner Curse. The curse, it seems, did not end there. The game was produced by Westwood Studios in 1997, less than a year later they would be acquired by Electronic Arts. By March of 2003, Westwood Studios ceased to exist when Electronic Arts shut down its operations after several of its titles such as Command & Conquer: Renegade failed to meet sales expectations.

Blade Runner similarities

Blade Runner made is based upon the Blade Runner movie from 1982. The movie was based on Philip K. Dick's novel Do Androids Dream of Electric Sheep. The novel story happens somewhere around '90s, since that was distant future for the author, but when the movie was about to be made, they had to increase the time-line and post it on the beginning of the 21st century, since '90s wasn't much of an unknown future for the time movie was made, back in 1982.

Most of actors that played in Blade Runner movie gave their voice talents to some characters in Westwood's Blade Runner, first 3D real-time adventure game, and some of the characters were made as same as movie characters look. Not to mention how many locations in a game looks exactly like the ones from a movie.

Globally speaking, the plot is almost exactly the same as the movie. Sure, the names are different, there are a few more locations, but that's about it.

Compression

Uncompressed Blade Runner with all the polygons, perfectly clear animations and everything at its highest level was over 400 gigabytes which took Westwood's mastership to compress all this on only four compact discs (there is also a DVD version of Blade Runner), so basically, other then main characters are in much less polygons and detailed, and even on McCoy pixelation can be noticed on some locations (lift, for example).

Endings and quality assurance

There are actually 12 different endings to this game.

Some of the endings are somewhat random, at certain locations during the game, an event will take place. The outcome of the events, as well as which events happen, will help determine which ending you receive.

This game was a testing nightmare, random events and 12 endings meant a tiresome test cycle. The Westwood Studios Quality Assurance Department played through the game over 2500 times.

Installation

The maximum installation takes 1,4 GB, which was enormous for the time.

Music

Vangelis, the composer of the movie soundtrack, did not compose anything for the game. Even the short parts of his pieces in the game are not played by Vangelis himself.

Pictures

Look in the folders on the CD There should be some graphics with some weird names. Click on them. You have a few (amusing) pictures of the Westwood staff.

References

  • In the police station, look at the score board : there's Deckard (Deckard is the main character of the movie).
  • As you can see on the screenshots, there is a Command & Conquer: Red Alert game in the arcade center.
  • In the movie. Deckard visits the fish lady in Animoid row to find out if the scale is from a fish or from something else.

When you pay a visit to Izo in his pawnshop at Hawker's circle (Animoid row), he'll use the flash of his camera to blind you and escape. When you run the picture he has taken of you through an Esper, you can see Deckard in the background when he is talking to the fish lady. * The game opens with a crime scene at a pet shop owned by a man called Runciter (the shop in question is named after him). This is a nod from the developers to Phillip K. Dick, author of Do Androids Dream of Electric Sheep? (1968) (the book from where Blade Runner is based), since Runciter is also the name of one of the protagonists in another novel written by PKD called Ubik. Coincidentally, there was a game based on Ubik developed by Cryo Interactive Entertainment. * Throughout Blade Runner there are numerous references to the source material, such as the movie, and Philip K. Dick's novel Do Androids Dream of Electric Sheep, however the game designers threw in one subtle reference to another movie not related to either of these. At the beginning of Chapter 4, send Roy McCoy up the tunnel with the train tracks. On the right side of the tunnel are the letters CHUD. A obvious reference to the 1984 horror movie about Cannibalistic Humanoid Underground Dwellers. * The poetry Clovis leaves on McCoy's answering machine at the end of the first day is the first four lines of A Poison Tree by William Blake.

Secrets

  • For a good laugh: Click on McCoy or hit ESC to view the KIA and type POGO.
  • Start Blade Runner with the command line option SITCOM. (in command line: blade.exe SITCOM) After some sentences spoken in dialogs you will hear applause or laughter.
  • Start blade.exe with the parameter SHORTY. (from commandline: blade.exe SHORTY). All characters are shorter and speak with a pitched voice.

Speedrun

The game is beatable in 41 minutes if you skip through all the dialogue and know exactly where to go, what to do, who to talk to, and what to say.

Trilobyte

Originally Trilobyte had first thought of aquiring the rights to make a game out of Blade Runner. But they ultimately abandoned the idea for the "lack of creative control" dealing with licensed material would cause.

Voice Actors

Nearly all of the characters who appear both in the movie and the game are voiced by their original actors. These include James Hong as Dr. Chew, Brion James as Leon, Sean Young as Rachael, Joe Turkel as Eldon Tyrell and William Sanderson as J.F. Sebastian. Edward James Olmos did not reprise his role as Gaff.

Information also contributed by Goteki45, Michael Palomino, Itay Shahar, Juan Pablo Bouquet, MAT, ROFLBLAH, Shogun, Timo Takalo Yeba and Zovni

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Contributors to this Entry

Game added by robotriot.

Macintosh, Linux added by Plok.

Additional contributors: emerging_lurker, Unicorn Lynx, Jeanne, Zeppin, CaesarZX, Picard, Paulus18950, Patrick Bregger, FatherJack.

Game added October 31, 1999. Last modified March 19, 2024.