Syberia

aka: L'avventura di Kate Walker: Syberia Volume 1, Sibir
Moby ID: 6828
Windows Specs
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Description official descriptions

Kate Walker is a lawyer who has been entrusted by the Universal Toy Company to negotiate the takeover of an old luxury toy and automaton factory. Over the centuries, the factory has been developing clockwork devices, specializing in perpetual mechanical movement. The factory's ambitions, however, are ill-suited to the contemporary economic climate, and the elderly Anna Voralberg, at the helm of the Valadilene factory for more than half a century, has decided to sell up.

It turns out that the takeover might not be as straightforward as expected. The day that Kate Walker arrives, Anna Voralberg is being buried. What is more is that she has left an heir – her brother Hans. But Hans had left the valley at the end of the thirties and never returned, and was actually believed to be dead. However, a letter written by Anna in the days leading up to her death reveals that Hans is well and truly alive and living somewhere in Siberia. Valadilene's elderly notary entrusted to take care of Anna's affairs suggests that Kate find Hans Voralberg as he is now the only person in a position to ratify the sale of the family business.

Syberia is a traditional puzzle-solving adventure. The player navigates a 3D model of the protagonist over pre-rendered backgrounds with fixed camera angles. Puzzles are mostly inventory-based, though some involve manipulating the environment (such as mechanical devices). The interface features a single cursor; only highlighted objects can be interacted with, and there are no verb choice commands.

Spellings

  • Сибирь - Russian spelling
  • シベリア 日本語版 - Nintendo product page Japanese spelling
  • 西伯利亞 - Traditional Chinese spelling
  • 赛伯利亚 - Simplified Chinese spelling

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Credits (Windows version)

114 People (101 developers, 13 thanks) · View all

Author
Art Director
Production Manager
Technical Manager
Project Manager
Lead 3D Modeler & Texturing
Lead 3D Animator
Lead Programmer
Lead Integrator
France-Canada Coordinator
Game Designers
Writer/Editor
Set Design
3D Modeling & Texture Art - Environment
3D Modeling & Texture Art - Characters
Animation - Cutscenes
Animation - In-game
[ full credits ]

Reviews

Critics

Average score: 76% (based on 67 ratings)

Players

Average score: 3.9 out of 5 (based on 194 ratings with 14 reviews)

Realism and emotion - an uncommon combination

The Good
If you are reading this review, I will assume you haven't played Syberia but are thinking about it. Let me say, adventure fans, you are in for a real treat! Not only are the graphics and music really, really wonderful, the story is a captivating and evolving tale.

I was disappointed with Microids' "Myst-like" game Amerzone, and I am very pleased to tell you this game is a HUGE improvement. Not only is Syberia a 3rd person adventure, the mechanics of the game include everything I like: Easy install/uninstall, point-and-click interface, subtitles On/Off option, plenty of Save Game slots, and no disc swapping.

You'll travel to truly picturesque places where the atmosphere is alive with movement - water ripples, birds flutter, leaves blow in the wind - and the sounds of life are everywhere. The character you play is a lovely young woman named Kate Walker, a New York lawyer, sent to get a company buy-out contract signed. She moves fluidly through her surroundings and her actions are portrayed very naturally. You'd think you are watching a real actress rather than a rendered one.

The puzzles all center around "automatons" - cog, wheel and lever wind-up machines of old. None of the puzzles are difficult, and all of them are unique and well integrated into the plot. The owner of the toy company you seek was the inventor of automated toys most of which require a key or other metal part to work. (Another plus - NO maze, NO slider puzzles!)

In the midst of the beautifully rendered backgrounds plays gloriously orchestrated, classical music. When Kate accomplishes an important objective, the music changes to congratulate you. When Kate gets surprises by something, you receive different music. (Wait until you hear the opera!)

Sound effects of the automated machinery always sounded appropriate. In addition you'll hear Kate's footsteps going up and down steps, opening and closing doors, the flood of water gushing as you open a gate and many other normal sounds. These, in combination with the scenery, give you the feeling of actually "being there".

The voice acting is excellent and lip-sync is done very well. I noticed that most of the conversations do not give you a "head shot" of the other party. Therefore, lip-sync perfection was not required.

The Bad
Only a few annoyances are worthy of comment. Those include:
1. Hard-to-see cursor changes on interactive spots.
2. Extra long load times for the cut-scenes
3. Too much travel in between locations to accomplish little things

The ending was totally satisfying to me, but I wasn't expecting it to happen so fast. I finished the game in a day and a half (with breaks, of course), and it left me wanting more.

The Bottom Line
I consider Syberia fantastic - worthy of a "5 star" rating! The story is original and lifelike amidst an environment that is pleasant to explore. Puzzles are integrated well and easy to work (once you have found the proper parts). And your character evolves and grows during the course of her adventure.

By the end of the game, I actually shed a tear or two -- why, I began to care about Kate! Only a handful of games I've played in my life thus far have actually evoked that kind of emotion.

I definitely recommend this game and anxiously await the sequel.

Windows · by Jeanne (75945) · 2003

Awesome storyline... the adventure genre isn't dead yet!

The Good
The atmosphere is absolutely incredible... this is the first adventure game in over ten years than can come close to Loom when it comes to atmosphere. Beautiful graphics, perfect sound underscore, and a great storyline. Our hero, Kate Walker, is sent to the French Alps to conclude the overtaking of a toy factory and by doing so immerses herself into a mystery that takes her far east into Russia, encountering automatons and mammoths on the way.

The atmosphere is rich and sad at the same time. It reflects the timelessness of a post-war Europe slowly fading away into modern times. Old people reminiscing, abandoned factories, polluted rivers. A very moody and gray game, but it has an undeniable romance to it.

The interface is very smooth, the graphics and sound brilliant. I've heard some complaints about performance - I use an AMD Athlon 2800+ with 512 MB RAM and had no problems, so I cannot comment on that. Thus I give it full grades on the technical side of things.

A nice touch: during the game, you are often called on your cell phone from your boss, your mom, your boyfriend, your slutty co-worker. It has no real relevance on the game, but it's a very well done nice touch. I am reminded of the old Star Trek episode "The Conscience of the King", where Kirk and the antagonist reminisce about a happening on a far planet, and the audience gets so involved in that scene without a single picture being shown. The same here: we get a very good and lively account of things from the half a dozen or so phone calls during the game without ever seeing a scene or one of the people we talk to.

I never got too attached to Kate, our hero... she's very bland but turns more colorful during the game. The being bland is a GOOD thing though because you get less focused on the character and more on the developing storyline... I believe this is what the creators intended. It's completely unlike some of the older adventure games, where the game was designed around Roger Wilco, Larry Laffer, or Guybrush Threepwood. Here the story is the focal point - and what a story it is!

The Bad
Well, it was very linear. The puzzles were either too easy or too complex: since you mainly deal with machines and automatons, a lot of the stuff was guesswork: which lever do I move, which button to push? Also, it seems in the end as if the game was a bit rushed. For example, in the early game, everything was nicely animated. Later in the game, for example when Kate cuts open the cage door, no more animation: you just click with the mouse and it's done. Oh well, the game already occupies 1.1 GB on my hard drive.

Also, even though the graphics are all very nice paintings, there's too many of them, since two thirds of them are just for the flair. If there are three screens between point A and B that serve no purpose other than being nice to look at, that's real good... but when you have to pass between A and B ten times during the game and have to cross all three screens each time, it becomes tedious.

The Bottom Line
If you like adventure games, get it. If you don't, still get it, download a walkthrough from the net, and just play it to follow the fantastic storylines, cutscenes, and painting-like graphics. You won't regret it. Plus, right now you can get the "Game of the Year" edition which comes with an extra CD and includes an interview with Benoit Sokal (the creator), wallpaper, trailers, a poster, and more for around $20. That's well worth the money.

Windows · by Gothicgene (66) · 2003

Steampunk style point-and-click with really nice graphics

The Good
Steampunk style point-and-click with really nice graphics (just remember it was made in 2002) and fantastic voice acting (one of best I've ever heard in an adventure game).

Village mysteries, steampunk factories, amazing airships and intricate automatons - all this explored by young New York lawyer, Kate Walker.

The Bad
"Syberia" has some shortcomings, namely some annoying unskippable animations (like stair or ladder climbing) and it is quite linear, but the story is so great I would definitely recommend it anyway!

The Bottom Line
GRAPHICS: 8/10 AUDIO: 9/10 GAMEPLAY: 7/10 STORY: 10/10

Windows · by Marcos Slusarczyk (1) · 2015

[ View all 14 player reviews ]

Discussion

Subject By Date
Who Was the Model for Kate Walker? null-geodesic (106) Dec 1, 2007

Trivia

Language

The words written on the control panel of the airship in Kolmkozgrad are authentic Russian. However, the name of the hotel in Aralbad is written incorrectly.

Marketing

Some German games magazine editors received a postcard from New York with a handwritten text from someone called Kate who wrote in German, that she had an Austrian uncle, some problems and so on. There was no clue that this was a PR-event for the game Syberia, even the fake-handwriting was done with some smeared ink.

PlayStation 2 version

Contrary to the Xbox release, the PS2 version did not appear in North America, as SCEA did not approve the game there.

References

  • The rat from Road to India makes a cameo appearance in Syberia. It appears in the basement in Kolmkozgrad, makes exactly the same movements it did in Road to India, and disappears.
  • Syberia contains some references to another game by Microids, Amerzone . In Barockstadt you can read and hear a lot about different species of Amerzone's flora and fauna.

Awards

  • Computer Games Magazine
    • March 2003 (Issue #148) - #10 overall in the "10 Best Games of 2002" list
  • Computer Gaming World
    • April 2003 (Issue #225) – Adventure Game of the Year
  • Gamespot
    • 2002 - PC Adventure Game of the Year
    • 2002 - Best Artistic Graphics
  • Gamespy
    • 2002 - PC Adventure Game of the Year
  • IGN
    • 2002 - Best Adventure Game (Readers' Choice)

Information also contributed by Felix Knoke, Jeanne, PCGamer77 and Sciere

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Contributors to this Entry

Game added by Isdaron.

PlayStation 3, Nintendo DS added by Charly2.0. Linux added by Plok. Android added by Ingsoc. Nintendo Switch added by Kam1Kaz3NL77. Xbox 360 added by Kennyannydenny. iPhone, iPad, Blacknut, PlayStation 2 added by Sciere. Xbox added by LeChimp. Macintosh, Windows Mobile added by Kabushi.

Additional contributors: frin, Unicorn Lynx, Jeanne, tarmo888, Sciere, Zeppin, Paulus18950, Patrick Bregger, Rik Hideto.

Game added June 28, 2002. Last modified April 2, 2024.