Fighting Vipers

Moby ID: 12693
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Armstone City, year unknown. The Mayor decided to hold a fighting tournament with the grand finale being held on the top of the city tower, and the Vipers, young urban warriors decide to compete, each with their own goal on mind. All eight came from several backgrounds, like the hard-rocker Raxel, the orphan with a burning desire to meet his father Bahn, former gang leader Tokyo, queen of the catwalk Grace, the giant with an unknown past Sanman, construction worker and former marine trainee Jane, fashion designer to-be Candy and skater boy Picky, plus Mahler, someone with a score to settle with the Mayor.

While based on the same Model-2 arcade board as Virtua Fighter 2, Fighting Vipers included several changes, such as a wall surrounding the battle area and equipping each fighter with a two-piece (chest and legs) armour that can only be broken with power hits. Once the armour is gone, the unfortunate fighter is more vulnerable to opponent hits, and damage can also be collected after hitting the wall or floor after a throw.

Gameplay is also radically different from Virtua Fighter - noticeably faster, with combos done by fast button-mashing sequences sometimes on the same button, instead of the timed presses that require an additional push on the d-pad of the first title. Another new addition to gameplay is the Quick recovery, which allows a fighter that suffered a severe blow to quickly get on his feet, avoiding damage and allowing for a quick counter, but at the same time leaving him open for another blow if the opponent is fast enough. to react.

Game modes include Arcade, Vs, Team Battle (best of 9) and Training. Game options allow the player to tweak the difficulty setting, number of rounds before a match winner is decided, size of life bars, if there's a time limit, if the order of opponents is random or predefined and between three game modes: Original (based on the arcade version), Arrange (gameplay tweaked for the Sega Saturn) and Hyper (allows Vipers to voluntarily drop their armour, allowing to perform special attacks at lightening fast speeds), Stage selection, and to change the disposition of the control pad to better suit the players' style.

Another mode, Playback, allows to see rounds previously saved by the player or fighting demos recorded by the AM#2 staff, each with the ability to choose a camera. As usual with Sega's fighting ports, extensive bookkeeping is included, as well as a few hidden characters.

Spellings

  • ファイティングバイパーズ - Japanese spelling

Groups +

Screenshots

Promos

Credits (Arcade version)

23 People (20 developers, 3 thanks) · View all

Director
Game Coordinator
Programmers
D.S.P. Programmer
Character Designers
Stage Designers
Background Designer
Motion Designers
Sound Designers
Assistant Programmers
Assistant Designer
Publicity by
Special Thanks
  • VirtuaFighter Team
  • VirtuaCOP2 Team
  • All members of AM R&D #2
Producer
[ full credits ]

Reviews

Critics

Average score: 81% (based on 15 ratings)

Players

Average score: 3.5 out of 5 (based on 23 ratings with 1 reviews)

This somehow passes as a fighting game.

The Good
Well, the characters, while pretty generic, are pretty colorful, and they do all have different moves. The only thing that would be innovative about this game would be the fact that there is a weird armor break system, but just everything about this whole game is generic.

The Bad
A whole lot of this game is not to be liked. First of all, the controls are not very responsive, at times, it felt as if I was fighting underwater, they are that sluggish. Another complaint I have is the lack of originality. Sometimes while playing this game, I actually felt like I was playing Battle Arena Toshinden, or a very crappy Virtua Fighter clone(of course this was made by the Virtua Fighter team). I know it is still many of the first series of 3-D fighters, but they could have had more of an effort. And when I'm playing a fighting game, I like to think there is a point in beating it with every character, like a cool ending cinema, or an unlockable secret character, but I was let down hard by this game, very, very, very, very hard. You can just play this through with one character, and that is all the time you will need to spend with this steaming pile of = ( So in conclusion, this game is not innovative, the controls suck, and there is no point in playing it through more than one time, although there is a crappy multiplayer mode, so I guess you can waste your time with that, but that's your own choice. Why did they take the Pepsi Man out of the US release, the world may never know.

The Bottom Line
If you find this game for a dollar, they are charging to much. I got this game for free, and I still feel cheated.

SEGA Saturn · by Joshua Price (24) · 2005

Trivia

Version differences

The Japanese release included an extra character - Pepsiman - which, as possible to deduct from the name, was a mascot for the soft drink Pepsi designed for the Japanese branch of the company. Due to licensing issues, the character was removed from PAL and US-NTSC versions, making the J-NTSC a highly sought prize for collectors.

Of course, for those thinking that video game players are perverts, those prices are paid to see Candy (Honey in the original version) without her skirt once both her armour parts are taken out...

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  • MobyGames ID: 12693
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Contributors to this Entry

Game added by caffeinedreamer.

Xbox 360, PlayStation 3 added by Riemann80. Arcade added by 666gonzo666.

Additional contributors: Luis Silva, ケヴィン, Patrick Bregger.

Game added April 6, 2004. Last modified March 27, 2024.