Police Quest 2: The Vengeance

aka: PQ2, Police Quest II
Moby ID: 147
DOS Specs

Description official description

Little time has passed since the events of Police Quest, when Sonny Bonds climbed the ranks of the Lytton police department and became the key element in the arrest of Jesse Bains, the notorious drug lord. After the trial, Sonny's application to the Homicide division was accepted and proposed to Marie, who had her prostitution charges dropped and started a new life away from the streets. Life was good - until Bains escaped, taking advantage of a low-security prison and an inexperienced correctional officer. Sonny is now in danger from a vengeful Bains and is saddled with his new chain-smoker partner Keith. Sonny goes to the field again to capture Bains, but things are about to get awfully personal...

Using Sierra's new SCI engine, the graphics are more vibrant than in the first game, but gameplay remains basically the same, with the player ordering Sonny to move to a place in the scene (either using the directional keys or the new mouse interface) and a parser interface to interact with the game world. Game sequences are more varied, and include a shooting range, an underwater search or searching the inside of an escape vehicle. The driving sequences are gone, and the player can relax while reading the chatter between Sonny and Keith as they move from location to location. The approach to the game, however, is radically different. While the first (for a large part) is based on street police work, this sequel is oriented into forensics field work such as collecting evidences that link Bains into the happenings of the game.

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Credits (DOS version)

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Reviews

Critics

Average score: 72% (based on 22 ratings)

Players

Average score: 3.8 out of 5 (based on 80 ratings with 11 reviews)

A very in depth feeling of what it's like to be a detective.

The Good
When I was a kid, my neighbor was a cop. I always had this fascination with the police. Well, I did until I was a teenager and police would harass me just for be young and loitering around public. Having no idea what to do next is a feeling that will be lost on new generations of gamers. This game made me feel that way. It took me several months to complete simply because there were times when I was going around in circles not knowing where I was supposed to go or what I was supposed to do. Sounds boring, doesn't it? No it wasn't it just made you more aware of how much this game really got into your brain.

The Bad
If there was anything I didn't like about the game it was the suspense. Being a small child playing this, I felt more chills playing this game than I did watching Silence of the Lambs. That might explain my affinity towards Buffalo Bill. But the fact that my mother wouldn't let me see that movie until I was 16 but she let me play this game at 8 years old shows how much this game was underestimated for its impact. It was a real chiller for it's time.

The Bottom Line
I suppose that now-a-days there is a huge difficulty in trying to convey the scope of how Police Quest or even any of Sierra’s text games affected gaming history, but seeing as how I played these series of games since I was still having trouble crapping my pants, I sort of have more perspective. Police Quest 2 was the sequel to one of the most true-to-life adventure games, ever. It was so thorough that real police stations would have copies of the game on their computers to give rookies a feeling of what kind of mindset real police officers needed to have. This is the element of the game that made me feel uneasy playing it. This game puts you in the shoes of Sonny Bonds, Vice cop for the Lytton Police Department in Lytton, California. The murderous drug dealer, Jessie Baines, who we caught in the prequel to this game, has escaped and you mist hunt him down. You don’t hunt him down like a criminal mastermind in a buddy cop film. You have to take leads that you get from witnesses, you have to track him down like a real detective. Truthfully…This game was not very much fun. It was very official. It’s a bit slow, but very in depth. Every little nuance affected whether or not you could make it through to certain parts, so many times you found yourself reloading saved games just to inch a tiny bit further. One part comes to mind where you have to SCUBA dive to recover a corpse. I died so many times just getting caught up in the water’s current. Sonny Bonds is a good character that you grow to love, so when he dies you feel a sense of shame for your carelessness in letting him die. It’s not like Leisure Suit Larry where his failure or death seems more satirical. There is something more human about Sonny Bonds and his life splayed out in game format makes you connected to him as if he were a real person. I’m gonna open up to you a little bit here…When I was a child I had a terminal heart condition and I spent a huge chuck of childhood in the hospital befriending children who would later go on to die before they reached their teens. This gives you a screwed up sense of life and death. Police Quest 2 helped me get through this truly very painful time in my life, so it has a special place in my heart. Playing this game on PS1(not Playstation, but the IBM PS1) with three game disks was probably the best fun I could have ever had in a time where the few friends I had are dead now. Maybe this makes me morbid, but this also makes me think that if not for the physical requirements of police work, I’d make a damn fine detective.

DOS · by AL Bastard (3) · 2006

Wall's second PQ game doesn't fail to disappoint

The Good
This game is quite possibly the best that Jim Walls has ever created. In the last Police Quest outing, Officer Sonny Bonds patrolled the streets; booking people for speeding, dealing with drunks, and arresting drug dealers. He eventually went undercover and apprehended Jessie Bains, the head of the illegal drug cartel, and Bains was sentenced to ninety-six years in prison.

One year passes and Bonds gets promoted to Detective, but it was not long when Sonny found out while working for Homicide, that Jessie Bains had escaped from prison. The story gets more interesting as throughout this game you learn that Bains is killing whoever provided testimony at his trial, including your girlfriend Marie Wilkans (who, by the way, looks even more incredible than she was in the last game).

As usual, you start the game at the police station. I like how the station is structured. The lieutenant's and sergeant's office is gone, but these are replaced by two new offices, with one being the Homicide office. The station also boasts a shooting range where you can practice your shooting skills. PQ2 has more locations than its predecessor. You get to visit the Oak Tree Mall and the airport for the first time.

Because of its great storyline, I was eager to find out what happens next, whether it was your next task or the game simply showing a cut-scene. Like a real police officer, you can die in the game dozens of ways, and sometimes I felt afraid that performing a specific action will lead to my death.

I really enjoyed the stuff you have to do in the game. You have to adjust your weapon's sights as you are involved in a shoot-out early on in the game. You also have to deal with hijackers on board an airplane, and disarm a bomb set by them. The main thing is attending crime scenes,which involve a bit of forensic work like dusting for prints, taking blood samples, and taking pictures of the scene.

PQ2 is the first game in the series to use Sierra's more-advanced SCI0 engine. It provides the game with double the resolution of its AGI cousin. This resolution gives the graphics more detail to them, and there isn't a black area reserved for typing commands. In this game, as soon as you start pressing a key, what you see on the screen is paused and a dialog box appears, allowing you to enter commands. This technique is ideal if there is a timed event and you need to quickly type in a command without worrying what would happen if you fail.

Another plus is the support for sound cards that were introduced at the time. Whichever sound card you have, the sound is excellent and the background music blends well with what is happening on screen. In my opinion, though, the sound is superb through the Roland MT-32. Mouse support Is also added, so you can click on anywhere and Bonds can walk there, or still use the keyboard to move him around.

I don't believe that PQ2 is too short at all. You will be too much occupied with the situations that the game throws at you, and these situations often take about ten minutes to complete, with you trying to figure out what is it you need to do.

The Bad
If there was anything bad about the game, I would say that PQ2 lacks the driving mini-game that was found in the previous game. When you get into your squad car and drive out of whatever location you're at, you would use the arrow keys to navigate your car to your next destination, all the while crashing into other cars and stopping for traffic lights. This is sadly missing in this game. On the plus side, it was fun to listen to Keith as he starts yapping in your ear.

The Bottom Line
Police Quest II is my favorite game of the series. It has such an interesting storyline, and you will be occupied with the situations Bonds finds himself in. There is some great music and sound effects thrown into the mix as well. Any PQ fan should at least play the sequel at least once. I would love to see a remake of PQ2 right after a proper remake of the original, not that disastrous remake that Sierra made without the supervision of Walls himself.

DOS · by Katakis | カタキス (43091) · 2013

Best of the series! Loved underwater diving, overall great adventure game!

The Good
It was a great game from Sierra, I really enjoyed the Police Quest series of adventure games and this was one of the better stories. Not too hard but kept u interested the whole time. Classic game here people.

The Bad
For its time it did everything well and achieved what you were trying to do in an adventure game. They scrapped the driving from the other games but i actually liked it.

The Bottom Line
Classic piece of adventure gaming history. This game makes you wonder where the good ol games have gone.

DOS · by Jay Gand (4) · 2003

[ View all 11 player reviews ]

Discussion

Subject By Date
About PC-98 version's 16 color mode Infernos (44105) May 25, 2023

Trivia

Easter Eggs

  • If you're clever enough to "hack" into the office computers, you discover that Laura Watts, Sonny's narcotics partner from PQI, was found out to be the "Gremlin" that antagonized Dooley. She quietly retired from the force after she was caught.
  • Look around in the airport, and you will see Larry Laffer (and hear a quick rendition of 'For Your Thighs Only').
  • Take a second look at the Victor Simms picture from the manual. Remind you of anything? ("Get your stinkin' paws off me, you damned dirty ape!")

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Contributors to this Entry

Game added by Andy Roark.

Amiga added by POMAH. Atari ST, PC-98 added by Terok Nor.

Additional contributors: Alaka, Echidna Boy, formercontrib, Picard.

Game added May 29, 1999. Last modified January 29, 2024.