Flashback: The Quest for Identity

aka: Flashback, Flashback (Enhanced CD-ROM)
Moby ID: 555
Amiga Specs
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Description official descriptions

The year is 2142. The player takes control of Conrad B. Hart, a man who has lost his memory. After barely escaping from hostile aliens, Conrad's bike crashes on an unknown planet. Conrad finds himself in the jungle, and from that moment on his quest for survival and his lost identity begins.

Flashback: The Quest for Identity incorporates elements of platforming, shooting, and problem-solving. The game can be described as a "cinematic platformer" (commonly referred to as Prince of Persia-style), following a design philosophy that was also manifested in Delphine Software's previous work, Another World. Compared to that game, Flashback focuses more on platforming and exploration of large levels.

While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground.

To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information, and complete tasks in an adventure-like fashion in these areas.

Most of the versions utilize cutscenes with polygonal vector graphics. The CD versions replace those with pre-rendered 3D animations. The Sega CD version also features voice-overs.

Spellings

  • פלאשבק: זיכרון גורלי - Hebrew spelling
  • フラッシュバック - Japanese spelling

Groups +

Screenshots

Promos

Credits (Amiga version)

25 People (20 developers, 5 thanks) · View all

Reviews

Critics

Average score: 86% (based on 60 ratings)

Players

Average score: 4.0 out of 5 (based on 308 ratings with 12 reviews)

Poor port of a great game.

The Good
Flashback itself is a great game, and they didn't change anything in the missions or actions of the main character (Conrad). The graphics are really clean and the cut-scenes are an improvement on the SNES, Genesis, and Sega CD versions (about the same as the 3DO).

The Bad
Sluggish controls, slowdown, lack of dedicated button for the menu, bars on the sides of the screen.

The Bottom Line
Flashback is a great game for the unique character movement, challenging action, and fun levels. Just to provide some background, I've played this game on the Sega Genesis, Sega CD, 3DO, SNES (and Super Famicom), and...unfortunately, the CD-i. So, I've got a relatively good feel for how the game SHOULD play. The graphics and animation show a substantial polish uncommon for action games and the story adds a neat sci-fi flavor. The game is broken down into digestible chunks accessed using easy to remember passwords. All these positive traits are present on every release of the game. The CD-i adds three negative aspects to this fine game: slowdown, poor controller layout, and odd screen layout.

First, the most distracting problem: slowdown. The CD-i is a "more advanced" machine than either the SNES, Genesis, or Sega CD. So why, when the game plays fine on those systems, does it suffer so much on the CD-i. When more than three characters are moving on the screen at a time, the controls become sluggish and unresponsive. Of course, this is in the heat of battle and failing to get the character turned around in time to dispense some copper-jacketed justice results in more untimely deaths than warranted.

Speaking of deaths: the controller itself bears a little of the burden for the failures as well. Maybe this is just me, but it seems when I need to draw the gun quickly and fire I tend to instinctively hit the wrong buttons. I think part of the issue is that the button layout on the CD-i controller requires you to access the item menu by holding "down" and hitting one of the buttons. I think this subconsciously makes it harder to associate the primary purpose for the button due to it having two functions. Additionally, it seems very difficult to roll without having the gun drawn. Not critical, but a bit of an annoyance factor.

The final issue for me is the presence of two static, non-game related bars with kind of a camo/marbled design on the sides of the screen. These bars eat up a substantial amount of real estate. Also, sometimes it's unclear whether there is a wall to the side or you can walk to the next screen. I'm not sure why they did this except for, perhaps, a resolution difference between the CD-i and other systems. Again, this is something that is only on the CD-i release, not any other system.

Overall, this is really only recommended for CD-i collectors. While it is the worst version of Flashback, it is one of the best games for the CD-i (as sad as that is). It's significantly more expensive than the other versions (except for the Atari Jaguar version) so if you just want to play the game get it for another console.

CD-i · by zemonn (174) · 2012

An instant classic. Responsive control, ambient soundtrack...Need I say more?!

The Good
I love dark sci-fi. I mean movies, games, stories, anything. That's why Delphine Internationals' Flashback: The Quest for Identity has been on my top 5 list since it's 1993 heyday. The story is top notch. It's about an alien plot to take out the "human vermin" and make our world their own. Sounds generic, but the story never gets too confusing, or too vague. The graphics are great. The motions, captured from actual people (big at the time, digitized graphics were!), are numerous, making every movement look fluid. The sporadic music is perfectly placed. The levels present a challenge, and make for a near perfect game!! ------*1/2-------

*The Bad

Less frequent save points, and single hit kills (the green force coming out of the ground, electric ground) are kind of annoying, but once you learn where they are, it's cake. The control scheme has confused people, myself included. I know peeps that have given up after 5 min. but loved everything else!!

The Bottom Line
A futuristic sci-fi platformer, a departure from gaming conformity. Rules were broken and created with this one. Patience is a virtue, and well worth it once you're warmed up. For any gamer, Flashback is like avant-garde 101.

Genesis · by aaron pridemore (10) · 2003

A hugely underestimated game.

The Good
Supposing you could just ignore the perfect graphics(out of this world was 16 color /vectorized) and ignore the perfect animation and most fluid controls,you are still left with a piece of art,nevertheless.The story is far more than interesting,its evolving,you start off by knowing so little and by the end its a full blown alien invasion you have to deal with.Ignoring the heritage this game had to live up with,this game should be considered the monkey island of platformers.

The Bad
Okay,i suppose the story dragged a bit towards the end,and the music is sparse due to the limitations of the game size,but even with the music off and your skipping the cut-scenes you are still left with a work of art.

The Bottom Line
This game would be best described as perhaps the most probable game to attract people towards games and computers in general,it even got me in the scene all because of its wonderful graphics and responsive controls,it layed the soil for such marvels as Oddworld and Heart of darkness to appear,and most importantly introduces the kind of "heady" platform games to a most wide audience if you dont want to by it,at least get it at an abandonware site,you wont be dissapointed.

DOS · by helm lehm (13) · 2000

[ View all 12 player reviews ]

Discussion

Subject By Date
HELP!!_Flashback:Can't do fourth mission Stephen Labuschagne Aug 25, 2009

Trivia

1001 Video Games

Flashback appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Release variations

A bargain bin CD-ROM version of the game for Sega CD (which was later adapted to the PC CD-ROM, 3DO and CD-i) contained new cinematic sequences with voice acting and sound effects. This version of the game came only in a jewel case (no box).

Ports and conversions

  • Although Amiga version of the game was released as the first one in December 1992, it was in fact a port from the original platform which was Sega Mega Drive. However SMD version was released later in spring of 1993.
  • SNES port was slightly censored. Death Tower was renamed to Cyber Tower, New Washington's bar became a cafe and all the enemy mutants were recolored green.
  • Amiga version has cut-down introductory sequence and some cut scenes during the gameplay does not exist until the player enables them manually by pressing CTRL+C. The Amiga and DOS versions also had an option to zoom in on the action whenever Conrad opens fire. It was removed from all other versions. Zoomed in option in DOS version can be enabled in the game options screen while in the Amiga version by pressing F9 during the game.
  • DOS version contains changed message that Conrad writes in the ending.

Soundtrack

A two-track CD soundtrack was released featuring music inspired by the game, but not directly from it.

Technology

One of the materials in the box of Flashback is a coupon for a rebate on a Gravis Gamepad and a note to "try Gravis' Ultrasound 16-bit sound card." This is ironic because, amongst Gravis Ultrasound enthusiasts, Flashback is notorious for being incompatible with the GUS.

Programmers might be interested in the fact that Flashback is one of very few games that used a screen mode with a width of 256 pixels. This implies that the address of a pixel on the screen could be comfortably stored in a 16-bit register, say AX. The X-coordinate could then be manipulated through AL, and the Y-coordinate through AH. This might have contributed somewhat to Flashback's impressively fluent animations.

Awards

  • Amiga Joker
    • Issue 02/1994 – Best Genre Mix in 1993 (Readers' Vote)
  • Electronic Gaming Monthly
    • May 1993 (Issue 46) - Game of the Month (Genesis version)
    • November 1997 (Issue 100) - ranked #92 (Best 100 Games of All Time) (Genesis version)
  • FLUX
    • Issue #4 - #10 in the "Top 100 Video Games of All-Time" list
  • GamePro
    • 1993 (Vol. 6, Issue 2) - Action/Adventure Game of the Year (Genesis version)
  • Retro Gamer
    • September 2004 (Issue #8) – #65 Best Game Of All Time (Readers' Vote)
    • Issue #37 - #15 in the "Top 25 Platformers of All Time" poll

Information also contributed by Brian Hirt, Robert Schmidt, Apogee IV, PCGamer77, and Big John WV

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Contributors to this Entry

Game added by faceless.

Amiga added by POMAH. CD-i added by Corn Popper. PC-98 added by Infernos. iPhone added by Sciere. Genesis, Jaguar, SNES added by Rogee. Acorn 32-bit added by Kabushi. Dreamcast added by Iggi. FM Towns added by Terok Nor. SEGA CD added by Unicorn Lynx. 3DO added by Indra was here. Macintosh added by MAT.

Additional contributors: Trixter, MAT, Unicorn Lynx, Sciere, Alaka, formercontrib, Crawly, j.raido 【雷堂嬢太朗】, Zeppin, Patrick Bregger, mailmanppa, FatherJack.

Game added December 9, 1999. Last modified April 10, 2024.