Project IGI: I'm Going In

aka: Project I.G.I, Project I.G.I: I'm Going In - L'intelligence reste votre meilleure arme, Project I.G.I: I'm Going In - Tested by the Military. Used by You.
Moby ID: 3193

Description official descriptions

Project: I'm Going In is a tactical shooter based on the Joint Strike Fighter 3d-engine. In the game, you are a special agent who has to complete missions all on his own, infiltrating bases with a fair number of enemies. Your overall goal is to locate a stolen nuclear device so that it can be recovered.

An assortment of weapons is in the game, including a sniper rifle, an AK-47, grenades and a rocket launcher to name a few.

In completing the missions you mostly have one goal: you should not be seen by the cameras or detected by a large group of the enemies at once so that you can complete the level. As soon as an intruder is detected, the enemies are alerted to your presence and the level gets quite difficult to finish. Since you can't save during the mission, you will have to start from the beginning if you don't complete it(i.e., getting killed).

Every mission starts with a little movie using the 3d engine introducing what the goals of the next mission is.

Most missions contain the same buildings and objects, so there's a strong deja-vu through the whole game.

Spellings

  • 秘密潜入 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Credits (Windows version)

101 People (90 developers, 11 thanks) · View all

Game Concept
Programming
Additional Programming
Music
Level Design
Art
Producer
Executive Producer
Assistant Producer
External Development Manager
M/C Co-ordinator
Mastering Engineer
[ full credits ]

Reviews

Critics

Average score: 76% (based on 42 ratings)

Players

Average score: 3.5 out of 5 (based on 45 ratings with 7 reviews)

Let me correct the other reviewers: Sadly spoilt by 2 STADIUM SIZED flaws

The Good
Stealthy action? Check. You could 'goose' the enemies by firing a burst, and people would come running. Visuals were extremely good for its time, and you played it even closer than Solid Snake - usually 3 good hits on your character would kill you. You never knew where the enemy was going to come from, so you usually ran into the small buildings hoping and praying there weren't too many openings or windows for soldiers to peer into and take potshots.

The Bad
Two HUGE flaws: Your ammo that you carefully scavenged off the dead, and their assorted weapons, NEVER carried over....HELLO! You're in hostile territory, you need every clip you can get! You could not 'goose' the enemy and flush them out if you didn't have the ammo - and since there was always some recoil to throw off your aim, ammo was always needed. You could NEVER save in mission - whose mad idea was that? It's an acceptable idea in Metal Gear for MSX, NES and Gameboy(in the sense of you got sent back to stage start when you died and decided to continue), but then again in that game you never died with three hits(except on HIGHEST difficulty), and rations were often found, and enemies can't call in huge numbers of reinforcements. Bad news - here they can - and they shoot MUCH more accurately than StormTroopers.

The Bottom Line
Another example of cool idea, bad execution.

Windows · by P Ray (7) · 2003

Excellent FPS with good gameplay and graphics

The Good
After seeing certain screenshots in a magazine for this game i wasn't impressed. But when the demo was released i saw a whole new perspective on this game. Firstly the in game graphics were perfect, everything looked good, including the landscapes which looked the best, way better than DF/2/3.

The levels were challenging, but after mastering the satellite map and using the correct weapons at the correct time you progress through the game skillfully.

The Bad
The only disadvantage in the game was the no in-game save feature. Although it would be nice to have, i only remember restarting about 4 levels, and one of them was 3 times (nasty tank and people). Its best to look at the game from an Arcade style point of view.

The Bottom Line
An arcade style 'stealth like' first person shooter with excellent graphics and music (which suits the game exactly)

Windows · by Martin Whitworth (1) · 2001

Sadly spoilt by one major flaw

The Good
Graphics and atmosphere are excellent. The huge areas of landscape you can explore. Sounds are realistic as is the physics model.

You have to be very precise with your actions. Very much a stealth game rather than a shoot em up. This helps build a tense atmosphere.

The Bad
The key flaw in this game is the lack of any save game feature within each mission. As the game is pretty difficult, it rapidly becomes a very tedious, repetitive effort to complete the missions.

The missions are often long and after 30 minutes of carefully avoiding being killed by a single shot, to be killed and start over again eventually drives you nuts.

A patch for a in-game save has never been released although pleaded for by the various Project IGI fan-sites.

No multiplayer option.

The Bottom Line
Cannot recommend this game until there is an in-game save patch released.

Windows · by Felix (129) · 2001

[ View all 7 player reviews ]

Trivia

Alternate Titles, all being used on different ways in magazines and on websites:

Project: IGI Project: I.G.I. I'm Going In

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  • MobyGames ID: 3193
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Contributors to this Entry

Game added by Erwin Bergervoet.

Additional contributors: Unicorn Lynx, tarmo888, jean-louis.

Game added January 31, 2001. Last modified March 14, 2024.