Return to Castle Wolfenstein

aka: RTCW
Moby ID: 5385
Windows Specs
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Description official descriptions

Two secret agents are captured while they are investigating Nazi Germany's occult activities in Castle Wolfenstein. Agent One is subsequently tortured to death by his interrogator, but B.J. Blazkowicz manages to escape his cell by killing the guard.

Return to Castle Wolfenstein is a first-person shooter and a reboot of Wolfenstein 3D. The game puts the player in the combat boots of Blazkowicz, who will first have to escape the castle and report back to his superiors, and afterwards restart the hunt for the SS Paranormal Division. This division was founded by Heinrich Himmler and is trying to find the grave of Saxon warlord Heinrich I to bring him back to life. The player's arsenal includes among others a Luger, MP 40 submachine gun, Mauser rifle with sniper scope, flamethrower, dynamite and grenades.

The game also features a multiplayer component in which players are split into Axis and Allies sides with each a set of objectives to complete.

Spellings

  • 重返德军总部 - Simplified Chinese spelling
  • 重返德軍總部 - Traditional Chinese spelling

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Credits (Windows version)

251 People (165 developers, 86 thanks) · View all

Return to Castle Wolfenstein is powered by
  • id software's Quake III Arena technology
Production, development and technical assistance provided by
  • id software
Director
Executive Producer
Art Director
Programming
Character Artist
Technology and AI Programming
Texture Artist
Technical Lead Design
Lead Level Designer
Level Designer
Models and Animation
Animation
Scripting
Writer
Sound Design
Production Coordinator
Controller
Additional Programming
Additional Level Design
Spec. Ops. Consultants
[ full credits ]

Reviews

Critics

Average score: 85% (based on 43 ratings)

Players

Average score: 3.9 out of 5 (based on 193 ratings with 13 reviews)

Lives up to the 'Wolfenstein' name...

The Good
Nice graphics for 2001, and had a huge fan-base that provided much for players of this game who had the internet.

The single player part of this game is highly appealing, and realistic. It sticks to the war, yet adds much to it, such as chemical warfare, robotic warfare and biological warfare. You have to beat all three from the beginning of the game to the half-way point. Battling all of this is very nice, but nothing beats fighting the human opponents, and they turn up frequently throughout this game. You fight in a large variety of locations, all of which are visually appealing, and realistic to the era of this game.

For me, the huge gem of this game is the multiplayer. It is probably the most imaginative arrangement I've ever experienced, and is a welcomed change from deathmatch games. It is all enough to keep you hooked for hours!

The Bad
I feel that it would've been better if we stuck to the rules of war and did not have huge electric-prong weapons, or massive chain guns, but still, it's only a game. Admittingly, I cannot think of much which is poor in this game.

The Bottom Line
I recommend this game fully. It is worthy of the Wolfenstein title, and I also strongly recommend the original game to be played first.

Windows · by Quackbal (45) · 2005

An old dog - New tricks

The Good
Gameplay. Graphics. Sound. Multiplayer. If these were the basic requirements of a good game, RTCW has it all and a dose of good quality that leaves the competition in the dust. You might have seen this in the stores with a hefty price tag and I'll admit it did make me wonder. So I bought it.

Never before have I seen a more complete first person shooter quite like this. Kudos to Gray Matter for truly using the old noodle on this one.

True to the original RTCW starts out within the walls of Castle Wolfenstein (hence the title) with a brief explanation of why you're there. Things go straight uphill from there as you traverse dimly lit, dusty and cobwebbed hallways of an ancient castle tightly gripping the handle on your overused pistol which looks like it has seen dozens of wars.

The environment of RTCW from the start is nothing short of breath taking and we're not talking about corridors with nice torches. Expansive rolling hills with Nazi encampment for you to infiltrate and reveal the secrets within. Underground labratories with gleaming sterile walls of steel and tile housing the hidden projects of true evil. Timeless villages ravaged by wars and more. Level design is not even a factor when considering the quality of this game. If it were a tour through Germany's history, I could believe it, save me the guns n' glamour.

Characters and AI both set RTCW aside from your average shooter as well. Not every game out there can say that the enemies will act as you'd expect them to in real life. Where most attempt, RTCW delivers with striking creations that will make you wonder if it's really a game. At this point you're probably saying, well great! What's the gear like?

Juicy.

While the animations leave some to be desired (discussed in the bad) the weapons are top-notch in their recreation of past tools of destruction our ancestors used. And the creative addition of fantastical arms allowed for a new notch to be carved in my gaming history books. We all heard about a great flamethrower but it wasn't a great thrower. It was freaking unbelievable. Not only will the stream of burning death please your pupils but the following effects as stuff burns... hoooweee!

Story in RTCW is another aspect altogether. While glitz and gore are all fantastic things to consider, if the story isn't there than you just bought Serious Sam. As opposed to the original Wolfenstein, RTCW has a very well-written plot taking you across Germany for many sensical and satisfying, yet mouthwatering reasons that will cause you to want the next page. While it is not as in depth as say, Max Payne or Metal Gear, RTCW does a good job of turning what some expected to be mindless Nazi stomper into a full blown game which will please for hours upon hours without regret or remorse.

On a side note, I will say that the multiplayer option in RTCW will please any and every fan of Team Fortress out there. If you're looking for a fresh aspect of TF to play with, here it is. I'm not big on multiplayer though.

The Bad
While all the features are all there to make RTCW a brilliant effort overall, it does have it's shortcomings as any game does. First and foremost though I will say that the briefings and cinematics are a might too slow and while this may sound like a mere nitpick I do declare that for a game of this calibre I expected more in the way of cinematic experience.

As I mentioned earlier in the good, the animations on the gear you carry is also lacking somewhat. However you will note that there is a reason for this. Upon witnessing your knife you'll notice a striking similarity (pun intended) between the original and the new. While it looks a helluva lot better, the usage animation is just as it was in the past. Simple, but effective. In my personal opinion though, this does draw away from the game. All your first person gear lacks somewhat in animation quality which is odd when you watch as your opposition flows about in perfect frames per second.

The Bottom Line
Overall this game is most definetly a must buy when weighing pros and cons. Return to Castle Wolfenstein has all the features of a great game, even the right mistakes, in a sense. If you're looking for a gaming experience with the right qualities to keep you captivated and interested for more than a few kills, RTCW will have you cutting notches all night long and loving it.

Windows · by tantoedge (19) · 2001

Not QUITE a classic... but quite good.

The Good
RTCW's enemy AI is brilliant; in the single-player game, enemies act intelligently, and in concert with each other, making for a challenging experience. Levels are set up strategically -- it'll take some thinking to work around some of the missions! The plot involves Nazi mysticism, steampunk supersoldiers, and zombies... what's not to like?

Oh, and a survival horror game with GOOD voice acting? Wow. That's almost a violation of some law...

The Bad
Some of the weaponry is remarkably unrealistic -- torch someone with a flamethrower, he'll simply sit there unruffled and shoot back at you until he dies. For that matter, you can do the same thing... making the flamethrower effectively useless, except against zombies (the enemies that can't shoot at you). The Tesla Gun, in the hands of a level boss, can kill you from so far away you can't even SEE who's shooting you... but when YOU get it, it's a remarkably short-range gadget, and not at all reliable.

For a game that plainly had so much thought in the level design, I found the "level bosses" to be remarkably vanilla... Big Bad Uglies that require you to pound on them unmercifully until they die. In the meantime, they'll kill you five or six times, so make sure to save... whoopee. In this day and age, I expected something more akin to Half-Life, as opposed to an updated "level boss" system.

The single player game is remarkably short, finishable in under ten hours without much stress. Given the cost of the game and the hype, I (again) expected more.

The Bottom Line
A fine, if short, WWII themed shooter, with lots of fiction/horror mixed in. Skip the level bosses, and it's a great, strategic, thinking man's game. More than worthwhile, once the price drops a bit...

Windows · by Dr.Bedlam (55) · 2002

[ View all 13 player reviews ]

Trivia

1001 Video Games

Return to Castle Wolfenstein appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Castle

Castle Wolfenstein is based on Castle Wewelsburg which Heinrich Himmler used for occult rituals and practices.

German index

On February 28, 2002, the English version of Return to Castle Wolfenstein was put on the infamous German index by the BPjS. The German version followed April 30, 2002.

For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.

In addition, the game is violating §86a of Germany's penal code (for using characteristics of unconstitutional organizations), therefore it is illegal to produce, distribute, import, export and use it in the public. But this does not mean it is illegal to just own the game.

German version

For the German release, the story was altered: You fight against the "Wolf-Sekte" (Cult of the Wolf), which is very dangerous to the freedom of the country because of their dark experiments.

That's it. Nothing else. No word of Himmler and his dark plans, no Nazis at all. It is clear that this "background" was made up for the only purpose of getting the game past the German feds - the word "Nazi" is a red sheet for them. They altered some of the names, too: Himmler is now called "Holler" and Oberst von Bülow has been renamed too. With this new storyline, the game makes absolutely no sense.

The funniest thing about this is the packaging which shows Doktor Zan (appearing at the very beginning of the game when he fries our comrade) - and on his jacket, you can clearly see the Nazi emblem (an eagle sitting on a circle in which is a swastika).

Even more changes to the German version, most of them regarding speech:* The "Horst-Wessel-Lied" (a Nazi song) was changed to a classical piece - the same is being played on a record player in the first outdoor mission. Seems they put it together in a hurry. * A picture of the "Führer" (Hitler) was changed to an odd-looking guy without beard but with the well-known army cap. Found in a more-or-less secret room in the village (accessible via the rooftops). * a speech of Hitler about the Reichstag (map: dam) was deleted and replaced by classical music * The speech "Wie geht's, Willie?" (How are you, Willie?) has been replaced by "Was ist passiert, Willie?" (What happened, Willie?), removing any sense from this talk. * A drunk soldier in the wine cellar under the cafe (map: village1) babbles: "Shut up you slowenian swine". In the German version, the word "slowenian" was removed. * In the labs, someone asks "What are your orders, Herr Oberführer?". This was changed to "What are your orders, pack leader?". * A voice of the generic German soldier was changed: In US, he said "Halt, Schweinehund!" (Stop, you pig!) - in Germany, he says "Halt, Verräter!" (Stop, traitor!), removing the profanity.

Language

Some posters in the game, don't have a German description, but it is in Dutch!

Music

  • Record players can be heard playing either Für Elise or Moonlight Sonata, both composed by Germany's own Ludwig Von Beethoven.
  • Bill Brown's score for this game was influenced by war movies made during the late 50's to the late 60's. Movies like The Bridge on the River Kwaii and The Dirty Dozen.

Technology

The developers included a unique set of motion captured animations for each character. Gray Matter also incorporated a skeletal animation system so they could articulate the models in a fluid and realistic way.

They also incorporated a brand new music system to change with the scene, much like LucasArts Imuse system.

Weapons

Gray Matter Studios really did their research for this game. In-game, you find the following guns:* Luger, MP-40 and the Sten which use 9mm ammo. * Colt and Thompson that requires .45caliber. * Mauser and the FG42 that require 7.92mm.

These guns were manufactured and commonly used during WWII. Gray Matter even included a temperature gauge for the Sten, since the real life counterpart had a tendency to burn the hands if the user sustained fire for a period of time. A sizzling sound would trigger every time your hands would be burnt. The developers also took great efforts in modeling the guns and stock cartridges.

Some weapons in the game are fictional, but the M1S Snooper Rifle does really exist. It is based on the M3 Carbine and uses .30 caliber ammunition.

Awards

  • Computer Gaming World
    • April 2002 (Issue #213) – Best Weapon of the Year (Flamethrower)
  • GameStar (Germany)
    • Issue 03/2002 - Best Game in 2001 (Readers' Vote)

Information also contributed by Der.Archivar, Medicine Man; RobbertC, Scott Monster and Xoleras

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Contributors to this Entry

Game added by Kartanym.

Macintosh, Linux added by Corn Popper. Windows Apps added by Plok.

Additional contributors: Unicorn Lynx, Indra was here, JPaterson, Jeanne, phlux, AdminBB, Zeppin, Paulus18950, Patrick Bregger, Titan10, FatherJack.

Game added November 21, 2001. Last modified March 30, 2024.