Lands of Lore: The Throne of Chaos

aka: Lands of Lore: Chaos Na Tronie, Lands of Lore: Kaosu no Gyokuza
Moby ID: 846
DOS Specs
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Description official descriptions

The Dark Army is on the move again, led by the evil sorceress Scotia. Her goal is obvious: to destroy Gladstone Keep and its ruler King Richard. Scotia herself has recently become more powerful after acquiring "the Mask" from the Urban Mines, gaining the ability to shape-shift. She is virtually unstoppable and able to infiltrate Gladstone Keep, poisoning King Richard. If it were not for the intervention of Sorceress Dawn, the monarch would surely be dead. In order to find a cure for the King's illness, a band of heroes must set out on an adventure, and keep themselves alive from the Dark Army forces.

Lands of Lore: Throne of Chaos is a real-time dungeon-crawling role-playing game viewed from a first-person perspective. Players begin by choosing one of the four available protagonists: the Dracoid Ak'shel (high magic power), the Huline Kieran (high speed), and two humans: Michael (high strength) and Conrad (balanced character). Each has his weaknesses and strengths, but all abilities in the game can be eventually upgraded.

Much of the game consists of exploring pseudo-3D maze-like dungeons. Most of them contain secret areas and it is sometimes necessary to solve puzzles to advance. Real-time combat involves clicking on either the attack or magic icon for each character. Depending on their speed attribute they will need a certain amount of cooldown time before the player can activate them again. The point-and-click interface allows interaction with some background objects, sometimes eliciting comments from the protagonist or his companions.

The game does not feature manual character development, introducing instead a semi-automatic form of leveling up, where skills of the hero and the companions are divided into Fighting, Magic and Rogue skills. Each skill level will increase when killing enemies using a particular type of attack: melee weapons increase the Fighting skills, magic increases the Magic skill, and ranged weapons increase the Rogue skills. In the course of the game players will form a party of up to three heroes in the quest for the cure. The player is able to equip these characters with new weapons and armor in a "paper doll" styled interface. The CD version includes full speech.

Spellings

  • ランズオブロア - Japanese spelling
  • 黑暗王座 - Traditional Chinese spelling

Groups +

Screenshots

Promos

Credits (DOS version)

68 People (64 developers, 4 thanks) · View all

Design
Programming
Music
Sound
German Voices
Acting / Voiceovers
Executive Producer
Producer
Production Coordinator
Lead Programming
Lead Artist
[ full credits ]

Reviews

Critics

Average score: 86% (based on 20 ratings)

Players

Average score: 4.1 out of 5 (based on 106 ratings with 8 reviews)

A fascinating Eye of the Beholder-style game.

The Good
When I first tried out it, I almost "fell in love" with it. Beautiful, hand-drawn characters, colorful items, nice backgrounds. FMVs (actually, not full-motion) are great, just like in any other Westwood title. In-game spell effects are spectacular. The enemies vary, there are usually more types of them on one level.

The music is dashing, full of life; I can enjoy it in itself. Voice acting is pretty good! They're professionals. (At least Patrick Stewart)

The scenes are different enough: mines, forests, a city, dungeons.

Interface can't be simpler: one-click fighting, two-click casting, and cursor keys for movement. Found items can effortlessly be put in the invertory; while sorting items or equipping PCs the game pauses. World-objects in the view-port can easily be operated. Practically everything is logical. Auto-mapping makes the life easier, especially in the large levels.

Clever puzzles; you'll need to observe everything carefully, or else your progress will be harder. E.g. there is a hint in the King's library that ghosts cannot stand emerald. (So, ghosts on the top of the White Tower or the Castle can be defeated quickly using emerald blades)

The Bad
Nothing important. There are only some minor bugs in the CD version.

On the castle levels are a number of items i couldn't use for anything and a number of doors I couldn't open. It's not bad, but exasperating.

At the completion, the game generates a LANDS.SAV file, just like at the end of EOB2 (FINALE.SAV). I'm sure it was meant to be imported in the next game. It's a shame it eventually didn't make it to LOL2.

The Bottom Line
Consider it a technologically improved EOB or Dungeon Master; outdoor levels, better graphics, animation, music, storyline. Wonderful.

DOS · by ^LutheR^ (117) · 2005

Finally, on their own grounds

The Good
Westwood reached out to brilliance with their Eye of the Beholder games while working under SSI's surveillance, and soon after they became independent game developer on their own, they decided to give it baby one more try! Aha! And this time with noone but their own team, and hence Lands of Lore was born. Superior to EotB in everything but nostalgic factor, this game casted vast outdoors as well as indoors upon the player. The detail level was simply amazing, and you could now hop through shots or slide to create more real movement feeling. Frank Klepacki did brilliant soundtrack to emphasize the atmosphere of this game, whose only lack was it that it wasn't released as soundtrack itself as well. But hey, at least we got one for the sequel, so woo-jolly-hoo!

Unlike the floppy version (haven't seen that one, but I think there was one), CD-ROM version featured full voice-acting, and not only that, this game was the prelude to Westwood's later known actor acting in various C&C games, and for this one they picked none other but Jean-Luc Picard... or should I say, Patrick Stewart who did the voice of King of Gladstone, and the one to set you on this quest to face the evil old hag, Scotia... who I just happen to like for some peculiar and unknown reason. Must be 'cos she made me laugh a couple of times... and I really loved the sequel, where you play her son, DUN DUN!!

This game is long, has a huge variety of settings, music for each place, lots of characters, and even some neat and unexpected twists and turns in the plot. If I should judge it by how quality this game looks and feels, there'd be none of its kind to match its strength. It's a solid overture to EotB and a first in a proud trilogy to experience. And forget not, this game has a fully automated mapping system, so no more sketching yer own maps.

The Bad
As much as this game really was something, I can't say it was that fun to play, because let's face it, games in EotB style are not fun to play... to me, anyway. Especially when this long. But on the quality level, nothing beats it, and all those beautiful cinematics you'll encounter, it's a real jewel, I don't think there are two games of its kind, so this one's rather unique.

The Bottom Line
First in the trilogy, doesn't boost up the story, but shows you how it all began, creates a certain universe so you can easier take on the sequels, and has one helluva soundtrack. A part of what is probably the best RPG franchise ever created.

DOS · by MAT (240793) · 2012

An excellent Dungeon Master style game, that actually has very few dungeons.

The Good
Lands of Lore: The Throne of Chaos is a very fine tuned game. Cutscenes are done in animation with fairly decent voice-over work, and some incredible effects within the game itself.

The Graphics are truly remarkable. The game is similar to Dungeon Master and Eye of the Beholder, but the similarities end there. Instead of a Jolting step pattern (those playing the aforemention games know what I'm talking about), its a fairly fluid movement, and turning is fluid as well. Spell affects are very cool. Instead of happening on the window where the action is, the spell effects affect the entire screen. For instance, when a heal spell is cast, a glowing ball forms in the viewscreen, then travels to your character picture at the bottom of the screen. Instead of Dungeons, you explore swamps (with gas seepages... watch out with the fireballs), castles, towns, forests, mines, and other locales. Each location is unique, and each has its own strengths and weaknesses. For instance, tar pits in the swamps can be frozen and then crossed before they thaw. Neat trick, eh?

Sound and Voice-Acting are par for the course considering the time of release. The clincher though is that Patrick Stewart provides the voice of King Richard, and that alone is worth grabbing the CD-ROM.

Gameplay is again par for the course. Inventory is handled very differently than most 3D Dungeon Crawls. Instead of each person having a separate inventory, there is one inventory for all characters that you come across. Makes handling inventory much easier, although not very realistic.

Magic spells are handled differently as well. Instead of picking and choosing your spells (a la D&D), you have spells available to you and the only thing that limits your capabiltiy of spellcasting is your level and your mana energy. Kinda tacky, but it works well within this game.

The Bad
There are a few things that peeve me about this game. One one thing that stands out is a pit that CAN'T BE CROSSED! Talk about aggravating! I have tried every trick I know to cross it with the aid of a trainer, and I still haven't figured out how.



The Bottom Line
If you like Dungeon Crawls, this one is a visual beauty. A great game (despite it's minor flaws).

DOS · by Chris Martin (1155) · 2006

[ View all 8 player reviews ]

Discussion

Subject By Date
win 3.x? eXo (346) Feb 13, 2015
MIDI music with Soundblaster effects? fooziex (2904) Dec 6, 2010
Unicorn statue vedder (70767) Dec 1, 2010

Trivia

Versions

Both a floppy disk and a CD-ROM version were released where only the latter features voice-acting. The CD-ROM version also contains "Lore of the Lands" - an extra feature that introduces the player to the legend of Lands of Lore, presented with black and white pictures narrated by King Richard (voice-over by Patrick Stewart).

Awards

  • Computer Gaming World
    • June 1994 (Issue #119) – Best Male Voice-Over Acting (for Patrick Stewart for his role as King Richard)
  • GameStar (Germany)
    • Issue 12/1999 - #68 in the "100 Most Important PC Games of the Nineties" ranking

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  • MobyGames ID: 846
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Contributors to this Entry

Game added by Chris Martin.

FM Towns, PC-98 added by Terok Nor.

Additional contributors: MAT, Jeanne, Игги Друге, jsparky, Paulus18950, Cantillon, Patrick Bregger, mailmanppa.

Game added February 10, 2000. Last modified January 29, 2024.