New Super Mario Bros.

aka: NSMB, New Chāojí Mǎlìōu Xiōngdì, Super Mario Advance 5
Moby ID: 22341
Nintendo DS Specs
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Description official descriptions

In an all new 2D side-scrolling adventure, Mario and Luigi return after nearly fifteen years. The first traditional Mario Bros. game since Super Mario World.

The character models are rendered in real time 3D, allowing for a far greater number of moves ever before seen in a Mario Bros. title. Also as the game is on DS, the touch screen allows players to store an additional power-up and view the distance still to go in a level.

Bowser and Bowser Jr. has kidnapped Princess Peach, and of course, it is up to Mario and Luigi to rescue her and take down the troublemakers. There are eight new worlds to explore, much like in Mario 3: they are Plains, Desert, Tropical Island, Forest, Ice, Mountains, Sky, and Bowser's Lair.

The eight worlds have eighty distinct levels as well as many secrets that will only be found on careful examination. There are also many new power-ups (the mega mushroom and Koopa shell, for instance) for the brothers to collect.

Spellings

  • New 超级马力欧兄弟 - Simplified Chinese spelling
  • ニュー・スーパーマリオブラザーズ - Japanese spelling
  • 뉴 슈퍼 마리오브라더스 - Korean spelling

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Credits (Nintendo DS version)

75 People (72 developers, 3 thanks) · View all

Reviews

Critics

Average score: 88% (based on 107 ratings)

Players

Average score: 3.9 out of 5 (based on 124 ratings with 8 reviews)

Buy this game or else! I mean it!

The Good
Finally, a sequel to Super Mario World and Super Mario Land 2! This is where the Mario series should've been, should've stayed. If this game was released on N-64 back in '96 (and I have this strange feeling it was actually already ready back then, just hidden in a vault), this would've killed Saturn, PlayStation and 3DO in one punch.

The graphics are exactly where it should be in did day and age. It's perfect, playful, bright, and easily seen, which is a plus compared to the multitude of dim, dark, diluted graphics today in other games. Only Banjo-Kazooie on GBA equals the happiness.

The controls are better than ever, putting to shame Super Mario Bros. 3 (that's a bold statement). I'll take the Pepsi challenge with that Mario 3 stuff anyday. (I'm not sure what I mean by Pepsi challenge with Mario 3, but it sorta makes sense when you think about it without thinking about it.)

The goombas and troopas dance with the music, and that's a major plus. It really makes the game fun, along with the mini-games (Luigi's video poker is a lifesaver during flights), and the ability to jump from place to place in the game by just touching the map.

The Bad
Why did I need to wait nearly 15 to 20 years for this sequel? Something wrong with the Miyamoto? I think he became too focused on 3-D games and realized how boring and lame those are and created this GEM.

However, this gem has flaws.

No raccoon leaf, no Hammer Bros. suit, no funny enemies from Mario 2, 3, World, etc., etc., no inventory, no ability to save anywhere I choose, stupid coin system, no Yoshi, no ability to choose either Luigi or Toad or anybody else, no cape, no Big Bertha, no Koopalings, and finally, no NINJI!! How dare there be no NINJI!! I mean it's a cross between a ninja and pig, and it's just needed so much!

Or is this game in essence like Batman Begins, Casino Royale, Superman Returns, The Punisher . . . where the series has been "rebooted" to fix all of the problems that have developed in past? (Geez, all everything needs is good writing and acting . . . and programming in Mario's case!)

The Bottom Line
You own a DS?

You better own this game, or I'll have words with you!

Nintendo DS · by Fake Spam (85) · 2007

Why Mario Is King Of 2D.

The Good
It's hard to say what is exactly right about this game without providing the simple of "everything", and moving on. But it can't be that simple. Mario takes everything that made him so beloved in his 2D adventures, mixes in a few of his newer 3D moves, and there is New Super Mario Bros.

Mario is simply a joy to play. It's the plumber in his most pure form, running left to right, growing big and throwing fireballs, jumping huge pits and exploring underground tunnels. Swimming. Floating. Finding hidden areas. Saving Princess Peach for the 10,000th time, and you still have a reason to keep playing. All to a catchy musical beat, cheery animations, and some trippy new power-ups to boot. This is Mario back from the NES and SNES days, and after stepping back into 2D, he doesn't miss a beat. It is like wearing a comfortable and well enjoyed pair of old shoes. You know what to expect, but it's not a problem going back to it. The game is just incredibly well-designed and a lot of fun.

The game succeeds just because it shows why Mario was (and remains) king of the 2D platform game. Whereas Sega has taken Sonic to too many weird places with its title character at times, it ruined the fun of what it meant to be Sonic. Nintendo simply lets Mario play in new levels, without changing the character or motivation. He's a hefty little plumber that hops to do almost anything in the game. They just made sure the graphics were colorful and cheery, and that the gameplay was fun.

The Bad
The new Mario seems a little easy and generous on the 1UPs, but again, I've had two decades of Mario play under my belt, so I'm all too familiar with the game mechanics. The game also does not feel as long as Super Mario World, or as complex as some of the other titles, but it's forgivable.

There's not really anything "New" or innovative in this title. It's a "New" Mario side-scroller that offers nothing really non-gimmicky to do with the touch screen outside of the mini-games, many of which were already introduced in the DS Super Mario 64. If you've played a "Mario" game, you know exactly what to expect from gameplay, and know exactly what to do. Story still seems a moot point, but not many people play Mario games with epic quests in mind.

The Bottom Line
In a time where remakes are by far all too common, and more often than not nowhere near as good as the original titles, Mario feels like revisiting an old friend with a fresh coat of paint. He's the same game as you always remember with a few "ooh and "ahh" moments that won't wow you with the advances in technology, but will make you smile with nostalgia. It also shows that 2D platform games still have a relevant place in current gaming, where so much emphasis is still placed on 3D everything. The DS version of Mario is a wonderful showcase to prove that this genre is still very much alive, and still just as relevant.

Here's hoping this will not be Mario's last return to his 2D roots. One of the best games of the DS and of last year as a whole.

Nintendo DS · by Guy Chapman (1748) · 2007

So New It Smells Like New

The Good
Having decided to come back to writing reviews after a little hiatus, I decided to review a Nintendo DS game. As over my “time off” I finally got one. The subject that I shall examine today, New Super Mario Bros. This being one of the handheld's biggest titles. Further interesting is the fact, that this is the first 2D Mario game in 15 years. Can Mario still pack fun in the second dimension?

2D or not 2D that is the question….

In New Super Mario Bros., Mario and Luigi, must once more save Princess Peach, and the Mushroom Kingdom from King Koopa.(Or Bowser…Or Whatever.) This time however Bowser Jr., will be Mario’s main menace. Gameplay wise the game most closely resembles The original Super Mario Bros. With many references and tricks from other Mario games from over the years. Mario still must slide down the flagpole to end a level for example. And uses maps to travel in between the levels in the various worlds ala Mario 3.

However there are many new things to do and see. New power-ups include Shell Mario, Mini-Mario, and the coolest Mega Mario.(Or as I like to call it, Mario Smash!) This turns Mario enormous, from here he must crash through the levels as quickly and thoroughly as possible, the better the destruction the more 1-ups you will gain.

There are also many secrets in the game. Some of which require a particular power-up to acquire. For instance the levels branch off at one point, and the only way to get to World 4 and World 7 are to finish Worlds 3 and 6 in a particular way. There are 3 special coins to collect in each stage, which can then be used to unlock alternate paths in a World.

The Worlds themselves all have a different theme. World 1 is a grassland. Whereas, World 3 is a water world. As per tradition there are 8 total. The levels lead to a castle with a boss. Here is where NSMB differs from SMB as, each boss at the end of world is different, not always Bowser. The mini boss is always Bowser Jr., but as the game goes on he learns new techniques to keep things challenging.

All the secrets keep the replay value up. As you can always go back and get the things you missed. Another new addition, in the 2 player head to head gameplay, via the DS and a Wi-Fi connection. Dubbed Mario Vs. Luigi, this is the first time in the series that two people play competitively in a Mario game. It is a cool feature but not as original as one might expect, as Sonic the Hedgehog 3, had a similar feature.(And that was 10 years ago.) This is not the only place where Luigi pops up. As you can also play the single player game as Luigi, via a code that you get after finishing the game. There are also a score of mini-games to play, and unlock as you progress the game. From card games, to skill based games, they all provide a fun distraction, but won’t keep you playing after you conquered the game.

The graphics in NSMB are quite good, and help show just what the DS is capable of. The levels themselves are in 2D. While Mario and all the other inhabitants of the Mushroom Kingdom are in 3D. The DS backlight really helps bring out the beauty of the game. In the end this is one of the best looking games on the DS.

The sound and music are much what we have come to expect from Mario games. And many sounds are the same exact sounds they were 20 years ago. There are also voice samples as seen in more modern Mario games. In the sound department NSMB gets the job done. <br><br>**The Bad**<br>Something Is Rotten In The Mushroom Kingdom

All is not well in New Super Mario Bros. I think that my first complaint has to be that, you can not save whenever you want. You can only save your progress after you finish a castle, a world, or unlock a new path. This is exacerbated by the battery issue of the DS. If you have not saved in a while, and then suddenly you need a recharge, you may lose your progress. When you finish the game you unlock the ability to save anywhere. Of course this does not help the first time.

The fact that every time you defeat Bowser Jr., and then he grabs the Princess and runs off is kind of dumb. And a little on the tedious side. Why does Mario not just stop him from taking off with her. It really make no sense.

The redundant voices get old. But this is only a minor complaint.

The game is a little too easy, perhaps the easiest in the entire franchise, and it is short, but then again so was the first game.



The Bottom Line
“It's A Me Mario”

In the end, New Super Mario Bros., overcomes most of it’s shortcomings. It will assuredly provide a fun experience for Mario fans. And fans of 2D platforming. Furthermore it is one of the best Mario games in years. DS owners have to have this game in there collection.

Nintendo DS · by MasterMegid (723) · 2007

[ View all 8 player reviews ]

Discussion

Subject By Date
So far, I've got mixed feelings... DarkBubble (342) Sep 28, 2007

Trivia

Competition

To celebrate Mario's 20th anniversary, Nintendo Australia ran a competition that anyone who purchased an Australian copy of New Super Mario Bros. could enter. The major prize was a trip for 4 to America to visit the Nintendo World Store with $1000 spending money. There were also twenty runner-up prizes of limited edition "Happy! Mario 20th" T-shirts.

Packaging

The Japanese version of the game was packaged in a special Nintendo DS case - instead of the plastic being black, it was bright yellow.

Sales

In December 2010, New Super Mario Bros. became the first Nintendo DS game to sell over six million copies in Japan. It accomplished this after being on the market for almost five years. It's also the best selling game worldwide for the system, with 30.79 million copies sold in total.

Awards

  • 4Players
    • 2006 – Best DS Game of the Year
    • 2006 – Best Dexterity Game of the Year
  • GamePro (Germany)
    • February 01, 2007 - Best Handheld Game in 2006 (Readers' Vote)
  • GameSpy
    • 2006 – #2 Handheld Game of the Year
    • 2006 – Nintendo DS Game of the Year
    • 2006 – Nintendo DS Game of the Year (Gamers' Vote)
    • 2006 – Nintendo DS Platformer of the Year
  • Golden Joystick Awards
    • 2006 - The Official Nintendo Magazine Nintendo Game of the Year

Information also contributed by Ben K.

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Contributors to this Entry

Game added by Keeper Garrett.

Wii U added by Michael Cassidy.

Additional contributors: Unicorn Lynx, Alaka, Kabushi, Opipeuter, monkeyislandgirl, gamewarrior, —-, Cantillon, CalaisianMindthief, Patrick Bregger, piltdown_man.

Game added May 21, 2006. Last modified March 6, 2024.