Blade Runner

Moby ID: 341
Windows Specs
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Description official descriptions

The game is based on the movie bearing the same title (which, in turn, is based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?). In the grim world of the future, cities lie in darkness, and nature gave its way to artificial, bio-mechanical production of all creatures - including human beings. Those artificial humans are called replicants, and are treated as servants unworthy of being "true" humans. The police officer Ray McCoy is a "Blade Runner", whose special job is hunt down replicant rebels. During his investigations, McCoy also gets to see their side, and his vision of the world and society begins to change.

Blade Runner is an adventure game with an emphasis on detective work rather than on puzzles. There are very few "real" puzzles in the game, and the gameplay mainly consists of questioning suspects, gathering evidence, etc. There are also some action sequences, and throughout the game the protagonist has the ability to use his gun. The player's decisions can (and will) influence the outcome of the story, bringing the game to one of the six possible endings.

Spellings

  • 銀翼殺手 - Traditional Chinese spelling
  • 银翼杀手 - Simplified Chinese spelling

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Credits (Windows version)

232 People (231 developers, 1 thanks) · View all

Cast
[ full credits ]

Reviews

Critics

Average score: 86% (based on 39 ratings)

Players

Average score: 4.1 out of 5 (based on 172 ratings with 12 reviews)

Fantastic graphic adventure

The Good
Despite the fact that this game didn't quite live up to my expectations/the hype. I found this game to be very involving. The voxel technology used may look dated today but when this was released it was pretty nice looking. The best part about this game is how many different ways you could play the game which would lead to completely different endings. I played through this game several times and have seen 3 or four of the endings, but I had read there are more. The cutscenes are absolutely beautiful. Great game, wish more games would come out just like this with updated graphics and as an engrossing storyline.

The Bad
At times you were pixel hinting with your mouse cursor. At times, at least my first time playing through, I got lost and wasn't quite sure where to go and was roaming around with no direction. Pacing could have been a bit better.

The Bottom Line
A great adventure game based on the Blade Runner universe.

Windows · by gilgamex (120) · 2002

Do Adventure Gamers Dream of Electric Sheep?

The Good
Blade Runner is probably one of the most misunderstood and undervalued science fiction films. It failed to generate big box office success in 1982, only to slowly become a cult classic, decades later. This point n' click, graphic adventure game, loosely based on the film, seems to have suffered the same fate. The film's dark, dystopian look and mood is wonderfully recreated in the game, which features amazing animation, graphics, music and sound effects that help to capture the look and feel of the feature film. The voice talents are, for the most part, equally impressive and the game takes great pains to avoid being trapped in linear game play. The game features several different possible endings, depending on the choices that you make at key points in the game. The game unfolds in a real time format and is set in the same time frame as the film, but shortly after its events begin to unfold, thus weaving in plenty of settings and characters that are both familiar and new.

The Bad
The game does feature several fast paced, arcade action sequences within its vast point n' click, adventure gaming format, which needed to mastered to win. While the control is smooth (allowing you to easily run, walk, pull out and aim your weapon) the sequences can be a bit tricky for traditional adventure gamers who might not excel in area of arcade action, may have to spend some quality time at the police shooting range. The philosophical-political themes in the film have been, slightly, watered down in the game as has the mature sexual content. Some of the technology needed to advance in the game, i.e. the ESPER photo-enhancement machine, will take some trial and error before you fully appreciate them. Last, but not least, while the game does not need any special 3D graphics card, it does need a pretty fast computer to work. Getting it to work on Windows XP or Vista may be a challenge.

The Bottom Line
Blade Runner is an amazing graphic adventure computer game, which like the film that it is based on, has become a cult classic. It helped to redefined what was thought to be possible and if you can find a computer that will run the game, then you are in for a real treat.

Windows · by ETJB (428) · 2010

A great looking game with an absolutely clue-less storyline.

The Good
First of all, I should mention that I'm a fan of the movie Bladerunner, so my expectations were high for this game. Visually, Bladerunner (the game) is stunning. The sound effects and music are awe-inspiring. The game does a fantastic job of putting you in the world of the Bladerunners. The interface is well thought out. I especially enjoyed mucking around with Esper, the photo analyzer.

The Bad
As a Bladerunner, it is your job to hunt down some renegade replicants. However, the story completely fails as a detective story. Time and time again we are not allowed to act in ways that a detective (or even just a rational human being) would. Example Number 1: Our hero questions a witness, but has doubts about his truthfulness. He warns the witness that if he is caught lying, he'll pay him another visit. Later in the game, we find absolute proof the witness was lying. However, questioning the witness is no longer an option in the game. Example Number 2: Our hero is unable to follow a replicant he is chasing through a door. No attempt is made to break down the door, pick the lock, or find another entrance. Our hero simply stands there scratching his head, telling us the door is locked. Example Number 3: Our hero is bound and gagged in a hotel room by replicants. After finally breaking free of his constraints, he bursts through the door (this door poses no problem) to find himself in the hotel lobby. The hotel manager is at his desk, right beside the room our detective was held hostage in. Can we talk to the manager? Inform him we were just held hostage a few feet from him? Arrest the manager? No, none of the above. Conversation with the manager is not an option. Telling him that a cop was held hostage in the next room is apparently not important.

These are just a few examples of the way the story fails to progress logically. Instead of having the player make thoughtful choices, Bladerunner forces the player to move the mouse over every square inch of the screen in an attempt to find the magic "hotspot" where the golden key is concealed. Remember those old Sierra "Quest" games? Same sort of thing here.

The Bottom Line
Don't waste your time. The game is beautiful to behold and absolutely awe-inspiring at first, but the story does not progress logically. In the end, Bladerunner disappoints.

Windows · by Les Nessman (265) · 2004

[ View all 12 player reviews ]

Discussion

Subject By Date
Is it really randomized? BurningStickMan (17916) Apr 28, 2010
Which Version Do I Have? mobiusclimber (235) Jul 2, 2008

Trivia

1001 Video Games

Blade Runner appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Blade Runner legend

Here's an interesting, if unprovable, bit of legend behind Blade Runner the movie and the game. The original movie was noted for having many numerous corporate sponsors seen throughout the film. (e.g. Coca-Cola, Pan-Am, Atari, etc...) After the films release many of these corporations suffered huge financial losses, some like Pan-Am filed for bankruptcy and have since ceased to exist. This has been known as the Blade Runner Curse. The curse, it seems, did not end there. The game was produced by Westwood Studios in 1997, less than a year later they would be acquired by Electronic Arts. By March of 2003, Westwood Studios ceased to exist when Electronic Arts shut down its operations after several of its titles such as Command & Conquer: Renegade failed to meet sales expectations.

Blade Runner similarities

Blade Runner made is based upon the Blade Runner movie from 1982. The movie was based on Philip K. Dick's novel Do Androids Dream of Electric Sheep. The novel story happens somewhere around '90s, since that was distant future for the author, but when the movie was about to be made, they had to increase the time-line and post it on the beginning of the 21st century, since '90s wasn't much of an unknown future for the time movie was made, back in 1982.

Most of actors that played in Blade Runner movie gave their voice talents to some characters in Westwood's Blade Runner, first 3D real-time adventure game, and some of the characters were made as same as movie characters look. Not to mention how many locations in a game looks exactly like the ones from a movie.

Globally speaking, the plot is almost exactly the same as the movie. Sure, the names are different, there are a few more locations, but that's about it.

Compression

Uncompressed Blade Runner with all the polygons, perfectly clear animations and everything at its highest level was over 400 gigabytes which took Westwood's mastership to compress all this on only four compact discs (there is also a DVD version of Blade Runner), so basically, other then main characters are in much less polygons and detailed, and even on McCoy pixelation can be noticed on some locations (lift, for example).

Endings and quality assurance

There are actually 12 different endings to this game.

Some of the endings are somewhat random, at certain locations during the game, an event will take place. The outcome of the events, as well as which events happen, will help determine which ending you receive.

This game was a testing nightmare, random events and 12 endings meant a tiresome test cycle. The Westwood Studios Quality Assurance Department played through the game over 2500 times.

Installation

The maximum installation takes 1,4 GB, which was enormous for the time.

Music

Vangelis, the composer of the movie soundtrack, did not compose anything for the game. Even the short parts of his pieces in the game are not played by Vangelis himself.

Pictures

Look in the folders on the CD There should be some graphics with some weird names. Click on them. You have a few (amusing) pictures of the Westwood staff.

References

  • In the police station, look at the score board : there's Deckard (Deckard is the main character of the movie).
  • As you can see on the screenshots, there is a Command & Conquer: Red Alert game in the arcade center.
  • In the movie. Deckard visits the fish lady in Animoid row to find out if the scale is from a fish or from something else.

When you pay a visit to Izo in his pawnshop at Hawker's circle (Animoid row), he'll use the flash of his camera to blind you and escape. When you run the picture he has taken of you through an Esper, you can see Deckard in the background when he is talking to the fish lady. * The game opens with a crime scene at a pet shop owned by a man called Runciter (the shop in question is named after him). This is a nod from the developers to Phillip K. Dick, author of Do Androids Dream of Electric Sheep? (1968) (the book from where Blade Runner is based), since Runciter is also the name of one of the protagonists in another novel written by PKD called Ubik. Coincidentally, there was a game based on Ubik developed by Cryo Interactive Entertainment. * Throughout Blade Runner there are numerous references to the source material, such as the movie, and Philip K. Dick's novel Do Androids Dream of Electric Sheep, however the game designers threw in one subtle reference to another movie not related to either of these. At the beginning of Chapter 4, send Roy McCoy up the tunnel with the train tracks. On the right side of the tunnel are the letters CHUD. A obvious reference to the 1984 horror movie about Cannibalistic Humanoid Underground Dwellers. * The poetry Clovis leaves on McCoy's answering machine at the end of the first day is the first four lines of A Poison Tree by William Blake.

Secrets

  • For a good laugh: Click on McCoy or hit ESC to view the KIA and type POGO.
  • Start Blade Runner with the command line option SITCOM. (in command line: blade.exe SITCOM) After some sentences spoken in dialogs you will hear applause or laughter.
  • Start blade.exe with the parameter SHORTY. (from commandline: blade.exe SHORTY). All characters are shorter and speak with a pitched voice.

Speedrun

The game is beatable in 41 minutes if you skip through all the dialogue and know exactly where to go, what to do, who to talk to, and what to say.

Trilobyte

Originally Trilobyte had first thought of aquiring the rights to make a game out of Blade Runner. But they ultimately abandoned the idea for the "lack of creative control" dealing with licensed material would cause.

Voice Actors

Nearly all of the characters who appear both in the movie and the game are voiced by their original actors. These include James Hong as Dr. Chew, Brion James as Leon, Sean Young as Rachael, Joe Turkel as Eldon Tyrell and William Sanderson as J.F. Sebastian. Edward James Olmos did not reprise his role as Gaff.

Information also contributed by Goteki45, Michael Palomino, Itay Shahar, Juan Pablo Bouquet, MAT, ROFLBLAH, Shogun, Timo Takalo Yeba and Zovni

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Contributors to this Entry

Game added by robotriot.

Linux, Macintosh added by Plok.

Additional contributors: emerging_lurker, Unicorn Lynx, Jeanne, Zeppin, CaesarZX, Picard, Paulus18950, Patrick Bregger, FatherJack.

Game added October 31, 1999. Last modified March 19, 2024.