Prince of Persia 2: The Shadow & The Flame

aka: PoP 2
Moby ID: 78
DOS Specs
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Description official description

After having defeated the evil Grand Vizier Jaffar, the brave Prince claimed just one reward: the hand of the beautiful daughter of the Persian Sultan. However, as the Prince approached the palace, his appearance suddenly turned into that of a beggar. Someone who looked just like the Prince ordered to throw him out. It turns out that Jaffar is alive and back for vengeance. Banished from the palace, the unfortunate Prince must travel to faraway lands and find a way to defeat the villain.

Prince of Persia 2 is, like its predecessor, a cinematic platformer. Much of the gameplay is reminiscent of the first game, focusing on precise jumping puzzles, swordfighting, and overcoming many hazards in order to stay alive. Swordfighting is more prominent and features situations where several enemies attack the Prince at once. Reinforcements may arrive after the Prince has eliminated all visible enemies. Like its predecessor, the game must be completed within a time limit.

Spellings

  • הנסיך הפרסי 2 - Hebrew spelling
  • プリンス オブ ペルシャ2 - Japanese spelling

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Credits (DOS version)

16 People

Reviews

Critics

Average score: 74% (based on 23 ratings)

Players

Average score: 4.0 out of 5 (based on 111 ratings with 9 reviews)

Time to show those pressure plates who's boss all over again.

The Good
PoP2 ups the ante over the classic original hit by generally taking the same basic formula, technically upgrading it and coating the whole thing with a larger and far more thrilling sense of adventure.

As in the original, you play a dashing persian prince caught in the power struggle of the Grand Vizier Jaffar (tm) who wants to take over the throne by marrying the king's daughter. You get caught in the middle and get to play the hero simply because you are in love with that stupid princess which may be cliched but has served a certain plumber more than enough times, right?. Anyway, you thought you had killed the bozo in the original and having married the babe thought your problems looong gone. However the Vizier is back from the dead and magically disguised himself as you. Branding yourself as an fake you face death at the hands of the palace guards, and in a mad escape from the palace you end up stranded on some far away land while the princess (once again) awaits death in two hours at the hands of Jaffar. Ahhh... I smell some pressure plates waiting to be activated and some Vizier's ass waiting to be kicked.

The first obvious upgrade over the original comes in the technical front end. The sound and music is just ages away from the original, but what's really is amazing is the graphic upgrade. I mean, the game just looks beautiful when compared over the original and that's considering the already amazing character sprites and their fantastic animations. Now, thanks to fully VGA graphics, the sprites also sport vivid colors and such details as distinct clothing and weapons. And the backgrounds are now vividly detailed locations that set a much more distinct tone than the generic dungeon background of the original, with varied color schemes and details that set them appart from the rest. Truly the game is gorgeous, including the most beautiful examples of early VGA bitmap graphics and setting the tone in every screen including the beautiful cloudy-sky opening screen or the "meanwhile" screen that shows how much time the princess has and which takes the form of a magic tree that slowly loses it's leaves...

Gameplay-wise not much has changed from PoP, with the game still being a non-scrolling platformer with the same tight controls and carrying the same blend of jumping puzzles, trap avoidance, puzzle solving and swordfighting that made the original such a hit. There are however minor additions to the formula, mostly in the form of deeper puzzles that incorporate different elements aside from the ever-present pressure plates and which include different objectives such as getting a magic sword, activating a machine or releasing a magic carpet as opposed to just moving on to the next level as in the original. You also have the brand new feature (awarded to you mid-game) of separating your shadow from your body which deepens the gameplay by incorporating new strengths but also limiting your actions (being weightless means you cannot activate those plates for instance).

The really big improvement from the original in my opinion however, is the amplified scope of the adventure. I mean, for as fun as it was, the original game was just a dungeon crawl. PoP2 takes you out of the dungeon and takes you through all sorts of exciting locales from the Persian marketplace to an abandoned island, to a ruined temple to a magic castle, etc. etc. You'll get to face human guards as well as skeleton warriors, eagle humanoids, snakes and other supernatural creatures while you'll also get to ride magic carpets, flying unicorns and other adventures in your quest to return to Persia and kick Jaffar's ass. There's no question about it: Prince of Persia's sequel takes grand adventuring to it's limits and provides a much more thrilling and varied experience than the original.

The Bad
I'm not really complaining about it, but dammit the game is hard!! Just as the original, this game belongs to the time when men were men and uh... gamers were gamers! I mean, a time where each game was like 50-70 bucks a piece and didn't come in spiffy Game of the year editions with added mods or when you couldn't just log on to gamefaqs to learn how to overcome some level or just execute the level-jumping cheat. In other words: this is a hardcore game for hardcore gamers. If you think you can kick it's ass just because you got yourself a PS2 for christmas and rule The Sands of Time, then think again dude.

The Bottom Line
An even more beautiful version of Prince of Persia with a bigger sense of adventure and the same yet minimally improved (but improved nonetheless) legendary gameplay. Just as the original: a classic of classics.

DOS · by Zovni (10504) · 2004

Great- but incredibly difficult.

The Good
This was a really awesome idea, and well done. Good artwork, sound, and motion, as well as story and concept. It was a bit on the edgy side, what with the Mortal-Wombat style deaths and the extreme violence and mysticism of the game, but this only further contributed to the game.

One can't help but think that this game is an esoteric production: were else does your in-game avatar die, then turn into a nigh-invincible flame-jinn? Or abandon his body and run through doors and distract enemies as a shadow? And if you think that's odd, wait till you get to the horse in the desert (actually, that happens before, but is far weirder).

And the game was intelligent, too...

The Bad
But it's too intelligent. The puzzles are prohibitively difficult, and, don't forget, there's a two hour clock. Oh, joy, two hours in which to get from the desert to that bastard's castle and kill him, all the while figuring out some damned tough puzzles, mazes, and traps. Better hotkey that reload button.

The arcade sequences, that is, every single sword-skirmish, are difficult, but only to the challenging-squared degree. Yes, you can fight while on a magic carpet and jump from a three story building landing on a local fishmonger after invoking Nyrlahotep. Well, not that difficult. They can be mastered. Unlike the puzzles, which happen to be on the mensa admission test.

The Bottom Line
This is like the Ayn Rand of computer games, tough, cruel, merciless. Don't worry, it'll beat you. It's mean. But that doesn't mean that it isn't good.

It's something like a sidescrolling Pulp Fiction meeting Twin Peaks.

DOS · by nathan (4) · 1999

A more-of-the-same sequel with superficial improvements.

The Good
The graphics are quite nice, although I can openly say that they aren't half as fluid as the prequel's... also, the storyline is wider although I must say that it gets kinda cheesy along the way.. but hey, it's a mystic Arabian Nights tale so it's understandable =)

The Bad
Some of the puzzles are really, really, REALLY bizarre and very possibly too difficult to figure out.

The Bottom Line
An acceptable sequel to a platform of legendary value.

DOS · by RmM (68) · 1999

[ View all 9 player reviews ]

Trivia

Development

A Sega Mega Drive version of the game, in development by Microïds, was slated to be published by Psygnosis in 1996 but it was never officially released.

Release history

Reports indicate the presence of this game as an unlockable bonus in the NTSC Xbox version of Prince of Persia: The Sands of Time, where all other console versions of that game offer the original Prince of Persia as a bonus instead (and the PC version, neither).

Awards

  • Computer Gaming World
    • June 1994 (Issue #119) – Action Game of the Year

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Contributors to this Entry

Game added by Trixter.

PC-98 added by Infernos. Macintosh added by Zovni. FM Towns added by Terok Nor. SNES added by James Reed.

Additional contributors: Adam Baratz, Jalal Noureddine, Pseudo_Intellectual, Maw, Crawly, Zeppin, Patrick Bregger, Kayburt.

Game added March 5, 1999. Last modified January 20, 2024.