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Final Fantasy VIII

aka: FF8, FFVIII, Finalnaja Fantazija 8, Zui Zhong Huanxiang 8
Moby ID: 1149
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Description official descriptions

Squall Leonhart is a young man in training to become of member of SeeD - a mercenary organization and the goal of all young students in Balamb Garden. Squall is not a particularly friendly guy and has troubles with his fellow students and teachers. On the eve of his graduation hostilities break out between the city-states of Galbadia and Dollet. As their final test, Squall and three other students are sent on a mission to assist in the fight against Galbadia. In the process they discover that there are other characters pulling strings from behind the stage, and eventually uncover a mystery that involves two decades of secrets hidden both from the world and from themselves.

Final Fantasy VIII is set in a "retro" environment reminiscent in some ways of the 1960's, with a few sci-fi and plenty of supernatural elements mixed in. The basic system resembles those of its predecessors: the player navigates a party of characters over a world map, accessing various locations and fighting randomly appearing enemies in turn-based combat of the series' trademark ATB (active time battle) variety. However, character development system has been re-designed.

Player-controlled characters in the game have no defined character classes. They can be customized by equipping magic spells, which can be "drawn" from enemies in battles. When used in combat, spells act like expendable items; there are no MP (magic points) in the game. When equipped, they act like armor, raising or lowering character parameters, including resistances to various kinds of magic (elemental, status-changing, etc.).

Monster summons (called Guardian Forces in the game) play a very important role in the customization process. They can be "junctioned" to to the characters, acquire ability points (AP) earned from battles along with experience, learn and "teach" characters new abilities, and can also be summoned in battles. Each character can also execute unique powerful attacks or support actions when his or her hit points are low. Many of these attacks require the player to press specific buttons at the right moment to increase their power.

New weapons are constructed by collecting materials and bringing them to a blacksmith. The player does not acquire money from random enemies, but instead receives paychecks over time based on the player character's SeeD rank. This rank increases when the characters defeat enemies in battles without summoning Guardian Forces; when the player takes SeeD tests within the game; or, occasionally, when the player chooses a correspondent action or decision for the protagonist during some of the missions. Payments are regular and are calculated by the amount of steps the characters make.

Visually, the game resembles its predecessor, featuring 3D graphics for battles and world map exploration, and pre-rendered backgrounds for individual locations. The game's 3D character models are realistically proportioned (as opposed to the "super-deformed" character graphics of the previous game), and the influence of anime art is less noticeable.

Like the previous installment, Final Fantasy VIII features several mini-games, the most prominent of which is the card game Triple Triad. Cards can be won in matches or acquired through side quests or by transforming enemy monsters. Many characters in the game can be challenged to a game of Triple Triad, so it is always possible to take a break from saving the world to play cards with the locals.

Spellings

  • Финальная Фантазия 8 - Russian spelling
  • ファイナルファンタジーVIII - Japanese spelling
  • 太空戰士 8 - Traditional Chinese spelling
  • 最终幻想8 - Simplified Chinese spelling

Groups +

Screenshots

Promos

Credits (PlayStation version)

113 People (107 developers, 6 thanks) · View all

Executive Producer
Director
Music
Main Programmer
Battle System Designer
Character Design / Battle Visual Director
Art Director
Scenario Writer
Image Ilustration
Movie Director
Movie Character Director
Character Modeling Director
Real-Time Polygon Director
Battle Effect Director
Motion Director
Card Game Director / Battle Camera Director
Lead Field Designer
Event Script Programmer
Battle Programmer
Event Director
Map Director
[ full credits ]

Reviews

Critics

Average score: 88% (based on 68 ratings)

Players

Average score: 4.0 out of 5 (based on 347 ratings with 26 reviews)

Final Fantasy meets Dawson's Creek with 112471389 hours of non-interactive videos! DUCK AND COVER!!!

The Good
Greaaat graphics. As far as eye candy goes, Square pulled everything they could get from the psx. The characters and enviroments now sport great textures, and great animations, not to mention amazingly-blended fmv sequences, which even nowadays hold their own against most other competitors.

Well..... There are some nice gameplay gimmicks like the draw system and whatnot....and...er...There are also great graphics!!! And uhmm.... did I mention the graphics? Oh yeah, the intro is pretty cool (but for those of you that claim it's the best one ever I encourage you to check the SPECTACULAR Privateer 2 intro).

The Bad
It comes with an officially licensed Pop Song and starts with a music video. That pretty much says it all. If you are one of those that get all misty-eyed with a bunch of "epic" images and a thumping classical song then congratulations, FF8 is gonna be for you. If you on the other hand are among the ones with gray matter in the skull then welcome to hell.

To sum it up FF8 is a tough nut to swallow. Why? Crap Gameplay, Crap Story. Historically these have been the two saving graces of videogames, if you can have both you have a golden hit, if you don't, then you just concentrate on having one (Doom, console rpgs, etc.) but FF8 blows on BOTH accounts. Let me explain, as far as gameplay goes: it is a console rpg, so that means that right from the start it's seriously impaired, I'm talking super-linear structure, simple game mechanics, etc... but FF8 introduces a series of features that make things even worse. Let's see, since everyone liked those flashy summon animations on FF7 then the game will be much more entertaining if we concentrate it all on that feature, right? Wrong. The developers decided to focuss the entire fighting gameplay on these summons (now called GFs) by making all enemies extremely powerful and hardwiring fighting skills to these GFs (which you must "junction" to yourself in order to say, cast magic) which point out another problem, you'll find out that your main focuss is to upgrade the GFs, nevermind the characters themselves. Of course, the deductive player will soon find out that due to the over-the-top nature of fights, summoning GFs is the only viable way to win, and here is when we get to the heart of the problem: you have to cast and watch these (lavishly done admitedly) animations oooover and ooover and oooover again. These animations run 3-5 mins each and turn fights into 40 min affairs, add to that that they are straightforward simple fights devoid of any strategic angle and you have a borefest in your hands. You are only required to sit there between animations and select which one to play until the monster you are trying to defeat is dead. To quote an ex-girlfriend of mine: "Are you actually playing this or what?"... I didn't know what to answer her.

Ok, so the gameplay is crap, what about the storyline? Lots of games have been saved from oblivion by the legions of pseudo-intellectual freaks that are content with having nothing more than "interactive books"... well this isn't one of them. For what I dare say is the first time ever, Square has blown it in what regards to the storyline/creative content. For starters there is a major turn to melodrama instead of epic-ness in the story, "hooray!!" says you "no more stereotyped super-heroes that save the world, right?" Wrong again. The move just focuses the stereotypes even more, since the game puts character development and relationships in the front seat. A tricky feat to accomplish right, since you have to have VERY well designed characters. Characters with dark shadowy pasts are usually popular, because they keep everything in shrouds and your imagination fills in those blanks, it's not the most original aproach, but it allows you to easily connect with your character because you essentially turn him into what you want and you don't pay attention to the cliches and stereotypes going on around you. Square had this down to a formula but they decided to forgo it in order to tell the stories between the characters here and now. Bold move, but suddenly we are disconnected from that sense of involvement that we had before and we are told to sit back and watch as the story unfolds by itself. Of course, when we do that we can't help but watch everything we have missed out before. Such as the stupid stereotyping taken to the extreme with the "dark and misterious character" "the anmesia solution to complicated plots", the stupidly incidental plot (you never drive the action, stuff in the game just "happens" around you) the plot holes, etc. Understandably enough, the main plot gets weaker as the characters become more prominent in the spotlight, but the whole thing just comes appart because it doesn't have any good characters to deal with. Every one in the game is supposedly "for real" but in reality they are the lowest forms of the sterotypes that have plaged videogames from the beggining with the added bonuses that they are super-heroes / part-time 20-something models / fashionably cool / and even Rock Stars!! (yeah, I'm not kidding you here).

You have the usual sidekick-like characters that offer comedy relief at the expense of plot integrity and general ambience (hey dude, we are in the middle of a war but let's have a rock concert yay!!!); the baddass antagonist to the main character; the mentor-like mother figure; the hero; and of course, the main love interest.

These last two deserve a whole chapter on their own, for starters every female character in this game is responsible for a regression of epic proportions that would make Virgina Wolfe rattle in her grave (anyone notice how all the female characters wear skirts or short thights? :D This game would be a perfect ad for Gap!), but Riona alone has taken female characters back 10 years at least, especially since she is supposed to be the "strong-willed and modern" chick. Bullshit. Riona spends the whole game acting as a damsel in distress barely capable of producing an adult tought. She starts out as a rebel leader of sorts but by the second quarter of the game the developers apparently forget about that and have her act like a ditzy (free-spirited for the politically correct) bimbo.

As for the main character Squall has got to be the most stupid character ever to grace a computer game, you see, in the culturally inept elite circles image is associated with attitude, so for instance if you wear leather you are a badass (see Britney Spears => I love Rock & Roll), if you have tattoos you are a badass, if you speak "l33t" you are hacker, if you have body piercings you are baaad, etc, Get it? Well, the idea behind Squall is that he is "real" and that of course means acting like an asshole and being an obnoxious bitch (because in the simplified world of Square character design flawed equals "real") and since FF8 is a "really real" game and not like "those other fantasy games", Squall gets to act like an asshole a lot. And I do mean a LOT. One of the reasons it is so hard to connect with Squall is because he is just an asshole! Early in the game you see his best buddy (dunno how the hell he can put up with Squall) aproach and extend his hand to congratulate him. His reaction? Ignoring him and looking somwhere else... Is that supposed to be "real"?? If I were Zell I would have broken the motherfucker's nose... and that's just the beggining. Through the course of the game you'll see him bitch and moan and crawl into fetal possitions and storm out of rooms like a histerical bitch (no, I'm not making this up). Of course, Squall by himself is nothing but an annoying bitch (much like Episode 2's Anakin), the problem arises when he is shoehorned into the game just because he's the lead character. You'll scratch your head in disbelief as everyone treats him nicely just because he's the main character, you'll have a brain stroke trying to figure out how they can name an asshole like him the leader of humanity's last stand or how Rinoa falls madly in lover for him....

And of course, the icing on the cake comes in the form of a mushy-feely coat of cheap sensibility aplied to the game, if you look at it closely the game's whole point is to mix the right amount of mushy strings to make the emotionally challenged among us go "ahhhh" with a sad misunderstood guy and a harsh cold unfriendly world and then just when you think it's all so mean and nothin's fair... Whammo! Love conquers all!! yay!!!!! Most people will end this game tear-stained thinking they have actually tought something when in reality they have lost precious time and swallowed four discs of pure teenie-booper crap....Either that or the rules of the universe just switched and a sequence where the lead and the female interest find themselves acting like schoolgirls and cuddling and speaking about their feelings while the officially licensed Touchy-Feely Pop Song (tm) plays in the background are actually meaningfull and touching moments.

The Bottom Line
To sum it all up: Am I an nutcase? Everyone loves this game! Why am I the only one to point out these things? Well, you see, we videogamers need to be less forgiving about the content of our products if we are to be taken seriously by the world. This game is a perfect example because it is pure unadultered CRAP. And, because it made it's translation to another art-form. No, really. FF8 is in spirit the same as FF: The Spirits Within, it changes some characters and doesn't have chocobos, but at it's soul is the goddamned story of Squall's inept existance, it even has a crappy touchy-feely sequence in space!!!

So what happens??? FF8 is praised by everyone in the videogame community, and the game sells millions, while FF:TSW is regarded as nothing but a flashy and hollow overpretentious crap by the motion picture community.... Are we surprised then when the masses regard computer games as kiddie stuff? Of course, I'd like to point out that while the psx version of the game was a success, the PC version bombed terribly, which makes me particularly proud of being primarily a PC-gamer :)).... There is a lesson to be learned in here kids, maybe I'm not as nutz as you think :)

PlayStation · by Zovni (10504) · 2005

The best game ever, Square did it again!

The Good
The demos in the game are perfect. They are extremely detailed and look like real. The best part of the game is these demos. Your mouth will be opened and you won't feel it because you will find the demos perfect. The scenario is the second best part of the game. At first, Squall is only a student at Balamb Garden, not knowing how his life will change. Playing this game is much better than going to the cinema, and one of the reasons is the scenario. And the gameplay is perfect. The junction system is a very-well thought thing for gameplay. And the "draw" is a very good thought too. People who hate the burning of mana while making magics will LOVE this thing. And the music... The musics are extremely well. Did you know that SquareSoft paid 2 000 000 $ to a very famous singer to sing a song named "Eyes of Me" for the game?! The battle system is perfect. You "draw" magic from enemies, you don't use mana to make magics. And this "GF" idea is perfect. Everywhere is saying "Calling GFs more than a thousand times makes the game disgusting". No, that's wrong. There is an ability of the GFs (Except Diablos) named "boost". You can make your GF attack stronger with holding F and pressing A many times in combats. If you don't stop pressing A when a cross appears the power will reduce. The combats are very cinematic and fun. The charaters were well thought. They're all different and that helps the scenario. Don't think this game doesn't have any secrets. If you want to find all the secrets (if you don't want to play the game from its beginning three times like me) finish the game with a very very detailed walkthrough. The atmosphere is incredible. The scenario, the graphics and demos make an excellent atmosphere. You will think you're not playing a game but watching a movie. The boss fights are very strategic (Mostly Adel) They're like chess, but a very fast chess.

The Bad
Well, it's hard to say something bad about this game. If you really want to see a bad part of the game, you will not want to play the game from the beginning when you finish it.

The Bottom Line
A perfect game! If you don't buy this game you will find something missing in your life!

Windows · by esural (9) · 2000

Like any true work of art...It only gets better with age.

The Good
First off...anyone who watches the intro to this game will be hooked.

The combination of the groundbreaking (for 1999) cgi effects and Nobuo Uematsu's intense score creates a cinematic experience that was unmatched in it's day. Even today, with 6 years of hardware and software evolution, few games can match the passion, excitement and mystery inherent in the INTRO of this game.

When the game actually begins, you are thrust into the role of Squall Lionhart, one of the most complex characters ever to appear in a video game. Squall is training to become a mercenary at an elite academy, and the story is centered on him and the group of soldiers that he leads. Squall is a pretty deep guy, with the type of complex personality that is more common in novels than in video games. On the surface he is a pretty uncaring dude, but as the game progresses you find out that most of his affect is due to a pretty crummy childhood (i.e. the boy has some abandonment issues to say the least.)

In fact the characterization inherent in this game is actually, for me, one of the best features of this game. Unlike FF-7 (or 5, or 3, or 1...what is it with these odd numbered FF games....) the characters in this game have real motivations, fears, etc. they are not interchangeable cardboard cut-outs. To put it simply, each character in the game has a reason to be the way they are, and the game delves into each character's psyche enough to make them all three dimensional characters. This is truly a character driven game, which is a bit of a departure from games like FF-7.

Another great feature of this game is the Junction system. This tends to be a "love it or leave it" feature of the game, and as a veteran of EVERY Final Fantasy game (except XI) I would have to say it lives up the expectations of fans of the series. The system if flexible, and powerful, without ever being too munchkin-y. It also tends to be the type of system that is really re-playable, since you can drastically alter stat progression and power levels for your characters when you know how to really use the system. Granted, some people will not like the junction system at first glance (I have a buddy who's a FF fanatic who WILL NOT play this game because of it) but I assure that when you spend some time with it you will find that it is one of the most flexible systems within the FF family of games.

Another feature that I really like is the fact that money is not as important in this game as in most RPGs, and monsters don't drop gil when they die. Money is normally only gained through your paycheck from SEED (the mercenary company your team works for.) Personally I feel that this adds a bit of needed realism to the standard RPG formula, I know that complaining about realism in a game populated with man-eating, magic-using monsters is kinda silly, but it's one of those RPG-isms that tends to bug me. (I mean where do these monsters get all their cash....stealing lunch money from school kids?) Instead, money is only used for things that tend to be "extras", like healing items, and car rentals.

Another great feature of this game is the Triple Triad card game. Your character can play this game against NPCs and build up a collection of rare cards that can be modded into rare items. If you delve into Triple Triad, you will find yourself ahead of the curve quite often in this game, as you will have access to spells and weapons that you would normally have to wait to get.

In closing I would have to say, this is a BIG game, bigger than FF-7. That being said though, it tends to be a bit more quaint than 7 in it's general scale, most of the conflict early in the game revolves around inter-city disputes, as opposed to the constant "save the world" vibe of 7. This scale helps center the story on the characters, as opposed to the world, which makes it all the more identifiable.

The Bad
I'm a pretty big fan of this game, so it's fairly hard for me to find points to criticize, but here goes.

I would have to say that the complexities of the junction system is something that took more than one play through to really learn. As this is about a 40 hour game, playing through once just to learn the ins and outs of the junction system is an investment of time that some people just will not make. While I like the system, I would have to say that more documentation on it from Square would have been nice. Granted, now you can just grab a FAQ and learn it, but still, a couple of extra pages in the manual or a better tutorial would have been nice.

Another feature that I do not really like it the in-game tutorial system. On your first playthrough it's essential, as it explains processes that are not examined in the game manual. On your second and subsequent playthroughs it can be a bit of a time waster, I really think it would have been nice it Square would give you the option of turning the tutorials off.

I guess the last thing I will mention is that, on my first playthrough, the lack of armor and the weapon modification system kinda bothered me. Granted once I learned the system better (i.e. your Strength stat determines how much damage you do with physical attacks; Vitality reduces physical damage like armor) I never had a problem again, but it's worth mentioning.

The Bottom Line
An essential part of the Final Fantasy series of games. If you haven't played it you should.

PlayStation · by Edward Beezy (27) · 2005

[ View all 26 player reviews ]

Discussion

Subject By Date
Game with downloadable sounds soundbank MerlynKing Oct 24, 2016
A question-spoilers! GAMEBOY COLOR! (1990) Apr 24, 2011
OMG!!! TEH DEVIL!!! The Fabulous King (1332) Jul 24, 2007

Trivia

1001 Video Games

The PS1 version of Final Famtasy VIII appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Development

  • During production of the game, there were plans to originally call the Rinoa character "Lenore".
  • Parasite Eve was the 'testing ground' for the cinematic graphics used in FFVIII.

Innovations

As of 2013, Final Fantasy VIII is the first and the only Final Fantasy game where the playable characters don't equip any armor.

Music

The music in this game was originally composed and recorded as Dolby Digital 5.1, then "dumbed down" to normal stereo for the actual release. The original DD 5.1 score was rumored to be the one to be used in a PlayStation 2 re-release.

Ratings

When it was first released as a demo, it was rated M for strong language but was later toned down to a T rating.

References

  • Some names of the Guardian Forces (monsters you can summon in Final Fantasy VIII) are taken from mythologies of different nations. Quetzalcoatl is one of the main gods in the mythology of Central America's Indians; Shiva is God in Hinduism (he appears as a feminine incarnation in the game, although he is normally regarded as male); Diabolos is Greek for "devil"; Cerberus is a three-headed dog which guards the gates of Hades in Greek mythology; Siren is a beautiful and dangerous demi-goddess, also from the Greek mythology; Leviathan is Hebrew for "whale", this word is used to describe the sea monster that swallowed the prophet Jonas in Old Testament.
  • The game's most poweful GF is called Eden. This is actually the name of the paradise, "Garden of Eden" (Hebrew "Gan Eden"), from where Adam and Eve were expelled, according to the first book of Moses from the Old Testament. Why is the most powerful GF a garden? Because the universities where the heroes of the game study and train are called gardens. It is logical the most powerful garden is also the most powerful weapon.
  • In Esthar there is a shop called Cloud's Shop, a reference to Final Fantasy VII.
  • You can spot UFOs during battles in four areas of the world. The sightings are used in the 'Pupu card' sidequest, and can only be seen from the second disk onwards.

References to the game

  • In the 2004 Olympics, one of the American synchronized swimming teams chose to use a piece of music from Final Fantasy VIII as their background music . They used the song Liberi Fatali, the game's main theme
  • The game is featured in the movie Charlie's Angels. It's the game the two kids are playing in the scene where Drew Barrymore drops naked from Knox's house. Interestingly enough both kids seem to be playing it at the same time, apparently nobody figured to tell the production team that the game was single-player only.

Summonings

When the game came out, the #1 complaint everyone had was that there was no way of skipping the summoning animations - which were essential for making it through the early stages of the game. The creators claimed this was entirely intentional, and that it was somehow vital to the plot that the players be forced to sit through the same minute-long animations hundreds of times. They never changed it in FFVIII (even the later PC adaptation) but oddly, all subsequent Final Fantasy games with summonings include the option to shorten the animation...

Tech demo

The ballroom dance scene was used as the basis for a PlayStation 2 tech demo, showing that the PS2 was powerful enough to render the scene in real-time.

Version differences

  • The PC version includes a mini-game called Chocobo World. Previously, this was only available with the Japanese PSX version through the Dex Drive.
  • Seifer and Zell, two important characters of Final Fantasy VIII, were renamed to Cifer and Xell, respectively, in the German version, probably because the original names are common German family names and might have possibly offended their innocent bearers.
  • Disc 3 of the Windows version (US release) has a hidden audio track. It contains the song Eyes On Me, sung by Faye Wong. This song was released in Japan as a CD single and was part of the original soundtrack.

  • The original Playstation release included a Chocobo World minigame which required access to a PocketStation, a console that was only released in Japan. Gamers in other territories could only access that by importing a PocketStation from Japan. This was the only way to access some rare items in the game.

Information also contributed by Alan Chan, Foxhack, j. jones, NightKid32, Rey Mysterio, Tiago Jacques, YID YANG, WizardX and Zovni

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Related Sites +

  • FF-Fan
    A fansite that offers all kinds of information on the entire Final Fantasy franchise, including walkthroughs, game media, discussion boards and fan art.
  • FF8 Hints
    Final Fantasy VIII hints and solutions
  • Final Fantasy Extreme
    Site that contains movies, wallpaper, codes, guides, walkthroughs, and general information on the Final Fantasy series.
  • GameFaqs Files
    Comprehensive links to numerous Final Fantasy VIII files on GameFaqs
  • OC ReMix Game Profile
    Fan remixes of music from Final Fantasy VIII.
  • Wikipedia: Final Fantasy VIII
    Information about Final Fantasy VIII at Wikipedia

Identifiers +

  • MobyGames ID: 1149
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Contribute

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Contributors to this Entry

Game added by Matthew Bailey.

PSP, PlayStation 3 added by Charly2.0. PS Vita added by GTramp. PlayStation added by Grant McLellan.

Additional contributors: MAT, Unicorn Lynx, Jeanne, Silverblade, DarkDante, DreinIX, —-, Paulus18950, Patrick Bregger, Thomas Thompson, Lain Crowley, Rik Hideto, FatherJack, 64er.

Game added March 26, 2000. Last modified March 18, 2024.