Grim Fandango

aka: Deeds of the Dead
Moby ID: 201
Note: We may earn an affiliate commission on purchases made via eBay or Amazon links (prices updated 4/18 9:05 PM )
Conversion (official) Included in

Description official descriptions

Not much is known about the life of Manuel "Manny" Calavera. It is, however, known what happened to him after he died. The Land of the Dead is where all people are reincarnated after death, turning into skeletal figures. The Land of the Dead is also very similar to the world of the living: people work, have careers, fall in love, and can even die again, turning into flowers. And they all await their final destiny - a trip to the underworld. Depending on their deeds in life, they might get a good journey or be destined to walk there without any means.

Manny works in a travel agency that takes care of such trips. But recently, something has been going wrong. Manny is unable to get good clients, and he suspects that there is a scheme to falsify the dossiers of dead people, offering the best trips to scoundrels for bribes. Manny's grand adventure begins as he steps into the world of corruption and intrigues.

Grim Fandango is a puzzle-solving adventure game that describes several years of Manny Calavera's afterlife. Influenced by Mexican mythology, film noir and Art Deco, the game combines 3D characters with pre-rendered backgrounds. The traditional mouse interaction was abandoned in favor of keyboard control for movements and actions. Manny is navigated with arrow keys, and tilts his head whenever something attracts his interest; the object or character in question can then be examined or interacted with.

As usually in LucasArts' adventure games, conversations offer plenty of different responses that can be chosen by the player. Despite the lack of the option to combine items with each other within the inventory, the game still contains many challenging puzzles that require manipulating inventory items and the environment.

Spellings

  • 冥界狂想曲 - Simplified Chinese spelling
  • 神通鬼大 - Traditional Chinese spelling

Groups +

Screenshots

Promos

Videos

See any errors or missing info for this game?

You can submit a correction, contribute trivia, add to a game group, add a related site or alternate title.

Credits (Windows version)

188 People (187 developers, 1 thanks) · View all

Project Leader
Lead Artist
Lead Programmer
Conceptual Artist
Music Composed and Produced By
Assistant Designers
Production Manager
Production Coordinator
Programmers
Character Animation
Background Artists
[ full credits ]

Reviews

Critics

Average score: 92% (based on 55 ratings)

Players

Average score: 4.2 out of 5 (based on 412 ratings with 23 reviews)

Grim Fandango is one of those games you love or haven't played

The Good
What did I like about Grim? Well to be perfectly honest, I liked everything. Everything about the game is perfect, the characters, the story line, the puzzles are puzzling, but not blindingly obvious or mind numbingly difficult, and the music! Don't even get me started on the music, I downloaded all three songs that you can get from the home page, they're all origianl, and well, brilliant! - I like the fact that when you talk to people who have playefd the game they can say "Hey do you remember the bit where...." and you totally understand what they're talking about and can have lenghty talks on the game. - I like the fact you can play it over and over and not get tired of it (heaven forbid) - I like the way you can identify with each of the characters - I like the little details that have been added, for example, when your at the Cat racing stadium, you can stand by the balcony (where if you go to near Manny says "No, that jump wouldn't do it") and listen to the cat races, each is different, and has some witty comment in it, brilliant.

The Bad
What I didn't like about Grim was the rating this site has given it (4.2) I think it deserves higher, 4.7 at least. But don't take my word for it, play the game yourselves.

The Bottom Line
This game is a "Must Have" piece of gaming history,

Windows · by David Lafferty (11) · 2003

A gem so flawless, you need an electron microscope to see its flaws.

The Good
I am never one to exaggerate when I praise games. When I play a game, I note why it is good, why I enjoyed it, and what few things marred the experience for me, being extremely careful not to use any hyperbole that I will later regret. Same with games I don't like. I'm careful not to make the mistake of exaggeration again after I bashed Half-Life for ridiculous reasons so many years ago, simply because I didn't feel it was the greatest game ever made (I replaced that review with a better one two years after). But essentially what I say is that I will be the last person to exaggerate how good or bad a game is these days.

The reason I tell you this is because after playing Grim Fandango multiple times over the course of the last three years, I will come up to anyone with a completely straight face, without any doubt in my mind, that it is the single greatest game I have ever played in my entire life.

I've stood by that claim for three years now. Other games have come into my heart, but situated themselves firmly below Grim rather than unseating it in my mind. It is the single piece of literature (yes, I called a game "literature") that has touched me more than anything. I say this all without any hesitation whatsoever, and I will tell you why.

In an afterlife world inspired by Aztec and Mexican mythology, you play as Manny Calavera, a dead man who wants nothing more than to move on to his next life. But something he did in life got him stuck doing community service for the Department of Death, an organization that helps newly dead souls find their way across the Land of the Dead until they reach the Land of Eternal Rest, a four year journey that is more luxurious for those who have lived good, selfless lives. All of the above, excluding the Department of Death, is true to the Aztec myths that inspired it.

At the DOD, Manny works as a travel agent, picking up new clients at the spot of their death and giving them travel packages that they qualify for. Unfortunately, Manny is conspicuously getting a large amount of clients who were apparently cruel people in life, while his colleague Domino is getting all the premium, saintly ones. Without any premium sales, Manny is unlikely to get out of the DOD any time soon.

However, when Manny steals a humanitarian client, Meche, from under Domino's nose, he finds that she qualifies for the same meager package as the others. This discovery draws Manny into a web of corruption, and the mysterious resistance group that is trying to fight it.

Over four years, you guide Manny throughout the Land of the Dead, and with the help of his demonic driver, Glottis, you will uncover one of the best stories that interactive entertainment has to offer. You will feel like you're inside a noir-ish thriller from beginning to end, except when you're laughing hysterically at Tim Schaefer's hilarious writing. Then it feels like a comedy, which is even funnier if you know Spanish. Because of the Latin American theme, many things have some pretty ridiculous Spanish names, such as the town of Puerto Zapato (Port Shoe). The puzzles are relatively easy for experienced gamers, but a good enough walkthrough doesn't prevent you from appreciating the excellent story.

Graphically, the game excels as well. Despite the fact that the 3D models have a lower polygon count than those in recent games, the visual style is breathtaking. Excellent prerendered backgrounds add to the eye candy, and are full of variety in their art style. The graphics combine themselves with excellent sound effects and catchy Latin music, which make this game a treat for your ears as well.

To round it all up, the game has world class voice actors behind the characters. Tony Plana (actor/director of "Resurrection Blvd") does an amazing job as Manny, on both the comedic and dramatic fronts, and is supported excellently by Maria Canals (you may know her as Hawkgirl from the recent Justice League TV series) in the role of Meche. The other actors, including Alan Blumenfield as Glottis, Patrick Dollaghan as Domino, and Sal Lopez as revolutionary leader Salvador Limones, are unfortunately B-list celebrities at best, which is despicable. These people should be in lead roles of movies. (Note: If I didn't include one of the voice actors, that in no way means they're not good enough to be worth mentioning. Everyone is outstanding.)

The Bad
Grim's plot, however, as careful as Schafer was to make it consistent, has a few minor, teeny tiny, barely even noticeable continuity errors in the early part of the game. After playing through it three times, I didn't even notice them until reading about them on a fan site. So unless you stop every five minutes to make an in-depth analysis of what you've just played, you won't notice anything your first time through.

The lip-syncing animations are also slightly ugly. But it was 1998, and LucasArts wanted to run the game on a Pentium 133, so give the game a break.

And, as many people have noted, the game is controlled with the keyboard, and there is no interface at all. Whatsoever. Normally, this works phenomenally. But at some points it's hard to maneuver Manny in the right place to use a particular object.

Oh, and one of the puzzles involving a couple of anchors is a bit Myst-like in terms of its obscurity. But don't let that deter you. Please don't.

The Bottom Line
Normally, I give games a score out of 10000 points, writing one or two sentences about 10 categories that I rate it on. But not this time. It would be a waste of words, because all you need to know is that you must play this game. There is absolutely nothing I can think of that would prevent any rational gamer from enjoying this, other than racism against Latinos, which is just stupid.

You know what? You see that whole section under "The Bad?" Disregard it. It's there, but don't pay attention to it. I tried very, very hard to come up with those four tiny flaws, because this game is just so damn perfect that once you get into it, anything that could possibly displease you about it is wiped away. Buy this game. You'll love yourself for it.

Windows · by Zack Green (1162) · 2005

Truly the Greatest Adventure

The Good
No other adventure game, with the exception of Gabriel Knight: Beast Within, even comes close to the wonderful writing of Grim Fandango. This script would play fantastically as a movie. The voice acting is leaps and bounds above your normal video game quality.

Location designs are breath-taking. Interesting perspectives and area layouts make for always-engaging exploration.

The puzzles in this game are also a credit to the designers. Every puzzle has a place in moving the plot. Gamers never have to endure the endless key and lock searches that other games depend on.

The Bad
Some odd clipping problems are noticeable. The controls, especially when entering elevators, are a little annoying.

The Bottom Line
A must-play for any true adventure game fan.

Windows · by Game22 (35) · 2004

[ View all 23 player reviews ]

Trivia

1001 Video Games

Grim Fandango appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cut dialogue

Originally, Manny could find out the entire conspiracy in a conversation with Domino in Year Three. The audio files shipped with the game, but the dialogue tree was cut.

Gags

  • In the hallway of the DOD there is a picture of a boat. If you look at in Manny says "Not that I have a choice, but I wonder if I would be happier working on a ship. Then again I'm so competitive I wouldn't be able to rest until I was Captain." At the end of year two on the ship he is just the cleaner, and then a year later he is the captain.
  • The main character in this game is a skeleton, take a look at the side of the box and you'll see a different LucasArts logo. The usual golden figure who raises his arms (towards the sun?) is replaced by a skeleton.

References

  • The game's hero is Manny Calavera. Calaveras are actually those skeleton-dolls, which the majority of the characters in this game are.
  • One of the characters is called Olivia Ofrenda. "Ofrenda" is a Mexican celebration of the dead.
  • As in many others LucasArts games, you can find Max, from Sam & Max. Go to the tattoo parlor (in Rubacava, you must walk all the way to the right). Take a look to the poster and you will find him in the tattoo designs.
  • In year 2, there is a part of the game where you see a Blimp/Zeppelin hovering in the air above the Cat Tracks... As you cross the bridge under it, a short melody plays which is part of the opening theme to Secret Weapons of the Luftwaffe... and older World War 2 flightsim from Lucasarts (or Lucasfilm Games as it was known back then)
  • Including the references mentioned below, the game's characters have many similarities to actual Day of the Dead objects. There is, for example, Don Copal - Copal is a festive resin from tropical trees often burned in special bowls on graves during the Day of the Dead in Mexico.
  • You soon end up working for an underground organisation called the L.S.A., or the Lost Souls Alliance. As stated in the manual Grim Fandango is steeped in references to Aztec and Mayan culture and art (as well as Mexican folklore and film noir of the 1930's, 40's and 50's). LSA (for short) is the psychoactive ingredient of 'Ololiuqui' - the Aztec name for the seeds of certain plants that have been used and held sacred by the Aztecs for many years. This may or may not be intentional but trivia nonetheless!
  • The game contains a reference to Frank Herbert's sci-fi cult novel Dune. At the end of the 4th year, when Salvador bites down on a fake tooth, releasing a cloud of poison that kills both him and his victim, he alludes to an almost identical event in Dune.

Budget & Sales

The budget was a whopping 3 million dollars but the sales didn't live up to that investment. As of 2004, Grim Fandango is the only game that didn't make LucasArts a profit.

Saving screen

As you progress through the game, more of the design over the save screen will show.

Title

The game was originally going to be named Deeds of the Dead but the management at LucasArts didn't want a reference to death in the title.

Awards

  • Computer Gaming World
    • April 1999 (Issue #177) – Best Adventure Game of the Year (together with Sanitarium)
    • January 2001 (Issue #199) – Introduced into the Hall of Fame
    • March 2001 (Issue #200) - #7 Best Game Of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #87 in the "100 Most Important PC Games of the Nineties" ranking
  • PC Gamer
    • April 2000 - #41 in the "All-Time Top 50 Games" poll
  • PC Player (Germany)
    • Issue 01/2000 - Best Adventure in 1999
  • PC Powerplay (Germany)
    • Issue 11/2005 - #2 Game Which Absolutely Needs A Sequel
  • Power Play
    • Issue 02/1999 – Best Adventure in 1998

Information also contributed by Adam Baratz, Emepol, James Isaac. PCGamer77, Roedie, Scott Monster, [SDfish, [Tom Murphy](http://www.mobygames.com/user/sheet/userSheetId,66915/), [WildKard](http://www.mobygames.com/user/sheet/userSheetId,16566/), [Unicorn Lynx](http://www.mobygames.com/user/sheet/userSheetId,6226/) and [Zack Green](http://www.mobygames.com/user/sheet/userSheetId,9727/)](http://www.mobygames.com/user/sheet/userSheetId,45163/)

Analytics

MobyPro Early Access

Upgrade to MobyPro to view research rankings!

Related Games

Shinkyoku Sōkai Polyphonica
Released 2007 on PlayStation 2
Shinkyoku Sōkai Polyphonica: After School
Released 2010 on PlayStation 2, PSP
Styx: Master of Shadows
Released 2014 on Windows, PlayStation 4, Xbox One
Noobs Want to Live
Released 2023 on Windows, Macintosh, Nintendo Switch
Ōgon Musōkyoku
Released 2010 on Windows
Umineko: Golden Fantasia
Released 2017 on Windows
Fantasia of the Wind
Released 2017 on Macintosh, Windows
Yūkyū Gensōkyoku
Released 1997 on SEGA Saturn, PlayStation

Related Sites +

Identifiers +

  • MobyGames ID: 201
  • [ Please login / register to view all identifiers ]

Contribute

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Ryan Lucas.

Additional contributors: Swordmaster, Xa4, Unicorn Lynx, Jeanne, Zack Green, Shoddyan, James Isaac, Zeppin, CaesarZX, Paulus18950, Cantillon, Thomas Helsing, Patrick Bregger, Ingsoc, FatherJack.

Game added August 10, 1999. Last modified March 27, 2024.