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Outlaws

aka: Outlaws: Cidade Sem Lei, Outlaws: Die Gesetzlosen, Outlaws: Une histoire de feu et de sang
Moby ID: 931
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Description official descriptions

Marshall James Anderson had been a great gunfighter. He had worn the badge of the law and put men to death or to jail. But a Marshall can only travel alone so long. And so James Anderson retired; he got himself a wife, got himself some land, got himself a daughter and dedicated himself to the peaceful life of a home on the range.

The Gentleman, Bob Graham, has other plans for James Anderson's plot of land however. It sits right along some prime real estate for where the railroad is going to go, and whoever could own that land might be able to get rich setting up a town. So Bob hires himself up some of the roughest and toughest ruffians west of the Mississippi to try and "persuade" Anderson and the other land-owners to sell or abandon their lands.

James Anderson returns home from town one day to find his homestead aflame, his wife killed and his daughter abducted by Bob's henchmen. Not willing to trust in the fates, Anderson dusts off his six-shooter, digs up his buried shotgun and dons his old tin star. He's about to follow the trail of these men across deserts and valleys, until he finds his daughter.

Outlaws is a first-person shooter set in the American Old West, featuring hand-drawn graphics and a stylized soundtrack. Locations include outdoor as well as indoor areas, most with a characteristic Western flavor: a small town with one main street and a saloon, a canyon, a speeding train, and others. The Marshall uses firearms such as a revolver, single- and double-barrel shotgun, a rifle (with or without a sniper scope), and others. In dark areas James can light a lamp, for which he will have to find canisters of oil.

The game contains no supernatural elements: enemies encountered in it are exclusively human. The gameplay focuses on combat, though exploring the levels is necessary in order to locate various keys needed to unlock the next part, or discover secret areas. Manual reloading of the guns is required during combat.

A secondary game mode, called "Historical Missions", allows the player to relive Anderson's rise to the rank of U.S. Marshal. Each of the missions involves the protagonist capturing a killing a criminal, preferably recovering gold stolen by them. Ranks (Deputy, Sheriff, and Marshal) are awarded to the player upon a mission's completion.

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Credits (Windows version)

177 People (154 developers, 23 thanks) · View all

Reviews

Critics

Average score: 76% (based on 29 ratings)

Players

Average score: 3.9 out of 5 (based on 84 ratings with 10 reviews)

An excellent western-themed FPS from the king of adventure games

The Good
After making adventure games for years, LucasArts decided to take a rest from them and focus on creating a first-person shooter that has a Wild West setting. It is called Outlaws and it tells the story of Marshal James Anderson, who has just retired from gunslinging and bought himself a plot of land, along with a beautiful wife and daughter. Bob Graham (a.k.a. The Gentleman) wishes to get rid of this land to make way for a railroad, but Anderson refuses to budge. Then one day Anderson returns home from town, only to find his house burnt down, his wife murdered, and his daughter kidnapped.

All these events can be viewed in a CG-rendered cinematic, and this sets the game up nicely. Similar cinematics are displayed in between the game's levels and has someone telling Anderson where his daughter is and also has him riding his house to his next location. Special filters are applied to make the cinematics appear hand drawn, similar to what has been done with The Last Express.

There are about nine levels in the game, and each one is populated with cowboys. The aim of each level is reach the bosses and destroy them to get to the next level. As common with most first-person shooters of its day, there are certain doors that require a key. Outlaws is one of the last games to feature a map, which you can use to get around the level and navigate dark areas without the need for oil. Not only can you zoom in and out of the map, but you can find out how many secrets you've discovered and how close you are to the boss.

The game includes some realism. Nearly all of the weapons you can pick up - pistols, shotguns, sniper rifles, dynamite - are common back in the Wild West era, and you have to manually reload them instead of the game automatically doing it for you. I like the little stamina meter on the HUD, which goes down while you are performing specific movements. If you keep jumping around, Anderson will start huffing, and this adds a nice touch to the game.

Outlaws has some great graphics and stunning locations. In the first level, you browse a village that consists of a couple houses and I loved looking through these; and in the next, you are shooting through a town that consists of buildings that are common back in the era, such as saloon, bank, telegraph office, and jail. And in the third level, you get to shoot cowboys on a moving train. Each level has clouds that serve as a skybox. You can make the clouds move by enabling hardware acceleration, but doing this caused the game to crash on my system. Oh well, you can't have everything. Finally, the backdrop used for the credits look stunning, especially when you view them at the end of the game.

LucasArts may have stopped making adventure games after 1995, but that doesn't mean they couldn't incorporate adventure and puzzle elements into the game. In almost each level, you have to find certain items other than dynamite, health, or ammo and use them in a specific area that will direct you to the level's boss. As for the puzzles, the most challenging one has to be on level five, where you need to alter the water flow of a channel that will lead to different areas.

The game's music is stored as CD Audio tracks, a technique a few game companies used in the mid-nineties. The music is brilliantly composed, and fits the western theme of the game quite well. Unlike other games that also use CD Audio tracks such as Quake II, the music doesn't loop while you are on a certain level, but instead plays the next piece of music in the queue, and since the music used for the entire game is split across the two CDs, this means that if you get sick of the same tracks playing, you are free to insert the other CD and listen to other tracks without consequence.

The sound effects are nice. Each weapon in the game has realistic sounds, and when you pick up an item, the game makes a rattlesnake sound. The cowboys in the game taunt you, saying lines such as "Don't be a fool, marshal" and "Hey, Mr. Law Man". Only the bosses use specific lines. I found the Indian known as Two Fingers hilarious, as he says such nonsense like "You are a dead man walking" and "Too slow. You will regret that".

The game features an extra mode called "Historical Missions", and this mode chronicles the life of Anderson before he became marshal. There are five levels, in which you go around shooting cowboys, solving puzzles and killing a leader. One of these is the "Marshal Training" level where you can enter what looks like outhouses, and one of them features characters that totally look out of place in the game, and they do a pathetic job at killing you. I decided to play these missions before doing the actual game.

The Bad
You have to swap discs during the game, because the first half of the levels are on one disc while the other half is on another. I don't see why LucasArts couldn't ask you to do this during the installation, then have the soundtracks as MP3 files. Also, I agree with John Romero in his review: you are forced to go to the game's menu if you want to save or load a game, and this becomes tedious after a while.

The Bottom Line
Outlaws is not the first first-person shooter LucasArts made. Dark Forces was released two years earlier, and Outlaws uses the game's engine. The game incorporates CG-rendered cinematics which add more depth to the story, and both the graphics and sound (including the soundtracks) blend in with the game's wild west theme. The gameplay, meanwhile, is a mixture of action, adventure, and puzzle-solving. Realism is added in the way you have to reload your gun manually, and your stamina levels decrease over time if you do certain tasks. Although there is a fair amount of CD swapping, this is a good game that every fan of Western games should play.

Windows · by Katakis | カタキス (43091) · 2012

One of the best, most atmospheric and important contributions to the FPS genre.

The Good
Even though Quake was out when Outlaws was released, there were still almost no true 3D games available. Outlaws used a modified Dark Forces engine which upped the resolution and added areas above other areas (using a trick).

Clint Bajakian's score for Outlaws is still one of the best for any game, period. Outlaws' music won several awards when it was released.

The first level has a really awesome secret on it too. The Historical Missions was a great addition and showed that Daron Stinnett was really working to make this game original and not a "me too" product.

The Bad
Just about the only thing I could criticize was the fact that you had to exit to the menu to save/load your game and the Control Config screen didn't match the rest of the game (it used the GDI inside DirectX). Other than that, this game is just magnificent.

The Bottom Line
You MUST play Outlaws to see what's missing from the genre. This is a highly original Western shooter that, I daresay, may have been the first game to introduce the first elements of today's tactical shooters like Ghost Recon. One or two shots and you're dead - do NOT mess up!

Windows · by John Romero (1450) · 2002

Spaghetti Western Shoot-em Up

The Good
This interesting LucasArts game uses the oft ignored Western genre for a fps. The story is the typical revenge plot you'd expect in a Western and has the typical old west guns. Your six-shooter, rifle, and shotgun all come in handy. Plus there's dynamite for those people you just can't seem to reach.

I was also very impressed with the levels. There were some beautiful settings with great looking water. I wish LucasArts had stepped behind this game and made it a series.

Some cool Easter Eggs, too.

The Bad
As cool as the Western setting was, the design decision to use animated cutscenes and cartoonlike villains was a poor one. Also the linear design and find the correct key nature of the game diminshed the gameplay and re-playability.

The Bottom Line
An animated first person shooter set in the Old West.

Windows · by Terrence Bosky (5397) · 2001

[ View all 10 player reviews ]

Discussion

Subject By Date
No music. The Fabulous King (1332) Jul 19, 2007

Trivia

Patches

The update to version 2.0 adds four new additional levels ("Civil War", "Ice Caves", "Villa" and "Wharf Town") with completely new terrain never before seen in Outlaws such as ice and vast snow terrains, huge rivers or sunken cities. It also adds music to the levels on the second CD. A Direct3D patch lets the game use slightly higher resolution and improved textures.

References

  • "1138" sighting: Engine number of the train in the intro. (1138 is a reference to George Lucas' first feature film: THX-1138)
  • Bob Graham's Big Rock Ranch is a tribute to George Lucas' Big Rock Ranch in Marin County, CA.
  • The character 'Bloodeye' Tim was named as an homage to Tim Schafer who Shaw worked with on Full Throttle.
  • Max, the wicked bunny from Sam & Max Hit the Road makes an appearance in western style in Outlaws.

Soundtrack

Outlaws' musical score was included on the game CDs on Red Book Audio tracks so one can listen to the music with an ordinary CD player. As of 2000, a separate stand-alone soundtrack album is available at LucasArts Company Store as a bonus for the buyers of Outlaws.

Story Spoiler

"Dr. Death" Jackson is killed when Marshal Anderson drops him down a mine shaft. However, a crash landing can be heard behind the music as Anderson turns away, and Dr. Death distinctly shouts "Dammit!". It's not known if the villain was meant to survive his fall to appear in a possible sequel or if this was just a humorous secret included by the game developers.

Awards

  • Computer Gaming World
    • March 1998 (Issue #164) – Musical Achievement of the Year

Information also contributed by Chris Mikesell, JayBee, Kasey Chang, MAT, mwnoname and Sciere

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Contributors to this Entry

Game added by MAT.

Additional contributors: Andrew Hartnett, Swordmaster, Shoddyan, Atomic Punch!, chirinea, Jason Musgrave, Sciere, Alaka, formercontrib, Patrick Bregger, RetroArchives.fr.

Game added February 29, 2000. Last modified March 31, 2024.