Alone in the Dark

aka: AITD, Call of Cthulhu: Doom of Derceto, In the Dark, Screams in the Dark
Moby ID: 325
DOS Specs
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Description official descriptions

Jeremy Hartwood has committed suicide in his Louisiana mansion, Derceto. You take the role of either Edward Carnby, a private investigator, or Emily Hartwood, Jeremy's niece, and investigate the suspicious death. The three-floor mansion is reputed to be haunted by its eccentric past owner. Very quickly, you realise that it is. Warped rats, zombies, and giant worms are among the foes who are after you, and you must somehow escape.

Alone in the Dark is an action-adventure survival horror game. The action is displayed from a number of fixed viewpoints. The backgrounds are 2D painted images, while the player character, all items, and monsters are rendered as 3D models.

To escape the mansion, you'll have to solve a number of puzzles. They usually involve finding an item and using it in a proper place. Apart from items necessary for the puzzles, you can also find books and documents that can be read, healing items which can be consumed to restore hit points, and weapons.

Weapons come in handy since Derceto is full of various monsters. Some monsters can be killed with weapons, but others are either impossible to kill or require a bit of thinking to take down. Note also that you have limited amounts of ammunition, so you have to use firearms carefully.

Spellings

  • アローン・イン・ザ・ダーク - Japanese spelling
  • 鬼屋魔影 - Chinese spelling (simplified)

Groups +

Screenshots

Promos

Credits (DOS version)

39 People (35 developers, 4 thanks) · View all

Producer
Realized & Directed by
First Assistant
Programming
Production Designer (2D Graphics)
3D Modeling & Animation
Original Music & Sound FX
Mixed by
  • Sequence Coda
Screenplay
Product Manager (US)
Product Manager (EU)
Translation
Best Boys
Special Thanks To
JACK IN THE DARK and the CD-ROM conversions
[ full credits ]

Reviews

Critics

Average score: 76% (based on 50 ratings)

Players

Average score: 3.9 out of 5 (based on 201 ratings with 14 reviews)

The grand-daddy of survival horror - it's just not very scary.

The Good
It's all there; obscure camera angles, claustrophobic environments, monsters that pop out behind you. Alone in the Dark has them all in a primitive form. Plus it tries to be an adventure game on top.

The story is an exaggeration of the haunted house idea, adding a touch of Lovecraft too. You play as either the niece of an eccentric reclusive come to investigate his suicide, or the more famous Edward Carnaby, detective for hire. Your task is to recover something from Hartwood's (the uncle's) attic. As soon as you enter you're trapped and prey to the monstrous hordes as you must solve the mansions many puzzles and defeat the evil spirit within to escape.

The details of Hartwood and the secret of the mansion unfolds in the game through various note pads, books and journals left lying around the mansion, which range from Jeremy hartwood's own raving scribblings to mysterious books on the occult. These books also give you clues on how to defeat some of the horrors lurking, but some you'll have to solve on your own. Throughout the mansion there are various special ghouls who can only be beaten by a specific action. This gives the game it's puzzle edge like an adventure game. I did find it frustrating trying to work out exactly what I should do, allowing the game to suffer from the classic adventure flaw of trying everything on everyone.

The game-play is good and solid, you must spend time searching and manipulating items, which the engine handles very well. The controls are slow to respond, but that adds to the creepy effect of the game and I never felt frustrated. The music is sparse and helps to notify you of any dangers which is handy even if not very original. The graphics are fairly poor though, the 3D characters are all blocky whilst the pre-rendered backgrounds aren't very detailed, though they never leave you confused.

The Bad
For a horror game, it's just not that scary. The clean and simple graphics and lumbering beasts mean you can always see the danger, and frankly the monsters just don't look scary.

The puzzles can also be mystifying and often unclear as to what you should do to overcome an obstacle. As in any game illogical puzzles become it's undoing as they destroy the atmosphere.

The Bottom Line
Alone in the Dark has gone on to become a highly successful franchise and this game set the tone for survival horror games to come. It's still approachable and easy to play today, though hardly a game to leave you on the edge of your seat as perhaps it was intended. Especially after you've died for the fifteenth time attempting puzzle.

DOS · by RussS (807) · 2010

A fantastic game, better than the remake

The Good
The plot which was explained when you selected your character, the wire-frame backgrounds and the CD music (on the floppy release, there is MIDI instead). The sounds are well recorded, you can hear creaks if you step on wood, background sound effects like drips, opening doors, and the digital speech. The graphics of the objects look well and have plenty of textures. These were flat-shaded, way back before the later games which had full textures and these were state of the art back in 1992.

The Bad
The combat and the poorly made control setup. The control is delayed slightly, which means that you must press and tap the up arrow key to run. The monsters look hilarious looking when you can see them for the first time. It could last for some minutes around 10 or so if you are fast enough, or an hour if you readed the books in the game you picked up. There is replay value though. You can try the game once more with a different character.

The Bottom Line
It is a great game back then and it had the best enviroment so far. Sadly the remake was poorly done, resulting in Eden Studios going down after the 2008 remake was made.

DOS · by BlaringCoder (169) · 2015

Horror, Cthulhiana and great fun

The Good
The Alone in the Dark games are some of my favourite games from the early to mid-nineties. Carnby was sort of a hero for me, and I've spent hours and hours playing the games...more than once. The first game was, as I recall, one of the first (if not the first) Infogrames games to take advantage of the Cthulhu license. Yes, the game is in fact set in the universe of H.P. Lovecraft, where ancient horrors once ruled the world and man lives in blissful ignorance of the truth. The game doesn't reveal much about the Cthulhu mythos though, choosing instead to be more of a haunted house story. The interface is similar to that of the more recent Resident Evil games, as are the graphics. The camera angles are what you can expect from a horror game - creepy and suggestive. If you play this at night with headphones and all the lights turned out, don't be surprised if you feel more than a little edgy. Another high point of the game is the sound (not to mention the music). I'm not sure if there's a disk version of the game, but if there is, it must be vastly inferior to the CD version, which has CD audio not only for music, but also for the incredible speech in the game (which you only hear when reading books/letters).

The Bad
The game may be a bit too hard for some. I don't believe there are any difficulty settings, so if you're looking for a straight adventure game, Alone in the Dark is not for you.

It's also not as good as the second game :).

The Bottom Line
An excellent survival-horror game with excellent production values. Although one would expect so, it still holds up to the expectations of the modern games player ;).

DOS · by Christian Svindseth (2) · 2001

[ View all 14 player reviews ]

Discussion

Subject By Date
Crime doesn't pay chirinea (47504) Nov 8, 2011

Trivia

1001 Video Games

Alone in the Dark appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Backgrounds

All backgrounds were rendered in 3D via multiple camera angles, then converted to 2D.

Budget

Alone in the Dark was made with a budget of US $400,000.

Christmas CD re-release

There was a Christmas CD re-release with all the patches and Jack in the Dark.

Development

According to the French book La saga des Jeux Videos, by Daniel Ichbiah, the original title would have been In the Dark. The idea came from the Infogrames' PDG, Bruno Bonnell, and one of his collaborators, Eric Motet. The player would have been constantly in the dark, having only 3 matches he could use to progress.

Frederic Raynal, an Infogrames coder who was working on a 3D engine in his free time, tried to integrate the project very soon, but he didn't succeeded in convincing Eric Motet. He then finished his 3D engine and made a demo with an Infogrames artist Didier Chanfray. The result was shown to the managers in 1991 and it was judged so good Raynal became the project leader.

After a first attempt by the team itself, the scenario was written by Hubert Chardot, an independent writer who had worked for the 20th Century Fox and was a real Lovecraft fan. The definitive version was finished in only 3 afternoons, the whole team participating. Chaosium, judging it was unfaithful to Lovecraft's work, refused to validate it, thus losing any right to perceive royalties on it. It's also at this moment that the definitive title was chosen.

Last but not least.. when the project was in its early stage, Frederic Raynal met Yael Barroz, an Infogrames artist which integrated the team. They married very soon.

More details can be found in the book already mentioned; this is just a partial summary.

Inspiration to other games

Besides the obvious sequels, this game also "inspired" two other Infogrames Cthulu games, Shadow of the Comet and Prisoner of Ice. Two books in the game refer to Lord Boleskine and his ill-fated expedition to Illsmouth, which was later used as the basis for Shadow of the Comet's plot. Another book refers to the Prisoners of Ice who are featured in the Infogrames game of the same name.

This game is widely reported as being the inspiration for the Resident Evil series for both its graphical innovation and "survival horror" plot. But in terms of the graphic engine, a similar approach was used in Cruise for a Corpse.

Inspiration

The story was inspired by a supposedly true event. A man by the name of Edward Carnby spent a night in an old house by the name of Decerto to prove that it wasn't haunted. The following morning it is reported that Carnby used a pay phone to call someone called Gloria Allen and according to a witness he looked like "he'd been fighting 'gators all night."

Virtual Dreams

Before its release, Infogrames announced that Alone in the Dark would be the first in a new series of games; The "Virtual Dreams" series. Each game would have a totally different plot and setting, but they would all use the same engine. The original Alone in the Dark box (at least, in Europe) had different cover art, and featured the "Virtual Dreams" title. The game was later re-issued in its current box design, and there was no further mention, from Infogrames, of the "Virtual Dreams" series.

Awards

  • Computer Gaming World
    • February 1996 (Issue #139) – Introduced into the Hall of Fame
    • November 1996 (15th anniversary issue) - #88 on the 150 Best Games of All Time list
    • November 1996 (15th anniversary issue) – #14 Best Way To Die In Computer Gaming (being dragged into the underworld and sacrificed after)
  • GameFan
    • Vol.3, Iss. 1 - Best 3DO Action/Adventure Game of the Year in 1994
  • Game Informer
    • October 2005 (issue #136) - one of the Top 25 Most Influential Games of All Time
  • GameStar (Germany)
    • Issue 12/1999 - #34 in the "100 Most Important PC Games of the Nineties" ranking
  • ECTS Awards 1993
    • Most original game
    • Game of the year France
    • Best graphics

Information also contributed by Alan Chan, Andrew Grasmeder, Big John WV, hydra9, Joshua Dove, Karthik KANE, Sycada and Yeba

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Related Sites +

  • Postmortem Video - How the game was crafted
    A video featuring Alone in the Dark designer Frédérick Raynal discussing in depth the creation of Alone in the Dark on it's twentieth anniversary. Video is about an hour long, taken on March 9, 2012 at GDC 2012. Content starts at time index 13:32 in the video.
  • Walkthrough on GameFAQs

Identifiers +

  • MobyGames ID: 325
  • [ Please login / register to view all identifiers ]

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Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

Contributors to this Entry

Game added by Brian Hirt.

FM Towns added by Sciere. iPhone, Acorn 32-bit, iPad added by Kabushi. PC-98 added by Terok Nor. Macintosh added by Scaryfun. 3DO added by Indra was here.

Additional contributors: Matthew Bailey, Xantheous, Brolin Empey, Unicorn Lynx, Sciere, Pirou Julien, Patrick Bregger, Rik Hideto, li zhen, FatherJack, BlaringCoder, Johny Barreau.

Game added October 25, 1999. Last modified March 4, 2024.